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Painting and Modelling / Re: Marco does something
« Last post by maglash1017 on August 06, 2018, 07:06:53 PM »
I think the reduced size looks much better. It's still kind of big, but I think it creates a nice contrast with the smaller-framed character. Intrigued to see where you take the sculpting.
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Painting and Modelling / Re: Marco does something
« Last post by Cortez on August 05, 2018, 10:00:27 PM »
The smaller bolter looks much better.
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Painting and Modelling / Re: Marco does something
« Last post by MarcoSkoll on August 05, 2018, 07:37:26 PM »
Most people seemed to agree that the bolter was a bit too big ( even though I'd tried to shrink it down a bit), and I didn't have most of the suggested alternatives (being as I'm an old fashioned type who has basically no kits made in the last decade), so I've taken a stab at combining bits of bolter and bolt pistol to create a weapon more appropriately scaled to the model.



Obviously I'll need to clean up the scars on the casing, but how does the size look now?

The other alternative is finding a different weapon entirely (a lasgun might be more svelte, particularly as I have some Forge World Elysian ones), but while I'm normally quite hesitant to give bolters to Inquisitor characters, the bolter does feel right for the character's (still secret) background.
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Inquisitor Game Discussion / Re: Space Mobsters for Guardian IRE Day
« Last post by Genghis on August 05, 2018, 07:27:00 PM »
Thanks for the further guidance, I've adjusted the original post again with the following:

Sweenikov: Upped Sg (I'd been thinking in the pure academic terms in the Conclave character guide - he's now equivalent to degree level, but it's a degree in street violence and organised crime)

Anna: Upped WS & Ld a bit, added Blademaster, Combat Stance: Defensive & Feminine Wiles (a made-up ability for a contextual +20% to persuasion tests - giving her the edge in-character, without pushing her general purpose Ld too high)

Brody: Upped Sg by 5, and increased the hacking bonus by 5.  That gives her a Sg of 83 when doing the techy computer stuff that is her forte.  Her skills are very focused so, as with Anna's Ld, I didn't want to overpower the general purpose stat.

Apologies for being a pain with this, but I guess its better to fix now rather than tip up with inappropriate characters.  (Maybe I just need to get around to building the Power-armoured Inquisitor with Tau Pulse Blaster and her Sslyth bodyguard with bolt pistols & chainswords I've been planning.  There's no way I could pitch them as underpowered... ;))
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Community News and Announcements / Re: Dark Heresy VOIP Campaign
« Last post by Heroka Vendile on August 05, 2018, 06:30:35 PM »
hi guys, sorry but i'm going to cancel tonight, still tried from a week of camp and haven'y had a chance to prepare properly for the session. Next week is still good to go. Sorry for the short notice.
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Painting and Modelling / Re: New Year, New Sculpting Log
« Last post by maglash1017 on August 05, 2018, 11:23:02 AM »
I think its fixed now.

what I can see is looking to be quite a nice interpretation of a more "average" side of the Imperium.

Exactly what Iím trying to do. I want to be able to populate my hive city and explore a side of the 40k universe thatís not seen a lot.
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Painting and Modelling / Re: New Year, New Sculpting Log
« Last post by MarcoSkoll on August 05, 2018, 03:02:35 AM »
The first image is permission denied.
However, what I can see is looking to be quite a nice interpretation of a more "average" side of the Imperium.
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Painting and Modelling / Re: Marco does something
« Last post by MarcoSkoll on August 05, 2018, 02:59:47 AM »
Progress on the six sisters has unfortunately not been great - the hot weather in the UK has meant that working on metal models has become a bit frustrating, even for me, with tiny little parts trying to escape from slightly sweaty fingers.

Two of them should be ready for Guardian, the other four will probably have to be painted without conversion, but I should be able to strip them back and customise them later on.

However, I've decided exactly who Belladonna is becoming - but I can't yet tell you who that is, because it would be a spoiler for the upcoming event.

She's resin, of course - which, aside from being less of a problem with slightly sweaty fingers, is a wonderful material to work with.
It may not even be immediately obvious that the legs and feet have been reposed - although it's strictly for soldering surface mount components, I have a temperature controlled hot air wand that can be used to warm very specific parts of resin models, so it was fairly easy to turn her leg out more.

Also, I decided I wanted to lose the high heeled boot, which didn't feel right for the character, who... well, suffice to say that while presentation of a sort is actually basically the character's entire raison d'etre, right now it means knuckling down and doing things. So, similarly, I could flatten out the foot with the heat wand.

Continuing the point of presentation through practicality, while it's probably sacrilegious, but I think I'm going to give her a more subtle hairdo than the model/art started with.

As far as her weapons, I'm having a bit of trouble with that, as the model's bulk is not consistent of most of what's in my bitz box... or even the new plastic Escher that I have. While this bolter has been slimmed down, I may potentially have to resort to stealing Greyfax's again slightly smaller bolter.
The stake crossbow component is not actually inappropriate for the character (but, again, spoilers), but might present a posing issue.

Thoughts? Is the bolter too big?
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Painting and Modelling / Re: New Year, New Sculpting Log
« Last post by maglash1017 on August 05, 2018, 02:13:16 AM »
Minor update. Got some zenithal primer action going on with these 2 minis and did some painting work. I'll post an update (and better pictures) soon.



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Inquisitor Game Discussion / Re: Space Mobsters for Guardian IRE Day
« Last post by MarcoSkoll on August 03, 2018, 06:03:09 PM »
She wouldn't be an overpowered melee monster even if she was a fair bit more skilled. With only a sword, she will be somewhat a challenged against tougher or armoured characters, and potentially quite outmatched by anyone with a more dangerous weapon like a chainsword.
And the thing is that even for skilled characters, melee combat in IRE can be fairly brutal.

Looking at those stats, I'd still be tempted to push up some mental values here and there. Picking out specific examples...

Even if violence was a big factor, to get to (and stay) at the top of the heap in the mob, you're going to have some brains - so Andrei's Sg 46 seems rather on the low side. (Even if the entire reason he's here is that he was duped, you can actually still be pretty smart and get fooled by the Inquisition).
A few more points of Wp might also seem appropriate. You don't get to a position like that without ambition and personal drive.

If Anna is supposed to be good at sweet talking guards, she probably needs a higher Ld value than 43, as this represents the character's ability to influence others.

I'd also be inclined to push up Brody's Sg a fair bit. As it is, she's not really a fierce combatant, so it's entirely reasonable to make sure that she can contribute to games by doing the smart stuff instead (even if she had a pretty high Sg, the other characters would still have to do a damn good job of giving her cover).

~~~~~

As an aside, I forgot to mention that it's generally a good idea not to incorporate a bionic arm's strength into the base strength stat, as it complicates calculating things like jump distances and knockback that really don't make sense to include arm strength in.
I tend to recommend a value like 60(80) where the latter factors in bonuses.
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