Here's a quick overview of my 28mm warband.
I'm taking a bulletpoints approach for now, but will gradually build them up as I go along/play games.
Inquisitor Saerin Soclastes
WS BS S T I Wp Sg Nv Ld Kbk BIV SS Cnc Spd
58 63 52 50 67 83 87 86 77 5 5 10 25 5
Abilities: Practised Aim, Leader, Hipshooting, Lightning Wits
Flak on all except head
Firearm
Type Rng Mode Acc Dam Mag Rld Enc # Rlds Special
SMPistol Pistol E Sg\Semi (4/5) +10 2d6+1 /20 2 15 /2 Trivial(2) Heavy AP, SNC, Uncmn
PPFusil Basic D Sg\semi (4) -10 3d6+2 /8 [4] 45 /- Archeotech, Fused/Thermal
Melee Rch Dam PP Special
Knife 1 1d6 -25
Other Equipment/Bionics/Etc
Bloodfire poison.
Sub-Calibre Saboted. (range is -10).
Laser Sight (SMP) (+10 acc Included).
Photochromic lenses (sunglasses) - +15% photon res
Conversion Field
-Schola Progenium
-Gained rosette at 74
-Ordo Hereticus
-Prefers to remain at range, rather than melee (uses Interrogator for this)
-assessor and planner/schemer
-began as amalathian. Years and heretics found brought him round to puritan Recogregationism (removing incompetent/foolish leaders to improve functioning of imperium while preserving strength and ability of command structures)
-Archeotech fanatic - uses interest to maintain positive ties with AdMech. Mutual involvement for acquisition of archeotech items for mutual benefit.
Interrogator Bren Morden
WS BS S T I Wp Sg Nv Ld Kbk BIV SS Cnc Spd
67 52 58 52 63 67 68 82 65 6 5 10 26 4
Abilities: Reaper, Feint, Deflect Shot,
flak on all locations
Firearm
Type Rng Mode Acc Dam Mag Rld Enc # Rlds Special
Alt Laspistol Pistol J Sg/Semi (2) - 3d6-2 /20 2 17 /2 Light AP
Melee Rch Dam PP Special
Pwr Halberd 4 4d10 -20 power
Other Equipment/Bionics/Etc
¬Avg Bnc Leg (L), Gasmask (inbuilt thermal vision).
Avg bnc Arm (L S58)
-Ex-arbites picked up initially to provide information on Imperial Law, both locally, and on a wider level, and ended up as a useful bodyguard and student - eventually trained by Schola Progenium trainers to make up the difference (the same Schola the Inquisitor was trained at).
-Brutal, blunt, direct.
-Demon in melee, passable at range.
-Makes a statement - intimidating.
-Also originally amalathian, but involvement in master's plans has turned him to Recongregationism also.
-Keeps going through some seriously nasty stuff (hence the bionics).
Marcus Weaver
WS BS S T I Wp Sg Nv Ld Kbk BIV SS Cnc Spd
38 47 46 48 47 45 58 36 49 5 5 10 24 4
Abilities: Mechanically Minded, McGuyver
Special:¬ Wyrd – Machine Empathy (D 5)
flak on all except head
Firearm
Type Rng Mode Acc Dam Mag Rld Enc # Rlds Special
Alt Laspistol Pistol J Sg/Semi (2) - 3d6-2 /20 2 17 /2 Light AP
Melee Rch Dam PP Special
Knife 1 1d6 -25
Other Equipment/Bionics/Etc
¬Engineering pack (reroll to mech/eng rolls).
Welding Torch
Auspex (Motion Tracker)
Welding Torch 1 2d6 -40 Thermal, 50% fire.
-Wyrd psycher
-Machinist/Engineer savant - should have become AdMech but picked up by Inquisitor instead.
Useful due to help in locating/using/analyzing/understanding archeotech/artefacts/archeoxenan stuff, and generally being technical, without having been picked up by AdMech - as a sop to AdMech is formally recognised as a lay-adept and (if he survives the Inquisitor's service) may eventually be given over into their care (possibly to be snapped up by an explorator group due to aforementioned archeotech/archeoxenan knowledge, as a favour by the Inquisitor to the AdMech to try to keep them sweet).
-guardsmean from regiment favourable/useful to Inquisitor - used as meatshields, bodyguards, general muscle.
Guardsman Borne
WS BS S T I Wp Sg Nv Ld Kbk BIV SS Cnc Spd
61 65 51 58 63 56 41 59 72 5 6 12 29 4
Abilities: Deadeye shot, hipshooting, rock steady aim, quickload
Special:¬
flak on all except head
Firearm
Type Rng Mode Acc Dam Mag Rld Enc # Rlds Special
Lasgun basic B Sg/Semi (2) - 3d6+1 /25 2 35 /2 Low Recoil, Light AP
Melee Rch Dam PP Special
knife 1 1d6 -25
Other Equipment/Bionics/Etc
¬4 frags
Waterbottle
Fantastic Facial Hair
Older guardsman, shepherds the others, tries to keep people alive.
lots of frags
epic facial hair.
Guardsman Moone
WS BS S T I Wp Sg Nv Ld Kbk BIV SS Cnc Spd
62 64 52 56 62 57 43 58 71 5 6 11 28 4
Abilities: dead eye shot, hipshooting, rocksteady aim , quickload
Special:¬
flak on all except head
Firearm
Type Rng Mode Acc Dam Mag Rld Enc # Rlds Special
Lasgun basic B Sg/Semi (2) - 3d6+1 /25 2 35 /2 Low Recoil, Light AP
Melee Rch Dam PP Special
knife 1 1d6 -25
Knife 1 1d6 -25
Other Equipment/Bionics/Etc
¬3 frags
1 krak
Waterbottle
-many frags, some kraks.
-knives
Guardsman Venne
WS BS S T I Wp Sg Nv Ld Kbk BIV SS Cnc Spd
65 63 54 57 61 56 41 61 72 5 6 11 28 4
Abilities: deadeye shot, hipshooting, rocksteady aim, quickload
Special:¬
flak on all except head
Firearm
Type Rng Mode Acc Dam Mag Rld Enc # Rlds Special
Lasgun basic B Sg/Semi (2) - 3d6+1 /25 2 35 /2 Low Recoil, Light AP
Melee Rch Dam PP Special
knife 1 1d6 -25
Other Equipment/Bionics/Etc
¬waterbottle