The Conclave

The Golden Throne => Community News and Announcements => Topic started by: greenstuff_gav on January 20, 2016, 06:17:52 PM

Title: Community Sculpting Project
Post by: greenstuff_gav on January 20, 2016, 06:17:52 PM
EDIT

how's this sound?

Each member picks one of the following character archtypes; there is no limit to the detail / style or miniature, posting which they'd like to tackle.
After the IGT all entrys will be "locked in"; any submissions / requests after that cut off won't be eligable for the trade but are welcome to sculpt along!

This point we will know how many particiants we will have and each participant will need to provide this many copies (resin or otherwise) of their final sculpt to me by October 31st.

people are encoraged to post WIPs of their sculpts as they take shape; i plan on trying to learn how to sculpt decent faces :)
i may reach out to anyone good with a pencil to do us some illustrations of each entry, possibly even commission someone to do these; thinking it'd be nifty and could allow someone not wanting to sculpt to partake!

I'll then sort and ship each participant 1 of each sculpt submitted and get parcels weighed up for redistribution so i can be paypal'ed the cost of shipping to send the collections out!

The Crusader (Inquisitor) - Cortez
The Scolar (Inquisitor)
The Savant (Mechanicus)
The Explorator (Mechanicus) - Greenstuff_Gav
The Warrior (http://www.the-conclave.co.uk/forum/index.php?topic=2610.msg35376#msg35376) (Veteran) - Alyster Wick
The Brute (Veteran)
The Renegade
The Possessed (Daemonhost) - Lord Borak
The Merchant (Rogue Trader) - Van Helser
The Machine (Arcoflagellant)

OLD POST:
so, to save Boraks' highly informative thread (http://www.the-conclave.co.uk/forum/index.php?topic=2603.0), Radu Lykan proposed anyone wanting to take part sculpts a figure (or conversion pack) and casts it (i'm sure some of us can offer help for those not willing to cast); each person provides a cast for each other person taking part so everyone gets a set of figures

i like this idea and propse we do a set, a sort of "High Lords of Carthax"; each participant does a figure to represent one of a conclave thought up by the community; we all throw ideas for characters together then each pick whom we'd like to try and make :)
Title: Re: Community Sculpting Project
Post by: MarcoSkoll on January 21, 2016, 01:45:04 AM
I'd say it's definitely worth co-ordinating* - just in case we end up with five people who all plan to do a death cult assassin or something.

One thought would be to take a new look at all the rulebook archetypes and produce new concepts off those loose starting points. The IG veteran could be done as on the tin, or maybe reinterpreted into some other militant character - a ship's marine (no, not a Space Marine) or something.
Alternatively/additionally, perhaps things we thought the original range missed - we never really got a studious savant, for example.

~~~~~

*Although I'd have to ask exactly how much we're planning on co-ordinating. I'm not a fan of working in heroic proportion, so unless we reach a consensus otherwise, I'm going to working in the (fairly) standard artist's proportion I normally use - which won't be compatible with the chunky builds of GW's 54mm range. (Although I do find that GW's 28mm weapons and accessories scale very well with minor conversion).
Title: Re: Community Sculpting Project
Post by: greenstuff_gav on January 21, 2016, 08:40:39 AM
I think, regarding scales, we need not ve too stringant; with the variety of sizes across gws 54mm and the dofferent manufacturers some leeway wouldnt be a problem :)

Different characters for the archtypes could be cool; how does inq2 layout sample characters?
Title: Re: Community Sculpting Project
Post by: Cortez on January 21, 2016, 10:09:47 AM
I like this idea and would definitely be willing to get involved. I like Marco's idea of using archetypes from the rulebook and updating them and I definitely think a range of easily accessible models would help newcomers to the game get hold of appropriate models.

Regarding scales, I've never found a problem with mixing gw heroics with more realistic models in Inquisitor.

How many models are we looking at doing?


Title: Re: Community Sculpting Project
Post by: Lord Borak on January 21, 2016, 08:29:58 PM
I was planning on sculpting a Plasma Pistol (send ED style) and maybe a Chain sword. I was also planning on making this chap....

(http://i57.photobucket.com/albums/g226/honeybah/honeybah071/10392_md-2nd%20Edition%20Concept%20Imperial%20Guard%20Jes%20Goodwin_zpseo77hkf2.jpg) (http://s57.photobucket.com/user/honeybah/media/honeybah071/10392_md-2nd%20Edition%20Concept%20Imperial%20Guard%20Jes%20Goodwin_zpseo77hkf2.jpg.html)


Or something like him anyway. So that could be the Guardsman style character.
Title: Re: Community Sculpting Project
Post by: MarcoSkoll on January 22, 2016, 11:54:05 PM
Quote from: greenstuff_gav on January 21, 2016, 08:40:39 AMDifferent characters for the archtypes could be cool; how does inq2 layout sample characters?
I haven't yet looked at sample characters for the Revised edition; the core mechanics are higher priority (and kind of a prerequisite) and I'm rather assuming that the project isn't likely to take over from the LRB*, so I'm not (yet) handling it as a fully complete system.

* Homebrew rules often stay that way, which is why I'm aiming for high backwards-compatibility (and, where possible, modularity). Character sheets should need minimal work to be adapted between editions, so those groups that want to will be able to use the IRE even if it doesn't take off at bigger gatherings.

I guess that if I did reach the point I was approaching having a complete rulebook in its own right, I'd head back to the original archetypes and probably polish up the original sample characters, although I wouldn't rule out changing or adding to the list.
Title: Re: Community Sculpting Project
Post by: Van Helser on January 23, 2016, 06:41:00 PM
Quote from: Lord Borak on January 21, 2016, 08:29:58 PM
I was planning on sculpting a Plasma Pistol (send ED style) and maybe a Chain sword. I was also planning on making this chap....

(http://i57.photobucket.com/albums/g226/honeybah/honeybah071/10392_md-2nd%20Edition%20Concept%20Imperial%20Guard%20Jes%20Goodwin_zpseo77hkf2.jpg) (http://s57.photobucket.com/user/honeybah/media/honeybah071/10392_md-2nd%20Edition%20Concept%20Imperial%20Guard%20Jes%20Goodwin_zpseo77hkf2.jpg.html)


Or something like him anyway. So that could be the Guardsman style character.

I always loved that piece of artwork. It would be great to see someone do a good job with that guardsman - my own conversion from 6 years or so back is looking pretty average now:

(http://i7.photobucket.com/albums/y283/vanhelser/Finished%20Models/DSCN2826-1.jpg)

Ruaridh
Title: Re: Community Sculpting Project
Post by: Alyster Wick on January 29, 2016, 06:00:37 PM
I'm definitely interested in this! As a suggestion, perhaps we could go with an overall theme (say, Agents of the Inquisition), then list out our project archetype, gender, and a loose list of wargear (to ensure variety on both fronts). I'm getting ideas for my character and I'm pretty excited...

As a logistical point, it'd be great if I could just send my entire payload to a single address in the UK that'd be great. Ideally I could complete my project before an you all are holding over there and whoever I ship my stuff to could distribute it in person. Likewise, if someone is willing to send a single package to me from the UK folks could just send two sets of their models in to that individual and they could send the entire shipment to me to save everyone some cash on postage (I'd definitely be willing to reimburse that person the cost of shipping). Probably putting the cart before the horse here, but that could save everyone some aggravation. On that note, if multiple folks in the US want to participate in this project then I'm more than happy to be the US shipping hub (both sending and receiving).
Title: Re: Community Sculpting Project
Post by: Alyster Wick on January 31, 2016, 04:27:20 AM
DOUBLE POSTING ALERT!!!

I don't know at what point this may or may not move to the P&M thread, but I'm developing my character concept and wanted some feedback. The character will be a deep infiltrator who scared himself horribly to pass as a mutant. He'll also have some kind of holo-projector-collar for quick face-swaps as needed. I'd like to have three alternate faces:

- Actual Face: Horribly burned and cut, missing half the mouth and the nose

- Genteel Face: His normal face, but with a Phantom of the Opera-esque mask covering it (he does still appear in polite society from time to time)

- Disguise Face: I was considering something totally alien, possibly bestial, but I question the utility of a disguise like that. It's meant not to pass close inspection, but just to disappear into the crowd (though if it's just affecting his face the utility of this ability would be kind of compromised). Regardless, that isn't important, what is important is I'm planning three heads!

He'd be wearing heavy flak armor/robes. I picture lots of material he can use to hide weapons and obscure his body type. Definitely big boots, and one or two shoulder pads (asymmetrical, naturally).

For weapons, I'm thinking a sturdy pistol, chunky shotgun/rifle, and some kind of chain weapon (jury is out on this).

This will be quite challenging, but that's the fun! Chainweapon is the most likely to be dropped, as I've been reading about Borak's challenges casting up his most recent creation.
Title: Re: Community Sculpting Project
Post by: Lord Borak on January 31, 2016, 09:31:08 AM
Quote from: Van Helser on January 23, 2016, 06:41:00 PM
my own conversion from 6 years or so back is looking pretty average now:

Great minds think alike and all that.  ;) Nice conversion, where did the head come from?


Alyster,
Nice ideas. Although the fact that the guy has a mask that updates his facial features and then went so far as to disfigure himself seems a little off. Why not just use the tech in the first place and leave his face alone? Have you thought about giving him a knock-off version of the polymorph drug the Calidus uses? Being black market would probably mean there's some serious side effects going on though.  Might be cool for background purposes though.

=][=

Right, back to the topic of casting stuff up. What are peoples thoughts on this? Do people want to sculpt things from 'scratch' or do people want to cast some of the originals up? I don't mind casting some originals up but my collection is fairly limited at the moment. Maybe we could get a list of what people want or are missing for people to fill those gaps?

As for sculpting. What do people want? Do they want parts? More heads for example? If so, I can try my hand at some heads but I've only ever sculpted one face before and that wasn't a great success. Do you want multipart stuff or is a one part model OK? Male/female?
Title: Re: Community Sculpting Project
Post by: Van Helser on January 31, 2016, 12:08:52 PM
Quote from: Lord Borak on January 31, 2016, 09:31:08 AM
Quote from: Van Helser on January 23, 2016, 06:41:00 PM
my own conversion from 6 years or so back is looking pretty average now:

Great minds think alike and all that.  ;) Nice conversion, where did the head come from?

It was sculpted. One of the best helmets I've ever managed.

As for what to cast, I was under the impression it was for new sculpts, though Gav did have plans to recast the whole range by himself, and had accrued the vast majority of it.

I am busy with getting my Xanthite and Chaos stuff done so I can put the finished sourcebook together, so I know I won't be making anything till the summer probably. I guess there's not really a rush though?

Ruaridh
Title: Re: Community Sculpting Project
Post by: MarcoSkoll on February 02, 2016, 12:43:59 PM
Quote from: Lord Borak on January 31, 2016, 09:31:08 AMI can try my hand at some heads but I've only ever sculpted one face before and that wasn't a great success.
I know I've been promising a sculpting tutorial for a while, so I can probably help if people are having difficulty with faces.

QuoteDo you want multipart stuff or is a one part model OK? Male/female?
I'd say that probably depends on the design of the model. If it's got its arms crossed over its chest, then you'd probably want to do that as multiple parts so not everyone had to either go with that or attempt a complicated dissection. (I speak from more than a little experience of cutting rifles away from bodies)

Quote from: Alyster Wick on January 29, 2016, 06:00:37 PMAs a logistical point, it'd be great if I could just send my entire payload to a single address in the UK that'd be great.
Actually, depending on how many people get involved, that might be a smart move in general.

If we pick one person to act as a hub, send all the models to them, they sort everything out and send one set to everyone, that would mean that everyone was just paying for two packages (sending one and receiving one) rather than one package to however many people get involved.

The hub would effectively get free postage (I'm taking it that we'd Paypal them for the return postage, so they wouldn't have to pay to either send or receive anything), but that isn't exactly unfair given they'd be doing most of the logistics.
Title: Re: Community Sculpting Project
Post by: greenstuff_gav on February 02, 2016, 02:54:05 PM
Ill take it on; will put together a post how id like it run when i get home!
Title: Re: Community Sculpting Project
Post by: greenstuff_gav on February 02, 2016, 07:35:17 PM
how's this sound?

Each member picks one of the following character archtypes; there is no limit to the detail / style or miniature, posting which they'd like to tackle.
After the IGT all entrys will be "locked in"; any submissions / requests after that cut off won't be eligable for the trade but are welcome to sculpt along!

This point we will know how many particiants we will have and each participant will need to provide this many copies (resin or otherwise) of their final sculpt to me by October 31st.

people are encoraged to post WIPs of their sculpts as they take shape; i plan on trying to learn how to sculpt decent faces :)
i may reach out to anyone good with a pencil to do us some illustrations of each entry, possibly even commission someone to do these; thinking it'd be nifty and could allow someone not wanting to sculpt to partake!

I'll then sort and ship each participant 1 of each sculpt submitted and get parcels weighed up for redistribution so i can be paypal'ed the cost of shipping to send the collections out!

The Crusader (Inquisitor)
The Scolar (Inquisitor)
The Savant (Mechanicus)
The Explorator (Mechanicus) - Greenstuff_Gav - Magos Stein
The Warrior (Veteran)
The Brute (Veteran)
The Renegade
The Possessed (Daemonhost)
The Merchant (Rogue Trader)
The Machine (Arcoflagellant)
Title: Re: Community Sculpting Project
Post by: Van Helser on February 02, 2016, 07:58:11 PM
I can get with that.

The Merchant would be my pick.

Ruaridh
Title: Re: Community Sculpting Project
Post by: Cortez on February 02, 2016, 08:47:27 PM
I'll take the Crusader archetype. Not sure how I'll do distribution though as it'll be 3D sculpted on a computer.
Title: Re: Community Sculpting Project
Post by: greenstuff_gav on February 02, 2016, 09:40:21 PM
how easy is it to print some?
Title: Re: Community Sculpting Project
Post by: Cortez on February 02, 2016, 09:59:12 PM
It's easy to print using Shapeways. Just not cheap :(
Title: Re: Community Sculpting Project
Post by: greenstuff_gav on February 02, 2016, 10:11:23 PM
what sorta cost we talking? worth 10 figures? the plan is that each person reproduces their mini so everyone gets one; should theoretically all spend the same!
i'll do some maths on how much it'd cost to cast a dozen miniatures; i'm sure Borak'd have hte numbers to hand

as i recall Liwet was cast by Grey Matter and worked out at about £80 for ten
Title: Re: Community Sculpting Project
Post by: Cortez on February 02, 2016, 10:51:53 PM
I'd say about twice that depending on the sculpt. The tech adept costs about £17, the girl with sword £11 (http://www.the-conclave.co.uk/forum/index.php?topic=2399.msg32441#msg32441). I could try casting them myself from a print I suppose (although I've no idea how well they will cast).
Title: Re: Community Sculpting Project
Post by: Lord Borak on February 02, 2016, 11:40:20 PM
Quote from: greenstuff_gav on February 02, 2016, 10:11:23 PM
i'm sure Borak'd have hte numbers to hand


Oooooh, now you're asking. I wasn't exactly keeping track of my costs Vs casts. I had to many failures early on to make it worth while. Now though, yeah, it's a bit better but only on the simpler models. The arbite I'm trying to cast up now is a complete git. I've done 6 versions and haven't got a single one that's perfect. I've got 4 'useable' ones with only a few air bubbles in but nothing my perfectionist mind would be able to deal with.

I'm currently casting up the Alien Bounty Hunter up so I'll see how he goes. Anyone need one of him? It wont have all his gubbinz, just his head, arms, body and legs.


EDIT:
Just out of curiosity, I have these figures. If anyone would like parts/casts done of these I'm more that willing to do them.

Eisenhorn,
Artemis with Helmet (that's a big project though)
Kal Jerico,
MAjor Jacxon,
Dorian Black,
Toothpick Murke,
Talon,
Sevora,
Covenant,
Grus (getting him soon)
Sgt Stone (getting him soon)
Barbaretta with Lucretia bits
Malicant,
Josef (getting him soon)
Simeon,
Slick Devlan with Bloodhound bits (Minus head)
Krashrak
Yan Van Yastobaal (or most of him anyway)

Wow, it's actually scary how many models I actually own.
Title: Re: Community Sculpting Project
Post by: MarcoSkoll on February 03, 2016, 02:21:24 AM
I'd suggest this was kept to just things specifically sculpted for the project. It keeps everything by the book and means we've got a clear objective where everyone is advancing their skills and working towards something new.

As for what category I go with, I'm open to most of what's left*. What would people like to see me do?

* Although I'm not sure how broad a category Renegade is supposed to represent. Assassins? Gunslingers? Cultists? Traitorous ex-Inquisitors?
Title: Re: Community Sculpting Project
Post by: Alyster Wick on February 03, 2016, 03:38:05 AM
Quote from: MarcoSkoll on February 03, 2016, 02:21:24 AM
I'd suggest this was kept to just things specifically sculpted for the project. It keeps everything by the book and means we've got a clear objective where everyone is advancing their skills and working towards something new.

I agree. While it'd be great to get some rare parts, I am much more interested in the prospect of everyone sharing in the process (and spoils of) creating something brand new. It could be a great kickstart to the hobby. I'm by no means a huge forum lurker, but I definitely peruse a few different miniatures forums and I can't remember seeing a group undertake something like this (again, I could be totally wrong here).

Quote from: MarcoSkoll on February 03, 2016, 02:21:24 AM

Although I'm not sure how broad a category Renegade is supposed to represent. Assassins? Gunslingers? Cultists? Traitorous ex-Inquisitors?

I was wondering the same thing myself. There's no broader archetype accompanying it so it does tend to send my mind wandering.

In conclusion, I'll call dibs on The Warrior (though if someone really had their heart set I could reappraise).
Title: Re: Community Sculpting Project
Post by: Lord Borak on February 03, 2016, 09:26:47 AM
That's fine. The offer is still there though as I'll be casting up spares for myself given time.

I'll go for the Possessed by the way. I like sculpting gribbly things.
Title: Re: Community Sculpting Project
Post by: greenstuff_gav on February 03, 2016, 12:55:50 PM
The theory on renegade was anysuotable concept.. guardsman, cultist or worse!

Cortez, Spartan rapid prototype a master then mould and cast in resin.. just a tiny bit of shrinkage when you do :)
Title: Re: Community Sculpting Project
Post by: Lord Borak on February 04, 2016, 10:57:40 PM
Out of Curiosity, what sort of possessed do people want? Bound? Unbound? Gribbly thing. Possessed Marine maybe? Generic daemon or perhaps one afiliate with one of the gods?
Title: Re: Community Sculpting Project
Post by: Alyster Wick on February 05, 2016, 04:04:30 AM
Quote from: Lord Borak on February 03, 2016, 09:26:47 AM
That's fine. The offer is still there though as I'll be casting up spares for myself given time.

I be very clear, you should be all means continue to do your good work in regards to casting spares :)

Quote from: Lord Borak on February 04, 2016, 10:57:40 PM
Out of Curiosity, what sort of possessed do people want? Bound? Unbound? Gribbly thing. Possessed Marine maybe? Generic daemon or perhaps one afiliate with one of the gods?

I feel like we have plenty of floating possessed out there, an earthbound one would be interesting. The character of Onyx from Dead Sky, Black Sun was always interesting to me. As a daemonhost, his body acted in a more symbiotic way (similar to how one would imagine a possessed CSM to be based on the 40K ruleset as opposed to the Exorcist style possessions more commonly depicted). Something along those lines, only just human scale (to be clear, as awesome as a possessed CSM would be that may be a bit excessive) could be interesting and could work interchangeably with existing models.

Just my two cents, feel free to disregard.
Title: Re: Community Sculpting Project
Post by: greenstuff_gav on February 05, 2016, 06:52:49 AM
Quote from: Lord Borak on February 04, 2016, 10:57:40 PM
Generic daemon or perhaps one afiliate with one of the gods?
or all of the above, just submit one for the project ;)
Title: Re: Community Sculpting Project
Post by: Lord Borak on February 05, 2016, 11:04:35 AM
Right, I have two ideas in regards to possessed.

Idea 1:
Basically, the daemon from Pans Labyrinth. Eyeless daemon-bloke with his eyes in the palms of his hands. This one should be fairly simple.

Idea 2:
This is a LOT more adventurous and a lot more scary. The idea was to have a very messed up daemon spawn-thing (think the thing) with a little girl (with dress) as it's 'head' - as if the daemon has sprouted out the back of her head/body. It's a bit hard to explain but basically a gribbly daemon using a girl as a 'face mask'.


Obviously  Idea 1 is a bit more generic and useful in peoples warbands where as the girl-daemon is a bit more of a'big bad'. So, what should I go with? Or, at least, what should I go with first?
Title: Re: Community Sculpting Project
Post by: Raghnall on February 05, 2016, 07:38:14 PM
Quote from: Lord Borak on February 05, 2016, 11:04:35 AM
Obviously  Idea 1 is a bit more generic and useful in peoples warbands where as the girl-daemon is a bit more of a'big bad'. So, what should I go with? Or, at least, what should I go with first?
I really like the sound of idea 2. It might be challenging, but I'm sure you can pull it off. The general idea seems more different, and just like the sort of horrible twisted monster that a more feral daemon should resemble.

Regarding the renegade character, may I put forward the suggestion of a techno-sorcerer utilising a Sarcosan Wave Generator. An ancient, malignant, perverted, brilliant intellect, cloaked in long dead and rotting flesh kept mobile by foul pacts and arcane devices, callously moving from one fallen champion to the next, preserving their skill and binding it into service. Unfortunately, I have never even attempted sculpting before and am busy with exams through to June, so it's unlikely I would be able to fit in any practice in time to help with this, and it's well beyond my abilities. Anyone with greater skills than me can feel free to ignore it, or use the idea themselves, but I would be interested in seeing what other people do with this concept.
Title: Re: Community Sculpting Project
Post by: Alyster Wick on February 07, 2016, 10:56:34 PM
I started work on an armature for my Carthage Massacre Veteran (the Warrior) today! It's going to be slow work, but as I have things worth posting I will (I may start a thread in the P&M forum for that purpose).
Title: Re: Community Sculpting Project
Post by: MarcoSkoll on February 08, 2016, 01:30:31 AM
The Carthage Massacre (assuming we're talking about the M42.010 event that followed Lord Grolin's death) could certainly be an interesting start.

The War of Shadows RP, even if it didn't really wrap up, is possibly my favourite of those I got involved in - the format resulted in very high character interaction, and that resulted in seeing a lot of harmonies and discords between the different personalities. (In some of those RPs, while still enjoyable and well written, the characters seldom interacted).

As far as a veteran, there were a lot of serious fight scenes in the narrative, so there's certainly enough suggestions for how he/she might have earned any scars or injuries!
Title: Re: Community Sculpting Project
Post by: Alyster Wick on February 08, 2016, 02:11:15 PM
Quote from: MarcoSkoll on February 08, 2016, 01:30:31 AM
The Carthage Massacre (assuming we're talking about the M42.010 event that followed Lord Grolin's death) could certainly be an interesting start.

Yes, that's the one! I started reading through the Carthax Wiki since I'm not part of the gaming group but I wanted to contribute something that fit the background. When I read the bit about the Carthage Massacre I actually remembered reading the RP a number of years back (I was curious about that part of the forum and opened that one on a lark, it turned out to be quite entertaining!).

I may take a look back at the write up for inspiration on particulars for the character, but as of right now I'm looking at a hybrid IG/Night's Watch uniform for this individual. It may border on powered carapace armor (as the hard edges are a bit easier for me at the moment) with some fur incorporated into it. There will likely be at least one bionic limb.
Title: Re: Community Sculpting Project
Post by: Thantos on February 12, 2016, 11:32:21 AM
Sounds really cool. Ill go for the Arco Flagellant (especially since i just started on him anyway! :P)
Also if it makes it easier, can offer to do castings for people here at Zealot at some silly discount price (will take a good few weeks as will have to do it in my own time at weekends etc) ?
Will get flawless casts (and no one will be damaging their lungs!)
Title: Re: Community Sculpting Project
Post by: MarcoSkoll on April 19, 2016, 02:40:48 AM
I've come to a realisation that while I agreed to get involved, I completely forgot to put my name to any specific archetype!

I've got an early concept floating around my head for an almost entirely prosthetic character that would probably fit the the Scholar archetype (and if I should later decide I don't like the idea, I have another one that would work instead), so if no-one minds?
Title: Re: Community Sculpting Project
Post by: Lord Borak on April 19, 2016, 06:03:26 PM
How is everyone getting on with their respective projects anyway? I'm almost done my current project - The Imperial noble.
Title: Re: Community Sculpting Project
Post by: greenstuff_gav on April 19, 2016, 08:51:45 PM
i'm at the planning stage; hopefully have some sketched ideas to post soon but new shift pattern is kicking me sideways :(
anyone know of any jobs going? :lol:
Title: Re: Community Sculpting Project
Post by: Alyster Wick on April 19, 2016, 09:56:01 PM
Quote from: Lord Borak on April 19, 2016, 06:03:26 PM
How is everyone getting on with their respective projects anyway? I'm almost done my current project - The Imperial noble.

Stalled out a bit for lack of feedback (cough cough) but I have moved forward with a few bits that haven't been posted yet. Notably, his kopus is cut and sanded (just needs some GS work) and the plasticard for his lasrifle is coming together. The arms have been a slog and the legs are only pseudo done. Heads aren't too shabby though (1 done, 2nd is 75%, 3rd shouldn't be posted because the rebreather slit currently looks too, err, anatomical. It was an accident, I swear).
Title: Re: Community Sculpting Project
Post by: Cortez on April 19, 2016, 10:12:58 PM
I'm struggling for time at the moment. It's about 50% done.
Title: Re: Community Sculpting Project
Post by: cymrilian on April 21, 2016, 10:20:35 PM
Hi all, is it not too late to be part of this? It is a great idea but i have been hesitant until i was sure i could commit the time (which i am confident now). Not sure what archetypes are left but i like the renegade if still available (getting into cultists right now).
Title: Re: Community Sculpting Project
Post by: greenstuff_gav on April 21, 2016, 10:46:25 PM
i've not started so of course :)
the original plan was last week start but i'll get something proper written this weekend!
Title: Re: Community Sculpting Project
Post by: cymrilian on April 22, 2016, 09:36:07 AM
Great!  Put me down for the renegade then
Title: Re: Community Sculpting Project
Post by: TallulahBelle on July 11, 2016, 02:14:35 AM
I dont think I have the skill to do any full figure but I have a couple of weapons in my head that I want to get on paper I want to do some sort of heavy weapon carriage (think old school guard weapon teams) if I did do one would that be something people would like to see?

Its most likely going to use the Victrix 54MM Napoleonic's carriage as a base and try to build something Lascannony something that could be some sort of mordian heavy stubbed and some sort of assault cannon like thing for the bolter I dont expect it to be anything great but..  Id like to contribute something.

Its more likely than not going to be more a kitbash with some sculpted bits than a full everything greenstuffed but..  Unwell I dunno what people would think to me offering it up?