The Ordos Majoris - Hobby, Painting and Modelling => Inquisitor Rules Discussion => Topic started by: greenstuff_gav on October 05, 2009, 11:16:54 PM
please post in this thread any files useful to Inquisitor Gamers
Kasthan's GM Sheets, available in Detailed Layout (http://www.mediafire.com/download.php?1ndrwznyd1z) and Printer Friendly (http://www.mediafire.com/download.php?tjhkzm2e2zd) versions
Fragmatic's printable Range Rulers (http://lszy.web.elte.hu/Gaming/range_ruler_v2.pdf)
Fragmatic's Counters (http://lszy.web.elte.hu/Gaming/counters.pdf)
We have a sticky thread! Yaaay :)
I've finally finished the rest of the range bands for the rulers and updated the file on the website. The link now points to the new, 3 page PDF. There are still more goodies to come, so stay tuned :)
I just posted these up for someone and since I don't think they're around anywhere else here's Heidfeld's Twenty Questions.
- Where is your character from? Be specific, not just a planet or a city.
- Does your character have a family? Give details; who are they?
- What does your character look like? Not numbers or clothing but style, looks, et cetera
- How does your character dress? Does their wardrobe contain twenty identical outfits or do they have dress-up/dress-down clothes? Go mad, look in your own wardrobe for ideas.
- Does your character have physical quirks, ticks or habits? Does he sweat profusely when nervous? does he scratch himself in unflattering places or chew his fingernails? has his nose been broken and never set properly?
- Where did your character learn their skills? Where did they first shoot a gun, wield a sword et cetera?
- What else does your character know, stuff that doesn't come into the combats like a passion for Terran Wines for example. Where did he learn it? How did it develop?
- Where did he get his goodies?
- Where does your character live? Again, be specific.
- Who does your character know? Some of these may be warband members, others not. Detail them, do the twenty questions for them if you have time.
- Who are your character's enemies? Does he have any? Or are enemies something that will only come in here? If so, What are your character's primary threat. Tyranids? Eldar? Mutants? Psykers?
- How did your character develop their psychic abilities; a special question, if your character is a wyrd or non-psychic you have one less question to answer.
- What are your character's likes and dislikes? Is he nervous of space travel? Does he hate cabbage? Does he love to drive ground cars at ludicrous speeds?
- What is your character's Moral Code? Where does he draw the line? Where does radicallism or puritanism become Heresy?
- Does your character have goals? Is he a point and shoot weapon for the heirachy or is the vaguest hint of Ork stink going to have him running off to find Orkimedes?
- Does your character have personal beliefs? Does he follow the Imperial creed to the letter? Is he a Thorian et cetera?
- Does your character have any personality quirks? Is he Arrogant? Humble? Laid back? Stressed out? Opinionated? Superstitious? Paranoid?
- How did your character become an <Inquisitor/Rogue Trader/Arbite/Whatever>?
- How does he see his role? Is he a crusading knight? A subtle schemer? A Diplomat?
- Are you happy with that? If not - go back and change things. If you are then congratulations, you're done.
Hi since I've had now 100 downloads of the fancy ones I was wondering how people were getting on with the GM sheets?
Are they actually of any use? In addition are there any modifications or extras you would like to see on them?
Could we get a link to the Conclave Standard thread here as well? Might be useful...
Could we get a link to the Conclave Standard thread here as well? Might be useful... which one?
The one that gets linked to whenever sombody posts a particularly overpowered character.
You know, this one (http://www.the-conclave.co.uk/forum/index.php?topic=162.0).
I ran into something today I thought I'd share with you. Courtesy of fyuvix (http://fyuvix.deviantart.com/) on deviantART, this is in the same vein as the "Twenty Questions" above, but a lot more in-depth. It's not designed for 40k, so there will be a few questions that don't apply.
Long version (http://fc03.deviantart.net/fs71/f/2010/087/f/1/Character_Profile_Form_by_fyuvix.html) - 400+ questions.
Short(er) Version (http://fc02.deviantart.net/fs70/f/2010/052/c/1/Character_Profile_Form__Short_by_fyuvix.html) - only 300 or so.
I haven't yet had the chance to use it yet myself, but I've skim read through and I'm already looking to go over it with most, if not all, of my characters - but I am of course an irredeemable masochist who enjoys torturing myself in the pursuit of character development.
It should be very useful if you're the kind of person who wants to go more in-depth with their characters, but doesn't know what kind of questions to ask. And even if you're not that mad, I'd still recommend taking a look - it might well spark some ideas.
this is probably too minor to be worth this but a good name generator is Google Translate, random words translated into different languages, particularly Latin, Italian and Japanese(fonetic) sound reasonaly realistic.
German and Russian work quite well as well.
Translate is good, but a better Character namer is this:
This isn't as good, but you can still get some really good names out of it:
Namewise, it's worth pointing out "Behind The Name" has a Random Generator (http://www.behindthename.com/random/).
Select some appropriate categories and randomise until you see something you like (I usually get it to randomise 4 at once, then pick out whichever ones I like best). It's where most of my names come from, unless I've got a particular name in mind for whatever reason.
Quite a few of the names Behind the Name throws up can be put into service as surnames (with or without modification) but alternatively, lists of surnames can also be found across the internet.
Where's the range ruler for classes F-I
The range rulers are in three separate files and J is split between them to make printing easier. Anyway, here you go:
The second sheet (D-F) (http://lszy.web.elte.hu/Gaming/range_ruler_v2_2.pdf)
The third sheet (G-I) (http://lszy.web.elte.hu/Gaming/range_ruler_v2_3.pdf)
I don't know how long these will be online, though. The files are on my uni website and I've graduated since so it's probably just a matter of time before they take my account offline. However, I'm going to put together a site for all my gaming related stuff soon so if you guys find these files useful then I'll combine the three files & host them there.
Brither Brimstone and I have just played a couple of games and I have a few things to talk about in the way of gaming aids. Firstly, we used some of the counters Fragmatic posted earlier in the thread - they worked pretty well, but they're mostly for things that I either mark down elsewhere or have no trouble remembering. I could definitely recommend them for new players as they're a pretty useful reminder. The main downside the the cramp I got in my hand cutting them all out.
The second thing I did, which was so simple I don't know why I didn't do it earlier, was to print out the reference sheet at A5 instead of A4. This made it much easier to handle and meant it didn't take up as much space on the table and is something I'd definitely recommend it to everyone (except perhaps those with less good eyesight as it does make the text rather small).
Both Brimstone and I were using different character sheets to cut down on the amount of paper we brought to the table; he used Marco's one that fits three or four characters on one sheet of paper and I used some small character sheets that I'd made to fit in plastic CD sleeves so I could write on them with dry-wipe markers. It did mean I got ink on my fingers but otherwise worked really well and the small size meant they hardly took up any room at the edge of the table. Again, this is something that is definitely worthwhile.
Finally, rather than listing all the characters Speeds and Initiatives on a piece of paper and then covering it with arrows as they get injured etc, I made up a set of cards showing each character's name Speed and Initiative, put them in order and simply flipped through the deck as each turn progresses. This meant, for example, that if a character's Speed dropped due to injury I could simply move their card down to the appropriate place in the deck. And if a character went out of action I could remove their card. Each card also had a section for notes where I could track things affecting the character (for example, being stunned). The bottom card in the deck was different and marked the end of a turn and listed the most common end of turn actions so they didn't get forgotten.
The system worked rather well I think and I'll probably continue to use it. It also has the advantage that it reduces the set-up time at the start of the game as the GM can get each player to fill in a card for each of their PCs rather than having to go round the table making a list of everyone's Speeds and Initiatives.
Anyway, I hope there's something there that's of use to people...
I made up a set of cards showing each character's name Speed and Initiative, put them in order and simply flipped through the deck as each turn progresses.I've done something similar before. Definitely worthwhile, although unfortunately I keep forgetting to bring any cards to the Conclave events!
One variation I'd like to try is using a different colour paper for each player, which should make it easier to keep track of who's got to go next and get them thinking before their actual turn.
Those cards would be a great addition to the game - if they were filled out pre-event by all players it would certainly speed up the pre-game amble. Anything that can provide more gaming time has to be good.
Kaled's turn order cards are now available here (http://www.mediafire.com/?1bsc1046dvvhsvf).
Thanks Marco. I've updated them slightly from the versions I showed before - partly to make them a little prettier, but mostly to make them a bit bigger so they're now roughly playing card sized.
Hope people find them useful.
Optimal table assignments for events.
I worked on these for the IGT, but I realised that posting them in the GT thread is probably going to get them lost, so I'm adding them here for people to find more easily in future.
These assume four players per table if possible, three if not. Underlined numbers are GMs.
9-12 Players on three tables:
Game 1: 1,6,7,12 - 2,4,5,8 - 3,9,10,11
Game 2: 1,4,7,9 - 2,3,6,11 - 5,8,10,12
Game 3: 1,3,6,8 - 2,4,9,10 - 5,7,11,12
Game 4: 1,2,5,11 - 3,4,7,10 - 6,8,9,12
If no player #11, put #3 in his place in game three.
If no player #10 either, put #4 in his place in game one, and #7 in his place in game two.
Randomise the GMing slots of any absent players.
Notes: Some attendees meet twice, but due to the GMing order, nobody plays together twice.
EDIT: As a natural consequence of people needing to meet twice, missing attendees may require some people to GM for the same players twice:
If #10 missing, #4 may GM for #7 twice.
If #11 missing, #2 may GM for #5 twice.
If #12 missing, #8 may GM for #6 twice.
There's no solution for this (four people from three tables means at least two have already met, players #1 to 9 have all GMed by the fourth round, so three people are meeting a previous GM in their final round) beyond trying to find other players in those games willing to volunteer or make sure #2, 4 or 8 are the players best prepared for GMing for the same player twice.
12-16 players on four tables:
Game 1: 1,5,9,13 - 2,6,10,14 - 3,7,11,15 - 4,8,12,16
Game 2: 1,7,10,16 - 2,8,9,15 - 3,5,12,14 - 4,6,11,13
Game 3: 1,8,11,14 - 2,7,12,13 - 3,6,9,16 - 4,5,10,15
Game 4: 1,6,12,15 - 2,5,11,16 - 3,8,10,13 - 4,7,9,14
If players #13-16 missing, all should be well, other than needing to randomise GMs in round 4.
Notes: No attendees meet twice.
Solutions for two or five tables will come at some point when I'm less busy. Six will come in the case we ever look like we're going to have more than 20 attendees at an event.
After too many delays, here's the new V2 Economy Character Sheet (http://www.mediafire.com/?m1mq96owictm673). This can be used like the old V1 sheet, printed out at A4 size - but si a little more slick in some of its layout choices and would come with a second sheet for listing ability/equipment descriptions.
However, it's designed to be printed out at half scale on two sides on one sheet, and be used like a little booklet:
Compared to V1, half the table space, but now with all the ability and equipment descriptions too. Sharp pencil required, of course, but quite usable, even for someone with messy handwriting like me.
It was designed somewhat in response to seeing how Molotov had added Psychic powers sections and therefore had sometimes had to use an entire side for one character (hence the addition of the descriptions "inner"), and partly after Kaled's idea to print the Quick Ref sheet at half size.
There is also, in theory, a V3 sheet I'm working on, which rearranges things further and therefore manages to squeeze a full six characters on, but I haven't really had the chance to finish or test that yet.
nice work - to my mind though things could be compacted even more if there was a single "armoury" table where everyone's weapon stats were, with weapons listed in name only under the character's own stats just like Abilities and Psychic Powers.
This way characters that only have 1 pistol to their name, don't take up 8 empty rows on the page. This would probably allow you to fit 3 characters to a page side.
From a more personal standpoint, I think mixing in the 4 "new" characteristics with the others is odd and that they should stay at the top as they are, but moved to the left as a separate box on the sheet.
This would probably allow you to fit 3 characters to a page side.Actually, I used an Alpha version of a V3 sheet at the INQvitational, which was designed for six characters. With rearranging, I managed to keep basically everything that's on there as is without making anything too small. Still usable at A5 size, provided you have a sharp pencil.
I prefer to keep the weapons with their characters though, as the aim is not only compactness but also speed of play, and having to keep tracking all over the page to remember who has which weapons, mark off fired shots, etc, might prove a little less slick.
(And, to be honest, there aren't a mass of characters who have only one pistol and no other "other equipment")
From here, more rearranging might allow eight characters to a sheet or something, but that'd be a very situational benefit and would be to the disadvantage of most users. If anyone REALLY needs that much space, it's not a sin to print out four on each of two V2 sheets.
As far as the "new" characteristics (assuming you mean Base Injury Value, System Shock, Consciousness and Knockback), the only thing about them that might be new is the abbreviations. While they are derived stats, they see regular use (and appear on the official character sheet) and I can't see that breaking them off to a different part of the sheet would confer any real benefit.
In any case, expect to see the V3 sheet at some point. I need to check some of the page formatting before it becomes a full release.
It's still slightly beta, but here is the V3 Economy sheet (http://www.mediafire.com/?4wa2ittx54ivz13), designed for six characters.
I've had to do a lot of interesting formatting on this, so if you pick up on any formatting errors, kindly point them out. (But bear in mind, a lot of the cases where the top/bottom of letters appear to have been cut off is only on screen, and will sort itself out when printed.)
This hasn't the same pizazz as some of my other files, but I've put together a new version of the Inquisitor quick reference sheet:
It's not as pretty, but it has a few benefits (or at least what I see as benefits) over the official one.
- It's up to date with the V1.1 LRB. I've corrected known mistakes and included errata: full auto, flame weapons, a brief reminder of the up-close rules, the new hit location table, etc.
- It fits a bit more on it. It's got a reminder of end of turn stuff, common armour/cover values and reminders of some of the Revised Armoury's common rules.
- I've re-formatted the injury tables. They're no longer a lot of "As Heavy" or "As Serious, plus character is bleeding" , it just lists those actual effects as concisely as possible. I've always wondered whether this would be easier, so time to find out.
- I found the space to make the list of hearing ranges a little easier on the eye. (And easier to find!)
- It's probably easier on ink, as it doesn't use solid black headers.
Exact order and layout is a bit of a work in progress, but I'll probably need to play a game or three with it to know how I want to change that.
The file is "protected", mostly to stop people accidentally changing things, but there's no password if you wish to unlock it and deliberately change things.
Next on my list of cutting time overheads on Inquisitor games is probably a quick reference of the rulebook psychic powers.
Psychic reference sheet, which covers all 34 powers from the rulebook: http://www.mediafire.com/?johw1yviukagtaj
If you find any mistakes* (which applies to the above post too), tell me.
*Not that I've called the disciplines "Biokinesis" and "Pyrokinesis", that's deliberate.
This is the location damage table as in my updated reference sheet:
This is an alternative idea I've had:
(I blame missing the "T test for head hits" note off this chart on writing it up from memory - this would be fixed).
It's a more radical departure from the original method, but combines the hit location table and the location damage table into one, saving on how many tables have to be consulted. Which do people prefer?
Beyond that, condensed weapon charts are still on the way, as and when I feel motivated. If I can get those down to one side (I'm not sure I can), I'll combine the rules, psychic and weapons references into one document, and then it can be printed as a merry little A5 pamphlet for all one's Inquisitor referencing needs.
The first one strikes me as being easier to read. The second one looks cluttered, although it does have the advantage of having the hit location numbers.
Have you tried putting grid lines into #2?
I have. I tend to try and avoid gridlines in a lot of cases, because it is overwhelming on the eye, but it's not too bad in a grey (http://i772.photobucket.com/albums/yy3/MarcoSkoll/Miscellaneous/Injury_V1-2a.jpg).
Something that might make it easier on the eye, if you don't need to reinforce the boundaries to draw the eye, would be centring the cells as well:
Just horizontally (http://i772.photobucket.com/albums/yy3/MarcoSkoll/Miscellaneous/Injury_V1-2b.jpg)
Both horizontally and vertically (http://i772.photobucket.com/albums/yy3/MarcoSkoll/Miscellaneous/Injury_V1-2c.jpg)
Centred both ways, without the vertical dividers (http://i772.photobucket.com/albums/yy3/MarcoSkoll/Miscellaneous/Injury_V1-2d.jpg)
I think my choice might be for either of the last two. The former might be less likely to get "lost" on, but the latter does appear less cluttered. (Although, maybe a compromise, with a lighter grey?)
Both horizontally and vertically (http://i772.photobucket.com/albums/yy3/MarcoSkoll/Miscellaneous/Injury_V1-2c.jpg)I really like this one, it's by far the easiest one for me to look at.
I agree with Koval, the second option is the easiest to read.
It seems that's popular, so I've modified it slightly to get this:
A softer grey on the verticals (enough to still be perceptible, but slightly less in the way), and making use of Word's diagonal borders. (Diagonal borders aren't supported by OpenOffice or versions of Word prior to 2000, but those cells will just appear blank instead).
Of course, the question is whether it's better than the old one. If it's more awkward, then it's not worth having the hit location numbers on there - many games will have someone around who can remember these well enough to call them out on the fly anyway.
I'm tempted to say it is better - even without the location ranges, it does feel a lot easier to navigate (particularly when compared to the ill-aligned and self-referential official version). I think I'll probably still make versions of my sheet available both ways though.
Expect to see that once I actually work out what (if anything) to do with the extra space from the now absent hit location chart.
I think that is by far and away the best layout and formating for the injury table. My one suggested alteration would be whenever a characteristic abbreviation is mentioned (S, WS, BS) that it should be in bold to help legibility. This only really applies to Arms/Serious, but I do think in a text-heavy cell, it helps clarity to the eye.
It doesn't suddenly demand anything has to break onto another line, so I can add some bold text.
It has occurred to me (well, since the first version, to be honest) I could cut the "Prone" results from any level that also includes Stunning. These are technically carried over to higher injury levels from the lower ones, but they become redundant given Stunning knocks models prone anyway.
Not sure it's easier on the memory, but it is definitely neater in this layout.
Right, here we go:
Quick Reference V1.1 (http://www.mediafire.com/?noqk968j3oeum3s).
Adds a couple of additional rules like Falling and Knockback over V1.0, still comes with this location table (http://i772.photobucket.com/albums/yy3/MarcoSkoll/Miscellaneous/Injury_V1-1.jpg).
Quick Reference V1.2 (http://www.mediafire.com/?tub24jfc0j8b3l5).
Adds more additional rules, replaces the original location table with this one (http://i772.photobucket.com/albums/yy3/MarcoSkoll/Miscellaneous/Injury_V1-2f.jpg)* instead.
*Disclaimer: Not all programs support diagonal "borders" (e.g. OpenOffice or particularly old versions of Word), these cells will be blank instead.
Psychic Reference V1.1 (http://www.mediafire.com/?johw1yviukagtaj)
Same info as V1, but has had the aesthetics changed and is a bit easier on the eye.
Given how much I've written at this point, I've added a sub-folder on the Skoll Archive to separate the articles and player aids I've written: Marco's Stuff (http://www.mediafire.com/?9b4x3fq3bk43p). As usual, this can be found via the link in my signature.