I've been working on it for a while, and I think it's reasonable to say that in the way people stat their characters (and to quite a large extent, how the game plays), it seems to act rather like a logarithmic scale.

In a similar way to the dB scale, a change of 20 points on a stat seems to work out at around a *rough* doubling or halving of competence in that given area. That is to say, an S70 character is roughly twice the strength of an S50 character, a WS 60 character twice as skilled as a WS 40 character, a BS 55 character half as skilled as a BS 75 and so on and so forth.

Well, for guesswork, you've actually come pretty close to the actual statistical backbone of how to apply percentages (such as Inq. Stats) in this manner.

It's very easy to just look at WS 50 and WS 100, or WS 40 and WS 80, or WS 45 and WS 90, and assume that the larger number is twice as good as the smaller number, just because it's twice the numerical value. The truth is that percentages of success are actually always logarithmic regardless of whether you intend them to be or not.

When comparing these statistics, you don't just double the chance of success. You halve the chance of failure. So, for instance, WS 75 is twice as good as WS 50, since WS 50 has a 50% chance of failure, and WS 75 has a 25% chance of failure. And since 25% is half of 50%, WS 75 is twice as good as WS 50.

I've always been very poor at explaining things, so here's a few other examples to hopefully illustrate things a bit better.

WS 40 is half as good as WS 70 (40 = 60% chance of failure. Therefore, 30% (half of 60%) chance of failure is twice as good. 30% away from a hundred is 70. Ergo, WS 70 is twice as good as WS 40)

WS 80 is half as good as WS 90 (80 = 20% chance of failure. Therefore, 10% (half of 20%) chance of failure is twice as good. 10% away from a hundred is 90. Ergo, WS 90 is twice as good as WS 90)

WS 98 is half as good as WS 99 (98 = 2% chance of failure. Therefore, 1% (half of 2%) chance of failure is twice as good. 1% away from a hundred is 99. Ergo, WS 99 is twice as good as WS 98.)

It's also interesting to note that even if your WS is double your opponents, that doesn't necessarily mean that you are twice as good in combat as them. The logarithmic statistics come into play once more:

WS 30 is half as good as WS 65 (30 = 70% chance of failure. Therefore, 35% (half of 70%) chance of failure is twice as good. 35% away from a hundred is 65%. Ergo, WS 65 is twice as good as WS 40 in spite of the fact that WS 65 is more than twice WS30.)

Or a more extreme example:

WS 16 is half as good as WS 58 (16 = 84% chance of failure. Therefore, 42% (half of 84%) chance of failure is twice as good. 42% away from a hundred is 58%. Ergo, WS 58 is twice as good as WS 16, in spite of the fact that 58 is more than twice WS16.)

And I'll shut up now.