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Painting and Modelling / Re: Marco does something
« Last post by MarcoSkoll on Yesterday at 02:23:00 AM »
Although delayed somewhat by wiring an earthed cage through the arms and base, the overall shape of the plasma generator is now in some kind of order (with 28mm and 54mm Kasrkin for a rough idea of scale):





It's not identical because of the need to accommodate the shape of the plasma ball and power supply (even after having cut down the base as best as possible*), but I'd like to think it's a reasonable homage to the original DoW building.

* However, I've still managed to fit in a considerable upgrade to the original plasma ball's electronics, so it's hopefully up for the challenge of sustained operation on an increased voltage.

There's still a fair whack of detailing required (although you can see some of the scoring I've already put in the plastic, around the edge of the patches of hazard chevrons), but that's for tomorrow.
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Painting and Modelling / Re: Jill Valentine Project
« Last post by mcjomar on April 23, 2018, 04:22:44 PM »
I haven't got any of the male minis from that manufacturer, so difficult to say, but the ladies - as you can see - tend be a bit slight and slim compared to most 54mm Inquisitor models, largely due to the heroic thickset scale of the GW offerings.
In this case, I think she's a wee bit shorter too, though not by a lot.
For my uses, that's fine, though, as people tend to vary in height anyway, and women seem (to me anyway) to have a tendency to be shorter on average.
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Painting and Modelling / Re: Jill Valentine Project
« Last post by cymrilian on April 23, 2018, 11:25:44 AM »
I think the face likeness and hair is pretty good.

can i ask how big these blackdog minis are? do they look out of place next to other inq figures?
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Painting and Modelling / Re: Jill Valentine Project
« Last post by mcjomar on April 23, 2018, 08:26:17 AM »
And much like the franchise this idea comes from, this once more rises from the dead!
And with progress!



So that's a quick'n'dirty beret, plus the shoulder/back armour.
Arms are going to be my pain-in-the-bum very obviously looking at the parts I have available. Maybe also straps/pouches/etc.
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Painting and Modelling / Re: London GT Project
« Last post by cymrilian on April 21, 2018, 08:35:13 AM »
nice combination of parts. I'm surprised that tyrus' arm works so well with gruss' torso
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Painting and Modelling / Re: London GT Project
« Last post by Van Helser on April 20, 2018, 07:48:30 PM »
Very interesting. How's the detail on the plastic head?

Not ideal.  Fortunately the helm has cheek guards that cover a lot of it. 

Hopefully have some time over the weekend for progress.  Once some paint is on the face it should be a bit easier to see how it looks.

Ruaridh
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As the e-mail newsletter I've just sent around says, the "drop dead" date for sign-ups for the event is the end of April, as after this the LGT organisers need to start making final arrangements.

If you want to join us, and you've been procrastinating over it, you'll need your tickets before the start of May!
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Painting and Modelling / Re: London GT Project
« Last post by maglash1017 on April 18, 2018, 10:45:02 PM »
Very interesting. How's the detail on the plastic head?
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Community News and Announcements / Re: Inquisitor FAQ leaflet
« Last post by MarcoSkoll on April 17, 2018, 07:25:47 PM »
I didn't get a whole heap of useful responses out of things like the Inquisitorium on Facebook (lots of likes, not many answers), so I've instead drafted up something a bit more generic for the modelling section.

I did sort of want to spark a few ideas in people's heads, but something a bit more timeless will make it easier to justify ordering a slightly larger and more cost effective batch of leaflets.
(Although, on that front, I do wonder if I should rephrase the mention of Blanchitsu. I don't necessarily know how much longer John may do that, for whatever reason).

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+++ What is Inquisitor? (and other frequently asked questions) +++
Inquisitor is a narrative wargame, focused primarily around the conflicts of the Holy Inquisition, either amongst its own ranks or against the enemies of mankind. Unlike the main game of the Warhammer 40,000 universe, it is not about "the front-line of mud and gas and behemoth engines" (to quote Dan Abnett's Eisenhorn foreword), but is instead set amongst the internal and domestic complexities of the Imperium - shadow wars where good, evil, right and wrong all merge into indistinct shades of grey.

If you have read the Eisenhorn series, you will already be familiar with the concept of an Inquisitor and his closest allies striving against these more subtle (but no less dangerous) threats to the Imperium, with their reward often to die alone and unremembered by the billions of citizens they may have saved from the encroaching dark.

Inquisitor is your chance to tell the dramatic, daring (and sometimes clumsy) stories of these unsung heroes.

+++ What characters can I play? +++
With the right attitude, pretty much anyone in the Imperium or even beyond it - Inquisitor is a very unfettered game.

The most common approach is for a player's "warband" to be centred around a powerful and independent individual such as an Inquisitor, Rogue Trader, Tech-Priest or Chaos Magus, accompanied by allies ranging between warriors, savants, astropaths, thieves, servitors or any other possibility you can imagine.

As in Abnett's novels, these characters are very often not from the military, nor are they famed heroes; they are simply any man or woman who has the skills and courage to fight in the Battle for the Emperor's Soul - a war not always fought with guns and blades, but just as often minds.

+++ Where do I get models? +++
Inquisitor was originally produced in 54mm scale, shaped by the GW sculpting team's interest in doing a large scale range. This original range of (surprisingly versatile) multi-part models is now out of production, but the models can still often be found on trading groups and auction websites.
Larger 28mm miniatures (such as ogres or automatons) can also often be converted into characters such as 54mm Ratlings or servitors, and the exaggerated 'heroic' styling of the 28mm range means that many parts (generally weapons and equipment, but also occasionally other parts) are very suitable for the more realistic proportions of most 54mm miniatures.

28mm scale Inquisitor has also become highly popular in recent years. It uses the same rules (using centimetres or half inches as the game's 'yard') and capitalises on the ever expanding Games Workshop plastics range (although it can also be a wonderful excuse to acquire vintage models!)
Kits from the Warhammer 40,000, Age of Sigmar, Necromunda and Forge World ranges can all be combined in more ways than we can begin to explain here - the only real limits are the modeller's skill and imagination. If you've followed Blanchitsu over the last few years, you've probably seen some fantastic examples of this kind of modelling.

Many other manufacturers produce 28 and 54mm models easily converted for Inquisitor; Sci-fi and cyberpunk ranges are the obvious examples, but historical and fantasy miniature ranges can also be adapted to the pseudo-historical styles seen in WH40k artwork.

Either (or both!) scales represent opportunities to explore corners of the galaxy that the core Warhammer 40,000 game does not.

+++ How is the game played? +++
Inquisitor is uniquely described as a 'narrative wargame', because unlike many tabletop games where players field balanced 'armies' and each side is simply attempting to beat the other, the Inquisitor ethos is more around semi-competitive storytelling.

For an analogy, Inquisitor is 'tabletop improv theatre' -  the gamesmaster (GM) is the director/scenesetter, the players are his actors, and the characters are their roles.
It is wargaming for poets; part skirmish and part RPG, it offers players the freedom to envision and play a fully realised cast of characters with all their personal drives, prejudices and heroics.

The GM is central to this experience, as he has the power and responsibility to oversee the game; he designs the scenario, controls any "non player characters" (NPCs) and generally ensures that the narrative flows fluidly and enjoyably for all players - even if it does sometimes mean bending or ignoring the rules.

An Inquisitor scenario can take many forms, between desperately escaping from exploding reactors, to stealth missions in heavily guarded libraries. Players will generally require thought and creativity to succeed, rather than simply being able to prevail solely through force of arms.
Games are also generally small; each player will normally control one to four characters, with perhaps ten or twelve characters in total on the table (including any controlled by the GM).

New players sometimes feel overwhelmed when they first read the rulebook, but as with most games, the rules are a lot simpler than they first appear. Once you get used to the game, almost all of the charts you need are collected together on a single A4 reference sheet.

+++ Inquisitor Community Events +++
Members of the Inquisitor community organise multiple events each year, often held at Warhammer World in Nottingham.

These events vary between sprawling narratives where dozens of players are thrown into events that could shape the fortunes of an entire sector, invitational events with finely tailored plot threads, and the ominously named Inquisitor Grand Tournament (or IGT) - a casual "tournament" encompassing the whole hobby, with attendees scored on their characterful play, fiendish GMing, creative miniatures, and knowledge of the WH40K universe.

If you are new to the game (even if you’ve never played before) then you’re still welcome at these events - the veteran players will be more than happy to help you through your first few games.

News of upcoming events can be found by joining/following the various websites and Facebook pages listed in the  support section.

+++ Where can I find support? +++
Inquisitor is officially out of production, but many fanatics have set up their own support for the game:

The Conclave is an online forum specifically for Inquisitor. Descended from the old GW Inquisitor and Specialist Games forums, it is home to dedicated players, rules & background discussion, painting, modelling and online roleplaying:
www.the-conclave.co.uk
www.facebook.com/theconclaveforum/

The Ammobunker forums have a thriving section dedicated to 28mm Inquisitor modelling and events:
www.ammobunker.org

Inquisitor 54mm on Facebook is a group specialising in the game's original 54mm scale:
www.facebook.com/groups/Inquisitor.54mm/

 The Inquisitorium caters to 28mm Inquisitor and other related narrative skirmish games:
www.facebook.com/groups/inquisitorium/

Dark Magenta is a (free!) fanzine publisher of articles and sourcebooks, including background,  rules, modelling articles and battle reports.
www.darkmagenta.net

The Carthax wiki is home to the Carthax Sector archives - an open project to document the setting and stories created by the Inquisitor community and its events. It also includes an expanded version of this FAQ, with more advice on starting, writing, playing and running Inquisitor.
carthax.wikia.com

+++Getting started with Inquisitor+++
I see no need to change Euan's infographic.

As far as pictures, I'm thinking about swapping the (somewhat blurry and washed out) game photo under the community events section for this one (or the full resolution version, anyway. Possibly with a more skilful background edit, but unfortunately it's a nice shot marred by a crotch in the background):



(I have got a couple more possible choices from my photo collection, but haven't got the time to sort them out this instant).
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Painting and Modelling / Re: Marco does something
« Last post by MarcoSkoll on April 16, 2018, 05:03:13 PM »
And I just thought plasma balls were pretty, not magnetic fields of doom...
Electric field rather than magnetic, but yeah, they're high frequency high voltage generators. You might have seen that trick with Tesla coils where they can make nearby flourescent bulbs glow. The same basic trick applies here, although rather less intense:


The only eventuality in which I think it's actually at risk of damaging or hurting anything is if anyone were stupid enough to actually use one plugged into a computer's USB port, but it can interfere with nearby electronics, so I'm trying to at least dampen the field.

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I guess this will hopefully grace the table at the London GT?
That's the plan with all of this terrain project.
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