The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Painting and Modelling => Topic started by: Alyster Wick on February 15, 2010, 04:50:04 AM

Title: Dental Surgery=Productive Weekend
Post by: Alyster Wick on February 15, 2010, 04:50:04 AM
I had a great weekend of organizing my bits and putting together some new models after some dental surgery took my out of commission for anything which involved speaking.  It was also spurned on after I visited the GW workshop in my new neighborhood and they said they'd love to have me do some demo games (which means I'll need a variety of models).

I reassembled my Interrogator model from way back when with a different head (it used to be Eisenhorn) and added a few extra details.  He needs some greenstuff to fill a couple gaps and smooth over the flame on his holster.  I'm also going to give him more distinguished hair (Slick's always seems patchy and hoboish IMO).

(http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/040.jpg)
http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/041.jpg (http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/041.jpg)

Next is the as yet unnamed "Wanderer."  My plan to grow inquisitor players is to offer up a number of my models as mercenaries for their warbands so they can start out only having to buy one or two 54mm models, the Wanderer will be a merc.  After his torturers left him for dead the Wanderer was saved by an unknown agent who nursed him back to health and gave him bionic implants to make him whole again.  He now hunts down his would-be killers to execute them with the instrument they used on him (the fancy little chainsword).  He will work for anyone with knowledge of the men he's looking for. He needs some serious GSing.

(http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/037.jpg)
http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/038.jpg (http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/038.jpg) http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/039.jpg (http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/039.jpg)


Last but not least is Zero, an agent for Alyster Wick.  He is purely in mock up mode right now.  He'll be getting a trim on his right arm and some extensions on his legs (Murke and the Hive Ganger are both about a full head shorter than their colleagues). 

(http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/048.jpg)

http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/049.jpg (http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/049.jpg)
http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/050.jpg (http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/050.jpg)
http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/051.jpg (http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/051.jpg)



I also made some subtle changes to Wick and my Techpriest, both small but I think the improvements are vast.

http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/042.jpg (http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/042.jpg)

http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/045.jpg (http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/045.jpg)
Title: Re: Dental Surgery=Productive Weekend
Post by: Hadriel Caine on February 15, 2010, 09:16:46 AM
Some nice minis here. I particularly like the Interrogator, Slick's face is v expressive IMO. the GS will really make a difference here too I think. I love the idea of merc NPCs. makes a lot of sense and increases game accessibility ten-fold. well done! The wanderer is cool, like the model and premise. Can't wait to see progress on these guys.

Adam
Title: Re: Dental Surgery=Productive Weekend
Post by: Adlan on February 15, 2010, 05:54:24 PM
I like the look of them all, Zero looks interesting, in particular, his gun reminds me of the Mateba Auto Revolver.

Except bigger, 40kified.
Title: Re: Dental Surgery=Productive Weekend
Post by: Myriad on February 15, 2010, 06:18:46 PM
I liked the interrogater with Eisenhorns head but actually I think the new look is even better - kinda cavalier.

Liking the wanderer - is that a real skeletal arm (which you can never have too many of), or is it due bulking out?
Title: Re: Dental Surgery=Productive Weekend
Post by: Alyster Wick on February 16, 2010, 04:41:00 AM
Thanks for the feedback!

I actually got a little GSing done today (just filler, details tomorrow hopefully) and have three more models on deck for this weekend.  Unfortunately I won't be able to basecoat any models until I find a decent place to basecoat (it's cold in Milwaukee and my apartment isn't spraypaint friendly).

Quote
his gun reminds me of the Mateba Auto Revolver.

I'm counting it as a grenade launcher.  Originally he was going to have a plasma gun but this is sooooo much more fun (and cool looking).

Quote
Liking the wanderer - is that a real skeletal arm (which you can never have too many of), or is it due bulking out?

It's a Necron Destroyer arm, bulking the shoulder but leaving the rest.  It'll probably count as atrophied (it's fine for everyday things but not so good in a scrap).

Quote
I love the idea of merc NPCs. makes a lot of sense and increases game accessibility ten-fold.

I've been lamenting my inability to find INQ players whilst I travel and decided to plot out a scheme to grow more, this idea just came upon me completely randomly.  I figure no one has an excuse not to play if all they need to do is shell out for one or two models.  The GW Store guys also loved it because it will help sales (slightly).
Title: Re: Dental Surgery=Productive Weekend
Post by: Molotov on February 16, 2010, 04:50:32 AM
I really like the Interrogator, and really wish I could get hold of Kal Jericho parts (probably one of the things that would encourage me to make more 54mm models). Really nice work, though - I'm keen to see these going further. I like the work thus far on Zero, who looks like an interesting character.
Title: Re: Dental Surgery=Productive Weekend
Post by: MarcoSkoll on February 16, 2010, 01:29:58 PM
...and really wish I could get hold of Kal Jericho parts.
Yeah, it's one of those models that was a huge loss from the range.

I think the reason was something to do with an intellectual property crossover/clash with Necromunda... although I'm not quite seeing why that was an issue - it's not like they've never used the same IP across systems before.
Title: Re: Dental Surgery=Productive Weekend
Post by: Simeon Blackstar on February 17, 2010, 03:19:19 PM
I think the original writer of the Kal comics left GW, got fired or something, and there was a big copyright dispute.  That's what I heard anyway.

Some sweet looking models here.  The Interrogator does look much better with Slick's head - which I agree needs better hair.  Wanderer and Zero have great concepts - love that grenade launcher! - but I'll reserve judgement until you've made the alterations you're suggesting.
Title: Re: Dental Surgery=Productive Weekend
Post by: MarcoSkoll on February 17, 2010, 03:39:16 PM
I think the original writer of the Kal comics left GW, got fired or something, and there was a big copyright dispute.
Doesn't really make sense.

Firstly, I believe that for GW to publish anything, the copyright has to have been fully handed over to them. There may be a few situations where that isn't completely true - but copyright is a complicated issue...
Secondly, they're still making and selling the 28mm Kal - they just stopped making the 54mm version.

Anyway, the discussion on this point is starting to take over the thread, so I suggest we leave it there.
Title: Re: Dental Surgery=Productive Weekend
Post by: precinctomega on February 17, 2010, 03:41:37 PM
For info: it was a typical GW legal hash.  Kal Jerico was written for Warhammer Monthly but without the author signing the usual "all ur brains r blong 2 us" contract, meaning that he was entitled to royalties on future uses of his character.  The 54mm Kal model was released without a contractual agreement with the author and when this was pointed out they axed the model rather than risk a punitive legal settlement.

When the 28mm model was released, a settlement was already firmly in place.

Back on-topic, is anyone else suspcious of the possible involvement of Van Helser in this thread's origins?  Is he travelling the country putting INQ players on dental leave to ensure that they get more hobby time?

And if not, why not?

R.
Title: Re: Dental Surgery=Productive Weekend
Post by: Alyster Wick on February 17, 2010, 11:26:38 PM
Perhaps the worst part about the Kal fiasco is that I was a poor college student and only purchased his torso and legs figuring that when I had more money I could just buy the entire model.  :(

No picture updates as of right now, but I've been putting a lot more time into these models and it's starting to show.  The Wanderer will have more green on him than any model I've done previously so I'll be very excited to put these up for your review in the next couple days. 
Title: Re: Dental Surgery=Productive Weekend
Post by: 1337inquisitor on February 20, 2010, 03:41:13 AM
these characters are very well done for mostly 40k bits. Though their looks remind me of a lone genesis game call solidiers of fortune or as you brits know it as the Chaos Engine
Title: Re: Dental Surgery=Productive Weekend
Post by: Sumaki on February 20, 2010, 03:36:01 PM
They do pop up on ebay now and then, but not as complete as this one here

http://cgi.ebay.co.uk/Games-Workshop-Inquisitor-Kal-Jericho-Model_W0QQitemZ220554746994QQcmdZViewItemQQptZUK_Toys_Wargames_RL?hash=item335a165c72

with those lovely pistols too....

I managed to buy mine relatively cheap because it had a few parts missing and it was just after xmas so money was being spent elsewhere.
Title: Re: Dental Surgery=Productive Weekend
Post by: Van Helser on February 20, 2010, 04:09:13 PM

Back on-topic, is anyone else suspcious of the possible involvement of Van Helser in this thread's origins?  Is he travelling the country putting INQ players on dental leave to ensure that they get more hobby time?

And if not, why not?

R.

If people want to pay me for ad hoc dental surgery, that's fine with me!

Alyster, any chance of seeing what Zero has on his back.  Looks like a Cadian vox set and the sword from the Eversor, but I can't be sure...
Title: Re: Dental Surgery=Productive Weekend
Post by: Alyster Wick on February 20, 2010, 08:54:14 PM
Quote
Alyster, any chance of seeing what Zero has on his back.  Looks like a Cadian vox set and the sword from the Eversor, but I can't be sure...

Here is the back shot: http://i744.photobucket.com/albums/xx83/alysterwick/New%20Camera%20Pics/050.jpg

I'm 99% sure that the knife on his back is the Eversor sword.  I also attached the eagle's head from an old nemesis force halbred to the end of the handle to make it more imperialy.  The antennae is indeed from the Cadian vox set but the backpack itself is made from the back section of a defiler with the (sizeable) exhaust pipes trimmed off. 

Below are a couple updates on the Wanderer.  I've done some greenstuffing on the rest of the gang but it's nothing worth posting, I'm mostly hoping to get some feed back on the wanderer's abs.  The final shot show he still needs some (basic) work (I got milliput on Vermis's advice and am very excited to see how it works).  He's supposed to look like he's about to dome someone with his riflebutt, hope that effect was achieved.  I have secured a place to basecoat my models tomorrow so the painting can commence soon! 

(http://i744.photobucket.com/albums/xx83/alysterwick/003.jpg)
(http://i744.photobucket.com/albums/xx83/alysterwick/005-1.jpg)
(http://i744.photobucket.com/albums/xx83/alysterwick/007-1.jpg)

Title: Re: Dental Surgery=Productive Weekend
Post by: Sumaki on February 21, 2010, 07:27:26 PM
oOOo! Buff!

very nice abdominal structure! the abs blend very well into the obliques, love it.

i also like the before and after shots of the greenstuff, may have to yoink that technique.
Title: Re: Dental Surgery=Productive Weekend
Post by: Alyster Wick on February 22, 2010, 04:03:32 AM
Another big weekend, I got to a location where I could spray paint and now have 9 models to paint up.  In addition to this I finally put the finishing touches on 4 other models.  Disclaimer, all the paint jobs are table-top quality since I'm trying to get a campaign off the ground at my local store.

Without too much explanation, here are the completed models:

Operative Cixe:

(http://i744.photobucket.com/albums/xx83/alysterwick/001.jpg)
(http://i744.photobucket.com/albums/xx83/alysterwick/002.jpg)

L'Enfant (I mispelled his name somehow on the base  :'( ):

(http://i744.photobucket.com/albums/xx83/alysterwick/005-2.jpg)
(http://i744.photobucket.com/albums/xx83/alysterwick/007-2.jpg)

Sha'El Hayte:

(http://i744.photobucket.com/albums/xx83/alysterwick/017.jpg)
(http://i744.photobucket.com/albums/xx83/alysterwick/018.jpg)

Ing Dryden:

(http://i744.photobucket.com/albums/xx83/alysterwick/015.jpg)
(http://i744.photobucket.com/albums/xx83/alysterwick/016.jpg)


Here's the hair job I've done on the Interrogator (took a bunch of pics, this was the best):

(http://i744.photobucket.com/albums/xx83/alysterwick/009.jpg)


I've started painting some of the other models in this thread, but there's nothing to write home about.  Looking at these photos I've also realized a few things that I could do to improve the photo quality, so look forward to better pics than these in the future.

Also, any tips on painting black clothing?  I'm trying to find a good technique that doesn't make me look lazy with those large flat black areas. 

Thanks!
Title: Re: Dental Surgery=Productive Weekend
Post by: Adlan on February 22, 2010, 07:59:19 AM
Use very, very dark blues and an ever so slightly gray highlighting. and the Black washes for the deepest recesses.
Title: Re: Dental Surgery=Productive Weekend
Post by: Kaled on February 22, 2010, 09:28:33 AM
Highlighting with dark blue and then blue-grey gives a nice deep black. I also like black highlighted by adding light brown (Commando Khaki I think) - it looks less washed out than using grey IMHO.
Title: Re: Dental Surgery=Productive Weekend
Post by: Myriad on February 22, 2010, 03:06:35 PM
Now that is a badass daemonhost.  Much scarier than the usual.  I like Dryden's claw as well.

I've always painted wraiths by highlighting black using green, or yellow.  Just about any colour will give a better dark grey than using white, which generally gives a harsh contrast.  I'm thinking bronzed flesh (close to commando khaki, since Khaled mentions it) is good, but can't remember why.  If you wan't a less shiny black, a final very light drybrush is your friend.
Title: Re: Dental Surgery=Productive Weekend
Post by: Ferran on February 22, 2010, 04:16:52 PM
I think blacks depend on whatever effect you want from the model. Lately I've been using codex grey+black and also used to use brown+black a lot. Tried blue+black back in the day but wasn't a fan, maybe because my painting was less subtle than it could have been.
Title: Re: Dental Surgery=Productive Weekend
Post by: precinctomega on February 22, 2010, 05:27:28 PM
When it comes to highlighting black, for a deep, dark look, Space Wolves grey is your friend.  Use sparingly.

R.
Title: Re: Dental Surgery=Productive Weekend
Post by: MarcoSkoll on February 22, 2010, 06:40:56 PM
Disclaimer, all the paint jobs are table-top quality...
Well, I'd be happy if my tabletop quality managed to be that good.

Title: Re: Dental Surgery=Productive Weekend
Post by: Alyster Wick on February 22, 2010, 10:50:06 PM
Quote
Well, I'd be happy if my tabletop quality managed to be that good.

I guess the bigger problem would be the disparity between my tabletop quality and display pieces.  I also have a much higher expectation of myself with Inq, even tabletop qualitywise.  Regardless, with you sculpting and painting skills you have no reason to be jealous of me Marco.

That said, I've broken out the wet palette (thank you again whoever on the conclave told me how easy it was to make one) and hope to post 2 to 4 completed models before bed (I'm being ambitious).  I'll be trying out your suggestions on black clothing and we'll see how it goes.

Til then, anyone have suggestions on painting scars?  I have a few dinged up characters...
Title: Re: Dental Surgery=Productive Weekend
Post by: Myriad on February 23, 2010, 02:16:18 AM
One of my recent characters was quite heavily scarred, as shown here;

http://picasaweb.google.co.uk/lh/photo/fDFzjQkmghy76lU_CtmYrg?feat=directlink (http://picasaweb.google.co.uk/lh/photo/fDFzjQkmghy76lU_CtmYrg?feat=directlink)

This was achieved using red washes followed by white drybrush, repeated two or three times until I was happy.  That'd work if you've got an uneven surface - this one was achieved using a mixture of white glue and superglue.  Otherwise you might try using a watered down white to give a band of light tissue.
Title: Re: Dental Surgery=Productive Weekend
Post by: MarcoSkoll on February 23, 2010, 02:40:08 AM
I guess the bigger problem would be the disparity between my tabletop quality and display pieces.
Well, I don't really have a "display piece" skill level. I have "tabletop" and "good tabletop" - the best I can currently churn out might earn a 6 on CMON, but that might well be on the optimistic side. (I'll try finding out at some point though.)

Quote
Anyone have suggestions on painting scars?
There's a couple of suggestions on page 2: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2570007_PaintingFacesMasterclass.pdf

(If for whatever reason it won't load, you may need to log into the GW site.)
Title: Re: Dental Surgery=Productive Weekend
Post by: Alyster Wick on February 23, 2010, 05:25:57 AM
Quote
Well, I don't really have a "display piece" skill level. I have "tabletop" and "good tabletop"

That describes my range as well, and the disparity between the two is marginal.  While I am putting time into these I'm also taking short cuts towards the end and rushing on some of the larger, more forgiving areas.

Also, thanks Marco and Myriad, those examples will come in very helpful (and thanks for reminding me how much I love that scarred up inquisitor of yours myriad, yoink!).

Anyway, as promised here are two freshly painted minis:

Magos Narcis (originally he was going to be a cowardly techpriest who was more comic relief, but as I was putting him together he started turning into my vision of what the zombie techpriest from my post in the Rules side of things may be).  First shot of him is not kind to the robes but it's in focus and shows the rest of the detail nicely:

(http://i744.photobucket.com/albums/xx83/alysterwick/001-1.jpg)
(http://i744.photobucket.com/albums/xx83/alysterwick/003-1.jpg)
(http://i744.photobucket.com/albums/xx83/alysterwick/004-1.jpg)

And just because I took the time to paint the screen of the scanner you're all damn well going to look at it:

(http://i744.photobucket.com/albums/xx83/alysterwick/005-3.jpg)


Next is the revamped Ash 1976 with new skin job (thinking of renaming him Ash 32X, we'll see):

(http://i744.photobucket.com/albums/xx83/alysterwick/006.jpg)
(http://i744.photobucket.com/albums/xx83/alysterwick/007-3.jpg)
(http://i744.photobucket.com/albums/xx83/alysterwick/008-1.jpg)


There you go for now.  I have to say this is by far the most productive I've ever been and there's no end in site.  If you're all enjoying these models as much as I'm enjoying putting them together then get excited, I have parts for 21 more fully mapped out characters sitting around.  My painting skills are also coming back to me/improving by the day.  I haven't painted consistently in years so this practice is great.  Doing the lettering for the names around the bases is probably the best exercise in terms of control I've ever done.

Title: Re: Dental Surgery=Productive Weekend
Post by: Adlan on February 23, 2010, 07:49:17 AM
That Arco is KickArse! Nice convrsion, and the flamer really makes sense and coolness.
Title: Re: Dental Surgery=Productive Weekend
Post by: Molotov on February 23, 2010, 05:39:31 PM
I've never before seen an Arco-Flagellant with a ranged weapon, but I think it works exceptionally well. Looks ace!
Title: Re: Dental Surgery=Productive Weekend
Post by: Myriad on February 24, 2010, 01:52:12 AM
I like Narcis - classically spectral looking, with hardly a biological component in sight.  I can't quite work out what the techno arms holding but that adds to the whole mysterious tech priest vibe.
Title: Re: Dental Surgery=Productive Weekend
Post by: Necris on February 24, 2010, 10:26:17 AM
there used to be someone who came along to the clave meets who had an arco with 2 flamers which was terrifying

and another that had autoguns which was just chaotic. 
Title: Re: Dental Surgery=Productive Weekend
Post by: Alyster Wick on February 24, 2010, 02:53:41 PM
Quote
there used to be someone who came along to the clave meets who had an arco with 2 flamers which was terrifying

I'm ashamed to admit that his flamer has never been used in-game as he's only been in one-off scenarios and the subject of tackling rules for the flamer has been rather sticky.  When I post rules in the rules section I fully expect some guidance from you now Necris  :P
Title: Re: Dental Surgery=Productive Weekend
Post by: Necris on February 24, 2010, 07:10:15 PM
Oh dear now you've gone and done it.....

Asking me rules questions......
Title: Re: Dental Surgery=Productive Weekend
Post by: Alyster Wick on February 28, 2010, 05:45:51 PM
Good chance this'll be my only update of the weekend, I'm trying to do at least one substantive thing each week.

Here is the Grinning Man, Wick's mutant go-to-guy.  I realized that he looks to have no reloads for his shotgun (which clearly only has room for one round), so I'll probably say he has three or so pocketed but then beef up his strength and toughness.  The model is in many ways influencing his character, his stats should reflect a mutant with enhanced strength and toughness who focuses on physical strength during training (though I dunno how I like the image of this guy lifting weights, I assume there's something better in the year 40K, or maybe he just moves large rocks). 

(http://i744.photobucket.com/albums/xx83/alysterwick/002-1.jpg)
(http://i744.photobucket.com/albums/xx83/alysterwick/003-2.jpg)
Title: Re: Dental Surgery=Productive Weekend
Post by: Ferran on February 28, 2010, 05:48:43 PM
Nice work. I'm working on one like that myself at the moment using the conehead mutant with those arms and legs. I need a bare torso for him though, not exactly sure what I can use for it.
Title: Re: Dental Surgery=Productive Weekend
Post by: Brother_Brimstone on February 28, 2010, 06:09:37 PM
You could always use the Sgt Stone torso. Although I don't know whether or not that was the sort of thing you had in mind.
Title: Re: Dental Surgery=Productive Weekend
Post by: Ferran on February 28, 2010, 06:25:34 PM
Yes I thought of that. There was actually a cultist on the conclave ages ago that used the malicant legs and Devlan head, he had a bare torso. His robes were painted yellow. I looked at every image in my =][= file, 1179 pics, but it isn't there. Either I haven't saved it or it's somewhere else. I'm going to check the retrospectives.
Title: Re: Dental Surgery=Productive Weekend
Post by: Alyster Wick on March 01, 2010, 12:23:29 AM
Quote
Nice work. I'm working on one like that myself at the moment using the conehead mutant with those arms and legs. I need a bare torso for him though, not exactly sure what I can use for it.

Not to hint at something super secret I'm working on (as if anyone on the conclave will get to see it in real life, considering I'm at least 1 timezone away from everyone), but if you're looking for an uber-badass chaotic bare chest you can use Bel'a Kor (or however it's spelled).  But I dunno how formidable you want this guy looking, cuz it's ripped (like Stallone in the 2nd Rambo ripped).
Title: Re: Dental Surgery=Productive Weekend
Post by: Ferran on March 01, 2010, 01:10:42 AM
I don't think I'd deprive Belakor of a torso for this model, and the arms being used are quite thin. Plenty of time to find something suitable though.
Title: Re: Dental Surgery=Productive Weekend
Post by: Myriad on March 01, 2010, 06:30:35 PM
Like the grinning man.  A real chaos mutant, with teeth and all.  Also, one of the few instances of random skulls that doesn't seem out of place to me.
Title: Re: Dental Surgery=Productive Weekend
Post by: RobSkib on March 01, 2010, 11:47:09 PM
I love him! I might actually steal that idea for a model, the hood and the 'Nid head work so well! Ramp up the damage and spread for the shotgun in that case, you want those few rounds to count! I think this model is really missing a left sleeve though, a missed oppertunity!

I do think that he needs a melee weapon though, a big nasty chain weapon like the beastly Inquisitor-scale chain axe or an ork choppa, something he can stick through someone's skull when he runs out of shots!
Title: Re: Dental Surgery=Productive Weekend
Post by: Alyster Wick on March 02, 2010, 03:06:29 AM
Quote
I do think that he needs a melee weapon though, a big nasty chain weapon like the beastly Inquisitor-scale chain axe or an ork choppa, something he can stick through someone's skull when he runs out of shots!

But I love how simple and un-cluttered he is...

You're quite right though, he needs something.  Currently I'm picturing him shooting a couple rounds off while advancing and then just smashing opponents in the face with the butt of his shotgun.  Improvised weapon rules being what they are though that would be pretty ineffective even with a strength over 80 (he's stocky but even that is a stretch).  I will think on this though, I need to balance out character and practicality carefully with this one.

Look for more in a rules-related post (whenever I get around to one...).
Title: Re: Dental Surgery=Productive Weekend
Post by: Ferran on March 02, 2010, 06:34:31 AM
I rather like the single sleeve look. I suppose a CC weapon is down to personal preference. From an aesthetic point of view he's doing fine without. From a gaming point of view he's fine w/o too, but you could give him mutations and special rules and wotnot if you think it necessary. I agree the skull on that model is indeed awesome.