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QuoteBougth a copy of Inq few years ago, for playing small narrative games with friend on the kitchen, love every aspect of this game, including mechanic with preprogramming actions of every character.
Interesting fact - in one of interviews Gave Thorpe (mai game designer of Inq) answered for a question 'What will you change in rules of Inq, if you will have such opportunity?" - And Gav ansvered - "Preprogramming actions on a 4+"
But for me it is one of catchy special snowflakes of whole system
QuoteFor ACTIONS we made a house rule that changed action rolls. Instead of a 4+, your actions would succeed on a roll under your nerv/10 OR leadership/10 (rounded down, your choice). This increased action success to (7/10 average) while feeling more thematic, and made mental stats like leadership matter more.
QuoteI still enjoy playing this, we made three home brew changes though. 1) Add one dice to gun damage. 2) divide by 20 is how many actions you get. 3) We worked out a Bell? scale for the actions.
Kept the game moving quickly and ensures your characters are able to perform the way you think they should be able to
Quote from: cpt_goblin on April 09, 2023, 09:19:32 PMI guess you introduced the idea in IRE for removing random action number per turn. IRE's proposal is number of actions = Initiative/20+2. If I'm right.No, IRE keeps it at ((Initiative/20)+1) rounded to the nearest whole number, and still randomises actions.
Quote from: cpt_goblin on April 07, 2023, 04:25:23 AM-Dice: Actions are resolved using only one D10. Its units acts like percentage tens (p.e. 3 in D10 means 30%). Criticals 1's and Goofs 0's.I'm not certain I'm reading this right, but it sounds a bit like you might have removed the random number of successful actions - when I looked into it for the Revised Edition, I eventually concluded that this was actually one of Inquisitor's most important adaptations for PvP play.
-Turn Actions: Speed is equal to Initiative/20 (round down mostly always we request any division). Minimum Speed=2 for any character.
Quote"I ask, even implore, game masters and players to do with these rules as they see fit."
Gav Thorpe, author of Inquisitor: The Battle for The Emperor`r Soul.
Quote from: maglash1017 on April 04, 2023, 02:28:11 PMSeeing hoe game mechanics are not copywriteable, No issues in the mechanics (as long as they avoid any similar terms that are not common across the gaming world). For referring or mentioning older works, that is fair use as you are allowed to mention the inspiration from other works. For aesthetics, no issue as you are allowed to be similar in style and art, just not simply copy the art.
How would you deal with copyright issues?