The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Painting and Modelling => Topic started by: Molotov on April 29, 2010, 08:13:52 PM

Title: Molotov's 54mm...
Post by: Molotov on April 29, 2010, 08:13:52 PM
Yes, you heard right! I've been leafing through various blogs and I'm keen to put together a small group of 54mm models. My concept, as-yet, is for a Dark Heresy-esque group of Inquisitorial agents, perhaps led by an Interrogator. Ideally I'd like to tie them into the narrative of my INQ28 adventures, so they'll be ferreting around somewhere in the Dalthan Sector, and perhaps they'll be part of Inquisitor Hoth's network of agents.

My aim is to try to put together some interesting and innovative models, if possible. I'm not intricately familiar with the Inquisitor model range, and so I'd appreciate some input as to which models go together well. Money isn't really an object here, and I'd like to keep to GW bits and pieces (insofar as possible).

I've been heavily inspired by Van Helser's "Morchai" model, though I'd like to use something other than Josef's arms - perhaps Malicant's, though I'd like to give him a pistol (from Devlan, perhaps) but then I'm not sure what to do with the other arm. This character I imagine being a priest or the Interrogator.  Any thoughts on his arms would be appreciated. I've seen that Ferran converted his Gabriel Stern (http://3.bp.blogspot.com/_5Q4qprInG1U/S3qieQ2lWPI/AAAAAAAAAD8/EuHgD5Zpw-A/s1600-h/Gabriel_Stern_02.JPG) with Malicant's arms to have a ranged weapon, but studying the online store and the CCMWiki it's not particularly clear how easy doing something like that would be.

Is there anything interesting I can do with Stone? With his musculature it looks as though it'd be pretty difficult to give him other arms without sculpting some semblance of clothing on him, and I really don't like the head...

The Bounty Hunter figure - how nice a model is it, actually? It's got an awful paintjob on the GW site and I've never been enamoured with it, but it looks as though it could possibly have some potential.

Could it perhaps be possible to repose the Callidus Assassin so she was standing straight? Her hips look somewhat awkward so I'd appreciate any guidance anyone might have. I've looked on CCMWiki and the arms are a little unusually-cast, also - could it be possible to use Barbaretta's arms?

The other (available) character I'd be interested in is the Arbites Judge - does anyone have any interesting conversions for him?

Thanks in advance for any responses,

- Mol.
Title: Re: Molotov's 54mm...
Post by: MarcoSkoll on April 29, 2010, 08:44:22 PM
Quote from: Molotov on April 29, 2010, 08:13:52 PMIs there anything interesting I can do with Stone?
I once converted Stone into a middle aged woman. Whether that's interesting or just outright disturbing will of course depend on your point of view, but it demonstrated that it's not too hard to remove the raised details from the torso and sculpt on clothing.

QuoteThe Bounty Hunter figure - how nice a model is it, actually?
I've not got one myself, but one of my mates has. It's certainly got itself some potential - makes for a good puritan Van Helsing type without too much work.

QuoteCould it perhaps be possible to repose the Callidus Assassin so she was standing straight? Her hips look somewhat awkward so I'd appreciate any guidance anyone might have.
To be entirely honest, the legs in general are awkward. I don't know which sculptor was involved, but I wouldn't accept that of my own work. The inner thighs are pretty much missing and the pelvis is an odd shape.

Kaled has of course managed to repose the model out of its "skipping through the daisies" pose (see here (http://kaled100.atspace.com/jessamyn.JPG)), but personally, I'd say there's more to be fixed than just that.
Title: Re: Molotov's 54mm...
Post by: Necris on April 29, 2010, 09:12:38 PM
I've also done a conversion with the callidus

(http://i72.photobucket.com/albums/i182/MortisNecris/Conclave%20March%2007/P3240045.jpg)

(http://i72.photobucket.com/albums/i182/MortisNecris/P1150009.jpg)

(http://i72.photobucket.com/albums/i182/MortisNecris/P1160017.jpg)

And as for the Judge and Bounty Hunter

(http://i72.photobucket.com/albums/i182/MortisNecris/P3240052.jpg)

(http://i72.photobucket.com/albums/i182/MortisNecris/Photo0256.jpg)

Judge

(http://i72.photobucket.com/albums/i182/MortisNecris/The%20Necris%20Initiative/PB120012.jpg)
Title: Re: Molotov's 54mm...
Post by: Kaled on April 29, 2010, 09:58:36 PM
Quote from: Molotov on April 29, 2010, 08:13:52 PM
I'm keen to put together a small group of 54mm models
That's how it starts - I was keen to put together four or five 54mm models and then I was going to go straight back to my 28mm projects!

QuoteI'd like to keep to GW bits and pieces (insofar as possible).
I'm curious - why?  Do you plan to play at GW stores?  Or do you have some other reason for wanting to restrict yourself to GW stuff?

QuoteI've seen that Ferran converted his Gabriel Stern (http://3.bp.blogspot.com/_5Q4qprInG1U/S3qieQ2lWPI/AAAAAAAAAD8/EuHgD5Zpw-A/s1600-h/Gabriel_Stern_02.JPG) with Malicant's arms to have a ranged weapon, but studying the online store and the CCMWiki it's not particularly clear how easy doing something like that would be.
I don't think it'd be too tricky - you might need a bit of greenstuff, but it shouldn't be too hard...

QuoteIs there anything interesting I can do with Stone?
That depends - what do you call 'interesting'?  He's a pretty cool model and you could easily convert him to have robes open at the front so his chest is showing.  Or give him a Hawaiian shirt like Van Helser did...

QuoteI really don't like the head...
I'm not a huge fan of it in an unconverted state, but it looks great if you get rid of the staples.  I've used it twice - once on my Obliterator-infected gunfighter and again on an Inquisitorial Stormtrooper

QuoteThe Bounty Hunter figure - how nice a model is it, actually?
The torso and legs are surprisingly good, but I'm not a fan of the arms or heads.

QuoteCould it perhaps be possible to repose the Callidus Assassin so she was standing straight?
Yep, as others have said, reposing the Callidus is not too difficult.  She is pretty slender, but you could probably give her Barbaretta's arms.  Or, as she's so slender you could probably convert some 28mm arms to fit - which is what I did (incidentally, I plan to rework that model slightly in the near future - I've never been happy with her).  But as Marco says, the pose isn't the only thing wrong with her and there are better female models out there.

QuoteThe other (available) character I'd be interested in is the Arbites Judge - does anyone have any interesting conversions for him?
Again it depends on what you call interesting - I've used him for two conversions, an Inquisitorial Stormtrooper and a Skitarii-Provost, but if you look around there are loads of great conversions of him.  IMHO he's one of the better models in the GW range and is surprisingly versatile.
Title: Re: Molotov's 54mm...
Post by: kierkegaard on April 29, 2010, 10:16:35 PM
Barbaretta's arms are almost as big as the Callidus assassin's legs.
Title: Re: Molotov's 54mm...
Post by: Necris on April 29, 2010, 10:55:43 PM
I have to agree with Dave the Bounty hunter arms and very....smooth there is little detail on them at all
Title: Re: Molotov's 54mm...
Post by: Ferran on April 29, 2010, 11:15:48 PM
Converting Malicant's arms isn't too tough, you just need suitable hands (don't even have to remove the originals as they are attached to his sword). Painting can be fiddly due to the arms/weapon crossing the torso so some planning is required.

One good thing about the Judge is that he comes with 3 heads, always nice to have options. His look can fit a number of differrent architypes. Cutting his torso off and creating a skirt-type configuration is a popular and effective conversion. Whether you stick with the original body or replace the torso there are a number of arm sets that work well with the model.

I really like the Bounty Hunter. His legs seem a little over-long and his torso seems maybe a tiny bit squat, but the model is very tall and imposing. Good number of parts, easy to swap out the torso/arms/etc. I agree that the arms aren't good. The heads are ok for me, and there's a few other bits in the kit. Nice Witch Hunter / desparado type, my next one will be along the lines of http://img1.fantasticfiction.co.uk/images/n49/n245928.jpg Derek did a nice conversion using the legs and torso iirc. edit/ the sculpted text on the bounty hunter isn't great imo and should be obliterated with a file.

I'm also a fan of the Sgt Stone mini. His head is easily filed down to look more normal. You can use 40k Ork arms for a nice jungle / Catachan appearance http://i225.photobucket.com/albums/dd176/Jazz_is_for_losers/Inquisitor/Catachan.jpg Toothpick Murke also has a nice looking head for this character too (it's the same head but someone has filed the Stone head and then added a bandana).
Title: Re: Molotov's 54mm...
Post by: Myriad on April 30, 2010, 12:51:32 AM
The witchhunter model is quite good for parts, and includes a head sans hat.  The body and legs are certainly a good base for a model.  The judge is another good one for parts, but does have a rather distinctive pose that tends to mark out a model as a judge conversion (not necessarily a bad thing). 

Converting Malicant's arms to carry a ranged weapon is a fair bit of work, though I guess not especially difficult - the arms will come without hands attached, so maybe you can attach another hand relatively simply (the eversor assassin comes with alternative right hands, though the rest of the model is hard work to use).  Stone I've seem used alot of different ways - my brother turned him into a servitor.

I can't offer much guidance on the callidus - the skull codpiece has always put me off buying it.

Title: Re: Molotov's 54mm...
Post by: precinctomega on April 30, 2010, 11:00:31 AM
QuoteI have to agree with Dave the Bounty hunter

A career change I hadn't heard about?

QuoteI'm keen to put together a small group of 54mm models.

Yesssss.... Come to the Dark Side!  Give in to your anger!  Surrender to your hate!  It is... your destiny!

R.
Title: Re: Molotov's 54mm...
Post by: Molotov on May 06, 2010, 12:40:17 PM
Well, the dark side has been given into!

Yesterday I received:

Adeptus Arbites Judge
Bounty Hunter
Callidus Assassin
Cherubael
Daemon Huntress
Devotee Malicant
Inquisitor Covenant
Inquisitor Eisenhorn
Kroot Mercenary (which came with the add-on bits - the Kroot rifle, etc. - but not with the lacerator!)
Special Security Enforcer Barbaretta (which came with the Lucretia Bravus bits)
Slick' Devlan (which came with the Damien Bloodhound Bits)

I've already begun to slowly piece things together. I've not got pictures at this stage, because my computer's died and I'm having to post this off a work PC, but I've taken inspiration from Auric Morchai to place Cherubael's head on Covenant's body (I still need to work out the legs and arms) and I've begun making an Arbitrator Judge using the head from Slick Devlan to make a grizzled, older film noir-esque character.

I'm still trying to work out what to do with the other pieces - I had thought of using Malicant's legs for the Interrogator, but now I'm thinking that Delphan Gruss' legs would be a better fit. Malicant's been a little awkward, but I'm not sure what to do with him. I've considered using the alternate head from the bounty hunter on the Malicant body, but as I'm planning on using Malicant's arms on the interrogator, I'm not sure what arms to put on Malicant's body.

The bounty hunter's legs and body could well work for a hiver noble or somesuch - not quite sure which head to use at the moment. I suppose that it  it rather depends on the character that he develops.

Kaled - I do have some questions about the Callidus conversion you did. Which arms did you use? You mentioned 28mm arms, but I'm curious as to which ones (in particular) you used.  Thanks in advance for the help!
Title: Re: Molotov's 54mm...
Post by: precinctomega on May 06, 2010, 01:45:07 PM
Ooh, there's nothing like having a big pile of new models, with limbs and bits all over the place, to mix and match together into new and interesting character concepts.

Enjoy!

R.
Title: Re: Molotov's 54mm...
Post by: Kaled on May 06, 2010, 02:06:08 PM
Wow!!! You really have embraced the 'Dark side' haven't you?! That's an impressive haul of models - I look forwards ro seeing pics (and maybe seeing them at a Conclave event?).

IIRC I used old (as in Rogue Trader 'old') ork boy arms on the Callidus conversion. They might be rather hard to get hold of now, but I'm thinking you could easily lengthen some marine arms to fit...
Title: Re: Molotov's 54mm...
Post by: Molotov on May 06, 2010, 02:47:45 PM
Indeed, there are some nice miniatures that will make some brilliant characters. It's been nice fiddling around with all those miniatures (though I wish that I could get a few other models - the bodyguard especially!)

I'll try to get some pictures up as soon as possible. Any suggestions about combinations that I could put together are more than welcome! I had considered using Covenant's arms on the body of the Bounty Hunter (the torso would require some slight alteration to allow them to fit). I would need to replace the sword with something slightly less ostentatious though...
Title: Re: Molotov's 54mm...
Post by: kierkegaard on May 06, 2010, 07:08:05 PM
Quote from: Molotov on May 06, 2010, 02:47:45 PM
Any suggestions about combinations that I could put together are more than welcome!

My suggestion would be to look through the archives of the painting and modelling section. Any post titled 'Showcase' is usually a good bet.
Title: Re: Molotov's 54mm...
Post by: Molotov on May 06, 2010, 08:53:07 PM
Well, here are my first photographs. I've spent most of the day setting up my new netbook, so I only have pictures of my Arbitrator yet - just the Interrogator. As many of you are old hands at Inquisitor, it might not be especially exciting, but documenting my progress encourages me to continue.

As such, here's the progress of my Interrogator - the Arbitrator will follow soon, I hope.

(http://i189.photobucket.com/albums/z121/mnesimache/Inq54/Interrogator-001.jpg)
(http://i189.photobucket.com/albums/z121/mnesimache/Inq54/Interrogator-002.jpg)
(http://i189.photobucket.com/albums/z121/mnesimache/Inq54/Interrogator-003.jpg)
(http://i189.photobucket.com/albums/z121/mnesimache/Inq54/Interrogator-004.jpg)
(http://i189.photobucket.com/albums/z121/mnesimache/Inq54/Interrogator-005.jpg)
Title: Re: Molotov's 54mm...
Post by: Kaled on May 06, 2010, 09:38:13 PM
I've been planning a character with that head/body combination for ages and all of a sudden a couple of people are using it...  At least I know it looks good :)
Title: Re: Molotov's 54mm...
Post by: Alyster Wick on May 06, 2010, 09:48:04 PM
The Cherubal head and Covanent torso really do look wonderful together! Unfortunately I still don't know what to do with the last Cherubal body from when I decided I needed that delicious head [/creepy].

Almost makes me want to get out my wallet...
Title: Re: Molotov's 54mm...
Post by: Myriad on May 06, 2010, 10:14:50 PM
Well, it's early days but that combination certainly does work - it has a real 'battlecry' look about it.
Title: Re: Molotov's 54mm...
Post by: Molotov on May 07, 2010, 08:19:15 AM
Just posting these quick before rushing off to work; here's the pictures of the Arbitrator as he stands at the moment. I certainly anticipate fiddling with the model some more - he's not photographed particularly well, but in my hands he has quite a nice mournful and introspective quality that I like. It does seem to depend on the positioning of his head, so I'll be having a play to see if I can work out the best pose. The arms at the moment are a bit of a bugbear, and I'm probably going to be sawing off the power maul hand and spinning it round slightly to make his pose slightly more three-dimensional. As you can see I've added a pistol from Slick Devlan instead of the normal shotgun (which is a lovely, lovely bit of kit that I'd like to add to someone else!

(http://i189.photobucket.com/albums/z121/mnesimache/Inq54/Arbitrator-001.jpg)

(http://i189.photobucket.com/albums/z121/mnesimache/Inq54/Arbitrator-002.jpg)

(http://i189.photobucket.com/albums/z121/mnesimache/Inq54/Arbitrator-003.jpg)

(http://i189.photobucket.com/albums/z121/mnesimache/Inq54/Arbitrator-004.jpg)
Title: Re: Molotov's 54mm...
Post by: Brother_Brimstone on May 07, 2010, 02:21:31 PM
Very nice. I really like that combination of head and body. Looks really characterful, can't wait to see it painted
Title: Re: Molotov's 54mm...
Post by: Kaled on May 07, 2010, 02:29:55 PM
I think his pose would look better if you bend his right elbow a couple of degrees.  I always think that arm looks a bit too straight - it's like he's purposely holding his arm out straight, rather than it being relaxed at his side and I think it's more noticeable than usual with him holding a pistol.  Otherwise, I like the head/body combination.
Title: Re: Molotov's 54mm...
Post by: kierkegaard on May 07, 2010, 05:55:08 PM
Quote from: Kaled on May 06, 2010, 09:38:13 PM
I've been planning a character with that head/body combination for ages and all of a sudden a couple of people are using it...  At least I know it looks good :)

Don't you think that it would just wind up looking a lot like this (http://kaled100.atspace.com/yeovil.JPG) guy?

Molotov - I like the Arbitrator very much. If I were you, I would try to get a bare left hand to match the right (rather than use the gloved hand that comes with the model.) I also agree with Dave about the bent right elbow. Other than that, I think that it looks good
Title: Re: Molotov's 54mm...
Post by: Brother_Brimstone on May 07, 2010, 06:04:15 PM
I know Slick Devlan's face was clearly modelled to resemble Clint Eastwood, but in the big long coat and boots with the badass authoratitive pose... i don't know why but there's something about the model that reminds me of Clint Eastwood. Perhaps i've just been watching too many of his films recently..... It at the very least has a very 'western' feel to it.

Anyway, consider that a rather odd sort of complement - i'm a huge Clint Eastwood fan.
Title: Re: Molotov's 54mm...
Post by: Kaled on May 07, 2010, 06:27:31 PM
Quote from: kierkegaard on May 07, 2010, 05:55:08 PM
Don't you think that it would just wind up looking a lot like this (http://kaled100.atspace.com/yeovil.JPG) guy?
Not with the plan I have in mind - for one thing, I won't be removing his horns...
Title: Re: Molotov's 54mm...
Post by: Alyster Wick on May 08, 2010, 01:08:34 AM
QuoteI think his pose would look better if you bend his right elbow a couple of degrees.  I always think that arm looks a bit too straight - it's like he's purposely holding his arm out straight, rather than it being relaxed at his side and I think it's more noticeable than usual with him holding a pistol.  Otherwise, I like the head/body combination.

Going to throw my two cents in behind this comment.  Love the head/body combo though. Very Dirty Harry in the 41st century.
Title: Re: Molotov's 54mm...
Post by: Molotov on May 09, 2010, 08:51:18 PM
Thanks for the comments and compliments, everybody - they're certainly appreciated. I've been out of town for a few days, so I've only just been able to reply now.

Kaled, I'll definitely take your advice about the arm on board. I'm now planning to saw into it at the elbow and bend the arm slightly; I think you're right that it'll enhance the pose.

kierkegaard - thanks for the comments. I'd considered cutting out the power maul (it didn't entirely fit with my character concept) but as yet I wasn't sure what to replace it with. My other thought had been GSing an armoured plate onto the back of the pistol hand so they both matched up.

Brimstone - I've never watched that many Clint Eastwood films, but this was one of those occasions where mixing and matching produces fabulous results. I really like how melancholy and mournful he looks - he really seems to fit that film noir archetype, and ideas for the character are really starting to percolate in my head. I did originally want to use Slick's revolver in his right (power maul) hand but I think I prefer the pistol being in his left hand and then I'll have to do something with the right. My options might change as I've got a few things in the post... but we'll see.

Hopefully by my next update we'll have some more progress!
Title: Re: Molotov's 54mm...
Post by: Discy on May 10, 2010, 10:33:35 AM
NOOOOOOO! Come back Molotov! Stay with 28mm... you were doing so well...

Looking nice so far though ;D
Title: Re: Molotov's 54mm...
Post by: Molotov on May 10, 2010, 03:46:37 PM
Rest assured, INQ28 is never far from my mind, and progress does slowly continue!

In fact, I'll go update the INQ28 thread just to show you!
Title: Re: Molotov's 54mm...
Post by: Molotov on May 30, 2010, 02:50:39 PM
A very slight (and much delayed) update, but I managed to finally saw into and bend the Arbitrator's arm:

(http://i189.photobucket.com/albums/z121/mnesimache/Inq54/Arm01.jpg)

Although it's not immediately apparent in these pictures, the bend has softened the model somewhat and made it seem more natural - so thanks to those of you that suggested it.

(http://i189.photobucket.com/albums/z121/mnesimache/Inq54/Arbitrator-005.jpg)
Title: Re: Molotov's 54mm...
Post by: Torquemada on May 30, 2010, 08:50:32 PM
I did something similar with the arbites model. Just a small sliver out of the inside of the right elbow gives him more natural pose. I think both arms are far too rigid on the model, especially if you give him a pistol. This guy will eventually be finished and rebased. The base was a rush job.

(http://i285.photobucket.com/albums/ll66/Torquemada_album/DSCF0740.jpg)
(http://i285.photobucket.com/albums/ll66/Torquemada_album/DSCF0743.jpg)
Title: Re: Molotov's 54mm...
Post by: Molotov on May 30, 2010, 09:24:52 PM
Torquemada, thanks for that - you've inspired me to actually try to bend the arm a little more...

EDIT:

It of course led to the arm snapping, but it was perhaps for the best. I really am liking how it's turning out now, with some greenstuffing, it should be much improved.

(http://i189.photobucket.com/albums/z121/mnesimache/Inq54/Arbitrator-006.jpg)

I've just got to work out what to do with the other arm now...
Title: Re: Molotov's 54mm...
Post by: RobSkib on May 30, 2010, 10:20:12 PM
not to pick holes, but I think it needs to be extended a couple of mm from the elbow, his arm looks kinda stubby...
Title: Re: Molotov's 54mm...
Post by: Molotov on May 30, 2010, 10:45:58 PM
Hmm... I'll have to give it some thought. At the moment, I can't see it. I mean, if you compare it to the model with the arm straight (http://i189.photobucket.com/albums/z121/mnesimache/Inq54/Arbitrator-002.jpg), I think it might actually look longer once I've green-stuffed the arm, as it'll have more of a visible elbow.

I will definitely take your feedback on board, though... I'll look at the model and see if the arm looks stubby.
Title: Re: Molotov's 54mm...
Post by: Shannow on May 30, 2010, 11:12:26 PM
I would say not so much stubby, but that the proportions between the upper and lower arm are out of kilter. I didn't see it when the arm was straight but now I think that the models glove has been made to long and ends at the point where the elbow should be. Just a thought anyway.

Rob
Title: Re: Molotov's 54mm...
Post by: Ferran on May 30, 2010, 11:22:17 PM
I think wrist-elbow is supposed to be roughly equal in length to shoulder-elbow, which seems to be the case here, especially if we presume that the upper arm is partially obscured by the shoulder pad. It definately looks better than previously.
Title: Re: Molotov's 54mm...
Post by: MarcoSkoll on May 31, 2010, 01:35:00 AM
Given that some people seem to expect me to have something to say on anatomy...

In human norm, the length of the radius and ulna (lower arm) is usually about 7/8ths the length of the humerus (upper arm). Taking into account the way the elbow actually moves (the proximal* ends of radius and ulna shift over the surface of the distal** end of the humerus), the "hinge" of the elbow is effectively inside the distal end of the humerus, so both the wrist and shoulder joints are near as makes no difference, pretty much equal distances from the elbow.

It's relatively simple to observe this - hold a hand up to the related shoulder, and you should be able to use the other hand to feel both the joint of the wrist and the proximal end of the humerus.

*Nearer to point of attachment to the trunk. **Further from point of attachment to the trunk.
For the arm, proximal basically means nearer the shoulder, distal nearer the hand.
Title: Re: Molotov's 54mm...
Post by: Shannow on May 31, 2010, 01:49:31 AM
i have enjoyed reading your anatomy comments as I peruse the Conclave Marco, enjoyable because for the most part your far more succinct and intelligible than my lecturers! Though I do mainly do neuroanatomy.

I think perhaps the root of why my eyes have a problem with it is perhaps also the size of the hand, which (to me at least) seems the same length again as wrist to elbow or elbow to shoulder. But that is heroic I suppose.

Wish I had massive hands...
Title: Re: Molotov's 54mm...
Post by: MarcoSkoll on May 31, 2010, 02:34:37 AM
Well, I study anatomy from an artistic perspective, and thus try to keep it down to basic proportions.

However, I do sometimes break said rules (sometimes what looks right on paper isn't what's strictly correct), and I don't know zack about half the internal doodads.
Title: Re: Molotov's 54mm...
Post by: Alyster Wick on May 31, 2010, 06:22:59 AM
I think it'll look fine once it's GSed.  Even if "slightly off" I don't think it'll hurt the overall model's look unless you're really studying it hard.
Title: Re: Molotov's 54mm...
Post by: Molotov on June 02, 2010, 07:59:35 PM
Today, my Delphan Gruss arrived. Here's where I'm at with the Interrogator - I removed Gruss's feet because they didn't look armoured to me, and I didn't want my character to have bionic legs. As a result he's received two feet from Inquisitor Covenant.

(http://i189.photobucket.com/albums/z121/mnesimache/Inq54/Interrogator-006.jpg)
Title: Re: Molotov's 54mm...
Post by: Brother_Brimstone on June 02, 2010, 08:24:57 PM
Once again, a very nice combination of parts. What's he going to be armed with?
Title: Re: Molotov's 54mm...
Post by: precinctomega on June 03, 2010, 08:19:07 AM
I vote for "heavy flamer"!

R.
Title: Re: Molotov's 54mm...
Post by: Swarbie on June 03, 2010, 10:16:51 AM
Mmmm, yeah a heavy flamer would suit him.

He looks like he's screaming "PURGE THEM!!!" to me.
Title: Re: Molotov's 54mm...
Post by: Heroka Vendile on June 04, 2010, 01:05:59 PM
that or a scratch built version of the old Redeemer jumbo-sized eviscerator that was in the chain weapons pack.
Title: Re: Molotov's 54mm...
Post by: Molotov on December 11, 2011, 11:41:55 AM
Just over a year since I replied to this topic, I've made a little (just a little!) bit of progress to this model.

(http://i1221.photobucket.com/albums/dd464/INQ28/Fvrmbrt/54mmArb.jpg)

I've pinned the head to the neck, and pinned the pistol arm. It's at a slight angle, and will require some GS in the armpit area. The power maul arm is blu-tacked at the moment, because I can't decide if I actually like it.

The servo-skull is from the daemon huntress; I've attached a 28mm Space Marine auspex to it, to represent its work as a hunter skull.

(http://i1221.photobucket.com/albums/dd464/INQ28/Fvrmbrt/54mmArb1.jpg)

I'm currently trying to decide whether the model would look better with Barbaretta's shield held in place of the power maul - any thoughts?
Title: Re: Molotov's 54mm...
Post by: Adlan on December 11, 2011, 07:05:04 PM
Shields are awesome, and combined with shock mauls (I combine mine with an electroflail), makes a very effective combintation, full of the flavour of the Enforcers, and would fit the models pose well.
Title: Re: Molotov's 54mm...
Post by: Molotov on December 11, 2011, 10:10:35 PM
Ah, well, whilst this model likely would have a power maul still, I'd be giving him a shield in place of the maul - so he would have a pistol and shield, with the maul possibly at his belt.
Title: Re: Molotov's 54mm...
Post by: Adlan on December 12, 2011, 08:56:12 AM
Thats what I thought, but it will still work on the model I think.

Title: Re: Molotov's 54mm...
Post by: Dolnikan on December 12, 2011, 08:38:12 PM
I would give him the shield, it would fit well with the pose. The way he holds the maul seems a bit off to me.