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91
I would almost certainly try to get in for the saturday, and maybe the sunday. friday would be right out.
would plan on 54mm group, using Inquisitor Morannon and co as before.
92
I'm definitely in for at least one day, maybe I can squeeze another day or two.

Proper food would be great, and cheaper tickets makes it all far more doable.

I'd be happy to bring both a 28mm and 54mm crew, on the off chance we get a few folks dropping in Sunday after the big tournaments - seems like an easy way to grab people.
93
Painting and Modelling / Re: Marco does something
« Last post by MarcoSkoll on February 28, 2019, 01:30:56 PM »
Nice kit-bashing going on.  Seeing some NPC civilians on the table would be great.
It's often a real limitation. I'll regularly think "Ah, I'd love to do a scenario in a crowded market" or the like, but I just haven't got the models.
Hopefully this will do a lot to fix that kind of problem for when I'm running 28mm games (and if I manage to build in enough variety, hopefully it'll also give me a range of models to use as more high profile NPCs. I should probably take a gander at the NPCs list in that old scenario generator to see if there's any ideas to use).

For 54mm... definitely more of a challenge, as just getting hold of an abundance of models to use as a starting point for NPC hordes can be tricky.

I do have a box around with forty-four "Army Men" zombies in it (a Nurgle plague was a possible subplot I considered as part of the LGT last year, although it was eventually abandoned in favour of putting more time and effort into the terrain project) but getting hold of those was a task in itself. Almost every option I found on the internet was out of production and entirely unavailable, or out of production and going for ludicrous prices on eBay; eventually I got these ones fairly cheap, but ended up getting two bags because more of the cost was in shipping them from the US than the plastic itself. (As such, if anyone needs a few cheap plastic zombies, drop me a line, I can probably set you up with a few).

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You mentioned some non-GW kits, but in case you haven't seen them, then the Frostgrave kits could be super for this project.

Cultists: http://www.northstarfigures.com/prod.php?prod=7731
Cultist Sci-fi conversion kit: http://www.northstarfigures.com/prod.php?prod=8780
Wizards: http://www.northstarfigures.com/prod.php?prod=13196
I don't think those were amongst the suggestions I've had - what I recall is things like the Maelstrom's Edge "Broken Infantry" - which looks like a pretty good kit, but I did want to start with some of the Necromunda kits; I want to support the Specialist Games division, as I think it's doing wonderful things for GW's product range - as I ranted about in that blog post last year, Forge World is making some wonderfully characterful models off the back of the Necromunda fluff that it couldn't do within the main WH40K game.

Still once I had that many boxes in my cart, my wallet ran off and told me to work on those first before I added anything else!
94
Painting and Modelling / Re: Marco does something
« Last post by Van Helser on February 28, 2019, 08:20:39 AM »
Nice kit-bashing going on.  Seeing some NPC civilians on the table would be great.  I have grand plans for 54mm civilians and angry mobs, but I am wrapped up with historical commissions right now and haven't been able to work on anything of my own for ages.  First world miniature painter problems.

You mentioned some non-GW kits, but in case you haven't seen them, then the Frostgrave kits could be super for this project.

Cultists: http://www.northstarfigures.com/prod.php?prod=7731
Cultist Sci-fi conversion kit: http://www.northstarfigures.com/prod.php?prod=8780
Wizards: http://www.northstarfigures.com/prod.php?prod=13196

They also have fantasy male and female soldiers, barbarians, and pirate crews.

Ruaridh
95
As an attendee last year, I can confirm the usual high level of fun was had on the tabletop, and it was good to meet up with faces old and new.  The prospect of a less-crowded, better organised arena sounds like a vast improvement on the event last year too.

Unfortunately, I won't be able to attend, as I have a second child arriving in August.  I'll be slightly busy with that!

Ruaridh
96
When I first asked about returning to the London Grand Tournament, we only had a few people in the position to make clear indications quite that far ahead, so I'm now asking about this again, in the hope that more people can offer answers.

~~~~~

Our involvement with last year's LGT was already considered a success by most counts, but we hope to improve on the feedback that was received.

 - The venue (Lee Valley Athletics Centre, N9 0AR) is more accessible (with bus service from a nearby station right to the front door, and free on-site parking), less cramped, has much less obnoxious security (no security pawing through all of your model cases on the door), and has a wider range of catering options.
(Also, more open means no being tucked away, scarcely seen, in a corner).

 - And the price will also be coming down. For 2019, the full weekend ticket will be 30, rather than the 50 of last year - and if there's demand, we hope to extend the schedule to three days (for those who can make it!) rather than just two.

~~~~~

At the moment, the proposed schedule is as follows, designed so that players can join us as their circumstances allow:

-Friday 13th September (afternoon/evening):
Longer format games, with scenarios that will have the freedom to be more intricate than we can normally fit into the hectic schedule of our narrative events.

- Saturday 14th September:
A standard, bread-and-butter, narrative event that you're all familiar with - a story playing out over several rounds to an ominous and dramatic conclusion where Inquisitors determine the fate of billions of lives.
I've not yet put much effort into developing a plot (due to other commitments), but you know the kinds of themes our events are set around.

- Sunday 15th September:
A traditional "Inquisitor Grand Tournament" format. Attendees bring their own scenarios and GM them for each other in turn, voting on their rivals such that we eventually determine the player, gamesmaster and hobbyist who have provided the most enriching experience for their peers.

~~~~~

Currently, my plan and expectation is for this to be a 54mm event - I would love to also include 28mm if interest is sufficient, but I would need to know that enough turnout would be guaranteed and I would also probably need to appeal for organisational support.

~~~~~

Thoughts on a postcard, if you would...
97
Painting and Modelling / Re: Marco does something
« Last post by MarcoSkoll on February 25, 2019, 03:28:56 PM »
Metal and superglue (oddly) never dries fast enough (unless it's on my fingers, because then it dries super quick)
The magic words here are "superglue accelerator spray" - if a joint is a problem, it sets the stuff off completely in about five seconds. And if you can't spare a hand to use the bottle, you can spray the accelerator on one side of the join first, put the glue on the other half and it'll still work fine.

There's no equivalent for plastic cement, where I can find a joint may still be rather soggy several minutes after I've glued it, and completely collapsed as a result.

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I think the left hand on the drunkard looks a little overlarge - is it catachan? Or Cadian? It looks like it might be Cadian, so I'm surprised that it's still that large.
I have no idea - it could be almost anything, as it was loose in my bits box with no arm attached. It is a little large, but I'm thinking I might greenstuff in some additional inflamed swelling to give him a dose of gout, which wouldn't be out of place for a persistent drunk.
98
Painting and Modelling / Re: Marco does something
« Last post by mcjomar on February 25, 2019, 08:26:25 AM »
It's wierd, but I always find I have the opposite problem/experience

Metal and superglue (oddly) never dries fast enough (unless it's on my fingers, because then it dries super quick), and I always end up needing to fabricate scaffolding and pinning (if it's even possible in some cases) to ensure stability when causing something to dry in a particular pose - and this is worse when I'm not converting (which at least offers the opportunity to ensure joins are thick enough to be survivable). It's safe to state that my ability to turn air blue comes from having to deal with particularly fiddly builds (conversions or ordinary construction) dealing with any form of white metal and superglue.

Plastic, on the other hand (unlike resin, which isn't much different to metal in some respects, including needing superglue and scaffolding) tends to be better overall, as I can carefully cut precisely in small increments (measure twice, cut a few times to be sure) to get the exact measure I need, and (unlike metal) it's very easy to get bits (or bitz) if I need extras, backups, or replacements (such a market is harder to find for metal components, and is usually more costly), and for my part I find the ultra fine applicators of my blue poly-cement pots (Revell contacta professional - the blue stuff with the applicator that you need a wire handy to keep clear) to be handy for drying just fast enough that I can build things rapidly (sometimes too quick!), and being very accurate.

When I compare the three types of model (metal, resin, and plastic) I find that plastic tends to be more survivable too, while resin and plastic are more likely to break, either by snapping on fragile thin bits, or by breaking/shattering easily when dropped (even on softer surfaces, the white metal and superglue is more likely to break than plastic, while resin is hit or miss, but can shatter or snap, either on a join, or mid-component). If I had my choice, we'd see a lot more plastic, as (when produced to GW levels) it still has a lot of detail, but can survive bouncing due to clumsy gamers, and tends to take a little more effort to break, rather than merely bending, while metal (and, to some extent depending on the mix, resin) tends to break all too easily.
[/rant]


To settle more on-topic, however, I'm liking that you've managed to find a way to combine van saar parts with other kits - I've noticed that they are (appropriately, for their house and backstory) kind of thin in some ways compared to other kits, which makes cross-pollination (for want of a better term) of parts with van saar parts kind of tricky in some ways. Kudos!
I think the left hand on the drunkard looks a little overlarge - is it catachan? Or Cadian? It looks like it might be Cadian, so I'm surprised that it's still that large.
99
Painting and Modelling / Re: Marco does something
« Last post by MarcoSkoll on February 25, 2019, 03:06:43 AM »
How's working with plastic going so far?
I'm managing, but I'm still not a particular fan of it for Inquisitor. I like it for vehicle models, and it's alright if you want to build a squad of regular infantry, but I don't really like converting it.

Although it is theoretically easier to cut (but with my tool kit, metal isn't that hard), when you're used to solid pieces you can trim/file down ad nauseum, thin-walled torsos (made up out of several pieces) can be a pain... but the main thing though is plastic glue, which is a pain for fiddly conversions - getting everywhere, dissolving detail and taking an age to set.
100
Painting and Modelling / Re: Marco does something
« Last post by TheNephew on February 24, 2019, 09:37:15 PM »
I've been following these posts on the Inquisitorium - great work.

Initially I didn't think the Hardman's head was much of a problem, but I think now that it's been pointed out a couple of times, I can't stop noticing it.
Still probably not somethign to worry too much about though.

The Administrator looks just fine the way she is, I dont think there's any need to make her more feminine-figured.

How's working with plastic going so far?
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