The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Painting and Modelling => Topic started by: Radu Lykan on October 30, 2012, 05:47:58 PM

Title: Inquisitor Thorn
Post by: Radu Lykan on October 30, 2012, 05:47:58 PM
Inquisitor Thorn, ordo malleus with a bit of radical psykoplus/ardentite thrown in

i think this covenant torso was from the first inquisitor model i bought a long time ago, just never go around to using it. i have always liked it on gruss' legs and so when i eventually got around to repairing the thorian inquisitors head that i had removed whilst making inquisitor carnivorn i tried it and in my mind it looks like a pretty good fit. heres my latest test fit just waiting for an ebay delivery so i can start on his arms and weapons.
(http://i364.photobucket.com/albums/oo90/RADU_LYKAN/inquisitor/thgs1.jpg)
(http://i364.photobucket.com/albums/oo90/RADU_LYKAN/inquisitor/twipface.jpg)
(http://i364.photobucket.com/albums/oo90/RADU_LYKAN/inquisitor/twipbppf.jpg)
(http://i364.photobucket.com/albums/oo90/RADU_LYKAN/inquisitor/twipbpb.jpg)

the ork arms are holding skulls that will eventually have flames added, counting as sacred incense, do they look ok? still wip but is the general idea working?
Title: Re: Inquisitor Thorn
Post by: seaglen on October 31, 2012, 07:52:41 PM
Stunning conversion so far!

I am most interested to see the arms and weapons attached, to get a feel for his pose.
The skull-bearing arms are a nice touch!
Title: Re: Inquisitor Thorn
Post by: Kaludram on November 02, 2012, 01:21:11 AM
It looks really good.  Perhaps you could help me with a project of my own by letting me know where you found the skulls?
Title: Re: Inquisitor Thorn
Post by: Radu Lykan on November 02, 2012, 09:31:42 AM
seaglen- thanks, still waiting on the postman for arms :(
Kaludram- the skulls... er think they were originally from the assassin models? if not i cant remember, i cast them so they were easier to work with, cutting the holes into metal would have made me cross  >:(   :)
Title: Re: Inquisitor Thorn
Post by: Kaludram on November 02, 2012, 11:50:07 AM
Got it.  I am still looking for a good source of properly sized preferably resin or plastic skulls to make a large quantity of custom servo skulls and a terrain piece for a campaign.  If you have any ideas, let me know.
Title: Re: Inquisitor Thorn
Post by: Radu Lykan on November 02, 2012, 01:18:31 PM
http://www.tabletop-art.de/Skull-Set-54mm
? just looked on google, these ok?
Title: Re: Inquisitor Thorn
Post by: seaglen on November 02, 2012, 01:39:33 PM
Quotehttp://www.tabletop-art.de/Skull-Set-54mm
? just looked on google, these ok?

I sense myself making a load of converted servo skulls as well thanks to you!
great find!
Title: Re: Inquisitor Thorn
Post by: Kaludram on November 07, 2012, 12:36:45 PM
Quote from: Radu Lykan on November 02, 2012, 01:18:31 PM
http://www.tabletop-art.de/Skull-Set-54mm
? just looked on google, these ok?

Just what I needed!  Thank you for the good find.  I probably didn't find them on eBay since my international search option is usually sub-par.  Too bad I'll pay an arm and a leg for VAT and international shipping to get them to Texas.... :-\ 
Title: Re: Inquisitor Thorn
Post by: Radu Lykan on November 22, 2012, 04:34:01 PM
so, where are these servo skulls you two?  :P



after a nightmare regarding getting hold of the right right handed powerfist (lost in post etc) i ordered another one and it arrived today, not on monday when i could have got some real work done on this model :(
havent got a hobby night scheduled until at least the 3rd of december but managed a quick 15mins while my daughter was napping.
what i am after is opinions on the length of the spear? is it too long? if yes by a lot or a little? sorry for many pics on the same thing but wanted you to get a couple of different views so the length could be considered. cheers
(http://i364.photobucket.com/albums/oo90/RADU_LYKAN/inquisitor/PICT1701.jpg)
(http://i364.photobucket.com/albums/oo90/RADU_LYKAN/inquisitor/PICT1702.jpg)
(http://i364.photobucket.com/albums/oo90/RADU_LYKAN/inquisitor/PICT1703.jpg)
(http://i364.photobucket.com/albums/oo90/RADU_LYKAN/inquisitor/PICT1704.jpg)
Title: Re: Inquisitor Thorn
Post by: Kaludram on November 23, 2012, 02:55:11 AM
Quote from: Radu Lykan on November 22, 2012, 04:34:01 PM
so, where are these servo skulls you two?  :P


Yeah, no good here.  The move from New York to Texas is not going well.  Stuff is all still in transit (including modelling equipment), and our offer on a house got rejected, so we're still technically homeless.  Can't wait to have my own place again with a proper workshop...


As far as the spear...I don't quite get it since the ends don't really seem like spearpoints...Are you planning to connect them in between the power fists?  Length looks okay, but I am sort of lost on what effect you are going for with the ends that look like 'Nid tails.
Title: Re: Inquisitor Thorn
Post by: Radu Lykan on November 23, 2012, 08:17:40 AM
sorry to hear you are having trouble, hope it all gets sorted soon

regarding the spear, yes it will be joined in the middle but the spear length is not affected by the gap, the bits are where they will be, this was a test to see the length. the spear is a daemon weapon hence the skull shaft and daemonette claws, once i have sorted the length warp flames will be added to the claws for a more daemony effect.
Title: Re: Inquisitor Thorn
Post by: krenshar on November 23, 2012, 11:19:15 PM
So is it more of a double-ended glaive than a spear?  If so, it does look over-long to me and I'd suggest losing a third to half of the shaft at each end.  Try mounting the claws on varying lengths of sprue as a test though, in case you find you prefer it long.

Currently the weapon looks almost twice Thorn's height, which would be especially unwieldy when he has the arms of his pack to avoid.
Title: Re: Inquisitor Thorn
Post by: seaglen on November 24, 2012, 10:00:38 AM
Quoteso, where are these servo skulls you two?

ooops yes i am in need of a kick-start...

the spear is looking a tad on the long side, i would agree and say shorten the haft between hand and blades. I for one am really liking the feel of this guy. the organic looking weapon is very reminicient of a phantasy star online weapon:
http://www.pso-world.com/images/items/BB-GAE_BOLG-TEKKER-1.jpg (wow that game is dated now) and i think the choice of parts works well. are you sculpting the flames, or using parts? an innitial thought was the plastic flamey bits from, the new vampire counts models.
Title: Re: Inquisitor Thorn
Post by: Kaludram on November 24, 2012, 03:10:24 PM
Ditto all.  Even as a heavy glaive, it is too long.  However, you could also consider shortening the distance between fists slightly if you like having a long part of shaft between one fist and one end. 
Title: Re: Inquisitor Thorn
Post by: Radu Lykan on November 24, 2012, 03:50:04 PM
looks like i will be trimming the glaive/spear down by about a quarter off the end of each piece of shaft, hopefully it will then look a bit better and be ready for pinning. the distance between fists will depend on the angle once i get rid of the blutac, will see what happens
Title: Re: Inquisitor Thorn
Post by: seaglen on December 01, 2012, 10:04:05 AM
Looking forward to more of this thread.
on a side note, what arms are they? josef's?
Title: Re: Inquisitor Thorn
Post by: Covenant on December 01, 2012, 05:07:55 PM
I'm waiting with baited breath as well. I like the gloves!
Title: Re: Inquisitor Thorn
Post by: Radu Lykan on December 04, 2012, 01:53:31 PM
cheers, were annoying to get hold of but got there in the end

right, epic fail on the modelling front last night as my little girl was ill
once she went to sleep i did manage a quick bit of pinning and magnetising but nothing pic worthy.
i also did a bit of fiddling around with other bits and have decided this character will not only have magnetised glaive ends (swappable with chain blades) but will also have the ability to remove the powerfists and glaive entirely to be replaced with a shotgun.
the back pack and head will also be removable to give the shotgun wielder access to a chainsword. am currently thinking of the versions as different characters but also like the idea of young, present and old? what are peoples thoughts on this?
in an effort to get this bloke finished i did manage to stop myself from ordering the bits to make the fire in the braziers actually light up but was sorely tempted as i ordered some flexible resin chains from zinge industries for a new mutant character
Title: Re: Inquisitor Thorn
Post by: Hadriel Caine on December 04, 2012, 05:45:42 PM
I for one am a huge fan of different versions of the same character. I've done Ketzok 4 times now and am working on a 28mm version!
If you can get away with using magnets to change equipment/ time frame then I'm all for it. Always good for customisation and it requires less chopping up later if you pick up something else during a campaign!

The LEDs in the braziers would be very cool. But maybe a little OTT. I certainly wouldn't fork out for it. Though I'd love to see it.
Title: Re: Inquisitor Thorn + a few others
Post by: Radu Lykan on December 21, 2012, 09:53:37 AM
i started working on inquisitor thorn again. the magnetising idea hit me again,  this lead to me playing with giving him the judges shotgun. as i was dry fitting the pieces it became clear the judges shotgun wasnt long enough with the upper arms where they were so i swapped in the larger shotgun. he still needs some greenstuffing to attach the gloves to the robes properly
am currently thinking that this is a younger version of inquisitor thorn, possibly when he was an acolyte. just need to make him a new backpack with scabbard for chainsword, do a bit of gs and this version of him will be complete
(http://i364.photobucket.com/albums/oo90/RADU_LYKAN/inquisitor/thornyoung1.jpg)
(http://i364.photobucket.com/albums/oo90/RADU_LYKAN/inquisitor/thornyoung2.jpg)


while i was fiddling with thorn and waiting for glue to dry i picked up my crypt horrors set and started testing out some other characters.
this guy Quator Kaid will be an escaped mutant slave who has lots of issues with one of my inquisitors and in his spare time is the leader of the Unleashed, a movement among mutants who believe they should have equal rights and wont let anybody get in the way of that.
(http://i364.photobucket.com/albums/oo90/RADU_LYKAN/inquisitor/quatorkaidwip1.jpg)
(http://i364.photobucket.com/albums/oo90/RADU_LYKAN/inquisitor/qkwip2.jpg)
this guy obviously needs a lot of work, i want him to be taller for a start as the head kindve looks down due to neck and body model so some longer legs would be great, any suggestions?
i need to find a decent looking scifi claw with blades/needle attachments for his right hand, preferably already pointing.
once those bits are sorted its just a lot of greenstuffing to give him patches of scaly skin.



with this guy i am not yet sure of his back ground, and i think it will remain a mystery to the inquisitor he hangs around with but its either a mutant/beastman/alien hybrid/abhuman type thing which brings up the question, why is he with an inquisitor? as part of his unusual biological make up he is gifted/cursed with the pariah gene.
(http://i364.photobucket.com/albums/oo90/RADU_LYKAN/inquisitor/thpwip2.jpg)
(http://i364.photobucket.com/albums/oo90/RADU_LYKAN/inquisitor/thpwip.jpg)
this will need a lot of work to bring it into something approaching a scifi setting although i am considering leaving him very basic with manacles and giving him some sort of handler?



this is going to be an arco flaggellant, it had an "accident" in a battle against traitorous marines and spawn and should probably have died but his controlling inquisitor wouldnt let him get away with his crimes that easily
(http://i364.photobucket.com/albums/oo90/RADU_LYKAN/inquisitor/afwipfront.jpg)
(http://i364.photobucket.com/albums/oo90/RADU_LYKAN/inquisitor/afwipside.jpg)
main question here is should i add a third smaller wheel or just keep it at two?


(http://i364.photobucket.com/albums/oo90/RADU_LYKAN/inquisitor/flexiblechains.jpg)
got this chain to use on the mutant leader, its rubber chain with a thin wire running through it for better posability, bits for scale
Title: Re: Inquisitor Thorn
Post by: Covenant on December 21, 2012, 12:33:52 PM
I reckon you should try to get hold of a third, smaller wheel. See if you can get a small motor as well it could be the drive and steering wheel.
Title: Re: Inquisitor Thorn + a few others
Post by: Kaludram on December 21, 2012, 03:17:53 PM
Quote from: Radu Lykan on December 21, 2012, 09:53:37 AM
i need to find a decent looking scifi claw with blades/needle attachments for his right hand, preferably already pointing.
once those bits are sorted its just a lot of greenstuffing to give him patches of scaly skin.


Have you considered the lightning claw hand from Abaddon or Huron Blackheart?  Not pointing, but definitely cool if you can find them loose.  (Hard to justify buying the $20 mini just for the hand.)

Otherwise, Zinge Industries does the "Ramshackle Mechanical Claw" in a couple of variations.  I've never worked with them (http://zinge.co.uk/index.php?route=product/category&path=89), but have considered them for other conversions I haven't had time to work on yet.  They look like they have cool potential for the odd mutant leader.  :)

Good luck
Title: Re: Inquisitor Thorn + a few others
Post by: greenstuff_gav on December 21, 2012, 03:19:46 PM
Quote from: Radu Lykan on December 21, 2012, 09:53:37 AMlarger shotgun.
resin?
Quote from: Radu Lykan on December 21, 2012, 09:53:37 AMlarger shotgun. i need to find a decent looking scifi claw with blades/needle attachments for his right hand, preferably already pointing.
Quote
i may have a spare Talos Claw (http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1780164a_99120112016_DETalos01_873x627.jpg) (bottom right inset) for trade?
Title: Re: Inquisitor Thorn
Post by: Radu Lykan on December 22, 2012, 03:34:58 PM
covenant- am currently thinking a small tracked unit? still need to find some actual bits to build the engine/seat, once this is done it will become clearer what he needs

kaludram- i perhaps wasnt clear enough(in hindsight not at all :) ), i think i am aiming for something that could represent a galthite lacerator or something else equally dangerous looking, not a lighning claw though

green stuff gav- that is a nice bit but i want him to be pointing and that looks like it would cover his whole hand.
yep, once the dry fit didnt look completely workable i cast the bits so as not to waste them if it didnt work

Title: Re: Inquisitor Thorn
Post by: Covenant on December 22, 2012, 09:11:12 PM
Quote from: Radu Lykan on December 22, 2012, 03:34:58 PM
covenant- am currently thinking a small tracked unit? still need to find some actual bits to build the engine/seat, once this is done it will become clearer what he needs

A track will be cool too, it could have the engine integrated if you can find the right bits.  You could have wires from the bod to the hubs of the large wheels to represent drum brakes. That way he could use the front wheels to steer and the rear track or wheel could be fixed and wouldn't need to pivot.