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Community News and Announcements / Re: Salute - 6th April 2019 @ ExCeL
« Last post by MarcoSkoll on January 01, 2019, 11:24:15 PM »
Well, to keep you all updated, unfortunately we weren't chosen; I'm not sure who was, but they've put out a final list of games and we're not on it (and I actually had no reply e-mail at all - I'll give them the benefit of the doubt about whether they're being rude, but still, not impressed).

Well, I suppose this frees me up to think about other things in that rough time period.
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Community News and Announcements / Re: Salute - 6th April 2019 @ ExCeL
« Last post by MarcoSkoll on December 31, 2018, 01:40:37 AM »
I've had just about enough positive responses that I've put in an email; I don't know how good a shot we've got, but I figure it's likely to be one of our last possible ones at putting on anything at Salute (given that people generally can't commit as early as the normal deadline, and our numbers are getting thinner year by year anyway).

Hopefully it goes somewhere; we could do with a bit of publicity.

(I will still be looking for more willing players in order to give us a bit more manpower and some extra buffer against problems, so please continue to check/state your availability).
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Community News and Announcements / Re: Salute - 6th April 2019 @ ExCeL
« Last post by MarcoSkoll on December 29, 2018, 10:40:29 PM »
As before, hard yes for half or a little more of my day, but I need roaming time - strolling around is most of hte fun of Salute for me.
I'd hope to break it down into two shifts, or at least work things out so that there's down time.

Numbers are still slightly thin at the moment, but it's looking like there's a chance that RobSkib might be on board, which would be a major coup.

Fear that unless those resources include round-trip airfare and lodging, I probably can't make it. Wish you the Emperor's own luck though!
Unfortunately, I can't help much there.

As far as international visitors are concerned, it's looking like Salute could be... interesting... this year; it's less than two weeks after the UK is scheduled to leave the EU, and no-one knows what form that's going to take yet.
It might well be that we'll be in the middle of carnage where loads of EU visitors don't even know if they'll have permission to visit the UK or know what the deal is going to be with getting all of their new miniatures out of the country.
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Community News and Announcements / Re: Salute - 6th April 2019 @ ExCeL
« Last post by SwordlordRoy on December 29, 2018, 09:36:36 PM »
Fear that unless those resources include round-trip airfare and lodging, I probably can't make it. Wish you the Emperor's own luck though!
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Community News and Announcements / Re: Salute - 6th April 2019 @ ExCeL
« Last post by TheNephew on December 29, 2018, 11:30:34 AM »
As before, hard yes for half or a little more of my day, but I need roaming time - strolling around is most of hte fun of Salute for me.
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Community News and Announcements / Re: Salute - 6th April 2019 @ ExCeL
« Last post by MarcoSkoll on December 29, 2018, 03:19:04 AM »
There's certainly the possibility to fit "possibly maybe" people into the plan later, as I'm sure people would like to spend time wandering the rest of the show, so having enough people to split the day into a morning and an afternoon session would be great.

But adapting the plan later does depend on having a viable enough plan to begin with. It's mostly down to just having willing players; I can supply most/all of the resources myself.
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Community News and Announcements / Re: Salute - 6th April 2019 @ ExCeL
« Last post by Heroka Vendile on December 29, 2018, 12:01:03 AM »
possibly maybe. My easter time plans have firmed up now so I should be available that weekend, it's just working out if i have the holiday allowance to make Friday travel realistic.
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Community News and Announcements / Re: Salute - 6th April 2019 @ ExCeL
« Last post by MarcoSkoll on December 28, 2018, 10:26:25 PM »
VERY URGENT UPDATE:

A spare gaming space has come up at Salute 2019.

Although we didn't get sufficient commitment for any display game before the original Salute submission window, I'm hoping that more people may be able to commit now we are closer to the date.

If you would be interested in bringing Inquisitor to the masses and giving a very significant boost to the visibility of the Inquisitor community, please get in contact ASAP. We only have a very short opening to potentially grab this space.
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Thanks Marco, I'll have a think and get back with an update
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I'm not expecting my brother to come up with much back story, he usually just likes to win, so this is going to be a bit of a learning curve for him.
Quite. It should always be made clear to new players that while Inquisitor shares common elements with both roleplay games and skirmish games (the latter of which is almost always "play to win" and the former can be interpreted that way), that it is really closer in concept to tabletop improv theatre.

~~~~~

So, Arman Garrido first

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And so it continued until sometime in his 14th year when a Blackship entered the system
"Blackship", or "Black Ship"? This would normally fall under the remit of the Adeptus Astra Telepathica, and indeed, they're "Blackships" (Where as a "Black Ship" is an Inquisition cruiser), but you then talk mostly about testing by the Ordos and training at Inquisitorial facilities.

I would suggest adjusting the background to the AAT, and then having him picked out by the Inquisition at a later point, as this would be a more normal procedure. Although the process is constantly monitored by the Inquisition, they don't themselves handle the day-to-day work.

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Skills: leader, force of will

Psychic powers: distraction, demoralise, terrify, gaze of death

Equipment: short sword, stubber with shot selector, 10 man-stopper rounds, micro-bead, psy-tracker, advanced bionic left arm, advanced bionic heart, medical body brace (sprinting is a risky action and if the test is failed he will fall over and spend the rest of the turn prone), tough clothing (2 points of armour) on all locations except head

Handedness: right handed
This depends on how detailed you'd be prepared to go. Personally, I'd choose to handle a character like this with a relatively modest base strength and toughness, but then boost his survivability somewhat with special rules for his medical augmetics.

A strength or toughness of about 50 (possibly even a little less, but not too much less, at least on toughness), but then have his medical frame give him a second level of Heavy Injury (so he'd have Light, Heavy, Heavy 2, Serious, Acute and Crippled levels), and perhaps some boost to system shock and consciousness. (Maybe by allowing him to re-roll toughness tests for System Shock and Recovery, possibly even boosting his recovery to D6 rather than D3).
This would represent it being able to hold him together somewhat if he's badly injured, injecting drugs and having enough strength in its own servos to keep him mobile if it detects fractured bones or

Alternatively, you could also also just go with rolling it into his existing toughness value, but personally I like being more detailed about it.

One way or another, that would affect how I'd go about writing his stat-line.

~~~~~

Juna Dae-Soon

The background feels like it's missing a few steps. Juna's fairly extensive bionics aren't really explained, which feels like a fairly large omission. Willing upgrades? One catastrophic injury? Pieced back together on multiple occasions? Before or after he met the Inquisitor?

While Arman's bionics are somewhat explained by his age and failing body, things like this make for background points that can help set up the character.

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Skills: rock steady aim, gunfighter
One of these is more of a precise and level-headed skill, the other is very gung-ho. It's not impossible to have them on the same character, but it does merit being questioned.

~~~~~

Myrther Valens

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Myrther would make a fine chief of staff at the principle medicae facility on Gudrun
This is a bit of a red flag. Gudrun being a canonical world, leveraging non-canon characters into major positions like this can potentially hit issues if canon updates. As it is, depending on when you've got your story set, Gudrun is now supposed to be under attack by the forces of Chaos, since the Great Rift formed.

Unless you have a particularly strong reason to set it on Gudrun, any world could be invented solely for the sake of giving him a home.
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