The Conclave

The Ordos Majoris - Roleplay => Out Of Character => Topic started by: Necris on September 29, 2009, 08:50:10 AM

Title: Deathwatch Reborn
Post by: Necris on September 29, 2009, 08:50:10 AM
Hey all I'm planning a Deathwatch series so I'm looking for recruits

naturally I want marines from any chapter even your own just bare in mind that if your own chapters are used we need to know a bit about said chapter

I'm also open to the idea of librarians, chaplains and apothecaries as I've always seen the recruitment of the deathwatch to be more akin to 1 or 2 in every 100 deathwatch is a specialist in the above field which gives the watch it's flexibility

so anyone interested?

The Deathwatch so far

Brother Captain Demos Fannell – Me - Blood Templars
Brother Captain Corvin – Corvin - Ultramarines
Brother Sergeant Matej Rant – Koval - Iron Hands
Brother-Sergeant Simion - Discy - Sons of Oblivion
Tactical Sergeant Martell Alexandros - Simeon Blackstar - Paladins Benevolent
Brother Artos Corglich - Swarbie - Destroyers
Hunrik The Lone Knight - Heroka Vendile - Knights Pacificus / Deathwatch
Brother Lucian Kraven - Hedgewise - The Vanguard
Brother Tane Laran - Kallidor - The Prophets of Hatred
Pride Leader Peleus - Inquisitor Ranovack - Persian Lions

With the possibilities of

Brother Librarian Morael Phaldor - Macabre
Title: Re: Deathwatch Reborn
Post by: Swarbie on September 29, 2009, 10:44:20 AM
I'm interested. It'll give me something to do during the school holidays. ;D
Title: Re: Deathwatch Reborn
Post by: Simeon Blackstar on September 29, 2009, 01:11:00 PM
Sound intriguing.

How would you feel about my using a character from the Paladins Benevolent custom chapter?  It was an order I was considering for my true-scalers where the Marines fit the 'remorseful warrior' stereotype rather than the raging bezerkers or stone-cold gunners they tend to be in the classic chapters.  Obviously though, while they regret that killing is necessary, they're still very good at it.  ;)
Title: Re: Deathwatch Reborn
Post by: Kallidor on September 30, 2009, 12:13:48 AM
Sounds good Necris. Hmm, I've used a Mentor Legion Elite Cadre warrior as a Deathwatch character in the past but since you've mentioned DIY chapters I have a hankering to use one of my own Prophets of Hatred. I'll have to have a good think on this, what do you reckon Necris?
Title: Re: Deathwatch Reborn
Post by: Ventriss on September 30, 2009, 08:56:20 AM
When will you be looking to start??
Title: Re: Deathwatch Reborn
Post by: Hedgewise on September 30, 2009, 10:35:24 AM
I've only recently joined the Conclave and if you dont mind i'd like to join in with my Imperial Fist, Battle-Brother Durandal.
Title: Re: Deathwatch Reborn
Post by: Necris on September 30, 2009, 10:44:41 AM
Simeon - Sounds good give us some more details on the chapter maybe an inquisitorial report type think (I'm doing this for one of the Characters I'll be using) including your character of course.

Kallidor - Again the same

Hedgewise - Welcome aboard give us some details about your marine what are they specialised at their attitude etc etc

This will more than likely develop into several missions rather than a one off (at least I hope it does) plotting a tour of service so to speak

Anyway I'll bang up the profile for your Captain to be soon
Title: Re: Deathwatch Reborn
Post by: Ventriss on September 30, 2009, 10:47:51 AM
Know it might be a bit much but might do a Dark Angels Interrogator Chaplain???? :-\
Title: Re: Deathwatch Reborn
Post by: Swarbie on September 30, 2009, 11:47:52 AM
Very well. Shall I do a Salamander? Or would you mind if I did a member of my home-made chapter, the Destroyers?

Oh, the agony of choice.

If I did a marine from the Destroyers, what information would you like to know about the chapter?
Title: Re: Deathwatch Reborn
Post by: Hedgewise on September 30, 2009, 05:48:31 PM
Durandal is a Sternguard veteran marine and has served the chapter for over 137 years recently fighting in the 13th Black Crusade. He was seconded into the Deathwatch during an engagement where an Imperial Fist contingent he was part of repelled a Tyranid assault in which Durandal and his squad held the centre from all comers and even felled a Carnifex with calm volleys of Hellfire and Kraken bolter rounds. Durandal suffered multiple wounds and needed his right leg and left arm replaced with bionics after the battle.

His armour is an adaptation of the current Mk VIII suit and an ancient Mk IV “Maximus” suit. The majority of the upper suit is from the Mk IV including the helmet while the lower portion is taken directly from a Mk VII.

He uses a standard Astartes MK Vb Godwyn pattern Bolter in combat along with a hand-and-a-hand powered broadsword (a keepsake from his time as a tactical squad sergeant).

Hows that?
Title: Re: Deathwatch Reborn
Post by: Macabre on September 30, 2009, 06:53:03 PM
Ye gods! The legacy is still continuing.
Title: Re: Deathwatch Reborn
Post by: Necris on September 30, 2009, 08:12:41 PM
Ventriss - Yes is would be too much a chaplin is fine but I doubt the Dark Angles would send one of their interrogators in a month of Sundays as for details what I really need is

Name
Chapter
Rank in Chapter
Personal Quirks
Armament
Any Deeds of Note

Also if one of your own chapters a brief description of their Combat Doctrine, their beliefs, their structure (are they codex or non codex chapters), Any traits that would need to be mentioned (Heavily into bionic like the Iron Hands, vampires like blood angles, other mutations in their gene seed etc etc) and friction or allegence with other chapters 

I'll  start with

Name - Demos Fannell
Chapter - Blood Templars
Rank in Chapter - First Captain, Blood Guard
Personal Quirks - Demos has a curt temperament he has shown open scorn and distaste for the Inquisitorial overseers and those who disrupt his quiet reserve the only individual he seemingly tolerates is the Chapter Serf he brought with him when he rejoined the Deathwatch for his current tour 
Armament - Equipped with a master crafted bolt pistol, powerfist, and .998 Godwyn pattern Bolter with extended magazine
Any Deeds of Note - Captain Demos has served no less that fifteen tours with the Deathwatch somewhat a veteran and man of myth he is a fearless warrior leading daring raids against enemy numbers that greatly exceed his own forces, most noted of his Deathwatch deeds is the purging of the Agriworld Salieth which defected to the Tau empire, his task force met heavy resistance against a well dug in force yet under Demos' careful planning their command cadre allowed themselves to be ambushed and wiped out, lost of their command the Tau forces were cleansed by Imperial Guard reserves under Demos command. 

The Blood Templars
Combat Doctrine - The Blood Templars are above anything hunters, predators trained in harsh conditions against prey that is easily a match for their predatory nature, a blood templar is a master stalker driving and luring their pray into a perfect ambush where they are utterly crushed in a single bloody and violent action carried out by methodical killers, for behind their calm exterior resolve lies a cunning master of death. 

Organisation - The Blood Templars do not follow Standard Codex practices their chapter is divided into Six Clans of varying numbers as each Clan recruits and trains it's own scout units meaning that one clan can be larger than the next, each Clan is commanded by a Clan Master (or Blood Father) who acts as a Lord of the Chapter second only too the Grand Master (The Blood King) Each Clan Brother lives and grows in his Clan all schools of combat are nurtured within the clan but they each aspire to move beyond the Clan's into the ranks of the Blood Guard the elite of the chapter and the Grand Masters Personal Guard, each one of the Blood Guard is a hero of legend within the chapter and they stand aside from the rest of the chapter organisation given freedom to come and go as they please within the Clans seconding themselves to actions as they see fit, of all the marines only the Grand Master has the right command them as a single force. It is common for the Blood Guard to leave the chapter and Join external forces such as the Deathwatch and many take the watch several times in their lifetime to better hone their skills of warfare.

Beliefs and Practices -   The Blood Templars follow the ritual of Blooding prior to any conflict in which they spill their blood slaking the worlds thrist for it and pledging that no more of their blood shall be spilled in the battle to come, they also share the blood of their brothers in a ritual called The Bonding, at the same time as the Blooding the marine will add his blood to a chalice passed round mixing his blood with that of his brothers, once this is one they all drink of the cup sharing in the combine mix, in this way they ensure that should they fall during battle their spirits live on in their brothers and their strength will be with them in the battle.

Notable Traits - The Blood Tempars have prominent fangs giving them a vampiric appearance but unlike their Blood Angle cousins they do not thirst for blood instead they are the cunning predators that stalk the dark places, the eyes of some marines have been reported to change to a burning red in the thick of battle.

Relations with other Chapters - The Blood Templars have a good relationship with the Crimson Fists for they share a common trait with one another, both Chapters have been brought to the brink of ruin and survived the Blood Templars are a shattered Chapter only a few strong yet their resolve to rebuild is something the Crimson Fists can relate too, The Chapter has also had violent run ins with the Nigh[EXCOMMUNICATE]ch and Mentors Chapters with open threats of hostility towards both being issued, their current Grand Master has also come to Blows with commanders of the Ultramarines and Salamanders leading to some tensions existing regarding slurred honour.

There we go your Captain
Title: Re: Deathwatch Reborn
Post by: Heroka Vendile on September 30, 2009, 08:12:52 PM
Although it was Lord_Kessedor who ran Winter War and the unfortunately abandoned Devoid of Life on the ol' 'clave, are you planning the same continuity of storyline?

Hunrik (The Lone KnightTM) might make a return even if such is not the case, afterall, he is kinda stuck with the Deathwatch until whenever he dies.
Title: Re: Deathwatch Reborn
Post by: Koval on September 30, 2009, 09:18:08 PM
*surfaces from a lake of beer*

Although I've primarily moved over to 40KOnline (currently using Deathwatch, funnily enough), I'm happy to do some stuff back here as well.

I will dredge something out of the malty depths soon enough; I'd wanted to use an Iron Hand over in my other work, but I wanted a killteam of five and I filled my quota very quickly with other Chapters (disturbingly, the Iron Hand's slot went to a Blood Raven...) so I'll contribute an Iron Hand.

---


Name: Matej Rant

Chapter: Iron Hands

Rank in Chapter: Brother-Sergeant /  junior Techmarine

Personal Quirks: For Rant, efficiency equals devotion, and yet there is always an imbalance which he strives to correct. As a result, Rant is rarely ever seen doing nothing, even to the extent that entire Warp journeys are spent in the company a Mechanicus adept and surrounded by dismantled weapons and armour. A perhaps unfortunate side-effect is that efficiency is also an incredible source of amusement, and although this has not diminished Rant's fighting ability in combat, he is unsettlingly jolly for an Iron Hand outside of the battlefield.

Armament and Equipment: Mk.II "Thunderclap" straight-mag bolter, equipped with M.40 scope and Stalker-pattern silenced shells. Bionic right arm with implanted electoo inductor and localised potentia coil. Sanctified toolbox and hallowed lubricant gels. Standard issue Mk.VII Eagle armour.

Any Deeds of Note: After becoming separated from the Iron Hands 3rd Company on Tuhul Secundus, in northern Segmentum Tempestus, Squad Rant managed to rejoin their battle-brothers after fulfilling their original objective without any support. Initially sent to break the back of a hrud infestation, Rant managed to single-handedly take out a leader specimen and lead his squad back to the rest of 3rd Company, the ten Iron Hands breaking through the enemy warren network and scoring some two hundred kills between them with no reported casualties. For his success against the alien threat, and his composure and resolve in the face of adversity, Rant was transferred to the Deathwatch for a ten-year tour of duty at the request of Inquisitor Eliesa Schwertwald and the now-deceased Deathwatch Captain Zajdel, although it was the same Inquisitor that requested Rant's present situation to become more permanent following Abaddon's Black Crusade. Rant also has formal training as a Techmarine and has completed his thirty years on Mars, but rarely studied under the Iron-Fathers due to near-constant deployment, and does not have the experience of some of his peers.
Title: Re: Deathwatch Reborn
Post by: Macabre on September 30, 2009, 09:25:11 PM
What kind of post by post time scale are you looking at Necris? I'm somewhat tempted to dust off Librarian Morael Phaldor again...
Title: Re: Deathwatch Reborn
Post by: Simeon Blackstar on September 30, 2009, 11:09:51 PM
(To explain things first, the true-scale Marines this character is drawn from would be represented by Grey Knight Terminators in a Daemonhunters army and he as a Brother-Captain, but I doubt Terminator-level armament is appropriate for someone who isn't the Captain of the squad after all, so he's taking a bit of a downgrade   ;))


Name - Martell Alexandros

Chapter - Paladins Benevolent

Chapter Colours and Livery - White with gold trim and red weapons casings.  Symbol is a black shield bearing a red Maltese cross

Rank in Chapter - Tactical Sergeant, Second Company

Personal Quirks - Martell took to authority naturally, so returning to being under command has been a test of his humility.  So far he has borne the change with good grace, though he has a habit of offering his own tactical suggestions that some Deathwatch Captains have found grating, and as a result has been transferred between kill-teams twice in the short time he has been away from the Paladins.  Due to his Chapter's doctrine, he is a veritable demon at close quarters fighting in small squads, and naturally keeps a watch on what his allies are doing to ensure combined forces are all working to their strengths.  Within the Chapter he is felt to enjoy the challenge of war slightly more than the Paladins generally approve of, though this has undeniably made him a more competent leader.

Armament - Like most in his chapter, Martell fights with a boltgun and close combat weapon.  His position as a sergeant allows him access to the Chapter's more powerful weaponry and, as such, his preference is for a Thunder Hammer.  However, the Paladins were reluctant to allow such a relic to leave the Chapter even on a temporary basis, so for his tour in the Deathwatch he has been issued a chain axe to fit his favoured weapon as closely as possible.  The standard bolt pistol sidearm has been replaced by a plasma pistol as is usual for Sergeants.  Having lost his right eye to an Iron Warrior's combat blade in his last operation with the Paladins, he now has a bionic eye incorporating a number of aids.  This still causes him considerable pain from time to time, and he is still not perfectly at ease with the new eye's abilities, on rare occasions switching between them by mistake.

Any Deeds of Note - Sgt Martell has been noted to work alongside lesser forces particularly well, seeming to have an instinctive understanding of where and when a small force of Space Marines can best be used.  There are rumours that it cannot be too long until he receives promotion to Captain, and that his stint in the Deathwatch is intended as an assessment of his ability.  Of particular note was his recent cleansing of one of Algar VI's northern hives from the detachment of Iron Warriors who had begun to take hold of the planet.  Under the coordination of Captain Varangius, the Chapter's Second Company led the 94th Constantine regiment to take back ten hives, in which Martell's 15 men and associated Guardsmen forces accounted for nearly 80 Traitor Marines and well over 1000 cultists.


The Paladins Benevolent

Combat Doctrine - Experts in repelling invasions and taking back Imperial worlds on the brink of loss, the Paladins Benevolent pursue a doctrine of spreading their forces - that is, rather than committing a whole company in a hammer blow to a single area while the Imperial Guard battle alone elsewhere, they send smaller numbers of Marines to many areas across the planet to act as close ranged shock troops, bursting through enemy positions rapidly while their mere human counterparts follow close alongside them, providing supporting fire to the Marines' rapid advance.  To maximise the effectiveness of these tactics, they actively pursue a programme of combat exercises between their Space Marines and the Guard regiments drawn from the Chapter's recruiting worlds, leading to soldiers equivalent in training to the Storm Troopers of many other regiments.

Organisation - The Paladins Benevolent take their founding from the Black Templars, so in some respects follow their organisation.  Rather than the Codex ten companies of 100 Marines each, companies are spread across a number of theatres of war where the Imperium has come under attack by alien or heretical forces and from there split further into smaller groupings of squads and half-squads.  The Inquisition view them with mixed reactions.  They are less than happy about the larger number of Paladins, they are somewhat mollified by the Chapter's strong ethos of service to the common man.  This is one Chapter at least that is in no danger of being swayed away from the Imperium.  They are more greatly concerned about the Chapter's abberrant views on the enemies of the Imperium, especially Renegade Marines who they view as misguided and capable of redemption.

Beliefs and Practices - The Paladins Benevolent were originally drawn from those Black Templars who espoused the importance of knightly virtue and tempered their zeal to conquer worlds for the Imperium with the recognition that many Imperial worlds were yet under attack.  Over time, this has become magnified into a belief almost completely opposed by the Black Templars - that war is an undesirable state which is nonetheless necessary where Imperial citizens are threatened by invasion.  Professing the belief that Space Marines lose their humanity to protect the lives of others, their philosophy can be summed up by a quote from an early Grand Master - "The true Paladin fights not with hate in his heart for what lies in front of him, but with compassion for those who lie behind him."  While they fight as skillfully as any other chapter, they do so with a calm resignation rather than the fury of other Chapters.

Notable Traits -  The Paladins Benevolent have no particular physical abnormalities, but their hypno-indoctrination is such that their lack of hatred for the Imperium's foes is liable to cause concern to other Space Marines, especially Chaplains and those of the more bloodthirsty Chapters.  They also tend to work more closely with Imperial forces than usual, which can confuse other Marines and be rather intimidating for the Guardsmen when the Emperor's legendary Angels of Death wander into their camp and ask them their thoughts on the campaign.

Relations with other Chapters -  The Black Templars view the Paladins Benevolent with a strange mixture of respect and disgust, not understanding how a Chapter of their own geneseed which champions the virtues of a knight so highly can have such a low opinion of crusade.  Generally the two tend to stick to their individual areas of expertise though, and on the occasions they have been forced to work together, the Paladin's doctrine of fighting alongside the Guardsmen has kept sufficient distance between them to prevent tensions becoming overstretched.
Title: Re: Deathwatch Reborn
Post by: Swarbie on October 01, 2009, 01:27:56 AM
Name: Artos Corglich

Chapter: Destroyers

Chapter Colours and Livery: Brown with light blue shoulder pauldrons and black weapon casings. Symbol is a blood drop with black wings.

Rank: Battle Brother, Third Company

Personal Quirks: Although all marines of his chapter excel at stealth-based missions, Artos has begun to show a strange aptitude for this particular strategy. He has an instinctive knowledge of the movement of light and shadow across many different types of terrain, and can adjust his camouflage or movement accordingly. He also seems to be more bloodthirsty than his brothers within the chapter, taking a grisly delight in offering the hearts of his fallen enemies to the God-Emperor.

Armament: Artos is armed with a standard Mk Vb Godwyn pattern bolter, a bolt pistol, and a combat blade.

Deeds of note: Saved his captain from a Khornate death-cult's assassins. The assassins caused severe injury to his right leg and arm, both of which are now partially augmented.

Destroyers


Combat Doctrine: Experts in stealth, guerilla warfare and assassination, the Destroyers are surpassed in these areas only by the Raven Guard chapter, who they look to as true heroes. They will often deploy a large number of Scouts, supported by up to 1 full company of marines. They often aim to destroy the enemy's leaders. Having done this, the confusion among enemy troops leaves them vulnerable to a swift surgical strike. However, they will abandon these tactics in favour of those shown in the Codex Astartes if guerilla warfare or an assassination will not fulfill their task.

Organisation: The Destroyers are a relatively new chapter, created in the year 652 M.41. The majority of their gene-seed comes from tithes of the Blood Angels chapter, however, to ensure they had a fully functioning set of organs, the High-Lords of Terra sanctioned that gene-seed from other Chapter's tithes could be used.
As they are relatively new, the Chapter contains 5 companies of scouts. It has one Assault marine company (5th), one Devastator company (4th), two regular battle companies (2nd and 3rd), and one veteran company (1st).

Beliefs and Practices: The Chapter gets all its new recruits from planets in the Schindelgheist star system, in particular Schindelgheist Major and Mosk II. The planets in the Schindelgheist system show their praise for and belief in the Emperor in the manner of a system-wide death cult. From a young age all children are taught to fight to the end in the God-Emperor's name, and that the only offering worthy of him is the flesh of a fallen foe. This makes the system ideal for recruiting warriors, be they Space Marines or Imperial Guard.
The Destroyers are a bloodthirsty chapter, their death-cult like religion mingling with the gene-seed of Sanguinius and his Blood Angels. Chaplains will sanctify each brother before a battle, cleansing his mind and focusing his blood-lust so that he does not turn on his own brothers when the fight is done. After a battle, the Destroyers will gather the hearts of their enemies and burn them in an offering to the God-Emperor. They will also consume the blood of the enemy leader, providing that it is not corrupted or, in the case of some Tyranids, particularly poisonous or acidic.  

Notable traits: Although they share the gene-seed of the vampiric Blood-Angels, only the oldest and most experienced marines will begin to grow fangs. However, their eye structure is distinctly different to that of marines from other Chapters. The iris turns red and the pigment spreads throughout the eyeball. The pupil becomes slit-like and can dilate far further than normal, giving them exceptional night vision, even for Marines. The concentration of rod and cone shaped cells in their retina increases greatly too, enhancing the details they can see at distance and allowing them to see perfectly clearly in almost zero-light levels. In effect, they have the eye structure of a predator.

Relationships with other Chapters: Marines from the Destroyers get along well with Marines from most other Chapters, who heartily approve of their hatred for the enemy and the offerings they make to the God-Emperor. However, on the rare occasions that the Destroyers have fought alongside members of the Paladins Benevolent ( ;)), the Paladins have considered them as savage, merciless brutes.
Title: Re: Deathwatch Reborn
Post by: Corvin on October 01, 2009, 02:08:22 AM
Ahem ahem.  Captain Corvin, Hero of the Ultramarines reporting. 

I loved the Deathwatch threads, and although I made this new forum account, haven't seen anything peaks my interest yet, until this!  Great to have this back again, always had tons of fun with it.

Many of you probably know a bit about Corvin, but I'll post more later if neccessary.

Pretty much he's an Ultramarine Captain that is an incredible swordsman.  Wields dual swords, Retribution and Vengeance, right and left hands, respectively.  For all intents and purposes, they are master-crafted power swords.  He has used a shoulder mounted psycannon on occasions, but that is of course mission fitting.  Other than that, usually just a bolter, or sometimes a pair of them.  He is very unconventional, and not much of the standard and rigid Ultramarine.  He is usually pretty calm, but has inner fury, that when let loose, turns him into a killing machine that feels neither pain nor remorse.  Thats all really. 

He has served extensively with the Death Watch, usually leading a kill team.  If someone else is the kill team leader, in this case perhaps he was brought on for particular expertise?  Or as an advisor.

Psyched about this!
Title: Re: Deathwatch Reborn
Post by: Kallidor on October 01, 2009, 04:13:40 AM
I loved the Deathwatch threads...

Hey Kess, I don't suppose you have copies of those old threads? I'm not sure if we did one together but I used my Mentor in two but I can't remember his name.

Anyway, assuming you don't I'm going to put together some details for a Prophet of Hatred anyway although I might have to do a new Mentor character too (well, same character but a new name) he was always fun to write for and since I'm torn as to which one to use I'll get some info for both and just see which one appeals more.
Title: Re: Deathwatch Reborn
Post by: Discy on October 01, 2009, 08:40:05 AM
Brother-Sergeant Simion reporting for duty!

Name: Simion

Chapter: Sons of Oblivion

Rank in Chapter: Sergeant

Personal Quirks: Simion has an extremely obsessive-compulsive personality, and will often spend hours checking and re-checking his equipment, paranoid that something may have gone missing. He also keeps a small momentem of important fallen enemies, usually a claw or tooth, in a pouch.

Armament: Fury of Mars, Godwyn-pattern bolter with enhanced targeter, the Dragons Bite(a chainsword with enhanced motor), Mk VI powered armour, with decorated left shoulder pad, and a brace of meltabombs in a pouch. Also has a bionic eye implanted in his left eye-socket.

Any Deeds of Note: Rose to the rank of Sergeant after he singled-handly defended a shrine and the rest of his injured squad from a warband of marauding Orks. He also recovered an ancient shoulder-paudron from the Warboss, which was cleansed by his Chapter Artificers, and presented to him as a reward.

The Sons of Oblivion: A Successer Chapter from the Imperial Fists, this Chapter is renowned for its hard-headedness, and also its ties to the Adeptus Mechanicus.
Title: Re: Deathwatch Reborn
Post by: Simeon Blackstar on October 01, 2009, 09:16:21 AM
He has used a shoulder mounted psycannon on occasions, but that is of course mission fitting.

How did he get that?  ;)

I do like the idea of a dual-wielding Ultramarine though, and I'm looking forward to interacting with Artos!
Title: Re: Deathwatch Reborn
Post by: Swarbie on October 01, 2009, 11:32:32 AM
I can just imagine Martell.

"Hey, Artos, stop eating that Ork's heart!!! It's totally uncivilised!!!!And to be honest, makes me feel queasy..."

 ;D
Title: Re: Deathwatch Reborn
Post by: Koval on October 01, 2009, 04:19:15 PM
He has used a shoulder mounted psycannon on occasions, but that is of course mission fitting.

How did he get that?  ;)

He met Pennatus, the less said the better.
Title: Re: Deathwatch Reborn
Post by: Corvin on October 01, 2009, 05:41:27 PM
He has used a shoulder mounted psycannon on occasions, but that is of course mission fitting.

How did he get that?  ;)

He met Pennatus, the less said the better.

Haha.  I don't remember 100%, and I don't have old files on this computer (have them on the desktop at home), but I don't think I ever specified where he got the psycannon.  But yeah, it did come in handy quite a bit during the Silver Heresy.  Did Pennatus and Corvin ever fight?  I don't remember. 

So yeah next time I'm home from college I do have the Winter Death, and maybe the other Death Watch thread on other computer.  I will definitely check. 

Kallidor- I think you used a Prophet of Hatred?  If my memory serves me correctly.  I don't remember any Mentors, could be wrong though.  Is there any files left of the old Conclave, or is it completely kapuff?
Title: Re: Deathwatch Reborn
Post by: Koval on October 01, 2009, 07:56:44 PM
But yeah, it did come in handy quite a bit during the Silver Heresy.  Did Pennatus and Corvin ever fight?  I don't remember. 
No, although there was one extreme near-miss at the end, and to be fair there were fights with Kethín and Sejanus, against whom the gun probably saw the most use.
Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on October 01, 2009, 08:58:53 PM
Name: Peleus

Chapter: Persian Lions

Rank in chapter: Pride Leader (CSM)

Personal quircks: hatred of Tau, partiality to Aechean wine

Armaments: Godwyn pattern bolter, lightning claw (or chain sword if you think a lightning claw is overpowered)
jump pack 3 frag grenades 2 smoke 1 krak

Deeds of note: He led a raid to destroy an enemy MSR  when his CO's thunderhawk was hit. He managed to kill 100 xenos scum durig the raid whilst he sustained greivious wounds which led to him recieving a bionic eye and nose. 4 years later his Pride boarded a hulk with a deathwatch kill team to clense or destroy it. after they found not only genestealers but also larger warrior forms the decistion was made to blow the hulk. After the charges were planted Peleus' squad was charged with the reargaurd action with the deathwatch libraian who thourght he could sence a pyker near by. As they retired to the thunderhawks his squad was cut off by a carnifax and a group of genestealers. During the furious fighting to get clear the librarian was knocke down and stunned. Peleus carved his way to the fallen librarian and defended him from the carnifax with liberally applied bolt rounds to the face. Whilst he was doing this the librarian cought his wits and  destroyed the carnifax's mind. The first thing he say after recovering was Peleus dripping in gore, smilling and asking if he wanted a hand to the ship.



Persian Lions:

A chapter derived from the Raven Guard  they specialise in surgical strikes from the air and pride themselves in being able to arrive do the emporers work thenleave before the foe and often the freind knows they are there.
They have no homeworld and their fortress monastry is a space station like the imperial fists phalanx but smaller.
All marine can use jump packs or fly a thunder hawk and some can use both.
 
livery: Mostly white but with golden brown trims their sigil is a winged lion holding a scroll saying Smite for the Emporer in high imperial.

relationship with other chapters:
the lions work well with most chapters but better with the chapters favouring speed and close combat such as the White scars. Natrually they get on best with the Raven gaurd
they hate all traitors but have a special hatred of the Night Lords, the Iron Warriors, the Alpha Legion and the Word Bearers for their involvment in the Drop-site masacre of Isstvan V where the Raven Gaurd was almost destroyed.
Title: Re: Deathwatch Reborn
Post by: Heroka Vendile on October 01, 2009, 09:40:11 PM
I loved the Deathwatch threads...

Hey Kess, I don't suppose you have copies of those old threads? I'm not sure if we did one together but I used my Mentor in two but I can't remember his name.

Well I certainly do, what was your old forum name again?
Title: Re: Deathwatch Reborn
Post by: Corvin on October 01, 2009, 10:15:00 PM
But yeah, it did come in handy quite a bit during the Silver Heresy.  Did Pennatus and Corvin ever fight?  I don't remember.
No, although there was one extreme near-miss at the end, and to be fair there were fights with Kethín and Sejanus, against whom the gun probably saw the most use.

Yeah, him and Sejanus did have some pretty epic fights.  Good times, good times. 
Title: Re: Deathwatch Reborn
Post by: Kallidor on October 01, 2009, 10:50:15 PM
Is there any files left of the old Conclave, or is it completely kapuff?

Pretty much as far as my skill with finding things goes. I've got a fair bit saved though.

Well I certainly do, what was your old forum name again?

Caralinus.

It'd be great to know what his name was (I don't suppose it matters that much) his signature weapon was an assault cannon if that helps the search. Cheers for that  ;D
Title: Re: Deathwatch Reborn
Post by: Necris on October 02, 2009, 09:27:04 AM
Inquisitor Ranovack can you edit your post into the format I posted above so I can read your potential character more easily I got bogged down while reading it

Everyone else is looking good so far I've got a team consisting of

Brother Captain Demos Fannell – Me - Blood Templars
Brother Captain Corvin – Corvin - Ultramarines
Brother Sergeant Matej Rant – Koval - Iron Hands
Brother-Sergeant Simion - Discy - Sons of Oblivion
Tactical Sergeant Martell Alexandros - Simeon Blackstar - Paladins Benevolent
Brother Artos Corglich - Swarbie - Destroyers
Hunrik The Lone Knight - Heroka Vendile - Knights Pacificus / Deathwatch
Brother Lucian Kraven - Hedgewise - The Vanguard
Brother Tane Laran - Kallidor - The Prophets of Hatred
Pride Leader Peleus - Inquisitor Ranovack - Persian Lions



With the possibilities of

Brother Librarian Morael Phaldor - Macabre

To answer some questions

Macabre - the posting for this will depend on the mission I'm not planning on having this as a one mission  RP but more a record of a task forces tour of service so there will be several missions (One of which I plan on being very fast paced and another which is not so fast paced) In truth I'd be looking for a commitment of one or two posts a week and more for the faster paced ones, this is to cater for my current lack of a stable internet connection so I'll more than like be doing something on Mondays, Wednesdays and Fridays.

Again as mentioned the post by post will depend on the mission for the fast paced one I fully intend to have a clock stating the time at the start of each of my posts.

Oh Yeah and my opening post has gone up, a chance to introduce your characters and play around with pre battle rituals, thoughts of command etc, my next post will have the Thunderhawks landing and from there we can meet and greet.

Captain Demos (http://www.bolterandchainsword.com/sm/bpe=000000&bpj=000000&bp=610F0F&bpc=000000&hdt=000000&hdm=000000&hdl=000000&ey=27ED24&er=000000&pi=000000&nk=000000&ch=000000&eg=E8DD8E&sk=E8DD8E&abs=000000&bt=000000&cod=000000&ull=000000&lk=610F0F&lll=000000&lft=000000&url=000000&rk=E8DD8E&lrl=000000&rft=000000&slt=610F0F&sli=610F0F&srt=E8DD8E&sri=E8DD8E&ula=000000&lel=000000&lla=000000&lw=000000&lh=000000&ura=E8DD8E&rel=E8DD8E&rla=E8DD8E&rw=E8DD8E&rh=E8DD8E&bg=FFFFFF&rb=4F4A4A&gr=998E8E&wg=true&be=BBBBCC&mk7=333333&robes=141236&slips=CC0000&veti=E8E292&bs=000000&mk6kn=true&bpr=000000&frag=00AA00&krk=CC0000&pfr=000000&spl2=533B1C&spr2=533B1C&/spacemarine.jpg)

Just a heads up his powerfist is on the left hand not the right
Title: Re: Deathwatch Reborn
Post by: Hedgewise on October 02, 2009, 01:03:50 PM
Hope I'm not to late to be included. I changed my mind and made my character from a Imperial Fists Succeor Chapter of my own creation.

Name - Lucian Kraven
Chapter - The Vanguard
Rank in Chapter - Veteran Battle-Brother

Personal Quirks
Lucian is straightforward in both his words and deeds, seldom hesitating once he has chosen a course of action  and is often directly to the point in his speech…no matter who he talks to. Though he carries a sword he prefers to use his bolter like any true Sternguard, but it doesn’t mean his melee skills are not excellent either.

Armament
A standard Astartes MK Vb Godwyn pattern Bolter; a hand-and-a-half powered broadsword and an Ultima pattern Bolt Pistol. Lucian wears an adaptation of the current Mk VIII and an ancient Mk IV power armour, with the majority of the upper suit being from the Mk IV including the helmet while the lower portion is taken directly from a Mk VII.
(See the picture of Sergeant Zhyr or Haas models/pictures of the Red Scorpions for a better idea)

Any Deeds of Note
Lucian’s finest hour was during the operation he and his Sternguard squad participated in where they boarded the Space Hulk Absolute Damnation  to retrieved an important Chapter relic from one of its component ships while also distracting the Genestealers present from the unit of Ultramarine Terminators, who had infiltrated and proceeded killed the Patriarch present on board. They suffered minimal losses and left in good time moments before the charges they and the Terminators set destroyed the Hulk. It was soon after this he was selected for a ten year tour-of-duty with the Deathwatch.

The Vanguard
Combat Doctrine
A completely Codex Chapter who speciality is arriving on the battlefield and/or planet and securing the drop zone or objective/s for following units. Well known for its stubborn holding actions and swift deployments.

Organisation
Standard Codex Organization

Beliefs and Practices
As a Successor Chapter of the Imperial Fists their beliefs closely follow theirs, even sending a Champion to the centennial Feast of Blades. The only divergence is they do not practice self-castigation for the smallest inadequacy, failure or infraction.

Notable Traits
Unlike the Imperial Fists’ their geneseed is not corrupted and their Betcher's Gland and Sus-an Membrane’s still work.

Relations with other Chapters
The Vanguard has good relations with the Imperial Fists and the other ten participants of the Feat of Blades including the Crimson Fists and Iron Knights Chapters, as well as the Ultramarines, whom they are currently fighting on the Eastern Fringe with. They like the other members of the Imperial Fists and their Successors’ have a deep hatred for the Soul Drinkers and their betrayal of the Imperium.

(Edit: Changed his last name)
Title: Re: Deathwatch Reborn
Post by: Heroka Vendile on October 02, 2009, 03:35:24 PM
Well I certainly do, what was your old forum name again?

Caralinus.

It'd be great to know what his name was (I don't suppose it matters that much) his signature weapon was an assault cannon if that helps the search. Cheers for that  ;D

Agaron Tarriq
Title: Re: Deathwatch Reborn
Post by: Heroka Vendile on October 02, 2009, 07:12:10 PM
Name - Hunrik (also known and The Lone Knight)

Chapter - Knights Pacificus

Rank in Chapter - Veteran of the 3rd Hunt

Personal Quirks - As the only surviving member of his chapter, Hunrik has suffered great loss in the past, yet has since returned more to his old self, he is a dedicated clinical warrior and an excellent pilot as well. He also has his right shoulder pad painted plain undecorated black, often resulting in scorn from other marines for appearing to be ashamed of his origins, when in fact it is black in mourning.

Armament - Hunrik has a small collection of surviving items from his chapters armoury, the rest of which was plundered when the chapter was destroyed by traitors, this included a pairs of lightning claws, an MIU bolt pistol, a powersword and a pair of matched bolt pistols. As a chapter veteran he is well versed in the use of all standard space marine equipment and weaponry, so often is armed from the Deathwatches own armouries instead.

Any Deeds of Note - Hunrik is now approaching fifty years continuous service with the Deathwatch, long since having completed the 6 year tour he had originally been signed up for. Due to the longevity of his service  his existence has become somewhat well-known throughout those who have served in the Deathwatch during this time. He has taken part in numerous important battles and operations with the Deathwatch, including an ever increasing number of behind enemy lines solo missions. His nick-name of "The Lone Knight" was given by a member of the White Scars chapter who was serving alongside him at the time of his chapters destruction and witnessed Hunriks' grief and desire for solitude at the time.

Knights Pacificus
Combat Doctrine - In their time the Knights Pacificus had a solid reputation for ship-to-ship actions, excelling at close quarters and confined conditions such as ships and underground tunnels. It was also deemed important for every member of the chapter to be trained as a pilot, this dedication resulted in a number of tactical innovations regarding the deployment and usage of Land Speeders, Tempests and Thunderhawks.

Organisation - A relatively small chapter, they were organised into eight "Hunts", each containing sixty marines and a variable number of scouts. Each Hunt was commanded by a Castellan and the chapter master

Beliefs and Practices - the only unusual practise of the Knights Pacificus was that they believed no soldier could truly understand his environment unless he paid respect to the planet itself. This was done by walking it's surface barefoot at the earliest possible opportunity, although this doctrine was never allowed to get in the way of combat, often occurring as the final ceremony prior to leaving a planet. They believed that by exposing their bare skin to the planets surface, the connection made paid respect and reverence, as well as apologising for any damage they had brought against the planet itself.

Notable Traits - A permanent slight tan and pitch black hair was the norm for the Knights Pacificus, however Hunrik was one of the rare but not unseen exceptions to have alabaster skin instead. They are also known for lightning reflexes due to their rigorous flight training.

Relations with other Chapters - Unusually, the Knights Pacifius and their sister chapter, the Nova Lords, shared an almost identical geneseed (itself believed to have been derived from Imperial Fists and Novamarines). The Nova Lords were a far bigger chapter, larger than the Codex permits. Despite their connection however, the two chapters only rarely worked together in any way. Which made it all the more startling when the entire Nova Lords fleet arrived unannounced above the Knights Pacificus homeworld of Jadora Nexa and laid waste to the planet and its inhabitants. The attack was timed to occur on the Festival of Reunion, for which the entire Knights Pacificus had returned home (with the exception of Hunrik who had only just started his Deathwatch tour), only to be betrayed and obliterated from existence.
Title: Re: Deathwatch Reborn
Post by: Kallidor on October 03, 2009, 02:46:31 AM
Agaron Tarriq

Hah! Yep, I remember it now. Cheers for looking him up for me  ;D ;)

Whilst it would probably be handy to have a timewarper I think I might leave Tarriq for a future event and use a Prophet instead. I was going to have him pretty grim but in order to make a different sort of marine character I know what part of the Chapter he can be from, as a taste of what sort of chap he'll be I'll just mention Legio Destructor.

Necris, do you think it would be permissable to use a more unconventional weapon or should I tone it down to just a quirky personality and a standard bolter?
Title: Re: Deathwatch Reborn
Post by: Koval on October 03, 2009, 07:51:11 AM
In case anyone's wondering, Rant's vocal patterns are trying to mimic Rorschach, but failing miserably. I just woke up and posted, so eh...

If anyone wants to pick him up on not having a proper close combat weapon, feel free. :P

Quote from: Caralinus
should I tone it down to just a quirky personality and a standard bolter?
You can have non-standard bolters. Rant has one. The Thunderclap bit's obviously a bit of artistic license on my part, although the Mk.II bit just came straight from the INQ.LRB -- there are so many forge worlds in the Imperium that maybe one world produced a Thunderclap and another world produced something else when Mk.II bolters were in fashion.
Title: Re: Deathwatch Reborn
Post by: Swarbie on October 03, 2009, 08:31:57 AM
I read Rant's part in the Opening Shots and I just find my self imagining him with the accent and voice of the black pirate from Barbosa's crew in Pirates of the Carribean. I'm not sure why.

He's good though. Very...analytical, very in character.

Quote
If anyone wants to pick him up on not having a proper close combat weapon, feel free.


Very well. I shall.
Title: Re: Deathwatch Reborn
Post by: Koval on October 03, 2009, 09:08:59 AM
I read Rant's part in the Opening Shots and I just find my self imagining him with the accent and voice of the black pirate from Barbosa's crew in Pirates of the Carribean. I'm not sure why.
Well, I've never seen Pirates of the Caribbean, to my shame (I know, I'll get round to it), so I'm not sure why either.

Feel free to think of him as a black dude, though, although I had him down as more of a Central/Eastern European analogue (in particular I had him down as either Polish or Slovenian), but either works fine.

Quote
He's good though. Very...analytical, very in character.
Well, he's an Iron Hand that's somewhere in Techmarine training, so he's entitled to be, I guess. :P

EDIT: Noticed you've got down "inscribing a prayer" in your post, Swarbie; it's not exactly wrong, although the Opus Machina is -- according to Dark Heresy -- just the skull-and-cog symbol of the Adeptus Mechanicus. I guess it's in such minute detail (it's on the base of his bolter's grip, so he's not got much space available) that it doesn't matter a great deal, and in fact anyone who isn't Rant would probably think it was a prayer.

You don't need to change your post but I felt I'd just throw up a notice.
Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on October 03, 2009, 05:26:13 PM
Inquisitor Ranovack can you edit your post into the format I posted above so I can read your potential character more easily I got bogged down while reading it

sorry about that :-[ i've edited the post so it should be easier to read if you want I could make him an apothicary instead of a CSM
Title: Re: Deathwatch Reborn
Post by: Kallidor on October 03, 2009, 05:44:09 PM
You can have non-standard bolters.

I was thinking about something a little bit more exotic than a bolter. Mercia, a nation of Carnate (the Prophet's Homeworld), provides a lot of troops (although the Prophet I'll use in this RP is from an entirely different area of the world) as they have a strong martial culture.

Since Carnate is a Marine Homeworld and isn't required to provide regiments for the Imperial Guard it still raises armies which fight for the Imperium and the Mercian army (Nizamis) provides the majority of these and recruits for the Prophets too. As such the traditions of the Nizamis have, over the centuries, contributed to the culture and practices of the Prophets.

One such tradition is the Mahtarān, a marching band which accompanies the Janissaries (the main unit type of the Nizamis army). The Prophets also have Mahtar who use very rare sonic weaponry. Whilst the Chapter generally uses stealth, infiltration, guerilla tactics, coercion and subterfuge (practices that evolved out of the Chapters past when they used to be fleet based and generally only fought ship-to-ship battles but brought up to date be necessity of the Chapters current troubles) it does also fight more open battles, really for psychological effect, and the Mahtar are used to unnerve the enemy.


This formed out of an idea I had after listening to Neu!'s Super 16 coupled with an image of a steampunk Samurai as a concept for a Noise Marine. After making up background for the Janissaries I imagined the origin for these particular troops from within the renegade Marines that broke away from the Prophets of Hatred and turned to Chaos. Super 16 sounds to me like a bellowing bull and I liked the idea of a sonic weapon being used to make these animal sounds rather than just noise; pretty creepy if you're being hunted by the thing I thought.

Anyway, if that idea sounds too off the Prophets have had recent co-operation with the Mentor Legion (they need the help and the Mentor's get to learn some unusual tactics) so perhaps this fella could have a Mentor SAW, not overly powerful by any means but he'll certainly have his niche in the squad.
Title: Re: Deathwatch Reborn
Post by: Swarbie on October 04, 2009, 02:42:12 AM
EDIT: Noticed you've got down "inscribing a prayer" in your post, Swarbie; it's not exactly wrong, although the Opus Machina is -- according to Dark Heresy -- just the skull-and-cog symbol of the Adeptus Mechanicus. I guess it's in such minute detail (it's on the base of his bolter's grip, so he's not got much space available) that it doesn't matter a great deal, and in fact anyone who isn't Rant would probably think it was a prayer.

You don't need to change your post but I felt I'd just throw up a notice.


Yeah. I don't see Artos as being very tech-savvy though. He can care for his armour and weapons, and probably knows how to drive a Rhino, but that's about it. I thought he would assume it was a prayer.
Title: Re: Deathwatch Reborn
Post by: Koval on October 04, 2009, 06:48:10 AM
EDIT: Noticed you've got down "inscribing a prayer" in your post, Swarbie; it's not exactly wrong, although the Opus Machina is -- according to Dark Heresy -- just the skull-and-cog symbol of the Adeptus Mechanicus. I guess it's in such minute detail (it's on the base of his bolter's grip, so he's not got much space available) that it doesn't matter a great deal, and in fact anyone who isn't Rant would probably think it was a prayer.

You don't need to change your post but I felt I'd just throw up a notice.


Yeah. I don't see Artos as being very tech-savvy though. He can care for his armour and weapons, and probably knows how to drive a Rhino, but that's about it. I thought he would assume it was a prayer.
Yup, it's all fine, was just pointing it out is all.
Title: Re: Deathwatch Reborn
Post by: Simeon Blackstar on October 04, 2009, 10:30:24 AM
I like the banter we've goin going between Martell and Artos.  I can see this being an interesting relationship!  ;D
Title: Re: Deathwatch Reborn
Post by: Swarbie on October 04, 2009, 11:01:55 AM
Yup. Martell may not be a xenos sympathiser, but he certainly isn't anything like Artos.

I seem to have given him a habit of reffering to people by their Chapter's name. I think it's quite suitable seeing that, as far as we know, they haven't actually told each other their names so far.
Title: Re: Deathwatch Reborn
Post by: Heroka Vendile on October 04, 2009, 03:17:55 PM
I seem to have given him a habit of reffering to people by their Chapter's name. I think it's quite suitable seeing that, as far as we know, they haven't actually told each other their names so far.

He'll have fun trying to address Hunrik then, what with his blank shoulderpad and only Captain Corvin knowing him and his history (and I would assume Captain Demos would have been given a personnel assessment of each marine to be under his command).
Title: Re: Deathwatch Reborn
Post by: Koval on October 04, 2009, 07:50:25 PM
I seem to have given him a habit of reffering to people by their Chapter's name. I think it's quite suitable seeing that, as far as we know, they haven't actually told each other their names so far.

He'll have fun trying to address Hunrik then, what with his blank shoulderpad
(http://i35.tinypic.com/2akd7jq.jpg)
Title: Re: Deathwatch Reborn
Post by: Kallidor on October 05, 2009, 03:54:20 AM
Name: Tane Laran (birth name Etroka Gieron). Each Prophet retains a birth name which is reserved for use by only his squad brothers and those closest to him and even then is rarely used. Instead each Prophet inherits a name from whichever Marine he takes his Progenoids from. Each Prophet inherits one name in this way and also a name given to him by his squad so in cases where a marine recieves Progenoids from a living Prophet he is called by his squad name first to avoid confusion. From this Prophets can trace their line back thousands of years.

A more sinister aspect to this tradition, and one known only to a handful of individuals in the Imperium, and most of those within the Chapter's upper echelons, is rooted in the Chapter's battles against the forces of Chaos. These has happened on several occasions in the Chapter's past and those Prophets involed in such engagements have been mind-scrubbed. These child-like marines are then restored to health over many, many years by the Chapters Librarians who not only teach them the basics of eating and cleaning themselves but also imprint upon them the history and deeds of their forebear.

Chapter: The Prophets of Hatred hailing from the deep Galactic North-West.

Rank in Chapter: Cenobite Mahtar, that is to say, the lowest rank (Cenobite or Battle-Brother) of the Mahtaron a specialist unit within the Chapter who act as battle-singers. The Mahtaron is closely associated with the Reclusiam and therefore a position of honour for any Marine inducted into its ranks. In recent times however it has become an onerous duty due to that link.

Personal Quirks: Laran is one of the unfortunates who have undergone mind-scrubbing. Due to this he has a youthful mentality at odds with his age; well into his 300's. Whilst few know of it the Prophets suffered a Chapter Schism which almost destroyed the Chapter and changed its outlook and operation forever. As the Chapter fought in more and more battles with the forces of Chaos the number of Marines it had who had not fought these heinous enemies before dwindled until eventually those who had fought Chaos and survived only to be mind-scrubbed were sent out again, and to be mind-scrubbed again should they survive.

Since the Chapter's commanders retained their minds and their experience of Chaos they became more effecient at dealing with such horrors, they were called upon more often by the Inquisition and the Adminstratum and whilst mind-scrubbing seemed to work, with even the most unhinged and psychotic survivors going on to become steadfast Brothers once more the taint of what they had endured was not completely erased.

Some of these Brothers had been mind-wiped so many times that the process began to have little effect upon them. The reconditioning broke down and these Brothers began to recall the horrors they had witnessed. For a rare few they remembered not only their previous life but the many lives they had lived threatening their very sanity.

They were careful not to show their inner turmoil as they were unsure of what retribution would be meeted out against and worse, they were suspicious of their fellows. Eventually they were drawn together, finally voicing their troubles and also their anger. Most if not all these indivuals insinuated themselves into positions of power within the Chapter, particularly the Reclusiam where they hoped to gain control over the new recruits.

Their minds were not the only things which had been twisted but even their gene-seed had become polluted but through various schemes they implanted new recruits and thanks to the Chapter's tradition of eating the brains of deceased brothers were able to corrupt all new recruits to the Chapter until they finally grew bold enough to reveal themselves.

Not all the Prophets had been exposed to Chaos and even those that had, not all became traitors. Hundreds died in the ensuing conflict and the Chapter was left traumitised and beaten. Of those who were left some chose to be mind-scrubbed again in the hope they could forget such tragedy, some did not and banded together into a company of defeated and tired old warriors. The rest began the painful process of rebuilding the Chapter but the wounds are still fresh.

Laran is unencumbered by the aweful burdens of his past but even so his mind is not fully healed. At times he loses himself in his battle hymns and even when not in combat his thoughts often wander, he grimaces and snarls and even punches the air and lashes out at invisible enemies as he acts out fights in his mind.

Armament: Laran wields an ancient relic of the Chapter, a sonic weapon which requires great skill to use as it is not so much fired at the enemy but played the growls, bellows and roars of the weapon able to liquefy flesh or shatter stone with even more pronouned effects against armoured foes. These weapons were a gift to the Chapter from the Tech-Magi of Accatran after they fought a series of campaigns against the orks over a period of several centuries. After the style of Legio Destructor the Mahtaron equips its members with loud-speaker which allows the Marine to augment and increase the volume of his voice, assaulting his enemies with deafening wails. Laran also carries a large chain-hammer. Two blocky weighted heads each house twin sets of rotating chain teeth allowing the wielder to crush his foes as well as shred them to pieces.

Any Deeds of Note: Whoever Laran was, he stood against the daemonic threat of Chaos and their vile human pawns many times and countless other enemies besides but his deeds, whilst undoubtedly mighty and heroic, have been expurgated from all Chapter records. However, the original Laran was as staunch and courageous as any marine might hope to be. Most notably he fought the Tau during the Damocles Crusade and went on to fight the Tyranids of Hive Fleet Behemoth during the First Tyrannic War. He eventually fell at Armageddon during the Second War where he not only fought but lead a unit of veteran guardsmen and Blood Axe mercenaries. He was last seen clubbing a wierdboy to death during an attack on a Gargant shortly before it overloaded and blew them all to pieces. It is these experiences which make him an ideal candidate for the Deathwatch but none can say if his successor has ever fought any of these aliens.

The Prophets of Hatred: The Chapter has artefacts and relics captured during battle and gifted by grateful allies. The Chapter has ancient standards from millennia past and its name can be found in Imperial records so old that only a few machines still exist that are even able to read the data crystals which contain such information.

Few recall the Chapter however whose name and deeds appear alongside the names of other Chapter's who seem to have disappeared from the face of the galaxy. Undoubtedly it must be down to errors and when the almost forgotten names of the Warriors of Providence or the Spectral Hunters, even The Cyclones, these refer not to a different Chapter but to the Prophets of Hatred, with these other names merely poetic license on the part of the chroniclers and archivists inspired by the noble deeds of the Prophets.

The Chapter has traditions and practices as diverse as the nations and people it recruits from. Their core beliefs are centred around the supremacy of war and its veneration. The Prophets believe that war as a pursuit is the greatest endeavour of mankind and take the Emperor as Warlord to be the embodiment of war. So for the Prophets war is not just something they do but it is their very essence.

According to Chapter records this philosophy finds its roots in ancient sayings, purportedly made by the Emperor during His conquest of Earth. It was these sayings which gave the Chapter its name. During the 19th Founding the Imperial Tarot was consulted and one reader was sent into convulsions after recieving a divine vision. They saw a great upheavel in the Imperium's future and also texts which would provide valuable insight to the faithful to move through this period. These tomes were locked away in the vaults beneath the Imperial Palace where they had rested unread for uncounted ages.

Amongst them were found what could only have been the Emperor's own words, "Perhaps people think that I have come to cast peace upon the world. They do not know that I have come to cast conflicts upon the earth: fire, sword, war. For there will be five in a house: there will be three against two and two against three, father against son and son against father, and they will stand alone and if anyone comes to Me, and does not hate his own father and mother and wife and children and brothers and sisters, yes, and even his own life, he cannot be My disciple." It was from this vision that the newly formed chapter was given the name Prophets of Hatred and only later would the great upheavel manifest itself as the Age of Apostasy.

With this creed the Prophets have sought to pruge mankind of weakness by bringing down the Emperor's sword to divide mankind and strengthen it through conflict. Undoubtedly this tenents have been influenced by the many battles the Prophets have fought against Orks for they cannot fail to see the hand of the Emperor at work when he sends a race fully adapted to the rigours of war, who rejoice in battle and live only for conflict.

Whilst the Prophets engage in war openly they also pursue other avenues. They do not just see their role as guardians of mankind as one that restricts them to simply defending from external threats but also as one that pushes them to root out weakness and destroy it. They have many agents abroad in the Imperium who make deailed reports upon the status of human worlds and when they find one wanting they send word back to the Chapter. Wherever there is war there are Prophets and wherever there are Prophets there is war, often during a mutant slave revolt or an civil uprising there might be seen in the thick of the surging crowds a figure in dark crimson armour. Wherever feral orks suddenly appear on a sleepy backwater world, screaming out of the jungles and forests equally as bizarre is the appearance of a company of Marines who arrive before distress signals can be sent and leaving only when half the world is ablaze.

In battle the Prophets often make use of infiltration. This is not limited to the simple skirmishers outflanking the enemy, sometimes the Prophets may have operated on a world for months or even years building up groups of militia fighters and guerilla warriors. This mode of warfare is taken from the Chapter's old duty of policing the space lanes. Boarding actions against numerically superior foes forced the Prophets to use more subtle means to overcome their enemies the lightning attacks of the Astartes during any land based attack useless in the cramped and twisting maze of corridors aboard a space vessel.

As a result the Prophets favour short range firefights and close asasults where their enhanced strength truly comes into its own and many enemies have been slaughtered by the sudden emmergence of a squad of Marines, their only warning the whirr of activated chainswords.


Appearance: The Prophets armour is a dark crimson. Their boots, greaves and kneepads, as well as arms and shoulder pads and their helmets are all a dark unpainted metal often with a bit of corrosion and a spot of rust. Laran's armour is pretty standard except for a few orky looking doo-dads and a bone necklace. The most notable feature is his helmet; this is a combination of the helmet worn by an Iron Warrior from the 2nd Ed. Codex Chaos, which has snarling teeth down the beak and the 'ears' from Kharn the Betrayer's helmet. If you imagine the 'ears to be at ninety degrees horizontally and vertically on Kharn's helmet then on Laran's they would be swept back and depressed to a forty-five degree angle. Also I see him having round lenses in his helmet rather than usual sort; if you've seen the film Short Circuit you'll probably understand what I mean. In effect these lenses would move around as he looks around just like proper eyes. Facially picture him as a Papuan, or better yet Stanley Gene.
Title: Re: Deathwatch Reborn
Post by: Necris on October 05, 2009, 12:59:25 PM
All looking good so far I'm going to go read the IC and then post up the next part
Title: Re: Deathwatch Reborn
Post by: Kallidor on October 05, 2009, 04:36:36 PM
No problems with my character then Necris?
Title: Re: Deathwatch Reborn
Post by: Koval on October 05, 2009, 05:15:46 PM
Gyaah! Tony, did you really mean this?
Quote
Brother Cabel was of the Iron Warriors and Demos was happy that none other than his own Chapter was better suited to the task he’d appointed him.
Title: Re: Deathwatch Reborn
Post by: Necris on October 05, 2009, 06:32:56 PM
Kalliddor - nope

Koval - Oh bumfluff well thats my chaos side seeping through opps will fix that right now
Title: Re: Deathwatch Reborn
Post by: Koval on October 05, 2009, 06:41:51 PM
Just be thankful my Chaos side hasn't done the same, otherwise I'd have to post either a faux Index Astartes article on the Extinction Angels, or an Index Malleus on the Overfiend, to cover my tracks, and quite frankly, I fancy doing neither.

An Index Malleus on Pennatus, on the other hand...
Title: Re: Deathwatch Reborn
Post by: Corvin on October 05, 2009, 10:51:18 PM
I'll have a post up tonight.

Sorry if I'm a critic, and I haven't been around the Conclave in a while, so I don't know many of you "new" faces... but keep in mind that these guys are Marines.  Its good to "humanize" them, but only to an extent.  That's just my opinion though, and perhaps a bit critical, especially since I have not written anything like this for a while. 

EDIT: Post up. 
Title: Re: Deathwatch Reborn
Post by: Necris on October 06, 2009, 09:28:25 AM
Corvin could you use a different text the blue is quite difficult to read maybe use teal or yellow
Title: Re: Deathwatch Reborn
Post by: Corvin on October 06, 2009, 04:15:13 PM
I shifted to the lighter blue, this one should be much better.  Let me know if it is still a problem though. 
Title: Re: Deathwatch Reborn
Post by: Koval on October 06, 2009, 06:04:17 PM
Tony, question -- when, in the galactic timeline, is this taking place? Is it along normal Clave-time (009.M42) or has Silver Heresy III happened (013.M42)?

Just wondering, 'cos of Corvin's involvement.
Title: Re: Deathwatch Reborn
Post by: Corvin on October 07, 2009, 04:07:20 AM
Hmm... I never knew the Silver Heresy was 4 years ahead of "current" time. 
Title: Re: Deathwatch Reborn
Post by: Simeon Blackstar on October 07, 2009, 08:29:08 AM
I'll have a post up tonight.

Sorry if I'm a critic, and I haven't been around the Conclave in a while, so I don't know many of you "new" faces... but keep in mind that these guys are Marines.  Its good to "humanize" them, but only to an extent.  That's just my opinion though, and perhaps a bit critical, especially since I have not written anything like this for a while. 

EDIT: Post up. 

I agree to an extent, though I'll point out that the Chapter background I posted for the Paladins Benevolent supports a greater extent of human behaviour than normal.  You won't see Martell being afraid of anything or complaining of tthe cold etc.  The talking is mainly him sounding out a Marine whose Chapter philosophy could clash violently with his own through the apolitical medium of discussing the relative merits of close combat weapons.  ;)

Equally, I'm sure a centuries-old Space Marine Captain is going to have less time for such things than normal, so Corvin's reaction is entirely within character!
Title: Re: Deathwatch Reborn
Post by: Koval on October 07, 2009, 10:11:22 AM
I think Rant quite exemplifies how different Marines are to normal humans -- he's so obsessed with efficiency that he economises his words, and has actually adapted his own brain to facilitate multi-tasking to a fairly impressive degree. See also, "every tool is a multi-tool"

I imagine that if the memory of Morel's Reach becomes too prominent, however, this either all goes out the window, or his speech degenerates into a continuous stream of "DIE!! DIE!! DIE!! DIE!!" as the life expectancy of everything around him is cut down to about ten seconds in a hail of bolter shells. You really don't wanna know what that Dominatrix did to him.
Title: Re: Deathwatch Reborn
Post by: Necris on October 07, 2009, 10:31:31 AM
normal timeline
Title: Re: Deathwatch Reborn
Post by: Ventriss on October 07, 2009, 10:54:26 AM
Hello all,

Would just like to say i am really enjoying reading this!

Same i could not get sorted in time :(

I am sure there will be other times.

Paul
Title: Re: Deathwatch Reborn
Post by: Heroka Vendile on October 07, 2009, 03:48:42 PM
normal timeline

not that it matters a huge deal, timelines are flexible somewhat, afterall I first used Hunrik (in his current last-of-chapter form) before I'd even conceived of the Nova Lords(/Legion), whose betrayal is written as having occurred during the GHEP story arc, which IIRC is was set post S.H.3 - and it is immediately after the GHEP arc that the Nova Legion obliterated the Knights Pacificus.
Title: Re: Deathwatch Reborn
Post by: Koval on October 07, 2009, 05:04:48 PM
normal timeline

not that it matters a huge deal, timelines are flexible somewhat, afterall I first used Hunrik (in his current last-of-chapter form) before I'd even conceived of the Nova Lords(/Legion), whose betrayal is written as having occurred during the GHEP story arc, which IIRC is was set post S.H.3 - and it is immediately after the GHEP arc that the Nova Legion obliterated the Knights Pacificus.
Oh gawd, GHEP! A time when my writing was a terrible mockery of the word.

That was actually along a normal Conclave timeline, it's only SH3 that deviated.

well, SH3 and a coming project that involves Pennatus' gravestone(s). Spoilery, the basic premise was outlined very briefly in SH3's epilogue...
Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on October 07, 2009, 07:17:29 PM
Sorry im a relative newbie what is silver heresy and GHEP?
Title: Re: Deathwatch Reborn
Post by: Hedgewise on October 07, 2009, 08:14:08 PM
I agree...what are u talking about?
Title: Re: Deathwatch Reborn
Post by: Koval on October 07, 2009, 08:23:49 PM
Some long old RP campaigns on older iterations of the Conclave. You'll have seen a reference to Pennatus in this OOC; he's my Daemon Prince character and is as mad as a hatter, but ultimately deserves the Imperium calling him Extremis Diabolus and his Malleus Terminus threat rating. Controls a renegade hive/forge world, called Hyrcania, and was a really major player in the Silver Heresy trilogy. GHEP was actually his side show campaign, it stands for Grand Human Empire of Pennatus so it's pretty self-explanatory.

It ended with him messing up the days of five systems and a sub-sector, of which two of the systems are on the way to recovery but the rest are all seriously messed up. To list all the destroyed ones: Shyrin was totally trashed, Lorna's a very violent and twisted Eldar maiden world and is currently its system's only remotely inhabitable planet, and Ja'ána was blown up (in fact, it gets worse, Pennatus decided that wasn't enough and blew up its sun too). The Selathi sub-sector was trashed too, and has another five systems; Goyste became the site for one of Pennatus' supergun/space stations (later relocated and destroyed in Silver Heresy III), Selto is overrun by Waaagh! Marbak, and it doesn't look especially good for Sulymann's World, Grevínn or Athinal either once those Orks get moving again.

Anyway, this is all massively off topic! :P
Title: Re: Deathwatch Reborn
Post by: Simeon Blackstar on October 07, 2009, 09:14:21 PM
I'm quite enjoying the backstory too - I think I joined around the time one of the Silver Heresy series was going on, maybe even #2, but I wasn't very into the RP section at that point so I don't remember reading more than a tiny bit.  I seem to remember Necris' guy (Ghost?) fighting Pennatus while a Magos guy killed some other people, perhaps including/in league with a werewolfy chap, and then got killed himself, but not much more.

Sounds like it was fun anyway!  ;)
Title: Re: Deathwatch Reborn
Post by: Koval on October 07, 2009, 09:35:07 PM
Geist vs. Pennatus, and Magos Black vs. Hadden the werewolf mutant thing was right at the end of SH3.

And yes, it was massive fun. We had everything from Titan brawls outside a massive Minas Tirith-esque fortress, to the Daemon Virus that made a legion of super-powered Space Marines with a life expectancy of two months, to enormous space battles putting the Battle of Endor to shame, to a Keeper of Secrets trying to pose as an angelic messenger, to aerial duels in the middle of a thunderstorm, to Hell being an astronomical location, to the end of the universe as we know it.

And then we had Pennatus, the very definition of what happens when "WTF" gets it on with "PWNT". :P

Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on October 07, 2009, 10:08:34 PM
  thanks for that ill try to stay on topic from now on ;)
Title: Re: Deathwatch Reborn
Post by: Koval on October 07, 2009, 10:15:03 PM
no problem, at least it's Conclave related. A lot of Silver Heresy OOC time was just spent discussing Doctor Who, Star Wars, and Final Fantasy (for example, I make no secret of drawing very heavily upon the Daleks when I was designing Hyrcania's advances in technology. In fact, I still make OOC references to Dalek death rays...)
Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on October 07, 2009, 10:28:19 PM
(for example, I make no secret of drawing very heavily upon the Daleks when I was designing Hyrcania's advances in technology. In fact, I still make OOC references to Dalek death rays...)


ha ha ha this i like. I wonder what would happen in a fight between the deathwatch team and a dalek or 2? ;D
Title: Re: Deathwatch Reborn
Post by: Koval on October 07, 2009, 10:40:38 PM
Being as Tony (Necris) hasn't yet told us where or what we're fighting, I wouldn't give him ideas, Ranovack. :P
Title: Re: Deathwatch Reborn
Post by: Swarbie on October 08, 2009, 12:46:26 AM
Yeah. I don't want my character ending up fried by a Dalek laser.
Title: Re: Deathwatch Reborn
Post by: Necris on October 08, 2009, 08:43:23 AM
especially as I'm an evil bastard
Title: Re: Deathwatch Reborn
Post by: Hedgewise on October 08, 2009, 11:50:11 AM
..................were screwed
Title: Re: Deathwatch Reborn
Post by: Koval on October 08, 2009, 12:24:42 PM
You don't know what screwed is if I'm on the same side as you. Soon as I become a GM for a storyline...

in fact, just go read After Hours, that'll explain it more clearly than anything I say right now
Title: Re: Deathwatch Reborn
Post by: Simeon Blackstar on October 09, 2009, 12:05:33 AM
When Koval's GMing, he doesn't just screw your character, he screws your mind!  ;D
Title: Re: Deathwatch Reborn
Post by: Koval on October 09, 2009, 09:19:14 AM
That reminds me, when my projects on 40KO are finished I'll give you some examples of just how bad I get. In one of them, you will see that I actually need people to hold me down so I don't fly off on a cloud of drunken madness.

The same can't always be said for my characters, though (Tony, do you remember the Frankish 12th Armoured?)
Title: Re: Deathwatch Reborn
Post by: Necris on October 12, 2009, 08:53:54 AM
yup unfortunately I've lost all of that rp's stuff so it's dead in the water 
Title: Re: Deathwatch Reborn
Post by: Koval on October 12, 2009, 11:15:46 AM
Re. the latest installment...

Well, seeing as I can't really put in a placeholder post, or write a longer post from work, I would like to say that Rant really does have something to add to the briefing, and that I'll add it in tonight once I get home from work. It concerns something that, realistically, he should spot almost instantly, and I want to get it in.

Incidentally, French keyboards are confusing!

EDIT: Done. Feel free to rebuke him if you wish, but realistically, a Deathstorm drop pod isn't going to be the most accurate of weapons systems, as it just fires missiles and assault cannon shells indiscriminately until it runs out of ammunition, so the kill-team is just as much a target as the Tau. If, on the other hand, the Deathstorm pods land first, the Deathwatch don't have to worry about being blown up by their own side.
Title: Re: Deathwatch Reborn
Post by: Simeon Blackstar on October 12, 2009, 07:07:00 PM
I got the idea the pods were going to different places to pin down any reinforcements that might have been thinking of coming after us, and maybe distract some of the Tau to go check them out (they'll certainly be loud enough to appear like an army landing!).  If the idea was that they landed in the same place as us though, I've got to be on the same side as Koval here...
Title: Re: Deathwatch Reborn
Post by: Koval on October 12, 2009, 07:14:51 PM
Well, it's entirely possible, but the ambiguity was there and I wanted to eliminate it.

Besides which, I know Deathstorm pods in the 40K rules only have a 12" range upon landing, but come on, the thing's equipped with missiles, there's no way they won't spray all over the place.
Title: Re: Deathwatch Reborn
Post by: Necris on October 12, 2009, 07:37:06 PM
I agree with Koval I was ambiguous about it but they are infact being targeted beyond the inner wall to prevent reinforcements pushing into the inner stronghold and overwhelming the kill team.
Title: Re: Deathwatch Reborn
Post by: Heroka Vendile on October 12, 2009, 07:42:42 PM
Deathstorm and Deathwind drop pods are fitted with Machine Spirits who control the weapons, so I'm pretty damn sure they could recognise the signal from a space marines suit and not shoot at it. Machine Spirits are clever things remember, they're practically AI limited to military problem solving.
Title: Re: Deathwatch Reborn
Post by: Koval on October 12, 2009, 08:04:53 PM
Yes, but at the same time they're as indiscriminate as hell when they deploy, hence the earlier concern. :P

EDIT: Postage, and trust Rant to go for the longest ranged tank-buster, and the one with the least risk of getting him blown up...

EDIT EDIT: Um, Tony? Rant's been on the Deathwatch for longer than his term of service, and handles squad situations pretty damn well, so I find it a little worrying that Demos is interpreting Rant's concern for his brothers' well-being as disrespect.

That said, it is probably an odd way to show concern.
Title: Re: Deathwatch Reborn
Post by: Discy on October 13, 2009, 05:46:46 AM
FIrst time I've actually managed to post :( Every time I went to click Post, my internet would shut down.
Effing dial-up...
Title: Re: Deathwatch Reborn
Post by: Simeon Blackstar on October 13, 2009, 08:51:28 AM
Remember to keep arguments IC guys - you're both experienced RPers, so let's be careful not get into a pissing contest over whose Space Marine has better tactical ability  ;)

Just as a quick note though, Necris, offering suggestions does not equal defiance.  Rant hasn't disobeyed orders or anything.  So far he's just got the wrong idea about what Bemos intended the Deathwinds, and then upon being corrected offered a suggestion on how to get additional firepower on the ground.  Perhaps Demos just doesn't place much trust in anything but a Space Marine, but it may be a good idea to make that point OOC so that it doesn't appear that the idea is being shot down arbitrarily.
Title: Re: Deathwatch Reborn
Post by: Koval on October 13, 2009, 06:25:48 PM
Postage. Remember, Cara, Rant's a Techmarine, so purely on a superstitious level it might be a good idea for him to give your gun a once-over. :P

(incidentally, he's not shooting the close-combat servitors idea down because it's silly -- it's not -- but because as far as I know, it's starting out as an open battlefield, which is why we have the heavy weapons in the first place. They'd get shot down before doing anything.)

Quick notice -- Rant's not generally the sort to even care if someone's angry with him. I think he might even have had the bit of his brain that deals with anger suppressed, so he just goes straight on to righteous hatred (and, of course, the psychosis that results when he thinks too much about Morel's Reach. It's somewhere between Tranquil Fury (http://tvtropes.org/pmwiki/pmwiki.php/Main/TranquilFury) and a Necron's M.O.)
So basically he's just dismissed Demos' threat altogether as pointless rhetoric, although there's not really a suitable point to explain this over on the IC side.
Title: Re: Deathwatch Reborn
Post by: Kallidor on October 13, 2009, 09:59:33 PM
I replied IC before reading OOC but I think the interaction works. Laran figures the heavy bolter deserves one last pat on the back before it gets dumped and as for the servitors, well, maybe things just work differently in the Deathwatch. I fits in well with his mentality as a Prophet (and a marine too), he assumes everyone does or can do whatever he would so he won't stop think before making a suggestion. Besides I'm quite sure he'll see it as somewhat of a victory in personal terms, he's discovered something he and his Chapter could and would do easily, but not so here; of course that doesn't have to be true but hey ;)

Title: Re: Deathwatch Reborn
Post by: Swarbie on October 14, 2009, 11:34:53 AM
And now Artos is going to have to keep ahold of himself.

Let's hope he does so. For everyone's sake.

For those who may rebuke me for letting him feel fear, I believe marines would fear failure. Especially failing their brothers.

Edit: Sorry I've been absent for a while, but school started again on Tuesday, and I've been running on caffeine for two days straight. Unfortunately the amount of coffee in the house is dropping at a rate of knots ;D
Title: Re: Deathwatch Reborn
Post by: Koval on October 14, 2009, 12:09:09 PM
In extremis, Artos could turn to Laran... I'll stop short of having Rant intervene, though, on the grounds that although Rant knows emotional trauma, fear and anger are alien emotions to him, and he's specialising in entirely the wrong field to offer counsel; a shame, because it would be interesting to build up that trust that Demos was going on about when he had a go at Rant.
Alas, he'll never make Iron-Father anyway seeing as Inquisitor Schwertwald seconded him permanently to the Deathwatch.

I must say, though, Swarbie, that Artos is an extremely interesting character and I like him.
Title: Re: Deathwatch Reborn
Post by: Kallidor on October 14, 2009, 01:46:43 PM
That's true, Laran isn't a Chaplain (a good thing all considered) but his position in the Chapter means he provides morale. He won't be able to give the deeper council of a Chaplain but he might offer a few words of encouragement, he'll have at least one thing to say to make Artos feel as if he isn't alone with his trouble.

EDIT: Is it just me or does the Deathwatch seem to be a dumping ground for a Chapter's misfits? Haha  :D
Title: Re: Deathwatch Reborn
Post by: Koval on October 14, 2009, 02:00:41 PM
Well, in Rant's case it's more that he later became a misfit. Towards the start of his tour of duty he was normal, but it's just Morel's Reach that messed with his head.

Like I said, you really don't want to know what that Dominatrix did to him (although I'll give you a clue; when it came to killing the beast, he had to literally climb onto the back of its neck and blow its head off with half a dozen demo charges)
Title: Re: Deathwatch Reborn
Post by: Kallidor on October 14, 2009, 02:16:11 PM
Well, if he was still on the outside of the thing... Maybe he took a more circuitous route.
Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on October 14, 2009, 08:41:07 PM
Just want to say that peleus' chant, the lo there do i see... bit is adapted from a film  i saw over the summer about an arab who goes to the north and fights along side a group of norse warriors who fight a weird bear cult thing. I think its  called the 7th warrior or something simalar. I recommend people watch it if you come across it as its a great film.
The chant i adapted it from is some thing like

lo, there do i see my father
lo, there do i see my mother
lo there do i see my ancestors back to there very beggining
soon i shall join them in the halls of vallhalla
where the brave live forever.
Title: Re: Deathwatch Reborn
Post by: Simeon Blackstar on October 14, 2009, 09:01:53 PM
That'll be The 13th Warrior (http://www.imdb.com/title/tt0120657/).  Sounds like an interesting film, I'll have to watch it one of these days.
Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on October 14, 2009, 09:17:59 PM
yeah thanks i really recommend it
Title: Re: Deathwatch Reborn
Post by: Kallidor on October 15, 2009, 12:13:19 AM
I also highly recommend it, excellent film. I spent a few minutes copying down that chant too and few other things the Vikings say.
Title: Re: Deathwatch Reborn
Post by: Swarbie on October 15, 2009, 10:53:55 AM
In extremis, Artos could turn to Laran... I'll stop short of having Rant intervene, though, on the grounds that although Rant knows emotional trauma, fear and anger are alien emotions to him, and he's specialising in entirely the wrong field to offer counsel; a shame, because it would be interesting to build up that trust that Demos was going on about when he had a go at Rant.
Alas, he'll never make Iron-Father anyway seeing as Inquisitor Schwert seconded him permanently to the Deathwatch.

I must say, though, Swarbie, that Artos is an extremely interesting character and I like him.


Well thankyou.

Artos' problem is that it's actually pretty much a form of temporary hypno-indoctrination that he needs to be completely safe around his brothers. I figure that in his chapter, a chaplain's Rite of Sanctification would reach much more deeply into their sub-conscious than with other marines.If a chaplain isn't around, he would have to let a librarian keep an eye on him during the battle to send him to sleep if he gets out of control.   

And, yes, knowing Rant, he doesn't seem to be a good choice for the tour's councellor. Although, Artos does feel a connection with him as they've both fought the tyranids.
Title: Re: Deathwatch Reborn
Post by: Koval on October 15, 2009, 02:16:36 PM
Quote
Although, Artos does feel a connection with him as they've both fought the tyranids.
That, and both have tendencies to go psychotic given the correct stimuli; admittedly Rant and Artos manifest this in different ways, but still, it's something. :P
Title: Re: Deathwatch Reborn
Post by: Swarbie on October 16, 2009, 11:07:39 AM
Yeah. Beggars can't be choosers and all that.
Title: Re: Deathwatch Reborn
Post by: Koval on October 16, 2009, 12:47:47 PM
Tony, when are we going to make planetfall? I mean, all the talking's getting boring, I want to blow up alien tanks.
Title: Re: Deathwatch Reborn
Post by: Necris on October 16, 2009, 02:37:48 PM
I've just put the land fall post up.

As it is at the moment a sudden attack disarray with general panic on their part which will rally Sommer I would prefer to survive for the moment other than that unleash hell

Have what ever you want come against us, but right now the actual attack is unknown of, those crisis suits were sent to reinforce the Shas'la in his investigation of what the impact was having been in a training exercise (which of course the marines don't know hence why I didn't cover it)



Title: Re: Deathwatch Reborn
Post by: Kallidor on October 16, 2009, 05:21:35 PM
[...] they've both fought the tyranids.

Laran's fought the 'Nids too, although his experiences weren't so bad.
Title: Re: Deathwatch Reborn
Post by: Hedgewise on October 16, 2009, 11:19:24 PM
Kraven jumping right into the action their. (Gotta love mass reactive armour peircing shells aginst unarmoured targets at close range ;D).

Whom did I have the honour of deploying with may I ask?
Title: Re: Deathwatch Reborn
Post by: Heroka Vendile on October 17, 2009, 10:04:32 PM
at the moment I believe it to be -

Drop pod 1:
Captain Demos
Artos
Rant
Laran

Drop pod 2:
Kraven

Drop pod 3:
Hunrik
Captain Corvin


others have yet to post or be included in someone else's post.
Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on October 17, 2009, 10:12:00 PM
Peleus is with  Hunric and cpt corvin.

if anyone thinks Ive over powered the plasma cannon. sorry i just thourght it was quite cool for peleus take out the transport by throwing his gun at it. :)
Title: Re: Deathwatch Reborn
Post by: Koval on October 18, 2009, 02:24:34 PM
Well, yes, although I've addressed a couple of glitches in my own post.

Just as an aside, Rant's beyond one-upmanship -- he shot down that Devilfish the way he did to get rid of it, rather than to show up Peleus.

As for the Pirahnas -- it makes sense that they'd be scrambled first and already be on the scene, as I see Hammerheads and Sky Rays being slower to scramble and, obviously, slower-moving than what is effectively the Tau response to a Land Speeder or Sentinel.
Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on October 18, 2009, 05:59:12 PM
thanks for  the recovery.
I agreee the pirahnas would arrive first 
Title: Re: Deathwatch Reborn
Post by: Simeon Blackstar on October 18, 2009, 10:45:43 PM
I'm not sure which pod Martell was in - I thought he and Artos were in the same one, but that would unbalance it a bit, so lets assume he was with Kraven.

I agree that the Hammerheads will take a long time to arrive, but theye have a massive range and streets are long.  There's still a substantial amount of time before they get to the drop zone, but I just wanted to get us moving on our objective rather than get bogged down slaughtering everything that comes our way.  ;)
Title: Re: Deathwatch Reborn
Post by: Heroka Vendile on October 18, 2009, 11:20:45 PM
just so long as someone remembers to drag Hunrik with them at the moment (he will be fine, someone suitable just needs to take a second in a "quiet spot" to patch up his throat)  ;)
Title: Re: Deathwatch Reborn
Post by: Simeon Blackstar on October 18, 2009, 11:32:17 PM
That reminds me, props for taking a hit for realism.   ;)

Under the weight of fire the Marines would have taken, one of them would probably have got hurt.  As you say, the organ redundancy should see Hunrik back to fighting capacity, and even if not at full-strength, he'll be deadly enough.
Title: Re: Deathwatch Reborn
Post by: Hedgewise on October 18, 2009, 11:40:24 PM
Ok so for everyones sake so we know whos where:

Pod 1:
Captain Demos
Brother Artos
Brother Rant
Brother Laran

Pod 2:
Brother Kraven
Brother Martell
Brother Simion

Pod 3:
Captain Corvin
Brother Peleus
Brother Hunrik

Is that the disposition of our forces? Yes/No?
Title: Re: Deathwatch Reborn
Post by: Kallidor on October 19, 2009, 02:09:46 AM
Seems about right as far as I can tell.
Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on October 19, 2009, 09:42:29 PM
Sorry i forgot corvin was with hunrik when i wrote my last post i hope you dont mind. i ccan easily change it if you had any ideas. :-[
Title: Re: Deathwatch Reborn
Post by: Heroka Vendile on October 19, 2009, 10:26:58 PM
it doesn't really matter who carts Hunrik off, but be aware that as a trained marine, even if not an apothecary, your guy should be able to spot the basics of what's what with his injuries.
The two chest wounds can probably get by with having synth-skin sprayed on them for now, along with the neck wound, naturally some form of medicine which (I forget the ins and outs of what every marine is normally equipped with) would need injected/appiled to the wounds before synth-skin.

You can however skip over all that detail and just say something along the lines of "Peleus tended to Hunriks wounds, he was no apothecary, but it would be enough to see him through till they got back aboard the Xenos Bane."
Title: Re: Deathwatch Reborn
Post by: Koval on October 21, 2009, 03:31:47 PM
More fuel for the fire should Demos ever challenge Rant. :P

To be fair, an open gate does look like a massive trap. I stopped short of suggesting that there were Broadsides or Crisis suits waiting for the Deathwatch, though...
Title: Re: Deathwatch Reborn
Post by: Necris on October 22, 2009, 09:26:37 AM
Hope I got Rant ok
Title: Re: Deathwatch Reborn
Post by: Koval on October 22, 2009, 02:46:57 PM
Well, it was fine, but Rant really doesn't like using the word "the", or the verb "to be".

He's also not so wild about servitors that he'd just throw them away -- if they had guns on the other hand, then yes, he'd be happy to use them as armed decoys, but otherwise I think he'd have suggested the orbital strike first.

Incidentally, he really doesn't like close combat (hence, his electoo inductor and plasma cutters, which -- let's be fair -- are primarily tools that can just be weaponised as needed)
Title: Re: Deathwatch Reborn
Post by: Necris on October 22, 2009, 04:18:56 PM
I'm not planning to use him in CC that's the others job, I had hoped I'd pushed across that Demos is an all rounder al though he favours CC over ranged, the Idea is Demos and Kraven get in at the gate controls after the orbital strike, under cover from the others and for Rant to prevent the gate from being reopened easily by crippling the drive motors.

I fully expected Rant to sit back at range and line up one of his perfect shots.

Title: Re: Deathwatch Reborn
Post by: Corvin on October 22, 2009, 04:25:25 PM
I'll get a post up today, been real busy, sorry.

If you need someone for combat.... then good 'ol Corvin would be happy to oblige. 
Title: Re: Deathwatch Reborn
Post by: Simeon Blackstar on October 22, 2009, 06:54:21 PM
Once he's fired off the shots in this damned multimelta, Martell will be all up in the Tau's faces as well.   ;)
Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on October 24, 2009, 12:51:53 PM
Im going away with my familly for the week so i wont be able to post so please keep peleus involved

 thanks :)
Title: Re: Deathwatch Reborn
Post by: Swarbie on October 27, 2009, 10:11:52 AM
Question for Simeon: How far away is Martell from Artos by your reckoning? I plan on Artos demonstrating his experience and (tenuous) control, which may or may not involve Martell slide-tackling Artos to prevent a seemingly treacherous act.
Title: Re: Deathwatch Reborn
Post by: Simeon Blackstar on October 27, 2009, 04:37:52 PM
I'd guess they're all going through the gate together, so fairly close.  It'll give me a chance to get rid of the heavy weapon anyway.  ;)
Title: Re: Deathwatch Reborn
Post by: Koval on October 27, 2009, 08:40:08 PM
I'll post tomorrow, I'm positively bushed.
Title: Re: Deathwatch Reborn
Post by: Swarbie on October 28, 2009, 08:41:26 AM
Cool Simeon. Thanks. Maybe Artos and Martell can chat after the mission. Swap manly stories of their exploits, reminisce about their homeworlds, that kind of thing. It would be cool, and allow us to flesh out how unusual the relationship they seem to have is between members of their chapters.
Title: Re: Deathwatch Reborn
Post by: Simeon Blackstar on October 28, 2009, 09:56:37 AM
Nicely handled!  I'm not sure Martell's come up against anything with cloaking abilities before, as he's mainly fought Chaos, Orks and Tyranids (once the invasion of Imperial planets is underway).  As a chapter specialising in being shock troops alongside the IG, he hasn't really come up against alien scouts that often as he's in the thick of battle all the time.

Anyway, agreed - it would be nice to further develop the dynamic between the two!
Title: Re: Deathwatch Reborn
Post by: Swarbie on October 29, 2009, 10:17:05 AM
Well thanks again. I felt Artos deserved a little unrestrained bloodshed after his control with the stealth-suits, so I've let him loose for a while.  :P

If anyone wants to write about their character being a little disturbed by Artos' behaviour (especially the laughing madman thing), please do so. But I'm probably going to have him lose control a little later in the campaign, so maybe keep the bloodshed for the enemy.

Title: Re: Deathwatch Reborn
Post by: Necris on November 02, 2009, 11:29:01 AM
I would imagine it's not that uncommon for marines to laugh while in battle

Shouting blood or something akin to that would be more worrying
Title: Re: Deathwatch Reborn
Post by: Swarbie on November 02, 2009, 11:44:41 AM
Yes, but I'm not too sure about the laughing like a maniac thing. Maybe I'll have him kill a leader of some sort and eat his heart.

Mmmmmmm, heart.......
Title: Re: Deathwatch Reborn
Post by: Koval on November 02, 2009, 04:41:02 PM
Yes, but I'm not too sure about the laughing like a maniac thing. Maybe I'll have him kill a leader of some sort and eat his heart.

Mmmmmmm, heart.......
(http://i37.tinypic.com/rr1bmu.jpg)
Title: Re: Deathwatch Reborn
Post by: Swarbie on November 03, 2009, 10:03:56 AM
Oh that's brilliant... ;D
Title: Re: Deathwatch Reborn
Post by: Necris on November 04, 2009, 03:20:08 PM
I shall push this along somewhat tomorrow, I'll get a post sorted tonight
Title: Re: Deathwatch Reborn
Post by: Koval on November 06, 2009, 10:52:11 PM
Apologies for lack of action. It's just that my role seems, currently, to be a generic rehash of whatever everyone else is up to, so I felt I'd concentrate on some problems in RL.

Incidentally I have no idea if I'm being paid this month.
Title: Re: Deathwatch Reborn
Post by: Swarbie on November 07, 2009, 08:34:36 AM
Don't worry man.

By the way, can anyone remember if we brought Hunrik inside before we closed the gates? I have a feeling we kinda forgot about him.
Title: Re: Deathwatch Reborn
Post by: Simeon Blackstar on November 07, 2009, 01:48:58 PM
I have a feeling Heroka kind of forgot about him!  ;D

Ditto to Koval, except that I know I'm not being paid, mostly because I'm a student and not working.  :(
Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on November 09, 2009, 06:24:04 PM
Peleus  dragged Hunrik into a bunker whether or not thats inside th gate im not sure but i thourght that after  being treated  he would be able to carry on operating so wouldnt he have just carried on fighting his way forward, if a bit slower that before?
 Also how far is the team from the rebel HQ?
Title: Re: Deathwatch Reborn
Post by: Heroka Vendile on November 10, 2009, 07:12:08 PM
Hey chaps, been a bit busy, will catch up on the IC and try get a post in tonight to get Hunrik back in place.
To my knowledge all 3 drop pods landed within the central fort, the closing of the gate was to prevent Tau/rebel reinforcements coming to the aid of the HQ I believe.
Title: Re: Deathwatch Reborn
Post by: Necris on November 13, 2009, 10:25:34 AM
Sorry for the lack of posts on my part this is due to the fact that I am moving house (Today) and have been packing, but hopefully normality shall resume next week or the week after, and as an added bonus of moving into MY house I can get a decent internet connection...

Woop
Title: Re: Deathwatch Reborn
Post by: Swarbie on November 13, 2009, 11:17:44 AM
Yay, grenades!!!
And Marine-sized "distractions"!

I've been missing the action.

Maybe Artos shall rip the sensor-head off a crisis suit tomorrow.

EDIT: Thanks for including Artos in the crisis suit action, Necris. Now for a Destroyers chapter ritual. Tell me if I got the tau leader's title wrong. I'm not completely up to scratch with my knowledge of them, and fortunately my post is easily changed.
Title: Re: Deathwatch Reborn
Post by: Koval on November 23, 2009, 07:07:47 AM
I've been paid, finally.

When Rant's needed for something beyond simple killing, let me know and I'll start posting again -- frankly I have lots of killing in another story I'm working on, and anyone can write about a battle-droid shooting things. I'll happily get back into this when Rant's services are required.

EDIT: by which I mean, I'd get bogged down very quickly if all I had to write about was Rant doing his job!
Title: Re: Deathwatch Reborn
Post by: Swarbie on December 03, 2009, 11:15:10 AM
Soooooo.......

Next mission please.....

This project seems to have gone quiet.
Title: Re: Deathwatch Reborn
Post by: Necris on December 04, 2009, 09:35:54 AM
Which is my bad I've moved house and finding time between unpacking and sorting out the mess leaves me little time for posting a definitive post and moving onto the next mission which will more than likely be a slower paced but more interactive mission involving nids.

Title: Re: Deathwatch Reborn
Post by: Swarbie on December 04, 2009, 09:46:11 AM
Ok, that excuse is good enough for me. And I am pleased that we may be fighting the tyranids. I like tyranids.
Title: Re: Deathwatch Reborn
Post by: Koval on December 04, 2009, 12:37:38 PM
Nids you say? Expect Rant to go totally psychotic.
Title: Re: Deathwatch Reborn
Post by: Swarbie on December 04, 2009, 10:43:09 PM
And Artos to go cold and unresponsive. But I have a feeling that both Rant and Artos will be very useful members of the Deathwatch if they fight nids. Experience is the best teacher, and all that.
Title: Re: Deathwatch Reborn
Post by: Necris on December 05, 2009, 12:17:37 PM
Which could be interesting for the first mission and staying in control
Title: Re: Deathwatch Reborn
Post by: Swarbie on December 05, 2009, 10:59:22 PM
Indeed. Artos sort of knows how to fight his rage, but sometimes it overpowers him. I expect him to develop as a more controlled, somewhat happier-in-himself character as his tour with the Deathwatch goes on. That's assuming he lives and doesn't kill any of his brothers, both of which I hope don't happen.

EDIT: By which I mean, I hope he doesn't die.
Title: Re: Deathwatch Reborn
Post by: Koval on December 06, 2009, 07:42:07 PM
Tony, just a quick notice -- if either of us wants anything interesting to happen to Rant in part two, you'll have to give me some subject material or orders to act upon. Like I said a while ago I already have my own Deathwatch story in the works (in the style of my favourite BL books, the Cain series, noch. Dear God, a parody of a parody) and nearly all of my creative input goes into that, more so considering Rant's role is a tad generic.

If anyone wants to know how that's getting on, by the way, my narrator -- a skittish Inquisitor that doesn't appreciate being in constant mortal danger -- has just managed to convince two Deathwatch to let him use them as cover while storming a xenophile temple. For Tony's benefit I've also referenced the Norikian Sector Conclave and the Germanus 173rd Mechanised (as well as having the Frankish 12th Armoured being minor characters, which is the only way I can get the Germanus reference to make any sort of sense)
Title: Re: Deathwatch Reborn
Post by: Necris on December 07, 2009, 03:58:42 PM
And so endeth the first part of Deathwatch Reborn

The next chapter will commence as of tomorrow with a briefing held by Captain Demos

Koval hopefully this next mission will be more than simply kill kill maim maim and will have some scope for expanding characters and character interaction as the first mission is a hunt and capture not a kill everything in sight.
Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on December 07, 2009, 05:49:37 PM
are the inquisitor Lord  and the gaurdsmen staying on the xenos bane on are the gaurd coming with the team / going home?
Title: Re: Deathwatch Reborn
Post by: Koval on December 07, 2009, 06:34:11 PM
On the contrary, Tony, there by definition *must* be kill-maim-burn if we're talking about Tyranids in the same breath as Rant.

You'll get enough of a chance to see why fairly soon, although yes, I do appreciate the difference -- thanks.
Title: Re: Deathwatch Reborn
Post by: Heroka Vendile on December 08, 2009, 06:32:20 PM
hey again guys. final week of uni now, murderous final assignment hand-ins, still very busy till the weekend.
Title: Re: Deathwatch Reborn
Post by: Inquisitor Cade on December 08, 2009, 09:16:55 PM
Quote
his bolter, an older Thunderclap pattern, accepted only straight mags and those were scarce in comparison with the more standard sickle and drum mags. Bolts were bolts but the feeds were different, and incompatible with a Thunderclap.

Couldn't he take the bolts out of the sickle mags to refill his straight ones. Contrary to video games it isn't standard practice to discard empty magazines, you take them back and refill them.
Title: Re: Deathwatch Reborn
Post by: Koval on December 08, 2009, 11:35:52 PM
Quote
his bolter, an older Thunderclap pattern, accepted only straight mags and those were scarce in comparison with the more standard sickle and drum mags. Bolts were bolts but the feeds were different, and incompatible with a Thunderclap.

Couldn't he take the bolts out of the sickle mags to refill his straight ones. Contrary to video games it isn't standard practice to discard empty magazines, you take them back and refill them.
That's actually what I had in mind but I must've been a bit ambiguous with my choice of words. I'll clear that up.

EDIT: fixed. His problem's really just that if he's given a drum he's got to dismantle it to use the bolts -- I figured that straight mags just weren't all that popular, just judging by all the models I've seen. Of the modern plastics I think it's just a few Chaos Marine bolt pistols that use straights.

Come to think of it, drums aren't all that prevalent either, but if the Inquisitor LRB is to be believed, at least the drum feed is more current.
Title: Re: Deathwatch Reborn
Post by: Swarbie on December 09, 2009, 12:16:32 PM
On the contrary, Tony, there by definition *must* be kill-maim-burn if we're talking about Tyranids in the same breath as Rant.

You'll get enough of a chance to see why fairly soon, although yes, I do appreciate the difference -- thanks.


Yes. When Artos finds out, I think he will ask for a flamer. Of course, this would be after the "Oh dear Emperor, must I go through this again" thing. And then Artos and Rant can really show off their experience. Or possibly their rage.
Title: Re: Deathwatch Reborn
Post by: Koval on December 09, 2009, 01:21:20 PM
Might not be confined just to the Tyranids either.

EDIT: Swarbie, you've had Rant use too many words again XD

Quote
"Perhaps," replied Rant. "Or they might just see it as laziness."
would probably read better as
Quote
"Perhaps," replied Rant. "Or see as laziness."

Again, not having a go, Tony gets it wrong too -- it;s just that Rant hates using extra words where he doesn't need them, even if they would alter the meaning of his sentence.
Title: Re: Deathwatch Reborn
Post by: Necris on December 09, 2009, 02:43:03 PM
next mission is up

hopefully it's clear which thread it is

if not its the Gerome Operation

And I only use too many words because I can't translate to chav  ;D not that I'm calling you a chav Koval but you obviously speak the lingo  :P
Title: Re: Deathwatch Reborn
Post by: Koval on December 09, 2009, 04:28:04 PM
Haha! I wasn't aiming for chav (although it does sorta come naturally after having been around enough of them for so long...)

EDIT: Congratulations, Rant's now pissed off (http://i35.tinypic.com/2akd7jq.jpg)
Title: Re: Deathwatch Reborn
Post by: Swarbie on December 10, 2009, 08:38:49 AM
Fixed Rant's speech.

Artos is scared. He may not be showing it, but he's scared.

He knows it's incredibly unlikely that they will all get out of this mission alive.

If both of them get out of this in one piece, maybe he and Rant should start a Tyrranic Veterans club.
Title: Re: Deathwatch Reborn
Post by: Koval on December 10, 2009, 08:52:59 AM
Heh... Would be funny, but I have my doubts somehow, mostly because of the get-out-in-one-piece thing.

Tony, tiny fluff blip, the fire-gas Rant references is a natural product of the life-eater virus. Specifically, it's what the life-eater creates when it eats things. Sources vary onwhether it combusts on its own or needs a shot from orbit to do the job (probably depends on local conditions, truth be told).

So that brings up Rant's complaint -- the 'nids have hoovered up the life-eater and its gas, and only have more weapons at their disposal (in particular I'm thinking of Spore Mines, most of their guns, and the Toxic Miasma)

I'll make a proper post once Demos' part of the briefing is finished.
Title: Re: Deathwatch Reborn
Post by: Simeon Blackstar on December 10, 2009, 10:24:25 PM
Righty, been a bit busy over the end of that last one, but I'm back in and ready to kill and capture some filthy xenos  ;)
Title: Re: Deathwatch Reborn
Post by: Inquisitor Cade on December 12, 2009, 12:50:45 PM
If you don't mind me asking, what is a Strom Hawk?
Title: Re: Deathwatch Reborn
Post by: Kallidor on December 12, 2009, 02:25:42 PM
If you don't mind me asking, what is a Strom Hawk?

Link (http://www.scholaprogenium.com/strmhawk.html)
Title: Re: Deathwatch Reborn
Post by: Necris on December 14, 2009, 04:05:54 PM
Thank you, I just got the name from one of the Horus Heresy books and thought it would be a useful transition from thunderbird to something slightly bigger and capable of transporting more.
Title: Re: Deathwatch Reborn
Post by: Heroka Vendile on December 14, 2009, 04:46:21 PM
Just a minor point, a Land Speeder Tempest is at the bottom of this page (http://www.forgeworld.co.uk/acatalog/SPACE_MARINE_AIRCRAFT.html). Therefore, no gunner required. Webber cannon could be externally mounted to undercarriage or swapped in for the assault cannon I reckon (or perhsp to replace one of the two missile racks).
Title: Re: Deathwatch Reborn
Post by: Koval on December 15, 2009, 07:35:12 AM
Cara, your post made me think of The Empire Strikes Back (specifically the Battle of Hoth) -- it may be for the best that this doesn't come to pass :P
Title: Re: Deathwatch Reborn
Post by: Necris on December 15, 2009, 10:31:41 AM
my bad was thinking of another configuration

I don't play loyalist space marines so sue me....
Title: Re: Deathwatch Reborn
Post by: Heroka Vendile on December 15, 2009, 12:24:25 PM
nor do I anymore, but i've always liked the Tempest and thought it would be an interesting vehicle for a mostly solo-operating Deathwatch member to have when I first created Hunrik.
Title: Re: Deathwatch Reborn
Post by: Necris on December 16, 2009, 09:06:30 AM
good point
Title: Re: Deathwatch Reborn
Post by: Kallidor on December 16, 2009, 10:32:45 PM
Cara, your post made me think of The Empire Strikes Back (specifically the Battle of Hoth) -- it may be for the best that this doesn't come to pass :P

I had that image come to mind while I wrote that one out but thought, bah, whatever, it seems like something Laran would say  ;D
Title: Re: Deathwatch Reborn
Post by: Koval on December 21, 2009, 01:04:21 PM
boring post is boring, but Rant isn't technically doing anything... :P
Title: Re: Deathwatch Reborn
Post by: Swarbie on January 03, 2010, 03:14:07 AM
Ok, nothing seemed to be happening, so I put in a short post to help kick-start things.

I just hope we get to fight genestealers in a cave-system or something. That would be totally awesome.
Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on January 03, 2010, 10:05:24 AM
Weren't we supposed to get a techmarine before this mission started?
Title: Re: Deathwatch Reborn
Post by: Swarbie on January 03, 2010, 10:48:07 AM
I think the techmarine stayed on the stormhawk.
Title: Re: Deathwatch Reborn
Post by: Koval on January 03, 2010, 04:33:11 PM
Rant is a Techmarine.
Title: Re: Deathwatch Reborn
Post by: Swarbie on January 03, 2010, 10:30:43 PM
Good point.
Title: Re: Deathwatch Reborn
Post by: Necris on January 13, 2010, 11:50:23 AM
There we go moved the thread on a little get on and enjoy some killing of nids
Title: Re: Deathwatch Reborn
Post by: Swarbie on January 13, 2010, 11:51:44 AM
Sweet.

EDIT: Apparently Artos is sloppy and reckless. I look forward to allowing the relatively young marine to learn.
Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on January 18, 2010, 08:12:35 PM
not complaining but isnt corvin a captain so Demos would give him command of the 2nd group, unless there is some bad history between them which is yet to surface, :-\ Also if anyone thinks im making peleus too pwerfull please say
Title: Re: Deathwatch Reborn
Post by: Necris on January 18, 2010, 11:00:15 PM
Unless I was mistaken Pelesus is also the same as a Captain being a Pride Leader
Title: Re: Deathwatch Reborn
Post by: Koval on January 18, 2010, 11:07:33 PM
Yes, that is far too powerful. you do not, under any circumstances, take out five Carnifexes in the space of one post without introducing something at least the size of a Reaver Titan -- they're living battle tanks that are capable of surviving some forms of Exterminatus (well...) and are too stupid to know when they're dead.

If that post actually happened, you and half the kill team would most likely be a red mess smeared across its claws and under its hooves, and the Land Raider would probably be getting gang raped by several angry Carnifexes that the assault cannons are barely managing to irritate. They are far tougher than you're giving them credit for.
Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on January 19, 2010, 10:03:44 PM
 I had seen peleus as a kind of company sgt major so a captains 2i/c but i may change that.

sorry about the post i've rectified it to say that there were only 4 carnifex rather than 10 (sory about the obcene amount in the orrigional). although, i thourght that the nids were much weaker than normal due to the extermintus hence only 2 killteams sent rather than say 2 companies of inquisitorial stormtroopers (with special equipment)

Hope it's okey know
Title: Re: Deathwatch Reborn
Post by: Koval on January 20, 2010, 12:00:27 AM
They're not weaker, just slowed down a bit. Whatever the virus did to them doesn't stop them being practically immune to small arms fire -- it still takes serious anti-tank weaponry to put one down.

Also, they're quite a lot bigger than Rhinos, so how you plan to squeeze a Carnifex into the back of one is beyond me. It would be like trying to get a bassett hound into a kennel made for a chihuahua.
Title: Re: Deathwatch Reborn
Post by: MarcoSkoll on January 20, 2010, 12:29:53 AM
Also, they're quite a lot bigger than Rhinos, so how you plan to squeeze a Carnifex into the back of one is beyond me.
That's obvious. Ten Space Marines are bigger than a Rhino.

Clearly, Rhinos are bigger on the inside.
Title: Re: Deathwatch Reborn
Post by: Swarbie on January 20, 2010, 09:04:43 AM
At some point, the tech-priests of Mars captured the Doctor in a stasis field and pulled apart the T.A.R.D.I.S.

Ever since, all STC-based vehicles have been far bigger on the inside. Most Rhinos contain several rooms, including
a pool, gym, and lounge with easychairs.

If you're gonna fight the enemies of Mankind, you may as well do it in comfort.


And remember, carnifexes are the kind of thing that can take a krak missile or plasma round to the face and still keep running. Not to mention that tyranid bio-engineering means they're filled with enough adrenalin and natural painkillers to melt a normal person.

And don't make me get started on the Ariadne effect, which allows them to survive Exterminatus.
Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on January 20, 2010, 06:30:55 PM
Also, they're quite a lot bigger than Rhinos, so how you plan to squeeze a Carnifex into the back of one is beyond me. It would be like trying to get a bassett hound into a kennel made for a chihuahua.

Simple the carnifex is being dragged behind the Rhino

don't tempests carry krak missiles?
 if Hunriks does then they did the damage if not then who has a lascanon in their back pocket :)
Title: Re: Deathwatch Reborn
Post by: Koval on February 05, 2010, 12:18:16 PM
Re. recent lack of posting on my part -- again, it's really to avoid overly boring myself with banal "Rant fired his gun. Rant fired his other gun" crap, so I'll probably only post when Rant's really needed for something where you can't substitute, say, Artos or Laran to fill exactly the same role.

Speaking of which, there's actually very little for me to do anyway.
Title: Re: Deathwatch Reborn
Post by: Necris on February 09, 2010, 08:53:32 AM
Hopefully you can scout ahead and have some thoughts floating around your head.
Title: Re: Deathwatch Reborn
Post by: Necris on February 10, 2010, 10:01:29 AM
And Laran just committed suicide

Remember the atmosphere is poisonous, even to marines that's why we're all sealed in suits of armour with helms securely fitted.

I'll let you edit your last post Kallidor. 
Title: Re: Deathwatch Reborn
Post by: Kallidor on February 10, 2010, 11:07:06 PM
Ah, yes.  :-[
Title: Re: Deathwatch Reborn
Post by: Koval on February 17, 2010, 11:55:16 AM
there we go, postage. If you think I need to fit in an extra few seconds or so of action, let me know.
Title: Re: Deathwatch Reborn
Post by: Swarbie on February 17, 2010, 12:11:35 PM
Seems good to me. The second lictor nearly ruined Rant's day though. On to the genestealers?
Title: Re: Deathwatch Reborn
Post by: Koval on February 17, 2010, 12:41:51 PM
Genestealers? So that must mean a Broodlord too...

...

...You're gonna have fun when Rant sees it.
Title: Re: Deathwatch Reborn
Post by: Swarbie on February 21, 2010, 08:48:39 AM
And when Artos sees it. Remember, almost his entire scout company were killed by the damn things during the tyranid invasion of Schindelgheist. Which I'm detailing in my story, Lux Eterna (blatant advertising to gain more interest in own story).
Title: Re: Deathwatch Reborn
Post by: Koval on February 21, 2010, 09:03:41 AM
Two words: Morel's Reach
Title: Re: Deathwatch Reborn
Post by: Swarbie on February 21, 2010, 09:04:33 AM
Invasion of Schindelgheist?
Title: Re: Deathwatch Reborn
Post by: Koval on February 21, 2010, 10:10:31 AM
Dominatrix mind rape? (Not even kidding, I mentioned it in Opening Shots -- it would take something on that scale to traumatise Rant, after all)
Title: Re: Deathwatch Reborn
Post by: Swarbie on February 21, 2010, 10:36:20 AM
Kk, Rant wins on psychological trauma.
Title: Re: Deathwatch Reborn
Post by: Koval on February 21, 2010, 10:56:29 AM
Heh. Frankly, it's quite surprising he's survived for so long, and you'll see why as soon as we get closer to anything psychic... I plan to reveal exactly what happened at some stage, as "Dominatrix mind rape" doesn't present a wholly accurate account of what happened. Also, it's no good having it as a Noodle Incident.

He was, at the very least, protected by the Land Raider when we found the Warrior brood.
Title: Re: Deathwatch Reborn
Post by: Swarbie on February 22, 2010, 12:19:06 PM
Ah well, at least Artos can have fun with the genestealers. His Chapter is of the blood-thirsty, revengeful type after all.
Title: Re: Deathwatch Reborn
Post by: Necris on February 22, 2010, 01:01:05 PM
Did I mention stealers?

I mentioned broodlords
Title: Re: Deathwatch Reborn
Post by: Koval on February 22, 2010, 01:54:12 PM
The two are very much interrelated, possibly even to the point where a Broodlord just happens to be a very big psychic Genestealer (however, I don't have the new 'dex and frankly don't intend to buy it, so that description may be a little off...) -- where there's a Broodlord there are likely to be 'stealers.

What sort of state they're in (given the borked virus bombing) is open to debate, though...
Title: Re: Deathwatch Reborn
Post by: Necris on February 22, 2010, 01:58:45 PM
I've always taken the broodlord to be a combative patriarch as opposed to the bigger sitting on a throne ruling the roost kind, though the broodlord could even be a greater genestealer maybe the first prime strain of the genestealer brood.

Title: Re: Deathwatch Reborn
Post by: Koval on February 22, 2010, 03:22:24 PM
Patriarchs are very big psychic Genestealers too...
Title: Re: Deathwatch Reborn
Post by: Necris on February 25, 2010, 06:31:16 PM
I know but the descriptions of them have always led me to think of them as large cumbersome creatures instead of the typical true strain we know and love, the broodlord is a bridging gap which brings a truly frighting combat monster into play

which led me to speculate that a broodlord is in fact inferior to a patriarch and is potentially the first of the brood the biggest and strongest etc second only to the patriarch itself 
Title: Re: Deathwatch Reborn
Post by: Swarbie on February 26, 2010, 11:05:58 PM
I believe the Patriarch is the alpha male in genestealer "society" (this includes cults), and the broodlords act almost like sergeants, leading packs of genestealers. Broodlords are generally considered the most dangerous of the two, but that is because the patriarchs are usually inactive, sitting on their thrones and calling the Hive Fleets. If they entered combat, they would undoubtedly make truly fierce opponents.
Title: Re: Deathwatch Reborn
Post by: Kallidor on February 27, 2010, 01:49:54 AM
The latest Tyranid Codex makes no mention at all about Patriarchs, saying only that Broodlords are the most powerful Genestealers who guide in the Hive Fleets. I'd always understood that the Broodlord was meant to replace the old Patriarch and the one in the new Space Hulk is basically just a big Genestealer.

Despite that it could be that amongst Genestealers some become Broodlords over time. In the new Codex it talks about Genestealers doing their utmost to avoid being consumed once the Hive Fleet arrives, perhaps the oldest survivors eventually become Broodlords and those Broodlords that start of a cult turn into bloated Patriarchs. Perhaps the change depends on circumstances with only one Genestealer ever becoming a Broodlord but once it becomes a Patriarch the nect most powerful Genestealer grows bigger and becomes the latest Broodlord.
Title: Re: Deathwatch Reborn
Post by: Koval on March 08, 2010, 08:41:51 AM
We've stalled... Tony, your last post seems to give us very little to do beyond make some cheap three-liner about following orders, and I think we're all waiting for something to do at this point because you're the GM and therefore the one flinging the Broodlord at us. As wonderful as we all are, I think the RP needs a little nudge to get us back in the right direction.
Title: Re: Deathwatch Reborn
Post by: Necris on March 08, 2010, 09:13:37 AM
Agreed I'll hammer something up for later today/tomorrow

Title: Re: Deathwatch Reborn
Post by: Koval on March 22, 2010, 09:11:45 PM
This is why you don't let Rant near psychic 'nids...

Hope you enjoyed his backstory filtering through; as it is, he's well and truly damaged goods, so treat him as harshly as you need to.
Title: Re: Deathwatch Reborn
Post by: Necris on March 23, 2010, 10:53:47 AM
Not too harsh I hope
Title: Re: Deathwatch Reborn
Post by: Swarbie on March 23, 2010, 11:15:15 AM
Artos knows how to help. Let him.
Title: Re: Deathwatch Reborn
Post by: Koval on March 23, 2010, 12:23:40 PM
By all means, Swarb.

Tony, I'd actually thought Demos would've been a bit more brutal than that (Rant is trying to kill you) but if Artos is stepping in then I don't suppose it matters all that much. :P
Title: Re: Deathwatch Reborn
Post by: Necris on March 23, 2010, 04:32:40 PM
Don't forget, Demos is a Blood Angel Successor

He knows what the black rage can do.

But don't expect him to be overly lenient with him he is also injured and they're in the middle of a mission where he needs ever man alive and operational, we're also in a stealer hive

expect a savage beating later on.

I did consider cutting his arm off....
Title: Re: Deathwatch Reborn
Post by: Koval on March 25, 2010, 05:43:10 PM
Should just warn you, any contact with psychic 'nids will probably cause a relapse of some sort. Zajdel got off lightly being assassinated -- Rant's lived with it for so many years and what we saw is only the start of it. If Artos hadn't been able to snap him out of it so soon... actually, it doesn't bear thinking about.
Title: Re: Deathwatch Reborn
Post by: Swarbie on March 26, 2010, 09:08:38 AM
Yeah. I figured Artos didn't fix anything, psychically speaking. He merely allowed Rant to find the conscious willpower needed to temporarily overcome the result of his mind-rape.

I pity poor Rant.
Title: Re: Deathwatch Reborn
Post by: Koval on March 26, 2010, 11:43:42 AM
Well, you won't have to for much longer.
Title: Re: Deathwatch Reborn
Post by: Koval on April 09, 2010, 09:35:40 AM
We've stalled. Maybe we'll have to wait for a bit longer after all.
Title: Re: Deathwatch Reborn
Post by: Necris on April 15, 2010, 07:01:18 AM
my bad I've had no free time during easter

I'll move this along later today
Title: Re: Deathwatch Reborn
Post by: Koval on April 15, 2010, 05:59:12 PM
so, like , I;ve got this idea for a post, but I' m a bit drunk righy now so it may haveto wait til tomorrow, okay? Try not to move on too far froom  whre we are if it's at all avoaidable :)
Title: Re: Deathwatch Reborn
Post by: Necris on April 15, 2010, 06:48:44 PM
a wee bit drunk doesn't quite cover it does it Koval old boy?
Title: Re: Deathwatch Reborn
Post by: Koval on April 15, 2010, 07:28:33 PM
Actually, I sober up fairly quickly, though I'm still feeling a bit merry...

Incidentally, Westmalle is an absolutely amazing tripel. Really smooth and it's got a good flavour about it. You don't realise it's a 9.5% until you try to stand up.

However, and this is where my skills as a maths student come into play, Beer + Empty Stomach = Pissed Koval
Title: Re: Deathwatch Reborn
Post by: Koval on April 16, 2010, 03:29:33 PM
(http://www.orangeandbluehue.com/wp-content/uploads/2008/06/game_over.jpg)
Title: Re: Deathwatch Reborn
Post by: Kallidor on April 17, 2010, 12:37:45 AM
(http://www.esreality.com/files/inlineimages/2008/62906-noooo.jpg)
Title: Re: Deathwatch Reborn
Post by: Swarbie on April 17, 2010, 12:48:26 AM
And Artos is turned berserker by the loss of his brother. Also, he sees ghosts.

Weird.

Poor Rant. He knew a peace, of sorts, in the end. Artos will never be the same now. They had forged quite the connection over these tyranids.
Title: Re: Deathwatch Reborn
Post by: Koval on April 17, 2010, 08:50:36 AM
Tempted to roll another character -- if I'm honest, I actually started to find Rant a tad ... shall we say, specialised ... for single-character posting. Meaning, he would've worked like a freakin' charm in one of my other projects, but I guess I fouled up. :P
Title: Re: Deathwatch Reborn
Post by: TheNephew on April 17, 2010, 09:04:52 AM
Wait, did Artos not make it out?
That last post makes it sounds like he wandered off to flatten some bugs just before as the teleport kicked in...
Savage.
I've not followed the whole saga, but the last page full of macros inspired me to check out the story.
Also I don't want to revise.
But that thread's-worth of story is pretty cool.
Title: Re: Deathwatch Reborn
Post by: Necris on April 17, 2010, 10:09:38 AM
The next mission will be somewhat more hack and slash and will start shortly after the end of this one (As Rant will still be with them at the start)

I think it will be against Dark Eldar and something more sinister

Or maybe orks

any preferences?
Title: Re: Deathwatch Reborn
Post by: Koval on April 17, 2010, 10:46:17 AM
Orks, if I'm permitted to transplant a not-quite-new character from my vampire project into this...
Title: Re: Deathwatch Reborn
Post by: Swarbie on April 17, 2010, 10:47:44 AM
No preferences. All Artos desires is blood to wash away his shame and pain.

EDIT: SO we'll still have Rant's body at the start of the next mission? If so, good. I want Artos to say goodbye properly.
Title: Re: Deathwatch Reborn
Post by: Koval on April 17, 2010, 10:52:26 AM
Yep, although he *has* been slashed to ribbons (if you can get past the fact that The Matrix Revolutions was more about action scenes than a plot, imagine what happened to Mifune after the Sentinels swarmed him)
Title: Re: Deathwatch Reborn
Post by: Swarbie on April 17, 2010, 10:56:34 AM
He does not need to be whole. All Artos needs is his remains. A little blood, a little belief, and part of Rant will live on in Artos.

But expect him to be a little . . . angry for a good while after this. He still has his discipline, but he will try to keep his oath all the more vigorously now. Expect Artos to do insane stuff.   
Title: Re: Deathwatch Reborn
Post by: Koval on April 17, 2010, 10:59:28 AM
I love screwing with people's minds (http://i35.tinypic.com/2bs35w.jpg)
Title: Re: Deathwatch Reborn
Post by: Swarbie on April 17, 2010, 11:04:28 AM
You twisted, twisted person *shakes head*

No wonder I like you.
Title: Re: Deathwatch Reborn
Post by: Koval on April 17, 2010, 11:15:51 AM
Remember the stuff in War In The Shadows? The twisted daemonette?

...yeah, that's par for the course as far as I'm concerned (http://i35.tinypic.com/2bs35w.jpg)
Title: Re: Deathwatch Reborn
Post by: Koval on April 17, 2010, 12:14:19 PM
Presenting a replacement character, making an extended crossover appearance from my vampire project on 40KO. Tony, if you want someone else, I have names and I can use them.

---

Name: Demetrios Ingaevon

Chapter: Blood Ravens

Rank in Chapter: Battle-Brother

Personal Quirks: Ingaevon tends to be rather blunt and to-the-point, but is rarely disrespectful towards either his allies or his enemies. Somewhat simple for a Space Marine, he is nonetheless a fast learner and possesses an intimate understanding of combat against Orks. In spite of his relative youth, Ingaevon -- like some others in his Chapter -- appears to be several decades older than his present age, giving him the appearance of a humanoid boulder, an image not exactly dispelled by his own sheer physical size and strength.

Armament and Equipment: Mk.Vb Godwyn-pattern bolter, fitted with pistol grip and M.40 targeting scope. Judgment-pattern bolt pistol, fitted with chainblade combat attachment. Model-6 Devilbiter chainsword. Frag grenade dispenser. Several combat knives of varying patterns. Standard issue Mk.VII Eagle armour.

Any Deeds of Note: During the Kronus campaign under Davian Thule, Ingaevon was among the strike force sent into the Ork-held Green Coast, directed to eliminate the Headcrushaz Tribe. His squad swiftly became bogged down in close combat, and unable to reload his bolter, Ingaevon led a counter-assault himself, hurling himself bodily into the green tide and killing five Orks with just a combat knife, and then a further three with his bare fists after losing his knife. Eventually, the Grand Masters of the Deathwatch took notice and had Ingaevon drafted in for his strength and bravery. More recently, during the Second Tsuiseiki Insurgency, Ingaevon and his kill-team under Sergeant Imrik Mahisha were tasked with the elimination of Governer Kouta Katayama and the Tauist rebels seeking to overthrow Imperial rule on Planet Tsuikelyon. The finer details of the Insurgency itself are presently held by the Ordos Xenos and Obscuro, and have not yet been approved for circulation.
Title: Re: Deathwatch Reborn
Post by: MarcoSkoll on April 17, 2010, 01:36:30 PM
Hmm. I've been reading along, and if you're still prepared to take on new players, I'd not mind the opportunity to join - presumably at the start of the next mission?
Title: Re: Deathwatch Reborn
Post by: Necris on April 17, 2010, 04:41:46 PM
Orks it is then

Koval your character looks good welcome aboard

Marco there are always spaces that need filling post a character and join the fun
Title: Re: Deathwatch Reborn
Post by: Kallidor on April 17, 2010, 05:19:39 PM
Laran will be able to enjoy himself if they're fighting orks; he might even get back a few unwelcome memories.
Title: Re: Deathwatch Reborn
Post by: Koval on April 17, 2010, 08:21:40 PM
Tony, don't you mean "welcome back"? :P

Laran will be able to enjoy himself if they're fighting orks; he might even get back a few unwelcome memories.
Congratulations. Laran just found himself a new best friend in Ingaevon.
Title: Re: Deathwatch Reborn
Post by: MarcoSkoll on April 18, 2010, 06:30:15 AM
Well, here goes nothing...

~~~~~

Name: Vifer D'Nim

Age: Approximately 230 - dating issues have made it impossible to pinpoint his precise birth year by Imperial Standard.

Chapter: Astral Jackals (see below)

Rank in Chapter: Apothecary-Sergeant

Personality/Quirks: Vifer is not possessed of any great tact. Its absence usually displays itself in remarks that run between the merely sarcastic and the outright scornful - depending on whether or not he gets on with the individual which the comment is directed at.
However, he is also quick to praise good work performed by those who hold his favour - but those with whom he does not get along will have to perform near miracles before he will begrudge them such even the merest of such privileges.

Seldom uses contractions in speech. Typically keeps his face hidden (usually with a helmet, or when out of armour, a hood), especially if around someone he dislikes.

Possessed of a keen tactical intellect and initiative, it is possible that Vifer might make the rank of Company Captain one day - if he ever learns the art of holding his tongue.
As it is, he is usually content in the role of Apothecary-Sergeant, although he is not entirely beyond forgetting, ignoring or amending orders if he feels he knows better.

Armament and Equipment: Mk Vb Godwyn Bolter fitted with Ammo counter and M.40 targeter; Monomolecular Sword; Narthecium/Reductor; Auspex; Assorted Grenades; Spare combat knife.
Armour is a mix of Mks - the upper half is largely Mk VII Aquila, but has the leg armour from Mk VI Corvus armour. Helmet is fitted with the enhancements typical to Apothecary's helmets - medical auspexes and analysis systems.

Like most of the rest of his chapter, Vifer will fight using his bolter in close quarters, and has little interest in pistol weapons, seeing them inferior to the full sized weapon in almost every way. Additionally, he prefers straight magazines for his bolter, although he will not shun sickle magazines if they are the only available option.

Any Deeds of Note: Currently, the survival rate within Vifer's squad is amongst the best ever recorded by the chapter, a testament to the combination of his tactical and medical skills.

Vifer is given particular note in the Liber Honorous of the Astral Jackals twice.

The first is for the rescue of the 4th Company Chaplain from under heavy weapons fire and successfully managing to return him to the fight, in spite of (amongst other injuries) the hole a lance weapon had left clean through the Marine's chest, destroying a heart and one of his lungs in the process

The second is for the combined combat and tactical prowess he demonstrated against a strike force of Eldar, where his squad single handedly fended off the coordinated and prolonged assault of several Aspect Warrior squads upon an Imperial research facility, with Vifer personally defeating a Striking Scorpion Exarch in close quarters melee.

Notes: Vifer was assigned to the Deathwatch after an Ordos Xenos Inquisitor found his running commentary on the worsening events particularly unamusing. By way of patching up relationships with the Inquisitor, it was decided on Vifer's behalf that he would serve a tour with the Deathwatch.
His assignment to Captain Demos Fannell is his first with the Deathwatch.

~~~~~

Astral Jackals.

The Astral Jackals were created from the geneseed of a number of chapters that can all trace their lienage back to the Imperial Fists, and were formed to defend against Eldar activity across a number of sectors. While there is a limit on how well they can defend against a foe that can use the webway, they have proven more effective than could have been hoped against both the Craftworld Eldar and their dark kin.

Normal colours: Mid-range green with white shoulder pads. Trim is in yellow, any armour markings are in black.

Combat Doctrine/Organisation: The Astral Jackals, like the majority of chapters that feed the Deathwatch, are largely codex in their Doctrine. However, they do deviate from absolutely pure adherence to the Codex:

- The chapter only ever fields a very limited number of heavier vehicles, preferring to rely on faster and more manoeuvrable (if less resilient) attack bike formations for their mobile firepower.
- A large number of the chapter's battle brothers are trained in the use of the bolter in combat.
- Given issues with geneseed (see below), a majority of the chapter's sergeants are trained and equipped as Apothecaries, in an attempt to maximise the recovery of intact progenoid glands.

Beliefs: The Astral Jackals are devoid of their progenitor chapter's tendency for penance by pain, and seek their penance in the act offering aid to others, whoever it might be who needs it.
There are many stories of an Imperial Citizen who was aided out of the blue by one of these superhuman warriors in tasks that could only be perceived as utterly unimportant in any great scheme of things.

Geneseed: Like their progenitor chapter, they do not have the Betcher's Gland and Sus-an Membrane.
However, within the last millennia, the percentage of the chapter's Omophagea implants that are stable for implantation has dropped significantly to around 7%. As a result, implantation of the organ ceased 783 years ago - the implants that do pass muster have been placed in storage since, and are relentlessly studied with the hope that the organ can be stabilised and be returned to the chapter.
All other Geneseed is stable.

Relations with other Chapters: The Astral Jackals are known for taking absolutely painstaking care to ensure the purity of their own geneseed, and utterly refuse to implant any flawed organ.
As a result of this, their relationships with chapters who will implant mutated geneseed is strained at best.

~~~~~

Well, what do you get if you take a rather tactless Apothecary who doesn't really want to be there in the first place from a chapter which has an enmity for those chapters who implant flawed geneseed, then put him under a Captain whose geneseed has given him vampiric fangs?
I don't know exactly, but should be fun finding out...

(Another interesting question is who he might end up liking...)

And why's he called Vifer D'nim? Well, that comes from me messing with putting my full name into an anagram maker and realising the letters for the word "Deathwatch" were in there. The letters that got left over were a bit harder to make a sensible name out of, but it was fun anyway.

Hoping that's all alright, he hits the Post button...
Title: Re: Deathwatch Reborn
Post by: Koval on April 18, 2010, 08:05:42 AM
Here's hoping he and Ingaevon don't come to blows then, considering what the Blood Ravens are like about not even knowing where their gene-seed is from, never mind how pure it is meant to be.  I personally maintain that they're a Dark Founding Chapter made using Thousand Sons gene-seed, but that's entirely speculative because we just don't know.
Title: Re: Deathwatch Reborn
Post by: Swarbie on April 18, 2010, 10:05:56 AM
I like the idea of an inquisitor getting progressively more and more pissed off by the remarks made by Vifer. It suits the somewhat uptight, self-important characters some of them seem to have.

Anyway, he should be fun to interact with, seeing as we have so many psychological and/or physical derivations from the norm here*.

Waiting for the next mission, with baited breath.

*Artos is a half-crazed killer, with Ingaevon we have a possible Thousand Sons descendant, and Demos has fangs. Doubtless some of the other, NPC-style marines are in a similar position.
Title: Re: Deathwatch Reborn
Post by: Koval on April 18, 2010, 10:44:52 AM
I like the idea of an inquisitor getting progressively more and more pissed off by the remarks made by Vifer. It suits the somewhat uptight, self-important characters some of them seem to have.
I think I've been doing it wrong on the vampire project, then -- the narrator's a Ciaphas Cain analogue (http://tvtropes.org/pmwiki/pmwiki.php/Main/DirtyCoward) that uses Space Marines for cover, his mentor is a Badass Grandma (http://tvtropes.org/pmwiki/pmwiki.php/Main/NeverMessWithGranny), and the account's being circulated by Ottakar freakin' Grant.

Mind you, Inquisitor Beehive-In-Bonnet gets boring after a while, I'm sure you'll agree :P
Title: Re: Deathwatch Reborn
Post by: MarcoSkoll on April 18, 2010, 04:09:34 PM
Ingaevon may get away with being a Blood Raven.

D'Nim is more occupied by the purity of the Geneseed than its provenance*, and the Blood Ravens' geneseed is largely stable - save for a minor mutation in the Catalepsean Node, and given that it doesn't result in physical abnormalities, D'Nim sees the chapter as relatively minor offenders.

*Not that he'd take Thousand Sons geneseed as a good thing, but as the origin of the Blood Raven's geneseed is limited to rumours at best and tests have proclaimed it pure, where it came from is not the greatest of Vifer's concerns.

But given that he's not exactly happy to be there in the first place, he's probably going to use any excuse to dislike those people around him. So nobody's likely to get an easy time to begin with, and certainly not those who he might perceive as flawed.

~~~~~

Anyway, I've only just noticed quite how many Imperial Fist derived Chapters we seem to have in this team. I might have used something different if I'd realised - but, in the end, I suppose there are only 9 loyalist progenitor legions, so it's not too improbable that several members in a team would be derived from the same one.

On the note of the Astral Jackals, they're a chapter I wrote under the 4th Edition Space Marine Codex.
The downside was that the 5th Edition Codex meant that the chapter had to be scrapped again, because of the loss of the Chapter Traits rules. So, I wrote a new chapter for the models, and put the background for the Astral Jackals aside to use some other time.

And here they are again, although they've got a new colour scheme (approximate picture (http://i772.photobucket.com/albums/yy3/MarcoSkoll/AstralJackals.jpg), courtesy of Dawn of War's Army Painter). They were originally a light blue livery - slightly lighter than the Ultramarines.
Title: Re: Deathwatch Reborn
Post by: Kallidor on April 18, 2010, 05:04:14 PM
Congratulations. Laran just found himself a new best friend in Ingaevon.

The Prophets of Hatred have a good relationship with orks since they fought for a long time with Legio Destructor and picked up a few of its bad habits. The Prophets consider all orks as Grod and many ork tribes feel likewise about the Prophets whose attitude towards war is markedly orky.

As for Laran, the last time he fought orks he has the strangest feeling he died...
Title: Re: Deathwatch Reborn
Post by: Koval on April 18, 2010, 06:12:37 PM
Congratulations. Laran just found himself a new best friend in Ingaevon.

The Prophets of Hatred have a good relationship with orks since they fought for a long time with Legio Destructor and picked up a few of its bad habits. The Prophets consider all orks as Grod and many ork tribes feel likewise about the Prophets whose attitude towards war is markedly orky.
what is this I don't even

A bunch of religious Emperor-bothering fanatics having a good relationship with xeno beasts? Can you explain that one a bit better please, Cara?
Title: Re: Deathwatch Reborn
Post by: Kallidor on April 18, 2010, 08:04:49 PM
A bunch of religious Emperor-bothering fanatics...

A bit unusual for the Astartes but they aren't all like the Dark Angels.


The Prophets have a deeply warlike nature, so much so that, like orks, they live for war. That might sound like an obvious trait for any Space Marine Chapter but I don't see most Chapters making war for war's own sake. It was this nature, corrupted over time by Chaos that turned so many Prophets into the worship of Khorne, a revolt led by the Chaplains (save one) whose zest and zeal for war ironically made them the easiest to turn.

Don't get me wrong the Prophets don't 'like' orks in any friendly sense but they acknowledge and to a certain extent admire their warrior nature. As I say the Prophets see orks as Grod, to use an ork term, orks are their favourite enemy, they have no ulterior motives or secret agendas like the Eldar, they are not mindless eating machines like the tyranids, they are not naïve and self-righteous like the Tau.

At least that's how many Prophets see it anyway, identifying those elements they respond to within themselves as Astartes as being present in the attitudes of orks and that's why they like fighting them. If the Astartes are created to make war then orks, who are also bred for war, aren't just a good enemy but the perfect enemy.
Title: Re: Deathwatch Reborn
Post by: MarcoSkoll on April 18, 2010, 08:44:56 PM
Oh dear, if D'Nim gets the all clear to enter this RP, you'll be lucky if his head doesn't explode when he realises he's been assigned to work with such perversions of the Astartes' ideal...
Title: Re: Deathwatch Reborn
Post by: Koval on April 18, 2010, 09:09:46 PM
At which point Ingaevon will do to D'Nim what Ottakar did to Fabio Glosche... :P
Title: Re: Deathwatch Reborn
Post by: Kallidor on April 18, 2010, 10:56:18 PM
Oh dear, if D'Nim gets the all clear to enter this RP, you'll be lucky if his head doesn't explode when he realises he's been assigned to work with such perversions of the Astartes' ideal...

I imagine there would be numerous things he might find unsavoury in the character of the Chapter; they don't mind orks because they provide good battles (they intentionally brought orks to Carnate, the Prophets homeworld, deliberately so that recruits would have proper enemies to try and overcome), they eat the brains of their fallen to preserve their memories, half the Chapter turned to the worship of Chaos because of that practice and many of the survivors were mind-wiped and given the memories of the dead and that kind of mass wipe might not even be the first instance as there is evidence to suggest that the Prophets of Hatred is a relatively new name despite the war trophies held by the Chapter dating back thousands of years and the Chapter's only Chaplain that didn't turn to the worship of Khorne might not even be fully human. The Gene-Seed is stable though.

A lot of that information won't be available to D'Nim of course.
Title: Re: Deathwatch Reborn
Post by: MarcoSkoll on April 19, 2010, 04:57:56 AM
@Koval: Yeah... D'Nim probably (http://tvtropes.org/pmwiki/pmwiki.php/Main/Understatement) won't be as appreciative of being hit around the back of the head as Fabio was.

@Kallidor: No, he wouldn't like that. The Astral Jackals believe very strongly in adherence to ideals. While D'Nim is trained primarily for the purpose of biological purity, that does not mean he'll ignore other forms of (perceived) impurity.

But any such disagreements are going to be half the fun. While the primary purpose of this RP is to have Space Marines kill aliens, the relationships between the Marines shouldn't be forgotten...

Title: Re: Deathwatch Reborn
Post by: Kallidor on April 19, 2010, 05:34:03 PM
Arguably it is the interplay that is the most important/entertaining aspect. Killing xenos scum is all well and good but it can get a little repetitive.
Title: Re: Deathwatch Reborn
Post by: Necris on April 19, 2010, 06:14:36 PM
D'min is in

I'm interested to see his reaction to the towering fanged form of Demos, and of course Demos' reaction to his accusations

Will also be interesting to see others interactions with some other chapters (This is a big one)

Title: Re: Deathwatch Reborn
Post by: Necris on April 19, 2010, 08:33:23 PM
An opportunity for Artos to say his good byes then it's onto the dismissial of Rant and the briefing the two new comers will be added in my next post if you want to post them arriving on the ship feel free but don't stray beyond the aft hangar, also your still in chapter colours  ;D
Title: Re: Deathwatch Reborn
Post by: Swarbie on April 20, 2010, 12:50:21 AM
Artos had said goodbye. I wonder what the others will think he was doing.
Title: Re: Deathwatch Reborn
Post by: Heroka Vendile on April 20, 2010, 01:23:29 AM
ahem... hello


 :-\


Yeah so my final semester of university has been hellish and I'd completely forgotten to tell you guys that I didn't have any time for this.
I'm writing that Hunrik has been transferred out of the squad under special orders from high command and will be leaving the ship at the same time as Rants body is collected.

However, I feel confident enough in being able to rejoin the RP with a new character.
As such:

Brother Jopha - Wings of Malice Chapter

Physical Appearance:
The Wings of Malice geneseed uniformly produces marines of alabaster skin tone, bright flame red hair and deep green eyes. Jopha follows this pattern completely, additionally having the chapter symbol of a blue winged sword tattooed on his forehead.
Regular WoM armour is white with blue helmet, shins and shoulder pad edging.

Personality:
Typical of the WoM, Jopha is possessed of unerring faith and a loud bombastic nature. He also harbours a more personal hatred for the Eldar after an incident during his early years as a scout. This is he first attachment to the Deathwatch.

Wings of Malice:
While the chapter follows fairly codex guidelines, the structure of their companies is quite different, as well as each being referred to by its name rather than its number and each varying in actual size.
The chapter can trace its origins to the Raven Guard Legion, and are also proficient in jump pack based warfare. Excelling in lighting strikes from the skies both by jump pack and Thunderhawk.
It has become chapter tradition that before any marine is promoted to Wingman (Veteran), they must complete an attachment to the Deathwatch of at least 5 years.
Title: Re: Deathwatch Reborn
Post by: MarcoSkoll on April 20, 2010, 03:58:17 AM
And enter D'Nim.

It may take me a little while to get into my stride with him, because I don't often write characters who are both tactless and narrow-minded. (No, there aren't many Monodominants in my collection.)

I'll have to keep my posting over the next few days rather limited, as I have some final preparations to make for the Spring Conclave, but after that we should be good.
Title: Re: Deathwatch Reborn
Post by: Swarbie on April 20, 2010, 04:01:11 AM
Hmmmmm. I like him*. You've managed to get his character set pretty well in the first post as far as I'm concerned.

*Well, not really. He's the kind of character I naturally dislike. Monodominants are not my favourites. I like how you've portrayed him though. Kinda mysterious.
Title: Re: Deathwatch Reborn
Post by: Kallidor on April 20, 2010, 05:18:05 AM
He has a bit of Judge Dread vibe about him. This should be fun.
Title: Re: Deathwatch Reborn
Post by: Koval on April 20, 2010, 07:53:11 AM
Will delay Ingaevon's arrival for a bit to stagger them -- it would be a little too well-timed for both D'Nim and Ingaevon to arrive together.
Title: Re: Deathwatch Reborn
Post by: Necris on April 20, 2010, 10:50:13 AM
Must finish spring conclave minis

grrr or I might just turn up with ole Necris instead of new Necris

anyway next post by me is up quite a long one on my part

next will be our personal mission brief and a bit of boarding torpedo

then onto fighting ork
Title: Re: Deathwatch Reborn
Post by: Koval on April 20, 2010, 12:02:23 PM
Tony, one small pointer, Ingaevon was already Deathwatch, only transferred from a dissolved kill-team to a bigger one. He's not worn full Blood Raven livery for close to nine years. :P

Kill Team Mahisha ended up with three members during Ingaevon's other appearance, and the kill-team was dissolved after Imrik Mahisha's return to his former Chapter. Ingaevon's ended up here, obviously, and I've not actually considered what happened to Raoul Vertigan but presumably he, like Ingaevon, ended up in another kill-team for the remainder of his term.

I apologise if I didn't make this abundantly clear earlier. :x


EDIT: I've addressed this small oversight in my post; could just be that there was enough black with the Iron Hands around that all you could see was Ingaevon's shoulderguard. Or maybe there was just an Iron Hand in the way so Ingaevon's shoulderguard literally was all you could see.
Title: Re: Deathwatch Reborn
Post by: Swarbie on April 20, 2010, 12:03:30 PM
Thank you for the axe. It is received most gratefully.

And I already dislike the commander of the other team we've been attached to. Tainted stock, my Betcher's Gland.
Title: Re: Deathwatch Reborn
Post by: Koval on April 20, 2010, 12:09:44 PM
Yes, if he doesn't watch his mouth he'll end up with a knuckle sandwich à la Ingaevon; contrary to popular belief it is not the Blood Raven way to encourage a battle on an empty stomach. :P

EDIT: Postage; see edit two posts above. I'm allowing for a little expansion into Ingaevon's background, but not an awful lot as some of it will relate to material I've not written yet.
Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on April 20, 2010, 06:22:08 PM
sorry ive havnt posted in a while my computor died. But I m now back

I like the look of Brother Jopha it'll may be interessting having 2 marines from differant Ravens Gaurd offshoots in the kill team.
Title: Re: Deathwatch Reborn
Post by: Koval on April 20, 2010, 07:01:15 PM
I've built computers before (and blown one up but that wasn't so much me as a dodgy surge bar).

Why should it be interesting, Ranovack? We've had a lot of Imperial Fist successors in here until now and few comments were passed. :x
Title: Re: Deathwatch Reborn
Post by: Inquisitor Ranovack on April 20, 2010, 10:35:58 PM
yes but the 2 chapters seem to have almost identical fighting styles and due to the near loss of geneseed and the way the lions were founded  they have a closer bond to their fellow Ravensgaurd offshoots than most other chapters.
Title: Re: Deathwatch Reborn
Post by: Koval on April 21, 2010, 06:17:40 PM
Dibs on the Kaptin! I've got a patently *awesome* duel scene already choreographed between a Space Marine and an Ork Boss... being as this is an Ork mission set on a spaceship, it fits perfectly with what I had in mind if I make it Ingaevon rather than a nameless Marine hero. Promise you, you'll love it ('specially if I'm allowed to design Da Kaptin, but it's not essential so long as he has a klaw... 'cos what good pirate kaptin doesn't have a claw? (http://i40.tinypic.com/eiob6a.jpg))

Also, no, Ingaevon doesn't need all that crap -- someone can relieve him of the flamer as appropriate, but the rest of the crap sorta ties in with what I wanted to do above.

Pre-empting claims of Ingaevon-related powergaming, he is a Deathwatch veteran of nine years, and he was (still is, actually) in my vampire project*. I'm also playing Awesome Movie Marines to the hilt, both in this and in the vampire project, so expect me to awesomise everyone else's characters too in Ingaevon's scenes.

*I promise, I'll port it over to the Conclave eventually.


Post Scriptum, does anyone here use MSN?

Post Post Scriptum, I'm somehow imagining Ingaevon with Dio's face, just without the (receding) mane of heavy metal hair.
Title: Re: Deathwatch Reborn
Post by: Kallidor on April 21, 2010, 10:30:50 PM
I have MSN but I don't really use it anymore. It used to be good but now they've 'improved' it, it's crap. Where's my little waving sheep you bustards!?!
Title: Re: Deathwatch Reborn
Post by: MarcoSkoll on April 22, 2010, 12:11:03 AM
Post. We'll see how long it is before D'Nim really gets into his offensive stride.

Post Post Scriptum, I'm somehow imagining Ingaevon with Dio's face, just without the (receding) mane of heavy metal hair.
In case anyone's wondering, D'Nim looks rather like a cross between Master Chief and Cpl. Adrian Shephard, although his hair is a bit shorter and darker.
Title: Re: Deathwatch Reborn
Post by: Swarbie on April 22, 2010, 12:23:08 PM
Quote
degenerate rabble


Really, Marco! That hurts!!! Especially after all they've just been through.

Anyway, Artos and D'Nim begin to lock horns. Metaphorically, of course. We're not that degenerate. :P

re Koval: I have MSN, I just don't use it much. Also, feel free to movie marine Artos however you want. I was planning to do something similar anyway.
Title: Re: Deathwatch Reborn
Post by: Koval on April 22, 2010, 12:29:58 PM
Rest assured I will movie-marine anyone who needs it, but equally I do like a bit of realism somewhere -- Marines may be able to run straight through a wall without stopping but a big enough Ork will ruin just about anyone's day. Even the Emperor got choked by an Ork once.
Title: Re: Deathwatch Reborn
Post by: Swarbie on April 22, 2010, 12:31:32 PM
Yeah. Bit surprising, considering Golden Boy could pretty much wipe a battlefield using just his mind, let alone his supposedly horrifically great physical strength.
Title: Re: Deathwatch Reborn
Post by: Koval on April 22, 2010, 12:35:12 PM
Russ still beat him in a drinking contest though.
Title: Re: Deathwatch Reborn
Post by: Swarbie on April 22, 2010, 12:37:41 PM
Yes, but I'm pretty sure Russ was the embodiment of all the barbaric races with a deeply-held love of drinking vast amounts of alcohol. No wonder he won.

The Emperor may have been generally uber-powerful, but his sons specialised.
Title: Re: Deathwatch Reborn
Post by: Koval on April 22, 2010, 12:39:38 PM
When you put it like that you're just making me want to collect a Space Wolves army. Ah, why does the Codex I own have to be in French?
Title: Re: Deathwatch Reborn
Post by: Swarbie on April 22, 2010, 12:46:18 PM
I think it makes everyone want to collect Space Wolves. And make objective markers showing beer barrels.

As for why your codex is in French, I have no idea.
Title: Re: Deathwatch Reborn
Post by: Koval on April 22, 2010, 12:48:00 PM
A more accurate question, then, would be why they had to release the Space Wolves 'dex the instant I left for Belgium... Ah well.
Title: Re: Deathwatch Reborn
Post by: Swarbie on April 22, 2010, 12:51:26 PM
Because GW has no respect for you as a potential Son of Russ. My condolences.
Title: Re: Deathwatch Reborn
Post by: Koval on April 22, 2010, 12:52:54 PM
Well, they should! I have taken up residence in the kingdom of the beers, have I not?
Title: Re: Deathwatch Reborn
Post by: Swarbie on April 22, 2010, 01:02:51 PM
You have? Lucky you.

And if so, they should indeed! 'Tis outrageous, the way they can treat us like this and expect us to keep buying expensive figures. Of course, we keep doing it anyway, but that's beside the point.

And I think we may have derailed this thread for long enough. Plus I need to get in some violin practice before I go to bed. Goodnight all.
Title: Re: Deathwatch Reborn
Post by: MarcoSkoll on April 22, 2010, 01:38:08 PM
D'Nim is displaying Demos all of the respect he has actually earned. But given that the two have yet to fight alongside each other, that isn't exactly a lot.
In all truth, he would much rather be going with Pontus, or even better, wouldn't be serving with the Deathwatch at all.

On a moderately unrelated note, there's a wonderful second meaning in D'Nim's chapter name. (Purely coincidental, but appropriate.)
A jackal, aside from being a form of canid, is a person who performs degrading tasks as the follower of another - and in D'Nim's mind*, that's pretty much exactly what's going to happen.

*Oh look. A palindrome.

...but a big enough Ork will ruin just about anyone's day.
Certainly could. But there is a pretty good Apothecary going with you, so he can patch up most of the messes people turn themselves into.

As for whether he'll heal the others, the answer is yes. He'll do his job, but that doesn't mean that he's not going to be generally rude, disrespectful and all-round cynical along the way.
But don't assume he'll get any healing perfect though. He is only familiar with his own chapter's "pure" biology.
Title: Re: Deathwatch Reborn
Post by: Kallidor on April 22, 2010, 05:20:05 PM
*Oh look. A palindrome.

I wondered how long it would be before that came up.
Title: Re: Deathwatch Reborn
Post by: MarcoSkoll on April 22, 2010, 06:34:54 PM
While there's not a particular problem with that post Kallidor, a couple of notes.

1) The Betcher's gland is one of the organs the Astral Jackals don't have. Their missing organs are something of a old shame to the chapter, but...
2) ... with the pride the Jackals take in their geneseed, to suggest that an organ is flawed is about as serious an insult as you can get.

D'Nim isn't known for physical violence in retaliation to an insult, but people should bear in mind that he isn't going to just stand there and take insults from bastards to the Space Marine ideal.

The likely sentence for repeat offence is rather rude. Possibly like this. (http://www.youtube.com/watch?v=kQFKtI6gn9Y#t=0m51s)
Title: Re: Deathwatch Reborn
Post by: Koval on April 22, 2010, 06:57:51 PM
The likely sentence for repeat offence is rather rude. Possibly like this. (http://www.youtube.com/watch?v=kQFKtI6gn9Y#t=0m51s)
(http://i35.tinypic.com/2akd7jq.jpg)
Title: Re: Deathwatch Reborn
Post by: Kallidor on April 22, 2010, 10:39:30 PM
On those points it's a double insult but then Laran is a Prophet of Hatred, they revel in war of any and all sorts, even the loyalists are really only a step away from worshipping Khorne and Laran, whilst he has no memory of it (for now) was one of those that stumbled on that thin line and fell into the abyss; whilst a lot more actively jumped in head first. Any confrontation pursued by D'nim would likely end in the style of Tyler Durden getting beaten up by Lou.

(I now also understand the ending of Monty Python and the Holy Grail  :D)
Title: Re: Deathwatch Reborn
Post by: Necris on April 22, 2010, 11:29:29 PM
And we're off almost

those of you who wish to discuss D'nim have a nice little torp ride to do it in.


Title: Re: Deathwatch Reborn
Post by: Swarbie on April 23, 2010, 10:35:22 AM
Well, Artos wants to learn about Jopha.  ;D

And then kill some orks.
Title: Re: Deathwatch Reborn
Post by: Koval on April 27, 2010, 10:48:35 PM
Postage. I took the liberty of naming the ship itself, as I hadn't actually seen one.
Title: Re: Deathwatch Reborn
Post by: MarcoSkoll on April 29, 2010, 02:19:32 PM
I decided to make something of the relatively few Orks we've seen so far.

Maybe it's a mundane reason. Maybe it isn't. Maybe it won't come up. But it is only fools who rush in where Orks fear to tread.
Title: Re: Deathwatch Reborn
Post by: Kallidor on April 29, 2010, 05:52:29 PM
I've stolen your presentation of speech Marco and ran with your idea; I don't think we've had the orks make much noise so far have we?
Title: Re: Deathwatch Reborn
Post by: MarcoSkoll on April 29, 2010, 06:12:00 PM
There is a distinct possibility this may get much more dark and mysterious than it started out. ;D
Title: Re: Deathwatch Reborn
Post by: Necris on April 29, 2010, 06:40:25 PM
Indeed

I'm going to have to think about this and maybe build on it
Title: Re: Deathwatch Reborn
Post by: Koval on April 29, 2010, 11:16:25 PM
Postage. Ingaevon's shout was intended as a rather obvious challenge, both to the Orks attacking Pontus, and to the Kaptin should any Orks run off and go to find him -- arguably reckless, as we can see, and potentially unhealthy should any more Orks get wind of the factory brawl, but in fairness Ingaevon wasn't doing anything that Pontus  (and, let's face it, Demos) hadn't done already (http://i35.tinypic.com/2akd7jq.jpg)
Title: Re: Deathwatch Reborn
Post by: Kallidor on April 29, 2010, 11:37:02 PM
Laran's cleared a space but that's about it.

If the weapons can be lifted strait out of the ship wouldn't it be an idea to simply open the gun deck to space and suck all the orks out into the void? The marines will be okay thanks to their magnetic boot soles.
Title: Re: Deathwatch Reborn
Post by: Koval on April 29, 2010, 11:51:00 PM
Laran's cleared a space but that's about it.

If the weapons can be lifted strait out of the ship wouldn't it be an idea to simply open the gun deck to space and suck all the orks out into the void? The marines will be okay thanks to their magnetic boot soles.
Whatever life is left in the Providence's automated systems would most likely isolate the affected areas, otherwise the entire ship might die at the slightest pinprick.

Also, Ingaevon now owes you one.
Title: Re: Deathwatch Reborn
Post by: Necris on April 30, 2010, 12:07:32 AM
Also marines have to activate their mag locks before they use them, I'm unsure as to the precise nature of using mag boots and walking though.

Besides this is more dynamic an will eventually give contact between pontus and demos' teams
Title: Re: Deathwatch Reborn
Post by: Kallidor on April 30, 2010, 12:10:56 AM
Aye, fair enough. It also serves to show up Pontus who may only be an NPC but still, he truly is a git  ;D ;)
Title: Re: Deathwatch Reborn
Post by: MarcoSkoll on April 30, 2010, 12:39:51 AM
D'Nim wades in, proving that Apothecaries do not take Hippocratic oaths.

He also seems to have reverted to a mix of sarcasm and scorn rather than just outright scorn.
That probably doesn't mean he's starting to like you. It probably means that he's a bit too occupied with other things to still manage to be as rude as normal.
Title: Re: Deathwatch Reborn
Post by: Swarbie on April 30, 2010, 10:46:27 AM
Quote
Apothecaries do not take Hippocratic oaths.


I was pretty sure of this already, but it's nice to see a bit of abstract 40k darkness. Even their medics will kill you!

Anyway, Artos makes his first use of Demos' gift (again, much thanks Necris) and finds a sort of happiness.
Title: Re: Deathwatch Reborn
Post by: Heroka Vendile on April 30, 2010, 07:50:47 PM
Indeed

I'm going to have to think about this and maybe build on it
Of course, it's also the type of thing that can be left unexplained, then suddenly rear it's head again in a later chapter of this Deathwatch saga (in a similar way to the mechanicus outpost encountered in the Commissar Cain book Death or Glory).

In more pressing matters; Jopha has bought the squads some respite from the now effectively blocked aft approach - which is the end of the walkway to which I imagined squad Pontus was, with Demo, etc jumping down closer to the fore (note however that there are still a number of orks between the killer steam and squad Pontus).


And I'm sure Pontus will be angry at Jopha just jumping in an ordering a member of his squad, especially when he isn't even a sergeant.
Title: Re: Deathwatch Reborn
Post by: Koval on April 30, 2010, 11:11:06 PM
And I'm sure Pontus will be angry at Jopha just jumping in an ordering a member of his squad, especially when he isn't even a sergeant.
Pontus is at total liberty to be angry.

Demos is therefore at total liberty to deck Pontus for being a stuck-up moron.  ;D
Title: Re: Deathwatch Reborn
Post by: MarcoSkoll on May 10, 2010, 04:06:51 PM
Well, I've added in a new section in the hopes of revitalising the story a bit.

For convenience, I'll tell you here that D'Nim's opinions on Pontus are now very mixed. While he's a shining example of Space Marine biology, he lets his petty concerns get in the way of things.

And that's a big no - even though D'Nim frankly hates most of you, he will refuse to let that hinder the mission and will continue to do his job.
Title: Re: Deathwatch Reborn
Post by: Swarbie on May 12, 2010, 10:16:22 AM
Don't worry, everyone hates Pontus. It will let Artos tolerate D'Nim slightly more easily.
Title: Re: Deathwatch Reborn
Post by: Koval on May 12, 2010, 12:05:17 PM
(http://i40.tinypic.com/fo39ll.jpg)

You're welcome. (http://i35.tinypic.com/2bs35w.jpg)
Title: Re: Deathwatch Reborn
Post by: Kallidor on May 12, 2010, 04:57:12 PM
Haha, awesome  ;D
Title: Re: Deathwatch Reborn
Post by: Swarbie on May 19, 2010, 11:21:25 AM
Crane time.
Title: Re: Deathwatch Reborn
Post by: Corvin on June 01, 2010, 02:48:12 AM
Hey guys,

So sorry I dropped out last time.  It's been a long long time.  Just skim read a few of the posts since I was last involved, really good stuff.

I'm really glad you kept Corvin involved with everything.  I'm done with college for the Summer, and wanted to get back involved with the Conclave again.  I'd love to retake the reigns of Corvin for the Deathwatch story line. 

Let me know if anyone objects, I know my track record of commitment isn't golden. 

I'm going to start reading the other Deathwatch threads more in depth to get caught up on whats going on, although if someone wants to give me a brief overview that would be much appreciated too.

Thanks a lot!!
Title: Re: Deathwatch Reborn
Post by: Heroka Vendile on June 04, 2010, 01:46:05 PM
Let me know if anyone objects, I know my track record of commitment isn't golden.

no worse than mine :P

EDIT:

Just a little heads up to say that I am out of the country for two and a bit weeks as of tomorrow. Feel free to use Jopha to do stuff.
Title: Re: Deathwatch Reborn
Post by: Koval on June 19, 2010, 10:14:41 PM
We appear to have stalled once again.
Title: Re: Deathwatch Reborn
Post by: Necris on June 20, 2010, 09:49:33 PM
I left it at a point where people could post their characters thoughts before assaulting the gun deck

I've been waiting for those involved to post something

I guess I can put the next bit up on tuesday
Title: Re: Deathwatch Reborn
Post by: MarcoSkoll on August 18, 2010, 11:20:48 PM
Couple of things, Necris... when proposing the strategy, I was writing as Jopha in the last post - D'Nim, while a decent strategist, doesn't really go into that kind of thinking - so it's a bit odd D'Nim taking the shot. (Not impossible though, but Jopha is the most likely candidate.)

The other thing is that D'Nim does NOT use bolt pistols. As far as he's concerned, they're either close enough to hit with a sword or far enough way to fall by the might of the bolter. So he doesn't normally carry a bolt pistol. (All that needs though is a change from "his bolt pistols" to "his bolter")
Title: Re: Deathwatch Reborn
Post by: Koval on August 19, 2010, 01:32:59 PM
Must say, the hiatus sorta burned out any creative impetus I had regarding this project.

Provided there's more missions after this then I'll resume participation, but is it ok to relegate Ingaevon to NPC status for the remainder of this story arc?
Title: Re: Deathwatch Reborn
Post by: Necris on August 19, 2010, 10:52:00 PM
I'm hoping to get this finished and moved off the dammed ship soon and onto the world below and the full scale war that the deathwatch will be playing a major behind enemy lines role
Title: Re: Deathwatch Reborn
Post by: Koval on August 20, 2010, 08:06:35 AM
Hmm, that's fine.

Whatever I was planning to do with the Kaptin, by the way, I'm gonna squeeze into another project elsewhere just because... well, I re-thought it, and Ingaevon vs. the biggest baddest Ork on the ship would probably end up a No Holds Barred Beatdown (http://tvtropes.org/pmwiki/pmwiki.php/Main/NoHoldsBarredBeatdown) before long. I've already thrown one Marine into the meat grinder.
Title: Re: Deathwatch Reborn
Post by: Kallidor on September 04, 2010, 07:19:26 PM
Again, I apologise for not writing for so long.

Will this mark the start of a new IC thread Necris to continue the battle planetside?
Title: Re: Deathwatch Reborn
Post by: Necris on September 05, 2010, 07:51:42 PM
Yes

We move onto the planet now after resupply, should be more opportunity for a bit of solo work as each marines may have the possibility of being dispatched on their own little missions.
Title: Re: Deathwatch Reborn
Post by: Swarbie on September 06, 2010, 12:50:17 PM
Cool. I'm ready when you are  :P.