The Conclave

The Ordos Majoris - Roleplay => Out Of Character => Topic started by: Inquisitor Cade on November 24, 2009, 02:29:31 AM

Title: Online game of Inquisitor
Post by: Inquisitor Cade on November 24, 2009, 02:29:31 AM
Hi. It is my intension to run a game of Inquisitor using the IC forum. This will vary in that players will not write in it but will declare their actions using PMs to me. Iíll them workout the outcome and update the IC thread.

This will run basically as a normal, tabletop game of =][=, the main difference being the lack of dice. Instead of rolling to determine what happens I will decide arbitrarily based on what is likely, what is dramatic and what is cool. This is mainly because the dice rolling was the domain of the player, the GM just decides what the modifiers are, which is effectively what Iím doing, if with more certainty. It also allows the characters stats to be qualitative, avoiding and issues arising from different power levels etc.

Iíll be using crude MS paint maps to supplement my descriptions of the area.
Play rate will be one characters turn per day. The speed and therefore order of the turns will be known in advance so players who donít go on every day will know which days they are needed.

As this is an experimental run the scenario will be kept simple. The/both the/all of the warband(s) enter the catacombs of a disused temple to kill/capture/recruit the cult that operates from down there.  Iíll work out a more detailed and interesting brief once any interest is shown and the warbands are worked out.

There are three way I can see of doing this.

Everyone could create their own character and give a description of their appearance, kit and ability including a qualitative measure of each stat (e.g. Ws: very good, an expert with an axe, Bs: passable, S moderate to good, keeps fit Ö.. etc.)

I could set out the warbands using models I have and they could be claimed by players. This would allow me to set up a board and embellish the text with pictures of whatís going on. This time Iíd give the players the motivations and abilities of their characters.

Finally I could use my models but they could be temporarily prescribed new characters for the game. This way obviously would also allow photoís

Ideally Iíd want a player per character, with up to 6 players.

(http://lh4.ggpht.com/_iy_ccf9r7Pg/SpqfPbLcJjI/AAAAAAAAADE/42qRogQBmCk/s288/P8300318.JPG)
As Lord Inquisitor Ruth or otherwise and henchman
(http://lh3.ggpht.com/_iy_ccf9r7Pg/SpqfsYB_ELI/AAAAAAAAADQ/oSKf37F92VI/s288/P8300320.JPG)

(http://lh5.ggpht.com/_iy_ccf9r7Pg/SpqfOVstAxI/AAAAAAAAAC8/Xb-HFh2rCuE/s288/P8300316.JPG)
Inquisitor Rangavack or for a player created character this one
(http://lh4.ggpht.com/_iy_ccf9r7Pg/SpqhpIR5-3I/AAAAAAAAAEY/Q4WxPPkg_mY/s288/P8300335.JPG)
(has been repainted a bit since photo) and either way supported by
(http://lh6.ggpht.com/_iy_ccf9r7Pg/Sv62WPmbY8I/AAAAAAAAAGg/qWJyVt_t5a8/s288/PB140417.JPG)


Let me know if there is any interest, suggestions or other feedback.
Title: Re: Online game of Inquisitor
Post by: Dvil on November 24, 2009, 04:31:32 PM
Sure, I'd be interested in this. I'm not sure about the method of character choice. Obviously making your own character is more personal and thus conducive to roleplay, but you're right in that the MS maps that would necessitate would be crude.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on November 24, 2009, 07:11:33 PM
My new thought is that players bring the characters and I use the model that fits them best, maybe altering the kit a bit based on the models. It would be nice to have photos
Title: Re: Online game of Inquisitor
Post by: Kaled on November 24, 2009, 07:19:15 PM
Why not post pics of all the models you have and then let players make up characters around them?  If there's some resemblance, players could even use them to represent their own characters but wearing different clothes.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on November 24, 2009, 08:45:13 PM
That sounds like a plan, I'll get my retrospective updated and post a link to it here.
Title: Re: Online game of Inquisitor
Post by: Dvil on November 29, 2009, 07:40:49 PM
So, any progress on this?
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on November 29, 2009, 10:09:26 PM
I'm tempted to have a go with a single player and GM game but I don't think it would be that good. I'm going to hold out for a second player besides yourself. Maybe when my brother finishes his exams I'll be able to pressure him into playing.

So unless someone else turns up who'll give it a go it'll probably be on hold for a couple of weeks.

I'll tell you what, If my brother plays then he'll surely play Inquisitor Ranovack. Why don't you hit me with a basic character concept for a leader and a henchman, and we can sort that out while we are waiting.
Title: Re: Online game of Inquisitor
Post by: Dvil on November 29, 2009, 10:33:14 PM
Is this character concept from the list of models above, or just freedom to choose? And I assume the stats are qualitative as mentioned above, so it really is conceptual and I don't need to stat them up or anything?
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on November 30, 2009, 03:26:45 PM
Don't worry about the model for now, come up with a concept you like and then we'll see about finding the best model I have for him, and we may have to tweak his kit a bit. Please no aliens or space marines, my models are all human. Most of them are male too so a male concept would be infinitely preferable.

Yeah just qualatative stats, what are his particular strengths and weaknesses and so forth, His motivation is the more important matter.
Title: Re: Online game of Inquisitor
Post by: Dvil on November 30, 2009, 05:58:06 PM
Here's some quick things off the top of my head.

Leader:
Inquisitor Bastian Dvil Omoyes, as he was mid-way through his career
Even at the young age of under 70 years, Bastian Omoyes was looked down upon by his colleagues for his radical zealotry. Viewed by most as slightly unhinged, Omoyes prefers to smite the heretic face-to-face with his two-handed hammer Glaudrung, rather than from afar. Omoyes' appearance belies his relative youth, being as it is scarred by one of his earlier mistakes. As a child of merely 30 or so years, during the scouring of an infested hive whose location is now classified, Omoyes allowed his pride to get the better of him, allowing the entrance of a Daemon of the ruinous powers. Though his face was scarred horribly by the ordeal, Omoyes was able to use his prodigious psychic powers to exorcise himself, though the damage to his mind is still the subject of copious amounts of rumour.



I can't think of a henchman right now, so I'll probably update my post later, or make a new post so you know clearly that I've made him.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on November 30, 2009, 06:43:14 PM
Good news, I've talked to  a couple of friends and they might be up for this, I should have firm answers from them shortly.

So he's a frothing puritan sort, radically puritan even (tortology ftw).
Quote
allowing the entrance of a Daemon
how do you mean allowing and how was it a matter of pride?

Can you give me his special abilities, as they will help me get his fighting style etc. and also what psychic powers he has.

If his main focus is his psychic powers then his skill with the hammer, while impressive, won't be masterful, right?

I don't have any hammer weilding models but I have a WIP who will be one. I'll get him finished in the next couple of days. Also, pick a firearm, any firearm*.

*you may not have any firearm, but stubbers, autopistols, laspistols, lasguns autoguns and shotguns are all an the table. None is also a valid choice.
Title: Re: Online game of Inquisitor
Post by: MarcoSkoll on November 30, 2009, 06:50:38 PM
If my commentary is permitted...

Verveuk was able to use his prodigious psychic powers to exorcise himself
... I still find this an overused and questionable concept, the idea of a "reversed" possession.
Exorcising a partial or botched possession with long study and hard work, maybe. Averting a possession through psychic skill, maybe. Reversal of a full possession, particularly of oneself... I just don't like the idea, it's against too much canon.

Also, on that note, why "Bastian Verveuk"? Sure you can use a name which hasn't been used in canon? (Although, I admit that across a million worlds, multiple people with the same name will no doubt exist.)

Most of them are male too so a male concept would be infinitely preferable.
You're cheating yourself. Equal opportunity in the 41st Millennium!

Of course, individual Imperial citizens may be sexist, but the Imperium itself is little fussed about gender, as long as you worship and serve the God-Emperor.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on November 30, 2009, 07:37:08 PM
I intend to get a barbaretta model next, but most of the models that exist are male.

Title: Re: Online game of Inquisitor
Post by: Dvil on November 30, 2009, 09:34:35 PM
Verveuk was able to use his prodigious psychic powers to exorcise himself
... I still find this an overused and questionable concept, the idea of a "reversed" possession.
Exorcising a partial or botched possession with long study and hard work, maybe. Averting a possession through psychic skill, maybe. Reversal of a full possession, particularly of oneself... I just don't like the idea, it's against too much canon.
I agree with the overused comment, but I hadn't expected complaints that it's against canon, as the idea for it was lifted from a passage near the front of the Daemonhunters 40k codex. If you can think of another way to result in facial disfiguration, and irrationality, I'm all ears. If it helps, the facial disfiguration in question is somewhat reminiscent of the Star Wars Emperor (which actually came about as a result of too much shading on the model's face, but that's largely irrelevant). A bound weapon could also work, as in 40k he uses a Daemonhammer, so a bound daemon (with daemonbane) could fit with that quite easily, and maybe it's speaking to him psychically, to encourage him to be a frothing lunatic combat monster? I'm just throwing ideas out there, always happy for feedback.


Also, on that note, why "Bastian Verveuk"? Sure you can use a name which hasn't been used in canon? (Although, I admit that across a million worlds, multiple people with the same name will no doubt exist.)
Yeah, that one's just a simple error on my part. I'd intended to use my 40k Inquisitor lord's name (and it's the same fluff as well) of Bastian Dvil Omoyes, but I haven't had to use the name in a while, so in my effort to remember it I accidentally plagiarised Abnett. I'll go back and edit the post.





Good news, I've talked to  a couple of friends and they might be up for this, I should have firm answers from them shortly.

So he's a frothing puritan sort, radically puritan even (tortology ftw).
Quote
allowing the entrance of a Daemon
how do you mean allowing and how was it a matter of pride?
Well, he keeps it to himself, so that's likely to be the most anyone in-universe would get to the truth. If I had to give the point of view of an omnipresent, omniscient narrator, however, It'd probably be that he defeated (or was allowed to defeat) a daemon in martial combat, felt intense pride at this achievement (maybe even arrogance), and being so inexperienced did not realise quite how easily Daemons could enter an unprotected mind.


Can you give me his special abilities, as they will help me get his fighting style etc. and also what psychic powers he has.

If his main focus is his psychic powers then his skill with the hammer, while impressive, won't be masterful, right?

I don't have any hammer weilding models but I have a WIP who will be one. I'll get him finished in the next couple of days. Also, pick a firearm, any firearm*.

*you may not have any firearm, but stubbers, autopistols, laspistols, lasguns autoguns and shotguns are all an the table. None is also a valid choice.

His psychic powers are mainly used to increase his ability to cave in the skulls of the heretic, so in-game it would be things like Biomancy powers such as Warp Strength, Enfeeble, Regenerate, etc. In short, a focus on buffs/debuffs rather than direct damage.

Whether his main focus is his mind or his hammer will depend on how the above issue regarding the self-exorcism works out. If it ends up still being a self-exorcism, then probably a main focus on psychicness (and thus at least one direct damage power to aid killyness), but if a daemon weapon seems more reasonable to our more venerable members then hammer proficiency would make more sense. Obviously if another option is suggested and agreed, then we'll se from there.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on November 30, 2009, 10:42:26 PM
a 'daemonhammer' as used by the ordo malleus is as far removed from a daemonweapon as it is possible to be. They are super pure weapons that destroy daemons with their holy power, the coincidence in the name is rather unfortunate. Which does he have? Is he a puritan or a radical?

I too would advise rewriting the possesion thing out. Do I take it he is ordo malleus?

I'm working on the model but need to know your choise in gun if I'm to finish it sooner rather than later.
Title: Re: Online game of Inquisitor
Post by: Dvil on November 30, 2009, 11:19:05 PM
I'm aware of the differences between the two, I was just throwing out only half-considered ideas there again (that's why I chose damonbane, just to represent it with mechanics if not fluff).

For gun, I'll go for an autopistol for if things get tight, and as for the other thing, I'll make a snap decision now.

He is indeed Malleus, and his weapon is a daemonhammer of the Ordo Malleus (represented by a force hammer or something?).

He is still disfigured, but by some canonically less dubious event which he doesn't speak of.
Title: Re: Online game of Inquisitor
Post by: MarcoSkoll on November 30, 2009, 11:21:56 PM
I hadn't expected complaints that it's against canon, as the idea for it was lifted from a passage near the front of the Daemonhunters 40k codex.
Well, I may be mistaken, but the rule as I understood it was that daemonic possession destroyed the mind and soul of the possessed.

Knowing the passage in the start of the DH Codex, it is told by the former "possessed". Consider that if one is in the process of being possessed, I think they would care little about the specific completeness of such possession. (Also, even if they did care, they would be in no state to be accurate).

I personally read the passage as either an aversion of a possession or only partial possession (although I prefer the former concept) - if he were completely possessed (even if his mind were intact), he wouldn't be able to muster the control of his body to perform the "exorcism" as he describes.

In answer to your question, there are a great many ways to have a scarred, deranged Inquisitor.

If you want a similar answer perhaps his pride and arrogance lead him to get too close to a daemon he thought defeated, and is dealt a blow that delivers a daemonic venom (that he fights as best he can - perhaps its effect is eventually halted with the aid of one of the Ecclesiarchy (potential option for a henchman here)), or perhaps something along the lines of Quixos getting a shard of daemon claw stuck in his heart.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 01, 2009, 03:44:09 PM
Is it okay if I upgrade the autopistol to a compact auto gun? It is easier fromm the modelling side of things.

I'm giving him a force hammer as I don't thing I could do a model od a deamon hammer justice, plus they are ledgendary and very powerful.
You said that this was early in his career, so maybe this was before he could achieve an upgrade.

Hey Marco Skoll (can I call you Marco?), are you up for joining in and giving a game a go. I know it has the potential to be a complete flop, but I feel it could work really well if a few people give it a chance.
Title: Re: Online game of Inquisitor
Post by: Dvil on December 01, 2009, 04:38:37 PM
Cade, that's fine, both with the autogun and the force hammer.

Marco, I like the idea of the strange daemon venom. I'd forgotten Quixos (despite remembering the much more insignificant Verveuk), but that's a good idea. I also like the potential inspiration for a henchman idea. I'll probably leave the henchman a day or two, so I can get it all straight in my head and not have all the farcical stuff that happened with the Bastian.
Title: Re: Online game of Inquisitor
Post by: MarcoSkoll on December 01, 2009, 05:52:06 PM
Can I call you Marco?
Most do.

Quote
Are you up for joining in and giving a game a go. I know it has the potential to be a complete flop, but I feel it could work really well if a few people give it a chance.
Maybe. I'd need to think about characters though, because I wouldn't really want to use existing personalities I've got around.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 01, 2009, 08:06:17 PM
Quote
because I wouldn't really want to use existing personalities I've got around

I think that is for the best anyway, they don't have to be particular deep or original, this is really only a trial game. I could provide them if you want.
Title: Re: Online game of Inquisitor
Post by: MarcoSkoll on December 02, 2009, 02:01:27 AM
I think that is for the best anyway, they don't have to be particular deep or original, this is really only a trial game.
No, I'm not thinking of this like I'd be writing a regular character (which can easily be tens of thousands of words).

I guess I could go in a different direction to normal. I have a habit of doing moderate puritans - Inquisitors who are mostly by the book, but who aren't completely hard-line (They'll use psykers and mutants, and "Kill it with fire" isn't their primary attitude to any problem).

So, perhaps a radical (although a strict monodominant is possible, I don't find them very interesting)... possibly only an acolyte.
Equally, maybe a non-Inquisitorial warband would be an idea. Not done one of those in a while.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 02, 2009, 03:41:03 PM
Any of those, save the monodominant, wold be perfect as the other side is particularly puritan.

I've all but finished the model who'll represent Omoyes, Let me colour in his eyes and I'll get a photo up.
Title: Re: Online game of Inquisitor
Post by: MarcoSkoll on December 02, 2009, 05:11:23 PM
Any of those, save the monodominant, wold be perfect as the other side is particularly puritan.
While I wasn't planning on a Monodominant, I don't see why it couldn't work if the MD was sufficiently strict.
We are of course supposed to be talking about another character who has been "visibly corrupted by the foul touch of Chaos".
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 02, 2009, 06:06:27 PM
Here is the model.
(http://lh4.ggpht.com/_iy_ccf9r7Pg/SxanToevAOI/AAAAAAAAAIw/dcRl31IvuP8/s400/PC020419.JPG)
And without flash
(http://lh4.ggpht.com/_iy_ccf9r7Pg/SxanUa7g5sI/AAAAAAAAAJA/FHM34YrSEis/s400/PC020423.JPG)

I made him ginger because I have no ginger characters yet.

The scarring is there though it is more as is someone had a go at his face witha craft knife than (which is the case) than a daemonic possession thing, and they don't really show up on the photo's. Did you decided to go with a deamon messed up his face in a more convensionaly way in the end? You decided against the self exorcism right?

Quote
I don't see why it couldn't work if the MD was sufficiently strict.

There will of course alway be reasons for inquisitors to start killing each other, I meant the others would be preferable for the diversity that it would bring to the game, rather than for justification of the fighting reasons.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 04, 2009, 07:42:36 PM
So where are you guy at concerning this?
Title: Re: Online game of Inquisitor
Post by: MarcoSkoll on December 05, 2009, 01:31:32 AM
I apologise, I'm somewhat on the busy side, and probably can't really take the time out for participation in this for a little while.

I'll try and get back to you ASAP, but with my current schedule, that'll likely be sometime next weekend.
Title: Re: Online game of Inquisitor
Post by: Dvil on December 05, 2009, 07:48:13 AM
Did you decided to go with a deamon messed up his face in a more convensionaly way in the end? You decided against the self exorcism right?

Yeah, that's right. Do you still need a henchman character from me? Because I'm nearly there with it.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 05, 2009, 06:16:44 PM
Yeah, go with the henchman.
Title: Re: Online game of Inquisitor
Post by: madwargamer on December 06, 2009, 07:19:50 PM
I would be interested in joining this game of inquisitor if you are still taking in players.
If so we should inspire our characters on those from the pictures correct? I know there is no true set value for balance in inquisitor but should we use a certain amount of points from the ready reckoner?
Title: Re: Online game of Inquisitor
Post by: MarcoSkoll on December 07, 2009, 12:36:52 AM
...but should we use a certain amount of points from the ready reckoner?
NO! The Ready Reckoner is a horribly, horribly broken system... and even if it weren't, the stats are qualitative.

A WS "stat" here is not a number, it's more like "Renowned Swordsman" or "Only just passable".
Title: Re: Online game of Inquisitor
Post by: madwargamer on December 07, 2009, 12:21:57 PM
so you suggest that we just jump right in and make a character profile?
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 07, 2009, 03:52:56 PM
Go for it. We've been holding off waiting for there to be at least two players ready, and so far we have two who are getting there, so we are certainly up for anyone else who wants to have a go. A third will make it more interesting. Come up with a character concept and let us have it. You can have a henchman too if you like.

Ideally try to have the character compatable with one of these http://www.the-conclave.co.uk/forum/index.php?topic=159.0 (http://www.the-conclave.co.uk/forum/index.php?topic=159.0) or these http://www.the-conclave.co.uk/forum/index.php?topic=390.0 (http://www.the-conclave.co.uk/forum/index.php?topic=390.0) models.

Give me the character background and motivation and how you see his abilities and kit. Then we'll choose a model for him and will maybe edit him a bit (e.g. we downgraded Omoyes' daemon hammer to a force hammer partly to better fit the model, partly for power reason, and partly for background reasons).

Don't worry much about balance, that's one of my jobs. If you come back with a character with strengths: everything and weaknesses nothing, he will likely lose in combat against a character with strengths: swordsmanship only.
Title: Re: Online game of Inquisitor
Post by: madwargamer on December 08, 2009, 09:10:42 PM
Inquisitor Rastgnac:
An inquisitor who works only in mystery and the shadows to deliver the justice of the emperor. Almost no one knows who he is: especially those who work with him. All his allies and enemies ever usually know is that he is someone with an inquisitorial mandate. The person, besides himself who knew him best is now dead, an inquisitor for whom he worked as an acolyte. He was then known to be an extremely hard line inquisitor, always scrutinizing his allies for slightest sign of weakness or faltering. During the Corval incident, whose records were since destroyed and scribes executed: he personally killed all who followed him for fear that they should be tainted after one of them left his presence without his knowledge. He is a dedicated and relentless tracker: one who will use any means to get his mark and a person for whom the score is never settled.

   In the recent years he has had a sickness that afflicted him with a certain degeneration of the internal tissue cohesion: his strength remains but he is nowhere near as resistant as he was before. He accepts this as a man who accepts a punishment because they feel that they deserve it. What haunts him to cause such action? Whatever it may be; he only allows himself enough treatment to continue his duty as inquisitor and refuses complex operations.
NOTE: he has secretly also passed judgment on horusian and istvannian inquisitors or psykers and, if unable to confront them, will never collaborate with them for fear of being tainted.
Based on your mysterious inquisitor model.
WS 80 BS 73 S 78 T 53 (sick) I 85 WP 95 SG 80 NV 90 LD 70

Skills:
-The twisted and bitter chaos marine skill: anyone who appears to double-cross him will be taken out without question or hesitation.(the traitorous model is immediately removed from play)
-Due to his manner of operations: he does NOT have the leader skill as all inquisitors.
-Force of will: cowards deserve their death.
-True grit: only in victory lies salvation.
-Word of the Emperor (he often uses this when killing foes he deems less guilty as opposed to the litanies of hate).
-Litanies of hate: After taking out of action an enemy model Inquisitor Rastagnac may elect to be under the effect of frenzy and act at +1 speed.

Equipment:
-Excutiator: A small handheld device used for “extracting” information. DM rule on what conditions apply to its use.
-Plasma pistol.
-Throwing knife
-Bastard sword (edited to vibro-sword)

Armor: heavy robes (armor2) on all locations except head
A few bionic on the head give it an armor of 1 and also give a re-breather.
(edited: refractor field)
Combat stimms:
Rastagnac secretly knows that he will die on a mission but he would not see himself fail: even in death. He therefore keeps an injector with 5 doses of barrage for the final moment in service to the emperor.

Other equipment:
Feeling that only the holy serve him best: he either works alone or with very few. He thus has an auspex and a gun skull with a las pistol.

Cultist Marleck:
   Marleck may be working for his first time with inquisitor Rastagnac but his zeal is without question. He fought with the arbites(edit: local enforcers) for a moment before realizing he could purge more as a vigilante. It is at that moment that the inquisitor arrived on world and he “volunteered” to join his service though he does not know who the person he really works for is.
Based on the cultist model
WS 64 BS 65 S 50 T 55 I 53 WP 67 SG52 NV 72 LD 51

Skills:
-Dodge: He has seen too many gunfights not to know when the bullets start flying.
-Nerves of steel: Zeal replaces fear.

Equipment:
-Heavy stubber with a reload (edited to Heavy assault rifle with 2 reloads)
-knife (edited to also have electro-flail)
-Charged with healing his new master if here were to be wounded: he also carries a medi-pak.
(edit: flak armor under robes)

A few notes: The weakness of this group is definitely resiliance. They are not exactly of the armored variety. This is their first assignment together so there is no true bond between the characters though they share similar motivations. As for the storyline and he cult: their objective is likely to be more of the purge variety.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 08, 2009, 10:01:13 PM
Nice, this is as great character for the model, and the skills are very appropriate. He could get on well with Omayes, another puritan, but he is a psyker.

Quote
(the traitorous model is immediately removed from play)
It won't quite work like that, he will have to be killed/run off first, no spontanious disappearing.

Quote
-Bastard sword
The model's weapon is much too slender, but is expensive looking, what do you think about a vibro sword.

Regretably I have no servo skulls, so that's in the admech shop for the game following damage taken in a missalaneous encounter previously.

I'd give him a refractor feild, that is normally off but that he turns on if necessary, the low armour, low T and high Nv makes him otherwise very vunerable to gunfire.

As for the stats, they are on the whole too high for quantitative values, so I've done a bit of rounding down for some of them whilst converting to qualitative. What do you think of:

Ws- He is a master swordsman.
Bs- A practiced but not exceptional shot.
S- Conciderably stronger than he looks, stronger than most.
T- Pretty low, though he can battle through physical weakness with mental strength.
I- High from experiance working alone, being self sufficient.
Wp- Rock hard, iron will.
Sg- Not remarkable for an inquisitor, but that still makes him very intelligent.
Nv- He doesn't fear death, he is waiting for it.
Ld- Unimpressive, though he has an air of authoroty, he is neather inspireing nor confident in his minions.

The model also has a bigger left hand than right, I painted it white and in my mind it is a ceramite glove to protect from plasma overloads, see the revised Inquisitor armoury, what do you think?

As for Marleck's stats how do you feel about:

Ws/Bs- Trained as an arbiter, and has kept well practiced with much experiance, he is very competant at range or close up.
S/T- Keeps fit, spends 'free time' working out when not devouting or training, all the better to serve the emperor.
I- Follows litanies and codes, not so good at thinking for himself.
Wp- His faith reinforces his otherwise weak mind, as long as he keeps his zeal, he would be quite hard to break.
Sg- He was educated but never interested in academics, not very smart.
Nv- "If the emperor is with me, who then shall I fear?"
Ld- A follower, but a senior follower.

Skills seem good to me, combining experiance with zeal in an almost contadictory way.

As for kit the model's gun was based of the heavy assault rifle from Marco's revised Inquisitor armory, which is better than the rulebook heavy stubber in most respects, or as a battle rifle. If you want to play it as a heavy stubber then it would need a reduced magazine size, and I'd suggest more reloads, the model has two pouches.
The model has a flail/electro flail too, I'd count it.

What are your thoughts?
Title: Re: Online game of Inquisitor
Post by: madwargamer on December 08, 2009, 10:18:03 PM
I agree to most of your changes though wasn't sure for the cultist gun. (looked pretty big on the picture). As for the vibro-sword it seemed to be a non-special (ie power/shock/vibro) wepon but very long for a normal sword which is why I went for the bastard sword but if you say it's a vibro-sword I can go with that. As for shield I dunno because the inquisitor in neither flashy (conversion field: literally) but tries to keep a low/stealthy profile (so the refractor field is out) but the idea of turning it on or off is pretty good (he would probably appreciate the shock factor of a force field when purging evil cultists).
Back to Marleck: maybe then it should be a heavy assault rifle with 2 reloads (did not read the revised armory). Also I did not see the electro-flail (and still don't for that matter) but a shock weapon definitely fits his time with the arbites.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 08, 2009, 10:30:39 PM
The gun is based on the Lasgun model, so any impression of largness was due to the heroic proportions of citadel miniatures.

I think that if he had a refractor field but kept if off as default then it wouldn't interfer with his low profile. I fear that he will die very quickely if he doesn't have something.

I also thought that Marleck might have a flack vest that he wears under his robes. It would fit his resources and his experiance combat background, esspecially as he planned to go vigilante so would have wanted some protection. His background might be better is you replaced the arbites with local enforcers. That would better explain the kit he has, and the arbites are much more official an organisation, much harder to drop out of.
Title: Re: Online game of Inquisitor
Post by: madwargamer on December 08, 2009, 10:39:06 PM
sure for local enforcers but I wanted to keep Marleck on the henchman status (clearly less poweful than the inquisitor) btw we are talking about the 11th model on this page right? http://www.the-conclave.co.uk/forum/index.php?topic=159.0
I am aware of the relative vulnerability of the group but the problem is they trust the emperor to protect them (though they would use cover). That is why they are not totting power and carapace armor. They will be vulnerable to gunfire unless in cover and that seems unavoidable.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 08, 2009, 10:53:33 PM
Yes, though the model now has a smaller magazine on the gun.

Here:
(http://lh6.ggpht.com/_iy_ccf9r7Pg/Sx7X5QgKxUI/AAAAAAAAALU/zzT-fZ0ZoMY/s288/PC080419.JPG)
Title: Re: Online game of Inquisitor
Post by: madwargamer on December 08, 2009, 10:55:32 PM
Okay thanks this definitely shows the gun more accurately. Is that the electro flail under this right arm/more or less on his back?
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 08, 2009, 11:02:10 PM
Yeah, that's it there, the handle protuding from his back and the flailing bits along the top of his leg.
Title: Re: Online game of Inquisitor
Post by: madwargamer on December 08, 2009, 11:08:45 PM
edited my original character post with the changes
Title: Re: Online game of Inquisitor
Post by: Dvil on December 09, 2009, 09:03:54 AM
Okay, I think I have the henchman. It's based on the Pious Philemon model from this (http://www.the-conclave.co.uk/forum/index.php?topic=159.0) thread. He carries the same weapons as the model (laspistol, revolver, and eviscorator, I think), as well as a small med-pack specifically designed for Omoyes' 'infection'. He practices more with the eviscorator than with the two guns due to the amount of practice required to use each skillfully. While he has the same levels of psychic energy as the average imperial citizen, he seems to have some ability to sense the presence of psy-sensitive persons nearby, a skill which has saved Omoyes' life on more than one occasion, either by warning him of impending danger, or allowing him to find his master while Omoyes is hidden in cover.


How's that so far?
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 09, 2009, 12:04:23 PM
It's a chainsword rather than an eviscerator. I hate the way that the Malicant model cheapened the meaning of eviscerators, which should be much broader, more akin to a giant chain saw than a chain sword.

Sounds good, how did he get in ith Omoyes, and why doesn't the Inquisitor carry the medicine himself? What is the motivation of this character and most of all, what's his name?

Everyone is using my cultist goons, there goes my plan for an easy, generic enemy
Title: Re: Online game of Inquisitor
Post by: Mang on December 10, 2009, 08:58:02 PM
I'm also interested if you don't think three people are too many...

I'll have a look and think while you are deciding :)
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 10, 2009, 09:20:43 PM
If we have 4 players, my instinct would be to rearrange it to have two warbands of two, with each player contrling one character, this would stop it from slowing down to much and shold facilitate some more interesting intercharacter dynamincs, as the two characters in each warband would be fairly equal, and not entirly in agreement. I recon it would be interesting to play an ex-guard junior officer and an ex-arbiter, sent by an inquisitor, against a fighty inquisitor and a scolarly Inquisitor ally.

However, warbands have already been made and I don't want to waste that. We could go for an eight character game, as that isn't too many and would mean a turn would take a eight day. Or Mang and Marco could create particularly cabable allies (i.e. not unquestioning lackies) for the two Inquisitors we have already, and we discard the cultist minions currently made.
Unless of course Marco would rather sit it out, I did convince him to play when Dvil was the only other interested party, and he said he was busy.

Mang, have you got any ideas for a character? If not a moderate radical would be a good choise from to point of view of what we have so far.
Title: Re: Online game of Inquisitor
Post by: madwargamer on December 10, 2009, 11:43:28 PM
I can keep the inquisitor and get rid of the henchman if that makes things easier on you.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 11, 2009, 12:44:04 AM
Marco's okay with missing this game, so we'll keep it to the classic, and proven style of a player per warband. If Mang can get some characters decided on then we can get started.

Mang do you have any ideas or shall I provide you with characters? It isn't really fair to rush you, but this has taken a while to get off the ground and it would be nice to get started, so the sooner the better.
Title: Re: Online game of Inquisitor
Post by: Mang on December 11, 2009, 03:48:13 AM
I think it's probably easiest if you give me characters, no ideas (well good ones anyway) are coming out...

I was thinking of a moderate radical though, so that works out quite nicely!

I love the look of Celeb (sooo tempted to steal that idea :p) if that fits with your thoughts, with possibly Triston as an Ali.

I leave it to you!
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 11, 2009, 09:02:54 AM
Vice-Govener Aldros Drahlan gained power by bribary, intimidation and other typical skullduggary. He was, for year unable to wrest power from the planet Latubain govener Ovands for many years, for he was, if anything more capable in the dance of dishonerable politics. For three decades Drahlan amassed a significant personal fortune, but failed to unseat Ovands, though survived the counter assassination attempts, not for nothing did he also possess the golden hilt for combatual excellence. Eventually he came up with a sceme to Take the seat of power.

Sladen Rayne was a guardsman of no rank in the PDF of Laturbain for a few year before, at the age of 16 his psychic power became evident. Of the witnesses the fastest to act was called Kolo, and was from the planet's underworld. He forcefully took Sladen from there and delivered him to his old Gang boss. Sladen was used by the gang as a terror weapon, rival gangs would give up just at the threat of psychic attack. With his contacts in the underworld Aldros Drahlan learned of this 'weapon' and sort to hire the services of Ryane, as an attack straight to the mind would bypass oll of Ovands' defences.

The attack was successful, but only partially. Ovands was killed but Aldros was discoverd to have made use of a rogue psyker. When the resident Arbiter, supported by a platoon of local enforcers arrived at his home there was no sign of him. Drahlan took Rayne and a very large amount of money value in precious minerals, metals and gemstones, and fled the planet in a trading vessel that he all but bought from the owner. The investigation launched after him gave up after 3 months with no leads, save the trading vessel with anyone who knew about the passenger found dead, their lungs apparantly shriveling, leading to asphixiation.

Aldros Dahlan now seeks power, in any and all forms, but for now dares not do so overtly in any major population center. Sladen Rayne chose to follow him, but as he often grumbled to himself, what other choise did he have?

Aldros is an exceptional hand to hand fighter with a light blade, esspecially his custom made titanium cane sword. His shooting is less that remarkable, the minimum experiance he has had was ussually at targets that were not ready or able to shoot back, and the digi weapons he wears he has never used at any sort of range.
He is not frail or fat, but doesn't exersize more than is necessary. Rejuve treatments give him the body of a 40 year old.
His cowardice in the face of danger is largly responsible for his survival.
He is very cunning, able to quickely assess a situation and work out how to bring in to his advantage. His will is passable, but still one of his weaknessess. His ability to lead is not however, he could have made a very capable planetary govener, albeit a dishonest one.

Skills: Leader, First strike, Fast draw. Right handed

Equiptment: Light carapace armour on chest, abdomin and legs. Open helm with integral motion tracker. Needle pistol with fast acting debilitating, and potentialy toxic darts, plus 4 reloads. Digi-laspistol (10 shots, Right hand). Digi hand flamer (1 shot left hand).

Sladen has the benefits of a light military training, includinga compotency at shooting and, to a lesser exxtent, in close combat.
He is (normally) frail, but reasonably tough.
He is neither quick witted, smart or brave, but his will is quite strong, as evidenced by his brain still being inside his head.
A born follower.

Skills: warp strength, enfeeble (lesser affect, not too hard, difficulty increases quickely with range), choke (much easier, altered affect: target cannot breath when power is being performed on them, note present tense). Regenerate (difficult for him though).

Kit: Military issue flack armour, offers more protection to torso, but does protect whole body, includes an open helm. 10 shot high power stubber with 2 reloads. Ornate staff, made to look like a rune staff, but isn't, the spikes make it a functional spear or long spiked mace tupe weapon.

I went to write a radical, but instead wrote a text book bad guy. I'll get a scenario and the details sorted and posted by this evening. With any luck we can start turn 1 tomorrow.
Title: Re: Online game of Inquisitor
Post by: Mang on December 11, 2009, 10:42:00 AM
A text book bad guy is fine by me :)

There is something appealing about the pure lust for power, and being able to do pretty much anything to get there. Well, anything that won't arouse too much suspicion, anyway!

I see these two needing to work fairly closely to get the job done, with Rayne doing pretty much whatever is asked of him, but more to stay alive than out of any true feeling of loyalty to Aldros. He would have limits though. However, Aldros is very good at persuading him to do what he needed.

I see them working subtly, quiet kills and the like, possibly using civilians etc. to aid them.

Is this about right?
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 11, 2009, 01:00:54 PM
Oh, Aldros also has a cane sword. I left it out on purpose. As a test. . . . moving on.

That fit with how I saw them, not that it matters I suppose, I wrote them but they are now your characters to define and edit as much as you like, within reason*.

Based on the unspecific initiatives of the characters I've estimated the characters of highest to lowest Initiative to be:
Aldros Drahlan
Rastgnac
Dvil Omoyes
Marleck
Nickol Gamn
Sladin Rayne

I'm going to put Rayne at the top of the henchmen for the turn sequence though, so that each of you will be on every third day, rather than day 1 and 6 / 2 and 4 / 3 and 5 of the sequence.

*<mad with power>the GM's reason, which may not be reasonable. The GM has all the power, Mwahahahaha.</mad with power>

+Lacking character or a name I've substituted one here for Omoyes' henchman. If you have one already or want to make changes then let me know asap so I can update it.

+++lit text begin ref 00885824.7+++
Nickol Gamn: preacher; gun collector; Inquisitorial agent.

To begin with, it was just Hope. She was mine from early childhood, an age before I can remember. A single action revolver of the highest calibre, excuse the pun, I maintained her, and kept her beautiful, all my life.
Then came Faith, that big girl was dropped of by a weary old soldier, said he'd served his due, and so had she. Seems in retropect that he was mistaken about that, she's cleaved few a fair few more sinner since that day. I keep her teeth clean, and her bite keeps the unworthy at bay.
Charity was last, a gift from my lord Omoyes, when I entered his service. Laspistol, repeater mode, gets on well with Hope, and she all but cleans herself.

Those are my girls, strong Hope, old Faith, and gentle Charaty. I serve them, they serve my lord Omoyes, and he serves the emperor.

Ws- shows evidence of his obsessively dedicated drilling, and his much more limited experiance.
Bs- trusts the emperor over his eye to guide his hand. Not a very good shot, but not that bad.
S/T- is active, so pretty fit, but doesn't specifically dedicate time to fitness. drills with a chainsword are a workout in their own right though.
I- Quick witted for a civilian, but not experianced enough to have developed his 'combat reflexes'
Wp- Medeocre, except for certain issues; his loyalty to the emperor, his weapons and Omoyes, in that order.
Sg- Crude education, and he wasn't hired for his brain, though his weapons knowledge and understanding is remarkable, and he is versed in the texts of the low eclessiarchy.
Nv- Self preservation is strong, but comes after preservation of Omoyes, but that comes after preservation of his weapons.
Ld- He is a spiritual leader, albeit a low ranking one, and has some capacity to lead.

Skills: Witch hound, fast draw (Faith), hipshooting (charaty).

Kit: Light, improvised flack armour to all locations except head. 5 shot single action (the hammer needs manualy pulling back for each shot) magnum revolver, 9 rounds in total plus a single silver round. A repeater laspistol that can fire in 4 shot bursts or on semi, 2 mags of 40 shots, 1 energy setting only. A heavy duty chainsword.

I'm fleshing out the qualitative stats and kit of Omoyes too, based on the background you gave, again this is a TBC until you correct anything that needs changing (I'm guessing with the psychic disapline, made him misallaneous).

Stats:

Ws- Impressive, he is an expert with that hammer of his.
Bs- Good, but he prefers not to shoot stuff he can smite up close.
S/T- Is very active in keeping fit, both for practicle reasons and as a purifying experiance.
I/Sg/Nv- You don't get to be an inquisitor without being smart, quick witted and brave.
Wp- Necessary to be an Inquisitor, necessaey to be a capable psyker, he is both, and it shows.
Ld- Infinite authouroty, and the ability to use it.

Skills: Leader, Furious assault. Telepathy, psychic impel, fireball, detection, banishment.

Kit: Force hammer, Compact, small calibre autogun with 1, extended 50 round magazine. Capable of semi automatic, 2 round burst or full auto. With 2x sight. 20 shot holdout laspistol strapped to thigh. semi automatic. High powersetting doubles ammo consumption. Photon flash grenade. Carapace on chest, heavy flack on abdomen, robes on other locations, not head.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 11, 2009, 02:00:58 PM
So the rules.

*GM hat on*
[strict voice]
The turn sequence is:

Drahlan
Rastgnac
Omoyes
Rayne
Marleck
Gamn

Characters cannot wait until later to act, this is all taken as simulatnious.
-exception, conversations would last forever if it takes a turn for each participent to say one thing. If a coversation starts up I'll ad lib something, but don't fear to talk because it takes time, unless you're being shot at of course.

Each character's turn takes a real time day. The actions have to be submitted to me by PM by a deadline (provisionaly I'm going to say 8.00PM, is this reasonable?) and I will update the IC thread that night, at the latest finished by 8:00AM (though hopefully a lot sooner).

In the event that I don't have submitted actions by the time I come to write it up I'll improvise plausable actions for the characters that are not likely to be particularly adventageous. Gamn taking a turn out to polish his revolver might be an example.

There is a good chance that the case will come up where a character looks around the corner near the begining of the turn. If I'm doing my job right you should know what is around there. Use conditional actions. I.e. <if he sees him then he..., if not he...>

A note on overwatch. If a character ends the turn aiming at/near or otherwise covering something, then include how he will react if someone appears. Feel free to expand and give different reactions depending on what appears.

Actions need to be quite detailed <He aimes and fires at him as fast as he can/slow enough to keep his aim on target>, not: <he kills him>. Don't worry about the Speed. Give as many actions as seems appropriate, usually there will be a natural conclution, like he looks around to see what he can see, or he fires at him as much as he can... if not then 5-10 actions depending on complexity should be right. I'll decide how many actions are performed based on my infallable GM judgement.

I will try to reward interesting, exciting, and most of all in character actions, but you should aim for them even if I weren't. Remember to think from the characters point of view, not from your own. You might know there is an Inquisitor with a smiting hammer waiting for him round the corner, but if the character doesn't I won't accept him desciding to throw a grenade round first, for example. A more regular mistake, your two characters don't have a hive mind, so <he tells the other what he sees> etc. is a useful action and I won't allow characters to act on infomation that only the other one knows.

Close combat could be quite boring, so I'll reward actions that are more informative than <contines to fight> such as, <he tries to force his opponant back into a corner> or <he focuses his attacks on his opponants head to draw his guard up, then attacks low to try to get under it>.

Challenges:
You may never challange anything I say or do, the GM is always right
Dispite being infallable, the GM is not infallable, though you'll never ccatch me contradicting myself.
In the event that you think I've made a bad call or misinturpretted an action etc etc, then send me a message asap. I'll conscider the objection andreject it out of hand possibly edit the post. If I made a misinturpretation due to bad action giving from you I'll probably not correct it unless what you meant is particularly cool. If it is a matter of knowledge and reasoning e.g. If Marco contacted me and told me that the bullet wound I said was fatal wouldn't be, or that at that range there is no way a pistol would hit, I'll reconcider, e.g. to Marco I'd yeild to his superior balistics knowledge and change it.

However, if I decide against your objection then that is the end of it.

[/strict voice]

Let's have a good clean fight, and/or some dirty backstabbing.
I'm going to go and set the scene in the in character tread. Would you all check in that you are good to start tomorrow (or otherwise), So Mang, if we are all ready it'll be you giving me Drahlans actions.
Title: Re: Online game of Inquisitor
Post by: MarcoSkoll on December 11, 2009, 02:29:29 PM
Quote from: Inquisitor Cade
If Marco contacted me and told me that the bullet wound I said was fatal wouldn't be, or that at that range there is no way a pistol would hit, I'll reconsider, e.g. to Marco I'd yield to his superior ballistics knowledge and change it.
Marco wouldn't really be likely to make that kind of statement. People can and have been killed by air pistols, or even by simply being hit in the chest by a baseball/tennis ball/etc (It's a condition known as Commotio cordis, caused by sharp impact to the chest during the start of the heart's T-wave).

So, I can't really say outright that something won't be lethal. Unlikely to be, but not impossible.
Equally, I can't say for certain that a bullet couldn't hit at any given range, unless that range is aerodynamically impossible. Again, perhaps unlikely, but not impossible.
Title: Re: Online game of Inquisitor
Post by: Dvil on December 11, 2009, 03:59:10 PM
Okay, two things:

Firstly, thanks very much for that character development. Christmas is band season, so I have little time to exercise my imagination enough to plot a campaign I'm GMing and a character for another campaign, though I suspect actual playing won't be a problem. Related to this is the fact that what you wrote is wonderful, and probably better than I could provide even with Marco/Kaled's help, and as such I won't dream of changing it, except: does Gamn have some medpack to help with Omoyes' wound? Obviously the wound iteslf (and any subsequent corruption) is largely just a plot hook, so I'll leave its presence/importance (and that of the medpack) up to you.
Secondly, do the characters have microbeads of any sort, or do they have to be next to each other to communicate?
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 11, 2009, 04:24:52 PM
Good points. Omoyes wounds are, in my understanding, mostly superficial at this point, having healed to leave only scars. If this is wrong, and he needs medication or what have you, then I assume he carries it himself.

I tend to assume that warbands with reasonablr resources, so all of these qualify, would have com links, unless a character individually doesn't suit them e.g. a feral warrior/alien telepath bounty hunter. So everyone here has them unless you choose otherwise.

Other notes:
 
Mardecks auto rifle has 3 mags total, with 16 shots each.

Plasma weapons have semi automatic capability, but rapid fire greatly increases the chance if a meltdown, along with continual fire for extended periods, even if fired at a steady rate. Rastgnac's plasma pistol has 10 shots. Reloading involves replacing two seperate flasks and he has two spare of each.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 11, 2009, 05:37:35 PM
The in character thread is called 'the 23rd hammer' though you proberbly could have worked that out.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 11, 2009, 10:12:31 PM
It's MS paint time.

(http://lh3.ggpht.com/_iy_ccf9r7Pg/SyMupdyWyXI/AAAAAAAAAM8/7kuUrSUSAB4/s800/Map.jpg)

Drahlan and Rayne enter from the right of the map (left of the room from their perspective, the Black dots.
Rastgnac and Marleck are at the other side, the grey dots.
And Omoyes and Gamn are in the middle tunnels, the blue dots.

Mang I think you've got everything you need to send me Drahlan's first set of actions for tomorrow, if you come online in timeAssuming that you do, I await them eagarly.


Does anyone have any questions/ notice anything I've not covered before we start?
Title: Re: Online game of Inquisitor
Post by: Mang on December 12, 2009, 02:47:09 AM
One more question, I am assuming we are running off GMT for the times. (Makes it much easier for me if we are :p)
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 12, 2009, 05:18:38 AM
That is correct. The majoroty of the convlave is in England. In all honesty I'd forgotten that any of the players might not be.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 12, 2009, 05:54:58 AM
The map now has a grid to ease action giving. Just to make sure we are on the same page, a grid reference goes horizontal coordinate, verticle coordinate, and subdivide each square by 10 imaginary sub lines in each direction, so the grid of the 'item' would be 37,42 ish.

-I use the looser meaning of 'square'.

Each square is approximately 5 yards accross too.
Title: Re: Online game of Inquisitor
Post by: Mang on December 12, 2009, 06:26:43 AM
I'm just used to forums mainly being based in America. And although I did accationally post on the first conclave that was a while ago...

The grid is very helpful and is enormously useful for judging scale...
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 14, 2009, 09:28:57 AM
Sorry that I was a bit late today, Omoyes turn is now up. Rayne next,
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 15, 2009, 09:30:59 AM
I misseds my dead line again, I was out last night. Oh well it's up now. Marleck is up...
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 16, 2009, 08:49:33 AM
Gamn's turn.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 17, 2009, 02:00:39 AM
End of turn, Map update:

(http://lh3.ggpht.com/_iy_ccf9r7Pg/SymQgBihI9I/AAAAAAAAANA/Qn6r5skBFOQ/s800/Map%20in%20progress.jpg)

Drahlan again...
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 17, 2009, 08:43:16 AM
Thanks to Mang's promptness we are ahead of schedule again. Rastgnac's actions aren't needed for ages (8pm tomorrow) but it would be a bonus to get them earlier if possible.
Title: Re: Online game of Inquisitor
Post by: Mang on December 17, 2009, 12:51:41 PM
Rather than promptness, I'd say more bad timekeeping, and insomnia, but it works out the same :p
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 18, 2009, 09:51:13 PM
I've not heard from madwargamer, so I'll give him until morning or do it myself. Next post might be a few hour behind scedual.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 21, 2009, 09:11:59 AM
I have a feeling that christmas has been disrupting us quite a bit. I've been incessently late in my posts and actions are starting to be late/not come at all. How would it be if we held of until January?
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on December 23, 2009, 10:00:24 AM
Sorry, I've been away temporarily, and I'm off again tomorrow for a few days. Routine should return to normal after that and I'll get back on with the posts.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on January 02, 2010, 09:54:57 AM
Hey everybody, merry Christmas and a happy New Year and all that.

I'm back to this now, and will have Raynes turn done by tonight. I imagine we'll start up again slowly as people migh take a couple of days to log back on and find it back up, but hopefully we'll be getting a good post rate before long. Could all of you player post a quick message here to acknowledge that you've got this message and are ready to continue (or otherwise if appropriate).
Title: Re: Online game of Inquisitor
Post by: Mang on January 02, 2010, 11:17:25 AM
Merry Christmas and all that :)

I was thinking of asking when you were planning on starting up again, but you bet me to it! I am ready and waiting. I have exams coming up, but they won't get in the way too much.
Title: Re: Online game of Inquisitor
Post by: Dvil on January 04, 2010, 09:38:46 PM
Hey there, I'm up for continuing. I also have exams, but I should find time to post at least once every 4 days.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on January 05, 2010, 11:10:23 AM
Right, madwargamer was awol even before we broke for Christmas, and he doesn't seem to be coming back on now. I got a message from Zanathos asking to get involved so if madwargamer isn't back tomorrow I'll email him and ask him to take over Rastgnac and Marleck.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on January 08, 2010, 10:47:09 AM
Having not heard back from mad wargamer or Zanathos I'm going to say Rastgnac and Marleck wonder off, never to be seen again. I'll set up the IC for Gamn.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on January 10, 2010, 11:57:14 AM
madwargamer has just got back to me citing massive internet failuer. Rastgnac and Marleck may get involved again. As neither of them have had an affect of the overall narrative yet, so either their continued involvement, or lack thereof is possible.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on January 13, 2010, 04:22:30 PM
I havn't heard any more from him. Let's just continue and see if he comes back.
Title: Re: Online game of Inquisitor
Post by: Mang on February 07, 2010, 06:25:55 AM
I just want to apologise for my slowness in replying as of late. A mixture of exams and difficulties with starting the new semester threw me off track a bit. Bloomin' landlords wanting money :p

Everything is on track (for the moment, anyway!) so I should be able to continue regular postings.

Very sorry for the hassle, and holding up the game.

And from the looks of it, there will be so enough of this chatting, as character building as it is! :p
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on February 08, 2010, 08:06:17 AM
A map update

(http://lh3.ggpht.com/_iy_ccf9r7Pg/S2_FGFvLY0I/AAAAAAAAAP0/NZeNPTiAtxQ/s800/Map%20in%20progress%202.jpg)

Don't worry at all, none of us have been that good at posting promptly. Hopefully the talking will give way to fighting and the rest of the game will be a bit more interesting. I think I was in error when I roled the parties as unknown to each other, I should have included some conflict from the start.
Title: Re: Online game of Inquisitor
Post by: Inquisitor Cade on February 17, 2010, 09:49:08 AM
Hey Mang, it's been a week. Can you get your actions to me?