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Painting and Modelling / Re: Witch Hunter Eurydice's Warband
« Last post by Corvidian on Today at 01:09:17 PM »
Alright, I see where you're coming from. And naw, I doubt Áki would want to risk such precious ammunition when he can simply shoot properly instead. So here's what I've put so far. Looks alright now then?

Inquisitor Kore Eurydice
  Gear:
Power Armor (All locations except head)
Sword (Common)
Condemnor Bolter (Mk IV drum mag) (Psycannon attachment) (Rare + Legendary)
Frag Grenade (Common)
Krak Grenade (Rare)
Inquisitorial Badge (Ordo Hereticus)
Servo-Skull (Hunter-Skull; Motion-Tracker) “Haxtes” (Exotic)
Bionic Eye (Left, Advanced with Range Finder) (Exotic)
  Abilities:
Ambidextrous
Force of Will
Leader
Word of the Emperor


Sergeant Munro Kerr
  Gear:
Flak Armor (Arms, Legs, Chest)
Lasgun with Bayonet (Common)
2 Frag Grenades (Common)
Medi-pak (Rare)
  Abilities:
Rock Steady Aim
Medic

Ogryn Auxiliary Rourke
  Gear:
Flak Armor (Left Arm, Legs)
Ripper Gun
4 Big Frag Grenades
  Abilities:
Big and Brutish
Claustrophobia
Hard to Kill
Hurl Opponent (“Using Space Marines”)
Shield (“Using Space Marines”)
Shoulder Charge (“Using Space Marines”)









Squat Auxiliary Áki Hrafn
  Gear:
Carapace armor (all locations with average sight auto senses and Infrascope, and built-in comm-link)
Inferno Pistol (Legendary)
Breacher (Reach 2, Damage 2D10, Parry -25%. Critical hits cause instant Crippled result regardless of cover, armor or forcefield)
2 Frag Grenades (Common)
Re-breather (Exotic)
Bionic Arm (Left arm, Advanced, Implanted Breacher) (Exotic)
  Abilities:
Nerves of Steel
Subdue
True Grit
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Painting and Modelling / Re: Witch Hunter Eurydice's Warband
« Last post by MarcoSkoll on Today at 11:07:54 AM »
What are your thoughts on keeping Deadye Shot and Fast Draw for Áki with the Inferno Pistol? Should I scrap it or keep it?
I'd be inclined to scrap Deadeye Shot. The Inferno pistol isn't exactly a precision weapon, and while it could be argued that Deadeye shot could be used for disabling shots, the temptation is always going to exist to use it for extra headshots, and it really doesn't need that bonus!

If you do want that kind of thing, I'd suggest a "Disabling Shot" skill instead - something like: can modify location up to +/- 20, but only as long as it will hit a limb.

Fast Draw... well, it's not going to make him drastically overpowered. You can't aim when using Fast Draw, so it may actually make him less likely to hit. (And that might have an interesting playoff - there's the question of whether he's willing to potentially waste the first of the three shots he gets in a canister by not taking his time over it).

Quote
And Claustrophic for Ogryns, should that still be a thing? They don't have that in 8e, so I personally think it should be nixed to keep up with the meta.
I'd (almost) never use what the main WH40K rules are doing as a guide for Inquisitor. Inquisitor is driven by the fluff, and can afford detail that would bog down WH40K.

Although Ogryn's claustrophobia might have been streamlined out of the main 40K game (as I recall, it was negated by having a Bonehead in the squad, so it often wasn't in effect - and players often forgot about it when it was), it's still part of the canon and I'm sure Black Library authors will be using it for decades to come.

Even when things have been faded out of the setting, Inquisitor is still a natural home for resurrecting all those bits of fluff that were a small side box in a 2nd edition codex. (One of my characters is shamelessly lifted out of a single page in a one-off White Dwarf article).
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Painting and Modelling / Re: MrRien painting log
« Last post by mcjomar on Yesterday at 08:46:40 AM »
Nice work on the special enforcer model - we seem to have shared the paint-scheme!
I think you've done it better justice though, especially in the area of NMM.
Clean as always, very nice stuff.
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Painting and Modelling / Re: MrRien painting log
« Last post by TheNephew on February 18, 2018, 11:46:15 PM »
I've been neglecting the P&M forum too long - that's some absolutely great face painting, and wonderfully clean colours across the board.

Very nice non-metallic metals on the mastiff too.
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Painting and Modelling / Re: MrRien painting log
« Last post by Mrrien on February 18, 2018, 09:50:31 PM »
Some reonforcement for Covenant :)

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The organisational team have thus far seemed cool with the idea of 28mm, I think it absolutely should be at the event, and we still have capacity spare (for now).

However, to list the various problems I'm hitting:

~~~~~

- As already mentioned, tracking player numbers for each scale. To some extent I'll be able to have some leeway by making some scenarios so they can run in either scale, but the more scenarios I have do like that, the more work is required.

- I have a pretty poor record with actually getting reliable commitment out of the 28mm community. The first Dark Sphere meet had about five or six 28mm players who expressed interest, then only one turned up. I could handle that then, as I'd brought my 28mm stuff and could Player-GM, but I won't be able to do the same thing at the LGT.

- My 28mm collection is not particularly large (no pun intended). Without NPC support from others, the variety of scenarios that can be run will be fairly limited, particularly if more than a couple of tables are needed.

- My 28mm collection does not showcase INQ28 well, and that's a serious concern for an event of this standing.
I mostly dissect metal models from the 90s/00s, bury them under green stuff and end up with subtle conversions that many people would mistake for being much simpler than they are. This is not the kind of INQ28 that inspires people - most people are drawn in by "Blanchitsu" and/or creative kitbashing, and so that's what we need on display.

- On the other hand, for 54mm, I have a Razorback, Sentinel, a Warhound Titan on the way, characters sculpted to exactly imitate iconic GW art, squads of "army men" converted to look like Cadian-style troopers, etc.

I'm actually more proud of some of my 28mm work than some of that (for example, I think the 28mm Cpl Fielder is one of my best models, to the point I entered her into an IGT painting competition), but I simply have no knack for 28mm projects that have the same kind of "wow" factor that stops passers by.
Given the less-than-entirely-friendly rivalry between the 28mm and 54mm communities, I'm actually kind of worried how that kind of unevenness could be interpreted. (Seeing as I know a lot of the 28mm community still consider me an outsider).

~~~~~

Those problems pile up.

What I'd've really liked was one of the big champions of 28mm to leap in on this and help organise things, because it would have split the load, it would have brought in connections, and it would have avoided any accusations of favouritism. I did put out such an appeal, but got no interest.

Instead, at the very least, I'm going to need a commitment from a few people to help out with NPC/terrain/etc assets for the event.
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Will anyone on the LGT organisational team complain if you run a 28mm table as well?
Do you (we) have more than two tables, so there's spare for a 28mm table?

I'll bring my sole 28mm warband along anyway, because I have nowhere else to show them off and get C&C, rather than because I'm demanding a place to play with them.

It's always sounded like we players of The One True Scale are probably solidly in the vanishing minority, so perhaps advertising that there will be a table for 28mm would boost visibility and sales?
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Painting and Modelling / Re: Witch Hunter Eurydice's Warband
« Last post by Corvidian on February 18, 2018, 03:35:25 PM »
Thanks, the Subdue is written up and noted. I'll also note down the rules for ogryns using the Dark Magenta rules, as that's where I got the stats etc.

What are your thoughts on keeping Deadye Shot and Fast Draw for Áki with the Inferno Pistol? Should I scrap it or keep it?
And Claustrophic for Ogryns, should that still be a thing? They don't have that in 8e, so I personally think it should be nixed to keep up with the meta.
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Painting and Modelling / Re: Witch Hunter Eurydice's Warband
« Last post by MarcoSkoll on February 18, 2018, 03:12:40 PM »
Can probably just buff up the Ogryn toughness, depending on what the GM says.
Inquisitor doesn't handle very high toughness values well. Because any damage after armour adds at least one injury level, regardless of the character's toughness*, you often just end up with the death of a thousand cuts.

* The way injury works is actually a very good system**, so I don't recommend trying to house rule it, but it does break down if characters get much over about T80.

** The fact that the injury caused is based on the damage of each individual hit rather than keeping a running total of the damage caused to that location allowed me to do some really neat things with the Revised Armoury where certain weapons treated the character's base injury value as higher or lower than normal. Several of the attempts I've seen to house rule it would completely break that mechanic.


This is why the Dark Magenta rules (which are certainly the best Ogryn rules) give Ogryns extra injury levels rather than a very high toughness. That way a Meltagun actually has a chance to do them some hurt, but a stub-auto will need a lot of hits to do anything.
(Similarly, Dark Magenta's Space Marine rules roughly halve their toughness, but give them a lot of special rules to compensate. It works much better).

Quote
Where are the rules for Subdue? Can't find it in the rulebook.
Originally White Dwarf, but they were later reproduced in the 2002 Annual, specifically page 16:

http://www.mediafire.com/file/0ganwy2cd2vcthw/2002p14-16+Campaign+Experience.PDF
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Painting and Modelling / Re: Witch Hunter Eurydice's Warband
« Last post by Corvidian on February 18, 2018, 02:19:13 PM »
Can probably just buff up the Ogryn toughness, depending on what the GM says.

Don't know if we'll level up characters or not, we'll see the first session.

As for bounties, pretty much anything I'd say. Job's a job. With Deadeye Shot he could just use the inferno pistol to melt a leg off, that way they can't get away, but will survive since the wound will (probably?) be cauterized.
Where are the rules for Subdue? Can't find it in the rulebook.
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