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Inquisitor Game Discussion / Re: Escher warband
« Last post by scabbs on November 17, 2019, 03:40:28 PM »
Well, as far as player characters, the answer is that they are however skilled they need to be to make the game interesting and exciting.

Sure, an average ganger might mostly have stats in the 40s and 50s, but Inquisitor characters are not average by any means; an Inquisitor has trillions of Imperial citizens to pick from when building his entourage, and while not every threat they encounter will be a match for them, the encounters interesting enough to make it into an Inquisitor game will mostly be against opponents who can match them for skill.

As far as character power guidelines, this is the de facto guide these days:
https://carthax.fandom.com/wiki/Conclave_Standard

~~~~~

If you're asking about NPCs, that's another matter. Generally, I would use simplified rules for NPCs, as otherwise it's a load of unnecessary paperwork.
This is roughly the rules I use these days, based on something from the "Architecture of Hate" Fanatic articles: http://www.the-conclave.co.uk/forum/index.php?topic=2134.0

~~~~~

As far as themes for a warband, you might find that just an Imperial Guard force can be a bit narrow in scope for the themes of Inquisitor (which is not simply "detailed WH40k", but deals with conflicts away from the front line).

That's not to say that it can't work (the Ciaphas Cain novels are an excellent example), but you do need to explore the characters on a level more than just a list that reads like the classes in a first person shooter (e.g. Scout, Sniper, Demolitions, Heavy Weapons, Support, etc) and look into their underlying personalities and extended skill sets.
id be using the ig team as my own warband just deciding between last chancets or gaunts ghosts
Animal equivalent to say sgt stone
And brin milo with some.kind of psychic powet to warn gaunt of danger ...
12
Ws 50 bs 55 s 60 t55 i50 wp 50 sg 50 nv 45 ld 45
Revolver
Dodge / rocksteady aim

Thoughts welcome ...

Also considering ulanti aswel
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Inquisitor Game Discussion / Re: Two space marines one deathwatch one blood angels
« Last post by scabbs on November 17, 2019, 03:33:51 PM »
While a Space Marine can make sense narratively (such as Inquisitor calling in support when he's discovered a major nest of heresy he cannot purge on his own.), I don't think I've ever really seen them be "fair" in Inquisitor.

But then, they're not really supposed to be. They're supposed to be super soldiers who can single handedly wipe out platoons or even companies of Guardsmen. (In this respect, the Space Marine video game did a very good job of depicting what they should be, where three Space Marines make a major impact on an Ork invasion by applying their prowess in the right place at the right time).

However, as far as Inquisitor, their original rules are actually broken. And I don't mean merely unbalanced, I mean they're so wildly outside what the rules were meant to do that stupid things happen. (Like them being able to do more damage by throwing their bolter than shooting it).
The Dark Magenta fanzine (see issue 2) considerably improves on this though; they're still not balanced, but the ruleset no longer breaks down sobbing in the corner. (It's actually a standard rule for my events that Space Marines must use the Dark Magenta rules).

As such, I normally limit Space Marines to big climax scenarios. They're much easier to handle in scenarios where they can be bogged down under a tide of throwaway NPCs.

This also makes sense lore-wise; Space Marines are incredibly rare, and even an Inquisitor cannot mess around someone as powerful as a Chapter Master by requesting his Astartes except in the direst of need. And "direst of need" does not include scouring the marketplace for your informant.
Even if he could, other Inquisitors would take offence to him squandering the Emperor's sacred resources and would start taking matters into their own hands.

But, by all means, if you have an idea for an interesting Space Marine character, don't let me stop you. They've certainly got a place in Inquisitor, even if not every scenario is suited for them.

I completly agree which is why i would be using 1 or 2 at max say two brothers who were split at birth and end up in two different chapters each sent to search and destroy a chaos/genestealer cult hive world
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Community News and Announcements / Re: Dark Heresy VOIP Campaign
« Last post by MarcoSkoll on November 17, 2019, 07:28:22 AM »
Figured it was time for a new log entry:



> User: Xenati, Rosaline
> Passcode: ********
+++ PASSCODE ACCEPTED +++
> Command: Commence new text log
+++ STARTING ENTRY 8891.bd/3+++

As the painkillers have now fully kicked in, this will be one of my less formal mission logs, but there have been enough developments over the last two days to merit a speculative assessment rather than merely a factual record of events.

Although Gaenor's outbursts have been unfortunate, she seems to now be trying to make efforts to keep herself under control. She seems to have accepted the assertion that the Fulcrum is the greatest threat. She is still prone to impulsive behaviour - after all, she is still Gaenor - but is responding more to reason, and does not seem to have had any more of her hallucinatory episodes, despite high levels of stress.

Tallulah is now distinguishing her current persona as "Tallie", although what that persona is does again seem to be shifting. In some moments she seems wrong-footed and uncertain, in others she oozes confidence to the point of recklessness. I probably need to talk with her on the latter matter, as she showed a provocative lack of discretion in how she spoke to Gaenor yesterday. Aside from any personal relationship I hope to recover with her, she is still the only one of us who has certain mission critical details (although I'm still uncertain to what extent she is unwilling to pass on that information, and to what extent she is unable).

Taratha has been withdrawn and quiet. She's apparently now fasting, despite the fact we will not have an abundance of food once we land on Tilkis. It would seem this is in protest against the circumstances on this ship.
I've passed on what I feel she needs to know about the mission. Or, more accurately, what I think she would actually be happy to know. She seems to accepted this - but then, of all of us, she takes the concept of blessed ignorance in the most literal sense.

Maya, I have hardly heard from. I've occasionally passed an auspex past her room  to make sure that she is alive and well, but you can almost see the stink of narcotics wafting from under the door. It's no great surprise that she has managed to entirely miss this evening's excitement.

Lionus has probably been the most confidence inspiring over the last two days. He has remained very much on task, despite the unorthodox practices aboard the ship, despite the fact that they must offend his belief in the teachings of both the Ecclesiarchy and Imperial law. Perhaps not overly surprising, given that specialising in operating without support must require the pragmatic and adaptable, but nonetheless welcome.
 
What did however surprise me on that matter were his apparently candid statements regarding the team. He has at other times seemed almost resentful of being expected to work alongside others, but now seems to be taking anything that threatens the safety of the rest of the team as bordering on a personal insult.

Still, like Tallie, he probably also needs to be somewhat more cautious about what he says around Gaenor.

Outside of this, we have the prospect of mission escalation.

It was somewhat evident this was the case as soon as Lady DeGascoigne mentioned that "V" would be involved.
It hasn't escaped me that this affair is actually the second set of attacks on Tallulah by Inquisition assets who had a large amount of insider knowledge.

Clearly DeGascoigne has investigated that link. At barest minimum, she must have concluded that V had no part in the conspiracy, but it's not hard to imagine that she was recruited for having previously frustrated this plot.
I had hoped to probe her on the matter, but that's now looking doubtful. Unsurprisingly, she remembers that Gaenor attempted to shoot her on their first meeting, and with news of Gaenor's more recent outburst having now made it to this part of the ship, she's been very much on her guard about what she says.

That doesn't really leave anyone else to discuss the implications with. Tallie remembers little of it (although doubtless her godmother has passed on some information, so I may pursue the matter anyway), Maya is unconcerned with anything at the moment, I am not keen on putting Gaenor more on edge, and neither Lionus or Taratha were present at the time.

And it seems unlikely we are going to get the advantage we wanted. Someone having been able to infiltrate this ship with the specific intention of assassinating Tallulah again can only relate to members of the Inquisition with insider knowledge. Staying ahead of our enemies is looking increasingly difficult.

Of an indirect concern to mission escalation is Jax.

I don't have reason to believe she is a threat herself, but it is theoretically possible we could face similar mutations on Tilkis. Obviously, I'm not of a mind to discuss such things with Gaenor, but a strategy may need addressing with Lionus - as and when I can think of a way to phrase it that won't give any passing crew members the idea that we're planning on attacking the first officer again.

All in all, these are not concerns I wanted to have to handle during the last week of comfort we will be seeing in months. I suppose at least it's unlikely that tomorrow's dinner will end up as a stuffy and tedious affair, although hopefully that will be down to this ship being somewhat unorthodox than because of acts of violence.

We'll have to see.

+++ ENTRY 8891.bd/3 ENDS+++
> Command: Encrypt
+++ ENCRYPTING ENTRY 8891.bd/3 +++
+++ PROCESSING+++
+++ COMPLETE+++
> Command: Log off
+++ COMMAND ACCEPTED +++
+++ THOUGHT FOR THE DAY: TRYING TO UNDERSTAND WEAKENS THE WILL TO ACT +++
+++ SYSTEM LOG-OFF +++
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Inquisitor Game Discussion / Re: Escher warband
« Last post by MarcoSkoll on November 17, 2019, 05:44:58 AM »
Well, as far as player characters, the answer is that they are however skilled they need to be to make the game interesting and exciting.

Sure, an average ganger might mostly have stats in the 40s and 50s, but Inquisitor characters are not average by any means; an Inquisitor has trillions of Imperial citizens to pick from when building his entourage, and while not every threat they encounter will be a match for them, the encounters interesting enough to make it into an Inquisitor game will mostly be against opponents who can match them for skill.

As far as character power guidelines, this is the de facto guide these days:
https://carthax.fandom.com/wiki/Conclave_Standard

~~~~~

If you're asking about NPCs, that's another matter. Generally, I would use simplified rules for NPCs, as otherwise it's a load of unnecessary paperwork.
This is roughly the rules I use these days, based on something from the "Architecture of Hate" Fanatic articles: http://www.the-conclave.co.uk/forum/index.php?topic=2134.0

~~~~~

As far as themes for a warband, you might find that just an Imperial Guard force can be a bit narrow in scope for the themes of Inquisitor (which is not simply "detailed WH40k", but deals with conflicts away from the front line).

That's not to say that it can't work (the Ciaphas Cain novels are an excellent example), but you do need to explore the characters on a level more than just a list that reads like the classes in a first person shooter (e.g. Scout, Sniper, Demolitions, Heavy Weapons, Support, etc) and look into their underlying personalities and extended skill sets.
16
Inquisitor Game Discussion / Re: Two space marines one deathwatch one blood angels
« Last post by MarcoSkoll on November 17, 2019, 05:18:37 AM »
While a Space Marine can make sense narratively (such as Inquisitor calling in support when he's discovered a major nest of heresy he cannot purge on his own.), I don't think I've ever really seen them be "fair" in Inquisitor.

But then, they're not really supposed to be. They're supposed to be super soldiers who can single handedly wipe out platoons or even companies of Guardsmen. (In this respect, the Space Marine video game did a very good job of depicting what they should be, where three Space Marines make a major impact on an Ork invasion by applying their prowess in the right place at the right time).

However, as far as Inquisitor, their original rules are actually broken. And I don't mean merely unbalanced, I mean they're so wildly outside what the rules were meant to do that stupid things happen. (Like them being able to do more damage by throwing their bolter than shooting it).
The Dark Magenta fanzine (see issue 2) considerably improves on this though; they're still not balanced, but the ruleset no longer breaks down sobbing in the corner. (It's actually a standard rule for my events that Space Marines must use the Dark Magenta rules).

As such, I normally limit Space Marines to big climax scenarios. They're much easier to handle in scenarios where they can be bogged down under a tide of throwaway NPCs.

This also makes sense lore-wise; Space Marines are incredibly rare, and even an Inquisitor cannot mess around someone as powerful as a Chapter Master by requesting his Astartes except in the direst of need. And "direst of need" does not include scouring the marketplace for your informant.
Even if he could, other Inquisitors would take offence to him squandering the Emperor's sacred resources and would start taking matters into their own hands.

But, by all means, if you have an idea for an interesting Space Marine character, don't let me stop you. They've certainly got a place in Inquisitor, even if not every scenario is suited for them.
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Painting and Modelling / Re: nice laser cut mdf terrain
« Last post by MarcoSkoll on November 17, 2019, 04:59:56 AM »
For the sake of neatness, I've edited your post to link to the relevant store rather than an image search result.

Is there a specific question you have about it, or is it just a recommendation?

I've certainly used some very similar terrain at various gaming stores. It's quite nice, but it does benefit from some solid terrain pieces mixed in as well, because all that scaffolding can be a bit open for Inquisitor; characters tend to spot each other very quickly and find it hard to take cover without something to break up the lines of sight more.
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Inquisitor Game Discussion / Two space marines one deathwatch one blood angels
« Last post by scabbs on November 15, 2019, 07:56:48 PM »
Would using to space.marinss be fair against say five cultists
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Inquisitor Game Discussion / Escher warband
« Last post by scabbs on November 15, 2019, 07:55:38 PM »
Any ideas for stats
Wa thinking
Ws 50 bs 55 s 50 t 45
something balanced
Or a ratskin warband made from ratlings
I also like the idea of an ig force like tanith ghosts
Good scope for characters like try again brag brin milo andgaunt
Id make them to op without some advice
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Inquisitor Game Discussion / Re: SwordlordRoy's Character Concepts and background
« Last post by scabbs on November 15, 2019, 07:44:48 PM »
Raging heroes makes nice proxy sisters models
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