Recent Posts

Pages: [1] 2 3 ... 10
Dark Magenta / Re: Resurrecting Dark Magenta
« Last post by SwordlordRoy on Yesterday at 11:25:50 PM »
Another thought: Eras of Play.

How do games in the Gathering Storm differ from games set in the Age of Apostasy? Would games set in the Horus Heresy have different weapons and Space Marine armour marks in addition to lacking an Inquisition (which I know I'd probably replace with the not entirely Space Marine Knights Errant)? Would games set on the Imperium Nihilus side of the Era of the Dark Imperium (current 40k storyline as of this writing) differ from games set in the Imperium Sanctus?
Community News and Announcements / Re: Dark Heresy VOIP Campaign
« Last post by Charax on December 15, 2018, 10:55:12 AM »
That's how I remember it too, assuming we can wrap up tomorrow. we do have a tendency to get sidetracked

Might be worth having a chat about moving to discord for Bethan's campaign? we seemingly agreed a few weeks...months? back that we're all a bit sick of Skype
Witch Hunter Rules and Gaming / Re: WFRP on HumbleBundle
« Last post by SwordlordRoy on December 13, 2018, 07:34:12 PM »
1st edition is on Bundle of Holding now, $25 for the base game, a couple city books, and the Enemy Within campaign.
Inquisitor Game Discussion / Re: Defensive psykers?
« Last post by MarcoSkoll on December 13, 2018, 12:45:20 PM »
I think that's originally where the principle of flipping the onus came from, and it was generally decided that worked enough better that it worked its way into standard event rules (even when the full extent of RIPPA wasn't being used), but the "the psyker must be affected by the power" errata still managed to stick at the same time.

Thing is, I'm writing up a pack for the London GT, and I'm considering overruling said errata (although yes, possibly still capping nullification to a short range), but I don't want to cause a mutiny if that would be too wildly unpopular.
Inquisitor Game Discussion / Re: Defensive psykers?
« Last post by Koval on December 13, 2018, 07:06:20 AM »
There's always the version I wrote in RIPPA.

Psychic Nullification
Just as a psyker can exercise his will on reality, so too can other psykers resist their attempts to do so.
Needless to say, the hurried attempt to prevent another psyker from using his abilities is more taxing and
spontaneous than the (relatively) controlled and deliberate act of a psyker bending the power of the Warp to
his will in the first place.

Whenever a psyker successfully uses a psychic power, any other psyker that is affected by that power,
or is within 6 yards of a character that is affected, may immediately attempt to Nullify it. We will refer
to the psyker making the Nullification attempt as the “Nullifying psyker”. As this is not so much an action as a
reaction, Nullification may be attempted without using up any of the Nullifying psyker's actions, and can be
performed even if the Nullifying psyker has already expended his allotted actions for the turn.

A Nullification roll is a Willpower test. This is made immediately after a psyker using his powers (the “casting
psyker”) successfully passes a Psychic test, provided that the Nullifying psyker is directly affected by the
power itself (or is within 6 yards of a character that is). If the Nullification roll is successful, the psychic
power being Nullified fails and has no effect.

The Nullification roll is modified negatively by the amount by which the casting psyker's Psychic test
was passed. Furthermore, if the casting psyker's Psy Rating is higher than the Nullifying psyker's, apply a
further -10 modifier to the Nullification roll. However, if the Nullifying psyker's Psy Rating is higher than the
casting psyker's, apply a +10 modifier instead.

If a psychic power affects multiple psykers, all of them may make separate Nullification attempts; similarly, if
a psyker is affected by multiple psychic powers, he may attempt to Nullify them all. However, do keep in mind
that a psyker cannot attempt to Nullify the same power more than once.
Finally, if a psyker is affected by multiple powers and makes several Nullification rolls in the same turn, then
for the purposes of making Nullification rolls, he suffers a -20 penalty to his Willpower for each
successive attempt.

Example: Inquisitor Smythe's Willpower is 75 and his Psy Rating is 2. The unsanctioned witch Argyris
Petrov, with Psy Rating 3, has just used Compel on Smythe, passing his Psychic test by 28. Smythe's
Nullification roll is therefore modified by -28; as his Psy Rating is lower than Petrov's, he suffers a further -10
modifier, bringing the total to -38. Smythe's chance of nullifying Petrov's Compel power is therefore 37%.

Inquisitor Wesson, on the other hand, also has a Willpower of 75, but his Psy Rating is 5. As his Psy Rating
is higher than Petrov's, he gains a +10 modifier to his Nullification roll instead. In the same circumstances as
above, Wesson's total modifier would therefore be only -18 and his Nullification chance becomes 57%.
Conclave News and Announcements / Re: 500 Internal Server Error
« Last post by MarcoSkoll on December 12, 2018, 11:06:35 PM »
It's being triggered by posts far shorter than that. I've got one known bad post saved for reference (has refused to post in several threads), and it's only 888 characters long.
Conclave News and Announcements / Re: 500 Internal Server Error
« Last post by mcjomar on December 12, 2018, 08:15:49 AM »
Posts have character limits of 50,000 characters (not words - ~characters~).

I'm not sure if this will have had an impact or not. It rather depends what people were posting.
Conclave News and Announcements / 500 Internal Server Error
« Last post by MarcoSkoll on December 11, 2018, 06:53:39 PM »
I've had a couple of reports of "500 Internal Server Error" as a problem when people are attempting to post. I think it may be caused by attempting to post over a certain length, but I haven't yet had time to confirm this.

I will be trying to diagnose and fix this soon, but this will probably result in at least some downtime while attempting to update forum software and run back-end maintenance.

Community News and Announcements / Re: Dark Heresy VOIP Campaign
« Last post by MarcoSkoll on December 11, 2018, 04:32:58 AM »
How is it that our historian, rather than our spy, is the one who mastered at the Jedi school of mind tricks?

Admittedly, she didn't quite manage to fast talk us out of trouble at Madame Rose's, but I still figure I'm going to have to buy Rosaline "Blather" after all this...


To try and copy in what I remember, the 16th will be our last session for this year (and hopefully wrap up Euan's plot). After that, we're expecting to miss the final two Sundays of the year (although Bethan has offered to do character/downtime discussion for her upcoming plot).

I think there might have been mention of some possible absences on the early weeks of January, but I can't remember exact details.
Inquisitor Game Discussion / Defensive psykers?
« Last post by MarcoSkoll on December 11, 2018, 01:47:57 AM »
I can't remember when I started dropping it in as an official part of event packs, but most of you will be familiar with fairly common community "house rule" that flips the onus on psychic nullification tests. To copy the text I used in the "Abyss" pack:

The official psychic nullification rules are replaced with the following:
An enemy psyker may attempt to nullify the power if he is directly affected by that psychic power. This is a free reaction that does not count towards the actions the psyker can or has used that turn.
A nullification attempt must be declared immediately after the psychic test is passed and before any effects are resolved. The nullifying psyker takes a Willpower test, with a penalty equal to the amount the casting psyker passed his Willpower test. If successful, the power is nullified and has no effect. Nullifying a power has the same risk of psychic overload as using a psychic power.
Rather than the casting psyker having to beat the nullifying psyker, the nullifying psyker must now beat the casting psyker. This in itself significantly limits the problem that existed in the original rules of one psyker being nullified by several, and thus ending up almost completely unable to pass the power (and with his brains outside his skull). While they'll get several attempts to nullify, this doesn't stack into one outrageous penalty.

At this point, is it worth removing the limitation about psykers only getting to only nullifying powers that they're affected by? (Which was of course GW's solution to the problem - and by one reading, that could still be very nasty when three psykers were all technically affected by a Blinding Flash).
I have in IRE given psykers the ability to nullify at up to five yards, in order to reinstate the idea of a defensive psyker, but can we reasonably re-integrate the idea into the original rules?
Pages: [1] 2 3 ... 10