Author Topic: Goldeneye's W.I.P.s & miscellany.  (Read 9775 times)

Offline Inquisitor Goldeneye

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Goldeneye's W.I.P.s & miscellany.
« on: May 31, 2011, 05:17:58 PM »
What-ho, 'Clavers!

I've a few projects on the go at the moment as well as some N.P.C. miniatures which I thought I would share with you.




First off I have a few N.P.C.s who I can't realy represent on the board with just standard models; these characters have cropped up in different campaigns from time-to-time and , like all good baddies, no matter how thoroughly the hero kills them off, they always come back when he least expects it!





This character is 'Tin-Man', a cyborg hit-man and rent-a-thug (loosely based on Kain out of 'Robocop 2') often found in the employ of shadowy master-mind Anteneas Montefalcon (note the numerous built-in weopons):-




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He's currently sitting on my work-bench awaiting some tweaking, re-painting and correcting of wonky-bits, as well as some green-stuff armour to make him look a little less obviously like a converted Warlord Titan.



Next we have hyper-fertile mutant matriarch Mama Terwiliger:-



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Her mutant fecundity doesn't have any in-game aplications (eeeww!), however, since it is transmited to her offspring (which also mature at an accelerated rate) it does mean that she can breed up a large mutant army in a fairly short space of time, making her a real threat to the stability of any planet on which she is found!

In-game she's a tough old bird, intended to be a sort of 'Boss Baddie', as such she is faster and stronger than she looks, as well as being a reasonably powerfull psyker specialising in Biomancy.




Mama's favourite son and most powerfull henchman is Walter (shown here with another miniature for scale):-




                                                            Walter Terwiliger; a big, strapping lad.

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A close-up on his axe
A closer look at that loveable mug




Fun factiod; Walter is made entirely from 'Milliput'; over nine packets of the stuff!


In-game ol' Walt is far too un-balenced to be anything other than a gamesmaster's tool. He's every bit as strong as he looks and considerably tougher; his 'Enhanced Regeneration' means he can shrug off pretty much anything the players can throw at him, and his 'The Monster Never Dies' rule means that even if they can wear him down, he'll never go out of action perminantley. On the other hand, his 'Slow and Lumbering' rule means that he can never catch anyone, and his terrible weapon skill means that even if he could, he wouldn't be able to hit them before they broke out of combat (athough, that said, one lucky hit from his axe and it's good night Vienna, so deliberatley engaging him in combat is foolish to the point of suicidal).

Generally I use him as an 'immoveable object'; an obstacle which isn't going to be shifted by any amount of brute-force, so the players have to think their way around it.




This one isn't realy a 'character' in the truest sense of the word, but it has proven usefull for putting the wind up complacent players; the 'F-grade' combat servitor:-



                                         The F-grade servitor; so-called because it will 'F' you up!



With another miniature for scale
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The amount of fire-power this thing can pump out puts it (like Walter) squarely in the catagory of 'gamesmaster's tool only'. However, unlike Walter, the F-grade has the ability to seek out characters and destroy them, rather than functioning purely as an obstacle, this means that it makes an excellent 'Big Scary Thing' tm in scenarios with themes such as 'Don't Wake Up the Big Scary Thingtm ' or 'Escape the Rampaging Big Scary Thingtm '.



I also have a few generic servitors to act as moving scenery in industrial settings:-


The trike servitor:-




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The veiwscreen (or 'industrial teletubbie') servitor:-




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A work in progress; I built this servitor with the others, but I made a pig's ear of the proportions, and now I've finally decided to correct it's ridiculous, stumpy little legs (I should point out that this servitor isn't wearing it's loin-cloth, so ladies and younger veiwers may wish to avert their delicate eyes....):-



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Finally, a W.I.P. which I only started recently; Magos Zorn of the Adeptus Boiologicus:-





Side veiw
From the back



I decided to do an Ad-Mech. warband based on 'B-movie' monsters.

Zorn's head will be a skull encased in a transparent dome, to capture that 50s B-movie robot look. For his underlings, I'm thinking that his ungodly experiments (in the name of SCIENCE!!!, naturally) will have yeilded up a jellyfish-man, and perhaps a charater based on 'The Fly' a-la David Cronenberg.




Right, that's all for now. As always C&C is most welcome; more up later.
« Last Edit: May 31, 2011, 07:08:27 PM by Inquisitor Goldeneye »
'A truth that's told with bad intent beats all the lies you can invent.' -  William Wordsworth.

Offline Shannow

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Re: Goldeneye's W.I.P.s & miscellany.
« Reply #1 on: May 31, 2011, 05:25:14 PM »
I love the spider servitor! Especially that little manic face hidden at the front, very very cool and 'lost in space'.

All very cool models and very characterful too, great wok :)
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tanhauser Gate. All those moments will be lost in time, like tears in rain.

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Offline DapperAnarchist

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Re: Goldeneye's W.I.P.s & miscellany.
« Reply #2 on: May 31, 2011, 05:31:46 PM »
Trike-vitor is great! Walter is kind of hilarious though... I might have a hard time not charging unneccesary characters into him just to see what happens.
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Offline Inquisitor Goldeneye

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Re: Goldeneye's W.I.P.s & miscellany.
« Reply #3 on: May 31, 2011, 09:03:33 PM »
Thanks for the comments, chaps!

@ DapperAnarchist; what usually happens is a few boring rounds of Walter not being able to hit anything and his opponent not being able to do any meaningful damage to him, followed by Walt eventaully landing a connecting blow, which results in what I believe is known as 'baseball-bat and blancmange time'.




Right-oh then, I now have time to post the other little projects with which I am presently busying myself; to whit; vehicles.

A while ago I decided that I wanted to give my Inquisitor his own personal ground-transport. After all, he may have a star-ship to take him to distant planets but he can't very well use that to run down a heretic fleeing through a fruit-stall and empty cardboard box strewn street now, can he? (Well, I suppose he could, but just the once, and it wouldn't exactly be what you might call a 'precision surgical strike', either.)

Anyhoo, with this in mind, I popped into my local modelling hobby shop, and picked up a sutable car-kit, plus a couple of G.W. tank kits for 'sci-fi-ing' parts (pricey, I know, but I'm reasonably sure I can get a lot of bits out of them). Whilest I was in there, I spied two more likely-looking cars in the correct scale going for a song, so I snapped them up too, reasoning that it's always usefull to have a civilian ground car or two knocking about, if only for the occasional car-chase scenario.





First, Inquisitor Goldeneye's personal ground-car, which I have converted into a half-track using some of the tank parts:-






Here it is with all the bits precariously balanced in place, so that you can see what it will look like eventually:-




Front Veiw
Rear veiw



It's based on a Rolls-Royce Phantom II, because if an Inquisitor doesn't have class, then what does he have?



I've yet to do the interior (although the ramp won't actually open once the vehicle is assembled, there are transparrent plastic windows to go in yet, so the inside will still be visible) and I'll need to break out the green stuff to fill in all the little gaps and so forth.

It was somewhat tempting to cover the thing with guns from the tank kits, like some sort of Ork version of 'Pimp My Ride', but I resisted for two reasons: One; it wouldn't make for a very interesting or enjoyable game if every mission involving Goldeneye's half-track ended after a couple of turns of blasting away mindlesly with all the on-board weapons, and two; this is meant to be a vehicle which can pass for a normal civilian transport (it may be large and ostentatious, but there's a big difference between driving around in a Humvee, and cruising down the high street in a tank).

In retrospect, it would also have conflicted with Goldeneye's personal philosophy regarding the kind of vehicle an Inquisitor needs. His point of veiw is that if an Inquisitor is going on the attack, then he will be able to play to his own strengths; either requisitioning all the striking force he needs, or, if that isn't an option, then going in quietly and accomplishing his goals by stealth.

However, if an Inquisitor is taken by surprise by his foes, then solid armour, speed, and perhaps a few tricks will be of greater use than overwhelming firepower. As such his half-track, much like his ship, is well armoured, surprisingly fast, and has a wide array of cunning surprises for any would-be attacker and, while it does have some well-concealed weoponry, it isn't really designed to blast away whole legions of enemies single-handed.



Well, enough of my aimless whittering, more pictures!


The first of the other two cars I purchased:-






Front veiw
Close up on the engine



Since my knowledge of cars is limited to what I can remember from the boring bits of 'Top Gear' (you know, the bits where they actually review cars) I have no idea what kind of car this is, however I've sci-fied it up a bit by sticking technologically-looking wheel arches on the back, removing the bonnet and souping up (by which I mean 'glueing random stuff to') the engine.



Civilian car number two:-





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Again I've no clue what kind of car this was originally. This one also needs a goodly amount of green stuff work to fill in the gaps, but after that I think it will do quite nicely.




That's all I have for the moment. I'll probably post more once I've painted the cars.

Coments and critisism welcome.
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Offline Shannow

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Re: Goldeneye's W.I.P.s & miscellany.
« Reply #4 on: May 31, 2011, 09:24:30 PM »
I'm loving the film noir detective style feel of these cars, would fit well with Kaled withfinder in his Seldons acolyte post.

Can imagine will look great when done. Look forward to paint.


EDIT: Also an chance of pictures of the terrain on its own, it looks very good!
« Last Edit: May 31, 2011, 09:32:34 PM by Shannow »
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tanhauser Gate. All those moments will be lost in time, like tears in rain.

Time to die.

Offline DapperAnarchist

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Re: Goldeneye's W.I.P.s & miscellany.
« Reply #5 on: May 31, 2011, 09:27:11 PM »
... I may need to steal that Rolls-Royce half track concept... Its brilliant!
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Offline Adlan

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Re: Goldeneye's W.I.P.s & miscellany.
« Reply #6 on: May 31, 2011, 11:33:20 PM »
I love the teletubbie servitor most of all.

Offline Dolnikan

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Re: Goldeneye's W.I.P.s & miscellany.
« Reply #7 on: June 01, 2011, 09:21:08 AM »
Great models, I really like the idea of the mutant mother, a great villain really.

I also like how you 40k-ify the cars, and that we share our source of car knowledge.
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Offline Inquisitor Goldeneye

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Re: Goldeneye's W.I.P.s & miscellany.
« Reply #8 on: June 01, 2011, 02:33:40 PM »
Thanks for all the positive comments!



@Shannow; I posted some pictures of my scenery way back in this thread. I just stack up the large buildings to make an interesting background for my pictures.
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Offline Shannow

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Re: Goldeneye's W.I.P.s & miscellany.
« Reply #9 on: June 01, 2011, 05:13:05 PM »
Aha thank you for that! Missed that little treat of a thread in my absence! All the models there are equally as excellent as the ones here :)
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tanhauser Gate. All those moments will be lost in time, like tears in rain.

Time to die.

Offline Inquisitor Goldeneye

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Re: Goldeneye's W.I.P.s & miscellany.
« Reply #10 on: June 08, 2011, 09:13:25 PM »
Just a mini-update here to show that I haven't been slacking off.


The cars are just about ready for painting now, so I'll probably undercoat them tomorrow, and paint them this weekend.



I've also whipped up some interior detail for the Half-Track, a little bit of neatening up, and maybe adjust the stearing-wheel position slightly and she'll be good to go painting-wise:-








A close-up veiw (note the console made from land-raider parts).



Also, altough it'll be difficult to see once the model is assembled, I've included some detail on the underside of the roof:-




It's meant to be the connected to the air intake on the top as part of the air-scrubbing systems (proof against gas-attacks or just harmfull atmospheric contaminants on hostile planets).

Finally, here it is held together with silly-putty, so you can see what it will eventually look like (hopefully, by the next time you see it, it'll be fully painted):-





From the left
From the front
'A truth that's told with bad intent beats all the lies you can invent.' -  William Wordsworth.

Offline Dolnikan

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Re: Goldeneye's W.I.P.s & miscellany.
« Reply #11 on: June 15, 2011, 10:18:42 AM »
The car is beautiful, it's very fitting and the idea for the air purification is great.
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Offline RobSkib

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Re: Goldeneye's W.I.P.s & miscellany.
« Reply #12 on: June 15, 2011, 05:22:01 PM »
C'moooon... lets see some paint on that thing! Massively impressed by the cars so far, keep up the good work.
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Offline Inquisitor Goldeneye

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Re: Goldeneye's W.I.P.s & miscellany.
« Reply #13 on: July 05, 2011, 04:43:59 PM »
Wow, O.K., I did not mean to leave this for so long, but holidays followed by a nasty summer cold (or possible allergic reaction to something-or-other), have delayed me.



The time for feeble excuses, however, is passed; now is the time for posting pictures.




First some shots of the interior:-








A close-up on the control console for the various auspeceas and augers with which the car is equipped. For the camera images, I downlowded C.C.T.V. images off the internet, and printed them off as small as my printer would go.




Close-up on the Dashbord.



Interior side of the embarkation ramp.





Right, now for the thing fully assembled:-



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Top


Note the Inquisitorial license plates, very handy for getting out of parking tickets!



Finally, a scale shot with Goldeneye:-



As you can see, it's a bit of a monster in scale, but then it is supposed to be as much a mobile base of operations as much as it is a vehicle.



Hopefully I'll get the other two cars painted up soon, and then I can get on to my other little projects.

As always, C&C is very welcome.
« Last Edit: July 05, 2011, 05:05:16 PM by Inquisitor Goldeneye »
'A truth that's told with bad intent beats all the lies you can invent.' -  William Wordsworth.

Offline Shannow

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Re: Goldeneye's W.I.P.s & miscellany.
« Reply #14 on: July 05, 2011, 10:50:34 PM »
Purple seats = awesome. Need more be said? I love the retro Philip k dick style chic
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tanhauser Gate. All those moments will be lost in time, like tears in rain.

Time to die.