The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Inquisitor Game Discussion => Topic started by: Inquisitor Octavian Lars on January 28, 2011, 08:37:26 PM

Title: My New Characters
Post by: Inquisitor Octavian Lars on January 28, 2011, 08:37:26 PM
These are my first 4 of 6 characters for a campaign i plan to run and my first post, please tell me if they are any good and i will modify the characters

Inquisitor Octavian Lars of the Demon Hunters

Born on the planet Catachan a fierce world of hardy warriors that specialise in jungle warfare and son of the famous Colonel Griess of the Catachan 2nd regiment and taken to the Schola Progenium on Volag Nok by Lord Commissar von Carstien. As a son of Catachan he excelled in combat situations as expected, but what surprised all of his peers and assistants was his willingness to learn and focussed hard on his studies. His areas of focus for learning was anti-daemon combat and weapon studies. On the training field he excelled in close combat he also made a proficient marksman with his favourite revolver nicknamed "Banisher". Another talent he developed on combat situations was in commanding his soldiers with great efficiency even in the thick of combat. This ability soon swelled to a level where he could command all of the cadets in the Progenium and beat an equal number of staff in pitched battle. A quirk of being Catachan was a sense of kinship with his men and a sense of duty and as such he led from the front more often than not. When the time of graduation came at the age of 22 his studies and abilities in the field had made him the perfect recruit for the daemon hunters of the Ordo Malleus and became a member of the Inquisition. Since joining them he has risen to a prominent position, though not a lord yet, at the age of 38 there is a good possibility of this happening. Even now, he still uses the revolver he learned to shoot with. Although capable of leading huge armies he prefers to fight a secret war with his veteran warband, including the Arco Flagellant Greengo 268R, given to him as a gift from the Ordo Hereticus after commanding a combined army of Battle Sisters and Grey Knights after the battle sisters' commander (Witch Hunter Dictatus) was assassinated by daemons of Slanesh. His other permanent personal warrior is the Ervessor assassin number 9 that was hired from the Officio Assassinorum. At the current time he is currently fighting a secret campaign against a Renegade Magos of the Dark Mechanium and his warrior band.

Octavian Lars is right handed.

Equipment: Throwing knife, power sword, revolver with 16 shells, 4 dum-dums and 2 man stoppers, Carapace Armour on chest, abdomen and groin , mesh armour on all limbs, digital las pistol in left hand and digital inferno pistol in right hand, inhaler with 8 doses of De-Tox and 1 dose of Spook, gland with Spur, Average left bionic leg, 1 psyk-out grenade, 2 photon flash grenades and 4 frag grenades.

Special Abilities: Leader, Quickload, Nerves of Steel, Fast Draw, Heroic.

   WS   BS   S   T   I   Wp   Sg   Nv   Ld
Octavian
Lars   78   88   69   67   71   89   90   86   91



Arco Flagellant Greengo R268

Formerly an imperial guardsman, Greengo's previous name was Private James Green and was convicted of heresy, but was offered a chance for redemption through Arco Flagellentation, being given the trigger word Redeemer and was entrusted to Witch Hunter Dictatus who was assassinated and was then given to Inquisitor Octavian Lars for the acts of valour and leadership he showed during the battle that followed. Greengo has since served well under the fledgling Inquisitor Lord in his secret wars against Chaos.

Equipment: Electro-Flail implanted into right arm, Power Fist implanted into left arm, injector with 50 doses of Barrage, 'Slaught and 'Spur, Psykon and Reflex.

Greengo R268's trigger word is Redeemer.

Special Abilities: Ambidextrous, Furious Assault, True Grit, Nerves of Steel, Lightning Reflexes, First Strike, Force of Will

Specal Rules: Due to the overload of stimms in his bloodstream, Greengo R268 cannot be affected by any negative effect from a drug.

   WS   BS   S   T   I   Wp   Sg   Nv   Ld
Greengo
R269   72   11   126   73   84   98   24   169   28



Evesor Cult Assasin No.9

This Eversor Assassin has been in service so long that his real name has been forgotten and his blood replaced with the combat drug psykon and other stimms. It has killed more people in his berzerk frenzies than a nuclear bomb in the last year alone and is the temple's most hidden agent. Due to Octavian Lars need for an Eversor assassin and his preferance for secrecy, he has been entrusted no.9 indefiniately and serves him with extreme loyalty.

Equipment: Excecutioner Pistol (Bolt Pistol and Needle pistol combo with weight 30) with 1 reload of stalker shells and 1 reload each of Bloodfire, Halucenogen and Stun toxins, Power Knife, 3 throwing stars, Carapace Armour on all locations and enclosed helm including re-breather all advanced auto senses, range finder, motion predicter and motion tracker auspex, drug injector with 6 doses of Spur and 1 dose of Barrage, gland with psykon, Neuro-gauntlet (see below), 2 stasis grenades and 4 smoke grenades.

Special Abilities: Acrobatic, Catfall, Furious Assault, Blademaster (does affect his power knife), Ambidextrous, Dodge

Neuro-gauntlet: any hit from a neuro-gauntlet that penatrates armour is injected with a dose of a random drug or toxin from the chart below (only de-tox and advanced bionic heart has an effect against these drugs and toxins). It counts just as an armoured gauntlet in all other cases.

Neuro Gauntlet injection table (D10 roll)
1   Bloodfire        6   Psykon
2   Hallucinogen 7   Spur
3   Choke         8   'Slaught
4   Stun        9   Reflex
5   Barrage        0   Spook

   WS   BS   S   T   I   Wp   Sg   Nv   Ld
Eversor
no.9   86   74   73   67   94   83   74   118   53

Arch-Magos Volta  Electron of the Dark Mechanium

Born and raised on Mars, the home of the Adeptus Mechanius and climbed to the rank of Magos after finding several long lost STC blueprints. Volta Electron was also a pioneer in extreme bionic surgery to an exctent whwre very little human remained and as such wears a similar bionic drill to Deelphan Gruss whose own drill is based on his design. By the time he reached the rank of Arch-Magos, he started to go mad as he was less and less impressed with his inventions and discoveries. So, 25 years afterbeing promoted to Arch-Magos he turned to the darch mechanium abd the dark gods of Chaos as well as allowing a daemon prince of Trezeench to posess his drill and aspired to control both the dark and light Mechaniums. As a token of his servitude to the dark gods he allowed his personal Skitari bodyguard, Vulkan Proteus to be enslaved to the dark gods through him. His travels in the dark gods' service has both led him to develop innate psychic abilities and come into a secret campagn with Ordo Malleus Inquisitor Octavian Lars in which to practice the use of his psychic abilities. If Octavian Lars does not succeed in killing him and banishing his demon then the galaxy will be damned as he wil succeed in building a Psy-Tech Construct based on all he has learned and bring the galaxy into ruin.

Equipment: Bionic Head incuding psychic hood (armour 1) average bionic left arm with electro flail implant (Strength 58) and advanced bionic right arm with implant daemon drill  (Strength 92) (daemon prince with demonic ablities: Fiery Blast, Brain Leech, warpflame and vampyre with a willpower of 72)and stubber with 5 flechette rounds, Mechandrites, Advanced Bionic eyes with infrascope,  motion tracker and bio-scanner,  Advanced pair of bionic legs, advanced bionic lungs, Power armour on chest and abdomen, carapace armour on all other locations except left arm and head, injector with 9 doses of reflex and 4 doses of psykon, and 8 doses of de-tox.

Weapon   Reach   Damage   Parry Penalty
Deamon Drill   2   2D10+3   -20%

A critical hit by the Deamon drill causes an instant Crippled result to the location hit, regardless
of cover, armour or force fields (increase the character.s injury total by the minimum
amount of damage needed to achieve this) Critical on the head  >:(.

Special Abilities: Ambidextrous (this comes from his bionic arms), Nerves of Steel, Psyker, Rock Steady Aim, True Grit.

Psychic Powers: Machine Empathy, Vortex of Chaos, Fireball, Firestorm.
   WS   BS   S   T   I   Wp   Sg   Nv   Ld
Volta
Electron   84   53   194   74   54   89   93   92   88


Any Questions/sugestions
Title: Re: My New Characters
Post by: mattausten86 on January 29, 2011, 07:54:19 AM
im not really able to comment on the characters ,cos ive only just started myself!!

Officio Assassinorum operatives can never be recruited into warbands due to their lethality!!

Players and Gamesmasters may note that, as presented here, the
agents of the Officio Assassinorum are absolutely lethal, which is
as it should be. However, and this is very important, they are
primarily Gamesmaster tools to advance the narrative of a
campaign, or for use in one-off scenarios. Under no
circumstances should players "have" an Officio assassin as a
member of their warband! That really isn't the way in which these
warriors function – they are lone killers, assigned their specific
tasks by the High Lords of Terra, and don't just hang around an
inquisitor waiting to be given someone or something to kill.




cheers
matt
Title: Re: My New Characters
Post by: Inquisitor Octavian Lars on January 29, 2011, 08:30:28 AM
great, thanks for the tip. i am currently looking for a replacement character.
by the way, volta electron is his arch enemy and the opposition's leader.
Title: Re: My New Characters
Post by: Inquisitor Octavian Lars on January 29, 2011, 08:51:43 AM
Any suggestions for a 3rd character
Title: Re: My New Characters
Post by: mattausten86 on January 29, 2011, 08:56:53 AM
if you want an assassin type of character,what about a fellow catachan,that is a master infiltrator and a dab hand with a blad-something along the lines of rambo-but not so 'hardcore,or deformed as stallone ;D ;D ;D

cheers
matt
Title: Re: My New Characters
Post by: Inquisitor Octavian Lars on January 29, 2011, 09:11:51 AM
geat idea, i could make him an old coulege from Volag Nok Schola Progenium and modify the background
Title: Re: My New Characters
Post by: mattausten86 on January 29, 2011, 09:13:21 AM
sounds cool,but im sure more expereinced minds will be able to offer more help!!!


cheers
matt
Title: Re: My New Characters
Post by: Inquisitor Octavian Lars on January 29, 2011, 09:14:36 AM
I think the Sgt Stone model would make a good base
Title: Re: My New Characters
Post by: mattausten86 on January 29, 2011, 09:21:01 AM
Out of the 3 guard models i would say yes,but i would lose the halberd and try and sort the implant stuff out,unless you want him to have that sort of stuff!!!


cheers
matt
Title: Re: My New Characters
Post by: Inquisitor Octavian Lars on January 29, 2011, 09:24:03 AM
Some help wth name and background would be very apreciated
Title: Re: My New Characters
Post by: mattausten86 on January 29, 2011, 09:33:24 AM
i cant think of any names atm,but how about just giving him a nickname,to represent that hes well known,but know one actually knows who he/she is,you know, like how some one heard the story from someone else and the like and in the end the facts grow into a legend of some type!

Background wise,octavian lars could have gone back to catachan,or another similar jungle death world to investigate rumours of  a cult/rebbellion/deamonic incursion,and the 'named character' could be stalking them,thinking that they are invaders/cultists/aliens,they could come to blows or something,or he could help them as they are corned by a horde of cultists,theres a lot you could do with his/her background!!!


cheers
matt
Title: Re: My New Characters
Post by: Kaled on January 29, 2011, 10:21:24 AM
Quote from: Inquisitor Octavian Lars on January 28, 2011, 08:37:26 PM
His areas of focus for learning was anti-daemon combat and weapon studies.
I doubt that any Schola would have anti-daemon combat on it's syllabus - probably better that he ends up serving and Ordo Malleus Inquisitor and it's there he first shows ability for combating the daemonic.

QuoteWhen the time of graduation came at the age of 22 his studies and abilities in the field had made him the perfect recruit for the daemon hunters of the Ordo Malleus and became a member of the Inquisition. Since joining them he has risen to a prominent position, though not a lord yet, at the age of 38 there is a good possibility of this happening.
38 is young to be an Inquisitor and far too young to be Lord material.  It makes sense an Inquisitor would recruit him out of the Schola, but he's likely to spend a fair amount of time among a team of other acolytes with little contact with his Inquisitor.  Over time he might come to lead his team of acolytes and become more prominent in the Inquisitor's network, eventually working side by side with his Inquisitor, perhaps as an Interrogator.  Finally, when he has truly proven himself capable, he'll be raised to the rank of Inquisitor.  Becoming a Lord means building contacts within the Inquisition and gaining the respect of your peers - something that will take many decades, maybe even a century.  Better to just say that his career is showing promise.

Quote1 dose of Spook, gland with Spur
A Spur gland seems like an incredibly dangerous thing to be implanted with - the de-contaminants that go with the gland are not perfect and he would be suffering debilitating effects but this is not reflected in his profile.  Also, Spook is highly addictive - if he's a habitual user I'd expect to see evidence of that in his profile as well.

QuoteSpecial Abilities: Leader, Quickload, Nerves of Steel, Fast Draw, Heroic
Leader seems good given his background, and Quickload and Fast Draw reflect his practise with his revolver.  I'm not sure about Heroic - he's not portrayed in the background as someone who takes a lot of dangerous risks - so I'd be interested to hear why he has this skill.  I'd definitely get rid of Nerves of Steel - it's best saved for a character who is incapable of feeling fear.  His Nv is already extremely high so it's not as if he needs the skill anyway.

QuoteWS   BS   S   T   I   Wp   Sg   Nv   Ld
Octavian
Lars   78   88   69   67   71   89   90   86   91
His stats are very high.  The physical stats make some sense given his background, but you could drop them a little - if you dropped 5 points from his WS and 10 from his BS he'd still be extremely skilled.  And I'd say he's far too young to have such high mental stats across the board.  I'm curious how you came to give him those stats - what did you work from to get those values?

QuoteArco Flagellant Greengo R268
...
Equipment: Electro-Flail implanted into right arm, Power Fist implanted into left arm, injector with 50 doses of Barrage, 'Slaught and 'Spur, Psykon and Reflex.
Too many combat stimms there - I'd stick to three at most.  Partly because it takes forever to roll for the effects of that many stimms when they're activated and it really slows down the game at a moment that should be really exciting.

QuoteSpecial Abilities: Ambidextrous, Furious Assault, True Grit, Nerves of Steel, Lightning Reflexes, First Strike, Force of Will
Nerves of Steel and Force of Will make sense here - this guy is literally incapable of fear.  I'm not convinced about Ambidextrous - I know it's suggested as a skill in the rulebook, but I don't see that it makes sense unless Green was ambidextrous before he was converted.  He definitely shouldn't have Lightning Reflexes - that's something that should come from stimms.  First Strike is pointless as he'll never have his weapons sheathed.  And I wouldn't give him True Grit either - better that when he's finally brought down that he stays down, otherwise opposing players will find him very difficult to get rid of.

QuoteSpecal Rules: Due to the overload of stimms in his bloodstream, Greengo R268 cannot be affected by any negative effect from a drug.
I don't see any justification for this rule other than a cheap attempt to get around the debilitating effects of giving him every combat stimm and this negating part of what makes an arco flagellant fun to use - the fact that he's an incredibly destructive but short lived weapon.

QuoteWS   BS   S   T   I   Wp   Sg   Nv   Ld
Greengo
R269   72   11   126   73   84   98   24   169   28
These stats are far too high.  Ah, have you included the effects of stimms already?  If so, you need to give his basic profile and roll for stimms each time they're activated.

QuoteEvesor Cult Assasin No.9
As has already been said, an Officio assassin shouldn't be part of a warband.  If you already have the model, why not convert him into an assassin cultist and swap his weapons for more normal ones.

As for a third character, don't forget that not every agent of the Inquisition is a powerful warrior - you could include an astropath, savant or some other character who isn't focused on combat.

I'll come back to the magos in another post, but I hope those comments help.

- Dave
Title: Re: My New Characters
Post by: Kaled on January 29, 2011, 10:39:20 AM
Quote from: Inquisitor Octavian Lars on January 28, 2011, 08:37:26 PM
Arch-Magos Volta  Electron of the Dark Mechanium
...
Volta Electron was also a pioneer in extreme bionic surgery to an exctent whwre very little human remained
That level of bionics is common in the higher ranks of the Mechanicus - if he was a pioneer, then he'd have had to have been around for many millennia!

Quoteand as such wears a similar bionic drill to Deelphan Gruss whose own drill is based on his design.
It's generally best not to refer to canon characters in your background - especially when it's just to point out how your character is better than them.  And anyway, a breacher is a pretty standard and low-tech bit of kit.

QuoteBy the time he reached the rank of Arch-Magos, he started to go mad as he was less and less impressed with his inventions and discoveries.
Why did he go mad?  Why was he disillusioned with his discoveries?

QuoteSo, 25 years afterbeing promoted to Arch-Magos he turned to the darch mechanium abd the dark gods of Chaos
A better story would be that his research led him to warp-technology and he started to delve into the forbidden in order to advance the Quest for Knowledge, however his over-confidence in his abilities led to him delving too far and becoming the pawn of the very powers he though he was in control of.  Sounds better than him just getting bored and deciding to turn to Chaos.

Quoteas well as allowing a daemon prince of Trezeench to posess his drill
Why would a daemon prince want to possess a drill?

I'm assuming this guys is going to be an NPC?  If he's intended to be a player character then he really needs to be toned down so I'll wait to find out how he's supposed to be used before commenting further.  That said, I do have one comment, the Strength value in his profile is wrong - it should be 150.
Title: Re: My New Characters
Post by: MarcoSkoll on January 29, 2011, 12:08:05 PM
Quote from: Kaled on January 29, 2011, 10:39:20 AMThat level of bionics is common in the higher ranks of the Mechanicus - if he was a pioneer, then he'd have had to have been around for many millennia!
Or, alternatively, the warband could be set in the earlier millennia.

However, I do NOT recommend this, as it's prone to the kind of mistakes Abnett made in the Eisenhorn books - referring to races that haven't been discovered yet or people who haven't yet been born in the time line.

Quote
Quoteand as such wears a similar bionic drill to Delphan Gruss whose own drill is based on his design.
It's generally best not to refer to canon characters in your background - especially when it's just to point out how your character is better than them.
The other way around is reasonably acceptable though, where one of your characters has been inspired by a canon character - but in any case, my recommendation for any interaction with any characters that aren't yours, be they canon or fan characters, is only write bits you would be prepared to have others write for your characters.

Let's put it a different way. Would you think it acceptable to write a character who had "designed a sword that Inquisitor Marco Skoll later based his on?"
I wouldn't! That's my character, you don't have the right to decide such parts of his background. And it's horribly, horribly, in conflict with the actual story behind Marco's sword.

On the other hand, if you were to write something about how a character had briefly met Marco once and had developed a certain impression of him (and one that actually meshed with his background and skill set), then provided it wasn't actually vindictive, that would be another matter.

You should treat canon characters with the same respect. In the end, the sample characters are there to inspire you, not for you to one-up.
Title: Re: My New Characters
Post by: Inquisitor Octavian Lars on January 29, 2011, 01:00:07 PM
as i type i am currently applying the tips that you have given me and writing the background for the new character, Major Karazak Johnson :D
Title: Re: My New Characters
Post by: Inquisitor Octavian Lars on January 29, 2011, 01:32:00 PM
Inquisitor Octavian Lars of the Demon Hunters

Born on the planet Catachan a fierce world of hardy warriors that specialise in jungle warfare and son of the famous Colonel Griess of the Catachan 2nd regiment and taken to the Schola Progenium on Volag Nok by Lord Commissar von Carstien. As a son of Catachan he excelled in combat situations as expected and bonded well with a fellow Catachan named Karazak Johnson, but what surprised all of his peers and assistants was his willingness to learn and focussed hard on his studies. His areas of focus for learning was small squad combat and weapon studies. On the training field he excelled in close combat he also made a proficient marksman with his favourite revolver nicknamed "Banisher". Another talent he developed on combat situations was in commanding his soldiers with great efficiency even in the thick of combat. This ability soon swelled to a level where he could command all of the cadets in the Progenium and beat an equal number of staff in pitched battle. A quirk of being Catachan was a sense of kinship with his men (especialy Karazak as they were now almost inseperable) and a sense of duty and as such he led from the front more often than not. When the time of graduation came at the age of 22 his studies and abilities in the field had made him the perfect recruit for the daemon hunters of the Ordo Malleus and became a member of the Inquisition. Since joining them he has risen through the acolyte stage while showing progress in anti-deamon studies to a prominent position, at the age of 58 he is an inquisitor held in high esteem and already roumers of his diligance have spred back to Catachan. Even now, he still uses the revolver he learned to shoot with. Although capable of leading huge armies he prefers to fight a secret war with his veteran warband, including the Arco Flagellant Greengo 268R, given to him as a gift from the Ordo Hereticus after commanding a combined army of Battle Sisters and Grey Knights after the battle sisters' commander (Witch Hunter Dictatus) was assassinated by daemons of Slanesh. At the current time he is currently fighting a secret campaign against a Renegade Magos of the Dark Mechanium and his warrior band.

Octavian Lars is right handed.

Equipment: Throwing knife, power sword, revolver with 16 shells, 4 dum-dums and 2 man stoppers, Carapace Armour on chest, abdomen and groin , mesh armour on all limbs, digital las pistol in left hand and digital inferno pistol in right hand, inhaler with 8 doses of De-Tox and 1 dose of reflex, Average left bionic leg, 1 psyk-out grenade, 2 photon flash grenades and 4 frag grenades.

Special Abilities: Leader, Quickload, Fast Draw.
   WS   BS   S   T   I   Wp   Sg   Nv   Ld
Octavian
Lars   72   79   69   67   71   68   73   87   78



Arco Flagellant Greengo R268

Formerly an imperial guardsman, Greengo's previous name was Private James Green and was convicted of heresy, but was offered a chance for redemption through Arco Flagellentation, being given the trigger word Redeemer and was entrusted to Witch Hunter Dictatus who was assassinated and was then given to Inquisitor Octavian Lars for the acts of valour and leadership he showed during the battle that followed. Greengo has since served well under the fledgling Inquisitor Lord in his secret wars against Chaos.

Equipment: Electro-Flail implanted into right arm, Power Fist implanted into left arm, injector with 50 doses of Barrage, 'Slaught, Psykon.

Greengo R268's trigger word is Redeemer.

Special Abilities: Furious Assault, Nerves of Steel, Force of Will

   WS   BS   S   T   I   Wp   Sg   Nv   Ld
Greengo
R269   42   11   85   74   53   94   24   169   28

Catachan Bodyguard to Octavian Lars, Major Karazak Johnson

Though he looks older than Octavian Lars, he is actualy slightly younger as his ship transporting hm to Volag Nok got caught in a warp-storm and his skin aged by about 5 years. At Volag Nok, he instintively bonded with his fellow Catachan, Octavan Lars and they became inseperable towards the end of their time at the progenium. While Octavian's talents lay in command and leadership,  Karazak's were in extreme loyalty and bodyguarding. When they were both on the training fields, Karazak nearly always acted as Octavian's bodyguard and gained several facial scars both in mock battle, brawls in the weights room and in bodyguard classes. At graduation, when Octavian Lars was taken into the Ordo Malleus, he was also chosen as his bodyguard and as part of his retinue if he surpassed the accolyte stage both by the inquisitor representative and by Octavian Lars. In the years that followed, Johnson has taken many hits for Octavian and had bionic surgery to implant a power claw into his left hand after it was cut off by a cultist while protecting Octavian.Other surgery has included having a spur and a reflex gland implanted into him to make him more aggressive and to increase his reaction times. But as an Inquisitor's bodyguard, he is destined to die protecting him and he takes this with the typical Catachan gung-ho attitude.

Karazak Johnson is right handed 

Equipment: Stubber with 2 reloads, shot selector and 5 dum-dums, 5 flechettes and 5 man stoppers, implanted power claw on left hand, glands with reflex and spur, injector with 20 doses of psykon (automaticaly activates if Octavan lars is taken out of action) 2 points of armour on legs, right arm and groin, knife, medikit, 3 frag grenades and 1 smoke grenade.
#
Special Abilities: blade master, force of will, heroic


   WS   BS   S   T   I   Wp   Sg   Nv   Ld
Karazak                          (note: some help required with profile)
Johnson                           

Arch-Magos Volta  Electron of the Dark Mechanium

Born and raised on Mars, the home of the Adeptus Mechanius and climbed to the rank of Magos after finding several long lost STC blueprints. Volta Electron was addicted to having extreme bionic surgery to an extent whwre very little human remained and as such wears a similar bionic drill to Delphan Gruss from when their paths crossed at an STC dig also from this time, to assist in boring through slag piles Volta Electron became addcted to aggrevating drugs such as psykon. By the time he reached the rank of Arch-Magos, he started to go mad as he was less and less impressed with his inventions and discoveries, both of these things probably came from the large amounts of drugs he used and a slight glich in his memory chip. So, 25 years afterbeing promoted to Arch-Magos he turned to the dark studies and aspired to controll the warp and bond it in the ultimate fusion of machine and warp, though, 20 years into his studies a daemon of trezeench saw promise in hip and attempted to posses him, though in a last effort to preserve his couleges in the Mechanium he confined the daemon to his drill. As always with trezeench though, his drill has somewhat taken over in recent years and inslaved his personal Skitari bodyguard, Vulkan Proteus  to the dark gods through him as well as almost not being in control of his own body. His travels in the dark gods' service has both led him to develop innate psychic abilities and come into a secret campagn with Ordo Malleus Inquisitor Octavian Lars in which to practice the use of his psychic abilities. If Octavian Lars does not succeed in killing him and banishing his demon then the galaxy will be damned as he wil succeed in building a Psy-Tech Construct based on all he has learned and bring the galaxy into ruin.

Equipment: Bionic Head incuding psychic hood (armour 1) average bionic left arm with electro flail implant (Strength 58) and advanced bionic right arm with implant daemon drill  (Strength 92) (daemon prince with demonic ablities: Fiery Blast, Brain Leech, warpflame and vampyre with a willpower of 72) and stubber with 5 flechette rounds, Mechandrites, Advanced Bionic eyes with infrascope,  motion tracker and bio-scanner,  Advanced pair of bionic legs, advanced bionic lungs, Power armour on chest and abdomen, carapace armour on all other locations except left arm and head, injector with 9 doses of reflex and 4 doses of psykon, and 8 doses of de-tox.

Weapon   Reach   Damage   Parry Penalty
Deamon
Drill   2   2D10+3   -20%

A critical hit by the daemon drill causes an instant Crippled result to the location hit, regardless
of cover, armour or force fields (increase the character.s injury total by the minimum
amount of damage needed to achieve this).

Special Abilities: Ambidextrous (this comes from his bionic arms), Nerves of Steel, Psyker, Rock Steady Aim, True Grit, Possesion.

Psychic Powers: Machine Empathy, Vortex of Chaos, Fireball, Firestorm.

   WS   BS   S   T   I   Wp   Sg   Nv   Ld
Volta
Electron   84   53   144   74   54   89   93   92   88
Title: Re: My New Characters
Post by: Frostspear on January 29, 2011, 01:50:48 PM
Tisk, no big yellow welcome?

Well, I hope I'm not overreaching myself but...

Welcome to the Conclave!
Title: Re: My New Characters
Post by: Inquisitor Octavian Lars on January 29, 2011, 03:40:40 PM
Here is the background for the 5th character, Vulkan Proteus, profile and equipment will follow

Skitari Bodyguard Vulkan Proteus

As a soldier in the Skitari regiments, Vulkan Proteus has served mars all of his life, protecting thech-priests, titan princeps and occasionaly a magos as they search for lost STC blueprints and go about their buisness. Other tasks that this Skitarus has been involved in are defending AdMech outposts and forge worlds and a huge amount of bloodsoaked warzones that have been decided by the fabricator-general and other high ranking figures.  In recent years, Vulkan Proteus had hs services entrusted to the Arch-Magos Volta Electron and has scince been possesed by the daemonic servent Ar'k T'ao'ls after his master was also possessed.
Title: Re: My New Characters
Post by: Inquisitor Octavian Lars on January 29, 2011, 04:40:43 PM
Also, would it be sensble to give volta electron a rune staff
Title: Re: My New Characters
Post by: Kaled on January 29, 2011, 06:40:40 PM
Quote from: Inquisitor Octavian Lars on January 29, 2011, 01:32:00 PM
Catachan Bodyguard to Octavian Lars, Major Karazak Johnson
...
injector with 20 doses of psykon (automaticaly activates if Octavan lars is taken out of action)
How does this work?  Does he have some sort of implant that monitors the Inquisitor's vital signs?  Maybe it could work like a bioscanner that only detects Octavian.

Quote3 frag grenades and 1 smoke grenade.
You've got a lot of grenades in this warband - grenades are extremely powerful in Inquisitor so you might want to cut back on the numbers.

QuoteSpecial Abilities: blade master, force of will, heroic
I'm not sure Blademaster and Force of Will are the right skills for this guy.  Force of Will is a skill best left to characters incapable of fear.  As for Blademaster - this guy has a power claw and no mention of being a superlative knife fighter.  I'd give him either the Bodyguard skill from the Navigators article or Shield from the marines one - that would better reflect his position as the Inquisitor's protector.


QuoteWS   BS   S   T   I   Wp   Sg   Nv   Ld
Karazak                          (note: some help required with profile)
Johnson         
I would imagine he'd have a WS and BS in the 60s (or maybe  higher WS and lower BS), S & T should be about 60ish and I in the 60s as well.  He has a Schola education, so maybe mid 50s for his Sg.  He's brave so Nv in the mid 70s and loyal so Ld around that level too.

QuoteArch-Magos Volta  Electron of the Dark Mechanium
You didn't say whether he's going to be a PC or NPC, but as he's getting a warband I'll assume the former.

i
Quotemplant daemon drill  (Strength 92) (daemon prince with demonic ablities: Fiery Blast, Brain Leech, warpflame and vampyre with a willpower of 72)
Strictly speaking you can't bind a daemon to any weapon other than 'mundane' ones.  I suggest that once the daemon is bound into the drill it no longer functions as it once did and now is basically an improvised weapon with daemonic powers.  If I was GMing and he was an NPC, a sort of end-of-campaign bad guy, then I might allow it to have the breacher rules as well as the daemonic powers, but not for a PC.

Quoteinjector with 9 doses of reflex and 4 doses of psykon, and 8 doses of de-tox.
I don't think I've ever seen a set of characters with so many drugs between them!

QuoteSpecial Abilities: Ambidextrous (this comes from his bionic arms), Nerves of Steel, Psyker, Rock Steady Aim, True Grit, Possesion.
I don't think cutting off his original arms and implanting new ones is suddenly going to make him ambidextrous - however I could accept that an ranking Magos has upgraded his brain and the interfaces to his arms so as to make himself ambidextrous.  I would suggest you give him the Rite of Pure Thought (from the Explorator Warbands article) so he gains Force of Will and Nerves of Steel, but I'd have thought that removing the emotional, illogical right hemisphere of his brain would greatly limit his psychic ability.  I assume Rock Steady Aim is supposed to be a reflection of him being a stable firing platform due to his extensive bionics, but although he has a stubber I'm not sure how he fires it as he has no hands.

QuoteWS   BS   S   T   I   Wp   Sg   Nv   Ld
Volta
Electron   84   53   144   74   54   89   93   92   88
Firstly, his S is still 150, not 144.  His WS is far too high in my opinion - Tech-Priests are dedicated to the Quest for Knowledge, not to training in close-combat.  His T is also very high.  His mental stats are high, but he is an Arch-Magos so that makes sense (but is a little dull in game terms as he'll likely never fail a test against one of those stats).

Quote from: Inquisitor Octavian Lars on January 29, 2011, 03:40:40 PM
Skitari Bodyguard Vulkan Proteus

As a soldier in the Skitari regiments, Vulkan Proteus has served mars all of his life, protecting thech-priests, titan princeps and occasionaly a magos as they search for lost STC blueprints and go about their buisness.
So he's not just a Skitarius, but one who has spent much of his career serving as a bodyguard.  While this is fine, it's a bit of a repeat of your Major Johnson character.

[/quote]
Quote from: Inquisitor Octavian Lars on January 29, 2011, 04:40:43 PM
Also, would it be sensble to give volta electron a rune staff
Not really, he has no hands.

You might want to read the Explorator Warbands article I mentioned earlier, and maybe also one I wrote on Tech-Priests for Dark Magenta.  When reading the latter, I suggest you don't go overboard in selecting augmentations - the idea is to make Tech-Priests more interesting, not more powerful.  And if you're a novice player you can quickly end up with a character with an overwhelming amount of special rules.
Title: Re: My New Characters
Post by: Inquisitor Octavian Lars on January 29, 2011, 07:04:28 PM
Kaled, he can fire the stubber as it is implanted above the drill/ breacher and the sugestions have been implemented onto the word doc i am orking from (eisier to change than paper).
I have also finished the equipment for Vulkan Proteus (profile needs work) so they are below as well my final character is still in the dsgn pages but i have a name: Markus "Druggie" Carter.

Equipment: Automatic combat shotgun with 2 reloads, 12 scatter shells and 6 executioners, stubber with reload and 3 flechette rounds, Shock Maul, Suppression Shield, Carapace armour on all locations except head and bionic head with helm (av6), advanced bionic eyes, re-breather, range finder and psi-tracker, advanced bionic legs, advanced bionic brain.

Special Abilites: possesion, fearsome, hipshooting, nerves of steel, deadeye shot.
Title: Re: My New Characters
Post by: Kaled on January 29, 2011, 07:16:01 PM
Quote from: Inquisitor Octavian Lars on January 29, 2011, 07:04:28 PM
Kaled, he can fire the stubber as it is implanted above the drill/ breacher
That's fine - but it's the sort of thing you might want to mention in your post.  If you had pictures of a model it would probably have been obvious.  On that subject - how do you plan to model these characters?  It would help to visualise these characters if we knew what they were going to look like.

Also, Electron is a bit over-armoured.  Power armour is going to make him almost invulnerable to many weapons, even if he 'just' has carapace on some locations.  As I said, I'm not sure how you plan to model him - but in game terms a mix of flak and carapace probably works best.  Although as he's a Magos, I'd have been tempted to give him a conversion field or similar and then just robes plus the odd bit of armour on his bionics.

Quoteadvanced bionic legs, advanced bionic brain
Advanced bionics are the sort of thing that gets implanted into high ranking characters - I'd expect a Skitarius to have average bionics.

Quotepossesion, fearsome, hipshooting, nerves of steel, deadeye shot.
I assume Fearsome & Nerves of Steel are as a result of him being possessed.  He sounds like he's just going to look like a man in armour though, which doesn't sound too scary - if he's Fearsome then I suggest you have the daemon starting to manifest itself and warping Vulkan's body.
Title: Re: My New Characters
Post by: Inquisitor Octavian Lars on January 29, 2011, 07:38:20 PM
Kaled, these are characters that  am workng on for when i get the models and as for the armour query, i had got confused with flak carapace and power armours and the fearsome comes from the psychic presence of the daemon inside him, this effect is lessened in electron as he is constantly fighting the daemon inside while proteus was taken by suprise. Electron has had all his armour scaled down and i have given him a conversion field that only has 1D6 effect.
Title: Re: My New Characters
Post by: Kaled on January 29, 2011, 07:43:53 PM
Quote from: Inquisitor Octavian Lars on January 29, 2011, 07:38:20 PM
Kaled, these are characters that  am workng on for when i get the models
I realise that - I wasn't expecting you to suddenly produce photos of them.  I just wondered how you planned to build them - what parts you intended to use etc.  I think you said Johnson was going to be a conversion of Sgt Stone, but what about the others?

You might want to write some background for the daemon - it has a significant influence on your warband so it would be worth spending some time on it and effectively treating it as another character in it's own right, even though it only manifests itself through the others.
Title: Re: My New Characters
Post by: Inquisitor Octavian Lars on January 29, 2011, 08:54:23 PM
Which daemon, Electron's or Proteus's?
As for Character building, here are parts plans (only one mention of green stuff so far)
Octavian: Eisenhorn's body legs and sword, Damien Bloodhound's head, Slick's revolver
Greengo: Arco-Flagelent Body Simeon X38's left claw, Damien 1247's head and right whip
Johnson: Sgt Stone's body Slick's revolver, head, Simeon X38's right claw
Electron: D. Gruss's body, legs, breecher (with lucretia Bravus' stubber implanted with green stuff) Simeon X38's head, Damien 1247's left whip.
Proteus: Enforcer's body, S. Sheild, S. maul back shotgun, D.Gruss's head
Carter: Slick's body,stubber, Damien Bloodhound's shotgun, trophy rack, Eisenhorn's head
Hope this helps you picture them
Title: Re: My New Characters
Post by: Inquisitor Octavian Lars on January 30, 2011, 03:53:53 PM
here is the finnished profile and rules for Markus Druggie Carter
Mercenary gunslinger Markus "Druggie" Carter

Having lived most of his life in the depths of Hive Posieden on Ryza Secondus, Carter was engaged in several gang wars, illeagal drug dealing and addictions. By the age of 34 he was the biggest crime lord in the hive, so he fled the Ryza system after several atempts on his life, both by rival gangers and local Arbites Enforcers and hired out his services as a gunslinger and so lived the life of a bounty hunter. In the time scince his departure, he has become dependant on the drugs and stimms from the hive and these have had a great effect on his features and general demeanour. At the present time, he has been hired by the possesed Magos Volta Electron and serves hm in his daemon's foul schemes.

Equipment: Pump action combat shotgun with 3 reloads, 10 scatter shells, 5 inferno shells, 3 expanders and range finder, stubber with reload and 7 dum-dum shells, auto pistol with 4 reloads and 15 flechette rounds, flak armour on all locations except head, 1 gas genade with bloodfire toxin, 2 blind grenades, 1 frag grenade, Injector with 5 doses of barrage, 3 doses of 'slaught, 1 dose of spook and 2 doses of reflex, inhaler with 6 doses of psykon.

Special Abilities: wyrd-distracton, hipshooting, gunfighter, fast draw, quickload ???

Special Rules: Drug Addict

Expanders: 2D6 +2 damage with the effects of dum-dums and man stoppers.

Drug Addict: Due to his extensive drug use, if Carter goes for a full 5 turns without using a drug, he must take a Wp test, if passed he suffers withdrawral symtoms and adds D6 to his injury total, hif he fails he mus randomly administer a drug from his remaining stash following the table below.

   D10 result (if Carter has no more of the rolled drug left then increase or decrease the D10 score by the minimum number to reach a drug he as supplies of)      
1-2   Psykon      
3-4   Reflex      
5-6   Spook      
7-8   Barrage      
9-0   'Slaught   
   
   WS   BS   S   T   I   Wp   Sg   Nv   Ld
Carter   51   63   57   42   62   31   27   59   48