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Sooooo, IRE news...

I've found time over the last while to run some more tests. Mostly just example cases of different characters trying to kill each other, but tests nonetheless.

Given that some of the rules have thus far been more statistics, theory, instinct, experience and what makes sense on paper* theory than actual playtesting (particularly given the rush I had trying to get them ready in hope of a playtest at Golden Aegis last month), even I'm still getting a grip on how some things actually feel on the table.
* An early revelation in this project was that what worked in my head could easily sound like the ravings of a madman when actually put into words. Which probably means I'm a madman.

The feel of the revised close combat in particular isn't what I expected, although it's exactly what I should have expected - given it's ... um, more or less how I said I wanted close combat to work. Stupid as it sounds, I was surprised when the rules did what I wrote them to do. ::)

So yes, much more movement, with different close combats being unalike in their style. Changes in terrain, weapons or skill can heavily affect how characters can approach combat. Some of the test combats I ran came out all Princess Bride, others were chaotic brawls with characters trying to blast each other point blank with shotguns.

Unsurprisingly, I've found a few points I might need to clean up before New Dawn, but I'm pretty happy so far.

~~~~~

The other part of this post is that I was at Salute on Saturday, and had the chance to discuss some of Inquisitor's rules design with something of an authority...



More than just the discussion we had on the day, he's made the generous offer of coming onto the Conclave and answering some questions about the philosophy and decisions that drove Inquisitor's design, as time and his recollection* permits.
*And, indeed, mine. While he'd read something I said earlier in this thread about having questions about aspects of the game design, I only mentioned having questions - not what those questions actually were. So I now need to remember what I actually wanted to ask.

That's a big thing for IRE - any additional insight into the original design process will be very helpful in keeping the updated edition faithful to its predecessor.
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Painting and Modelling / Re: A question for the casters
« Last post by Lord Borak on April 24, 2017, 10:55:37 PM »
I have the mould for the Marine Helmet currently sitting on my Table :) You're welcome to one or two (or more) of them. I have to cast a coupe up for someone anyway.
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Painting and Modelling / Re: A question for the casters
« Last post by greenstuff_gav on April 24, 2017, 09:05:03 PM »
i know i've got the chapter specific ones and a mould of the stock one :)
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Painting and Modelling / Re: A question for the casters
« Last post by realitybytes16 on April 24, 2017, 05:39:52 PM »
I think i have a mould for the 54mm space marine helmets around here somewhere...  hmm

I'd take you up on that...but alas, I have no money right now :D.
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Painting and Modelling / Re: A question for the casters
« Last post by Thantos on April 24, 2017, 02:56:29 PM »
I think i have a mould for the 54mm space marine helmets around here somewhere...  hmm
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Painting and Modelling / Re: Roses are red, Violets are...
« Last post by mcjomar on April 24, 2017, 08:48:35 AM »
Specifically it's the Venerable Dreadnought plasmacannon, yes.
Mated it with the Artemis Bolter on the back end.
Due to the position and necessity of resculpting the Artemis left hand with fingers and thumb, I had to alter the position of the plasma canister as well. It looks reasonable though, so I'm good with it for now.
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Painting and Modelling / Re: A question for the casters
« Last post by mcjomar on April 24, 2017, 08:47:07 AM »
Well after I finish the ultramarines combat squad, I'd have an Imperial Fist and Crimson Fist to build. Not sure what chapters to do after that.
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Painting and Modelling / Re: Roses are red, Violets are...
« Last post by Lord Borak on April 24, 2017, 07:40:39 AM »
Oh wow, that pose is AWESOME. Great conversion man. Is that the Dreadnought Plasma Cannon?
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Painting and Modelling / Re: A question for the casters
« Last post by Lord Borak on April 24, 2017, 07:37:32 AM »
Nah, not me.  :) To be honest...... I have four more Marines in my Bitz box so I REALLY don't need another one.  ::)
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Painting and Modelling / Re: Roses are red, Violets are...
« Last post by mcjomar on April 24, 2017, 07:14:12 AM »







This was done a while ago, but I only just got around to taking photos.
I just need to sort out the left arm, and turn the chest skull into a 2nd ed chest gem, and he'll be about done I think, once I've filed the head a little.
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