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Darkness and Light New Rp Recruiting

Started by Necris, January 12, 2012, 11:23:21 PM

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Necris

Ok so some people have expressed an interest in starting a new RP a more investigative than blammy one

I think I have something in line for this so what I'm looking for is an acolyte to join this merry band of Inquisitor Creed

Inquisitor Creed is an ancient entity withered by age and confined to a grav chair from his life as a field operatives he is now reliant on warbands of capable operatives to carry out his biding, while rarely appearing before his operatives it is known that his eyes see all, and thought his body is withered and frail his mind is as dangerous as ever, few in the inquisition have such a vicious reputation as Creed for in his younger days he made great use of Exterminatus and has waged wars against his fellow Inquisitors to being radicals to justice a staunch monodominant he is resolute in his thinking and his methods, though he gives his operatives more freedoms in their own execution of his desires he is quick to censure those who step too far.

Inquisitor Creed has been known to have Served in all of the Ordo's of the inquisition in his long years of service, at present his currant activities link him with the Ordo Hereticus. He has been following leads on cult activity (though none of his staff know the details)


I'll need the following information from anyone wishing to join (this is not strict you can add as much detail as you want this is just for me to understand who is who)

Name:
Age:
Origin/History:
Occupation: (You can chose anything from Dark Heresy, Rogue Trader or just make something up but think about the type of people in Inquisitor retinues)
Time in Service to the Inquisition (Are you a new member of the Inquisitor's staff or have you been with the Inquisitor for a number of years etc):
Skills:
Weaponry (2 to 3 only, please):
Equipment:

You will be undertaking an investigation on the Inquisitors behalf

Background

Operation Theatre - Carthax Sector
Base of Operations - The Electus - Escort class Inquisitoral ship
Target World - Mellisan Secondus
World Tithe - Solutio Particular
World Rule - Governess Edwena Jussca - Governess Jussca has been the planteray ruler for over three decades, an opulanet women she prides herself on her physical appearance and regulary hosts planetary announcements, she takes and active role in the Hope Landing Militia acting as their director, her residence is the Imperial Palace of Hope Landing which is a grand masion with high walls set in an estate that is half the size of the city she governs over, the estate is patrolled by it's own force of Militiamen who act as the Governess personal guard the exact number of Palace Guard detail is unknown but some suspect there are close to three thousand men, they are equiped with heavy armour and keep their faces hidden behind crimson masks. The Place Guard do not carry out any other duty assosiated with the militiamen and are solely assigned to the protection of the Governess.

++

Mellisan Secondus is a backwater a mining world with few comforts, the world is divided into nine counties covering millions of square miles each and towns are makeshift and temporary as communities shift from one mineral deposit to the next, the only significant city is Hope Landing the first settlement of the worlds colonists, and acts as the only official route on or off world via an atmospheric hoist. The hoist is an ancient thing capable of shifting thousands of tons of material with each lift, the hoist is heavily guarded by militiamen as it is the life of the planet and to loose the hoist means starvation as 90% of the worlds food stock comes from the nearby world of Mellisan Sextus.

The Militiamen of Mellisan Secondus are a ruthless bunch enforcing the Governess' laws with heavy hands they are well equipped with compact autogun and autopistols, they are easily recognise by their crimson uniforms and are regularly called scabs in recognition of this, beyond Hope Landing though the militiamen are less organised often only having a handful for each township they also operate as outrider teams stationed at the county blockhouses these teams of around ten use powerful bikes and cover vast areas of ground. A commissioner will over see the countries law acting as a magistrate while in Hope Landing the task is handled directly by the Governess' office.

++

Cheif Exports -

Thyrium - a dull ore that one refined and processed is used in as the primary compenent for Mellisan pattern las cells, the metal is a high frequency conductor
Thy Dust - a waste product of Thyrium  Ore is one of the main ingediants for Sap
Boros - A liquid prodcut that can be used as fuel
Eyes of the Heavens - Gem stones that are highly sought after various colours demand diffent prices
Sap - A mind altering drug that is made from over a dozen unknown ingrediants the only one so far discovered is Thy Dust, the Drug is believed to elevate psychic abilities though this has yet to be proven, long tern used causes severe necrosis

Cheif Imports -

Food products - 90% supplied from Mellisan Sextus
Plassteel - from Mellisan Primus (Forge world)
Armamment - various

++

Militiamen Hope Landing:-

As Mentioned above they act as the pinnacle of the worlds law enforcement and somewhat PDF forces, those based in and around Hope Landing are to be considered the most organised with district blockhouses and regular training, they have a strong structure of command as noted below, Hope Landing militiamen consider themselves to be the best of the best and a refer to the rest of the global force as Peeler and Wasters, they commonly call themselves Beaters a recognition of their particular method of interrogation. They are as all militiamen uniformed in a long crimson coat with a stiff high collar to protect their necks, they have a tall hardened hat to protect their head from percussive blows, all Hope Landing militiamen are issued with a shock maul, Mellisan 6 auto stub, Vrax Pattern 9 Assault Shotgun as standard with specialist training give in the use of flamers and grenade launchers. Marshals and above are given leave to replace their equipment as they see fit.

Hope Landing Militiamen Ranks :-

Militiaman
Warden
Marshal
Sheriff
Commissioner
Judge
Magistrate


Militiamen Township Guards:-

Referred to as Peelers the Township guards unlike Hope Landing Militiamen are not a "professional" organisation often formed from local volunteers they are disorganised and poorly trained often relying on moxy and luck than any trained investigatory skills, Over seen by a Commissioner who in the case of minor crimes has the power to act as Judge they will have a few Sheriff's to maintain law. Township guards equipment is supplied and paid for by the Commissioner an varies from township to township with no strict regulations being adhered to save the uniforms colour. Equipment like their uniforms is either supplied by the Commissioner and is usually takes the form of a truncheon and a Mellisan 6 auto stub or similar pistol, though township guard are permitted to arm themselves with any other weapon that they may posses and often presents an array of weapons at muster.

Township Guard Ranks
Militiaman
Warden
Sheriff
Commissioner

Militiamen Ranging Officers:-

Called Wasters for the duration of time spent out in the open spaces of the world the Ranging officer universally hold the rank of Marshal and few ever climb above that rank, their primary duty is maintaining the protection of rail and road links between townships and acting as locum law enforcers within the nomadic mining settlements, Ranging Marshals are considered a vicious lot and many of them are often accused of being trigger happy. Save for the colour of the uniform the Ranging Officer is free to arm and equip themselves with any weapons and equipment they desire, as a Ranging Officer they are supplied with a Harpy Mk5 land bike a powerful all terrain vehicle with a fuel cell similar to a las cartridge in it's versatility of recharging.

Notes on Planetary Environment: -

Mellisan Secondus is noted as having a elerto static upper atmosphere, shuttle decent through the atmosphere is extemely dangerous, static storms are capable of tearing ships appart or shutting down vial systems, there are still those who wish to keep their buisness unmonitored that will gladly risk flight through the atmosphere.

All but low altitude flight is further hindered by atmospheric polutants from the Thyrium Ore refineries that pump Thy Dust into the air, Thy Dust clogs turbine engines causing them to stall and has been known when statically charged to interfere with eletrical systems and signals, during heavy dust storms vox links are rendered useless.

Mutie Work Camps:-

Mutations are not an uncommon occurance on Mellisan Secondus, the vast majority of mutants are rounded up by Militiamen and sent to work camps, these work camps are in romote areas within the counties, the conitions within the camps vary from county to county with some camps being well supplied and maintained and others being little better than badly run prisions, the work carried out by the work camps is usualy the most hazordous of all excavations carried out on the planet, within the work camps crime is a commen thing and humans are not well tolerated, Sap is also a wide spread problem within the camps with many production factories being hidden by mutie gangs.



The Adeptus Arbites:-

Mellisan Secondus does not house a regualr Adeptus Arbites force instead the Arbites operate a partol circuit covering the six worlds of the Mellisan System, the Arbiters main station is located on the Mellisan Quintos and is a reletivly small force in itself, their current rotation is every half cycle but for the past three cycles this has been missed as disruptions on Mellisan Sextus and Mellisan Terius have required their full attention. The officers of the Mellisan system are dedicated but dispondant with little chance of promotion they are often quick to react and heavy handed.







Inquisitional Investigators

-Dreki, mercenary/sniper (CorpusWolf)
-Matthew "Calibre" Sword, sniper/investigator (Octavian)
-Cymone "Gala" Regin, former hive militia/Inquisition operative (Marco)
-Severino Valdez, sanctioned psyker/Kavorka Man (Koval)
-Corsten Godday, former Progenium (Van Helser)
-Rebekah Ellis, Sister Dialogus (Macabre)
-Lina Secundus, Mechanicus adept (Sargoth)
-Dendara Nachtigaller, Administratum editor (Dolnikan)

This here is my very favourite gun...I call her rita.

The Order of the Iron Rose - Necris' Inq28 Plog

CorpusWolf

#1
Name:
Dreki

Age:
34

Origin:
Dreki's earliest memory is of growing up in the dark, corrupted streets of Hive Tarsus, Scintilla. Dreki does not know of any family and never knew anything other than the death and thievery of the forgotten depths, until he was taken under the wing of Inquisitor Adustum. Adustum raised Dreki to be a world class sniper and trained him on a vast variety of missions from simple collections to assassinations. After Inquisitor Adustum died during an investigation into suspected cultist activity, Dreki went out into the world on his own taking contracts from any member of the Iquisiton that required him them.

Personality:
People often percieve Dreki as socially inept due to his cold hearted approach to others, this is often attributed to his life before teaming up with Inquisitor Adustum. Dreki's has a great distrust for mechanically enhanced humonoids as well as anybody who does not believe in the word of the Emperor.

Occupation:
Mercenary

Time in Service to the Inquisition:
25 years

Skills:
Deadeye Shot
Acrobatic
Rock Steady Aim

Weapons:
Long Rifle w/ infrascope
Hand Bow w/ Bloodfire tipped arrows
Knife

Equipment:
Flak Armour
Full Helmet w/ built in range finder


Edit: Added Personality Section - Didn't realise I hadn't actually done this yet. Sorry. (also cleaned up spelling and grammar errors).
Don't be shy, check out my site:
http://www.wazufm.org/cavederave

MarcoSkoll

Well, this obviously isn't going to give me a chance to use Riley Hallona (bugger, I've been hoping to use her since the RP I wrote her for got cancelled), but I'm working on someone else instead.

A former hive militia who uses a combination lasgun/shotgun. And in keeping with my questionable mental stability, it's going to be another girl.

You'll have to give me enough time to get her well enough down on paper that other people know how to write her (which, I find, is often where RPs fall apart, when you don't know enough about other people's characters to know how they'd act/speak.*)

*On which note, CorpusWolf, you should add at least a few lines about Dreki's personality.

Anyway, I should ask where we are - Carthax, or somewhere else?
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Inquisitor Octavian Lars

#3
Name: Matthew "calibre" Sword

Age: 26

Origin/History: Born on the hive world of Velterax 3, Matthew earned his living as a hired gun for the highest bidder. His talents were in shots from long range (often 2/2.5 km), but he also had to do a lot of solo investigation into his target making him useful to an inquisitor. He has a large collection of various projectile firearms (likes high calibers).

Occupation: Gun for hire/sniper-investigator

Time in Service to the Inquisition (Are you a new member of the Inquisitor's staff or have you been with the Inquisitor for a number of years etc): Picked up by Creed when he visited Velterax 3 as part of an investigation half a year ago.

Skills:
Sniper
hipshooting

Weaponry (2 to 3 only, please): (selects 2/3 before each mission)
B/A Long rifle (AW magnum) w. multiscope (infra, laser, ACOG, telescopic modes)
Assault rifle (M16/AK47)
Carbine (m1 carbine)
SMG (P90)
revolver (colt python)
small smg (mini Uzi)

Equipment:
Utility knife
range finder
wind gauge
optical enhancers
satalite vox
Velterax III
All my wargaming under one address
http://velterax3chronicles.blogspot.com/

http://www.the-conclave.co.uk/forum/index.php?topic=1566.0
Insertion Zone. Also on the Velterax III Chronicles.

Always looking for comments

Necris

Ok so two snipers...

Not really the most investigative of starts, remember you are not a battle group you are an investigatory team dispatched by an inquisitor to see what's what and report in most cases and sometimes if the matter is not a complex one resolve it in his name. 

Corpus Wolf - your characters knew death and thievery from before the age of 9? I'm sorry but the way you describe your characters background it's highly unlikely that a child would survive in that environment
This here is my very favourite gun...I call her rita.

The Order of the Iron Rose - Necris' Inq28 Plog

Inquisitor Octavian Lars

sorry, I have been waiting a while to use this character, but my design has him being given a name, and he does all the investigating into the target(not your usual line up and fire guy)
Velterax III
All my wargaming under one address
http://velterax3chronicles.blogspot.com/

http://www.the-conclave.co.uk/forum/index.php?topic=1566.0
Insertion Zone. Also on the Velterax III Chronicles.

Always looking for comments

MarcoSkoll

#6
Well, this is what today has come up with. Sorry, it's not much (and mixes a lot of ideas in from old concepts of mine that got abandoned for various reasons), but I've been pretty exhausted for a lot of the day.

~~~~~

NAME: Cymone "Gala" Regin

PHYSICAL STATS:
Date of Birth: 130975.M41
Place of Birth: Ismene Hive Secundus, Sector 16 Zeta.
Gender: Female
Height: 185cm/6' 1"
Weight: 65kg/143 lbs.
Physical appearance: Type II skin, Deep-set oval brown eyes, Mid-Dark Brown hair in a short cut (about 5cm), slightly small nose and lips. Reasonable looker.
Unusually tall for a woman, Gala is of an athletic build with long legs and "well-formed" buttocks/breasts.

She has her fair share of scars, including a pale scar across her left cheek, an old laswound. Her right arm is a high quality bionic, replaced up to and including the shoulder joint - covered in synskin, it is essentially indistinguishable from her real arm.

Attire: Commonly, a chocolate brown coat, and long flat-heel boots with lots of buckles. (I'll draw something, but it's largely based on Wyrd Games' Viktoria if she had a shirt on and less wacky hair.)

She is seldom seen with out her aquila charm, worn on a fine silver neck chain.

HISTORY:
- 975.M41: Born in Scrall underhive to two water workers, Nyall Regin and Evena Thrent.
Her small home community was built around the business of venturing outside the hive onto the frozen planes to work the blizzard webs that caught and captured the frozen flakes that flitted around on the world's inclemate winds. Melting these down and filtering the contaminants and pollutants from the resulting water, it was carried back to the underhive and sold to the local communities.
This was not safe work. When the workers weren't braving the planet's freezing weather, poisonous atmosphere and treacherous terrain, unscrupulous hive gangers often attempted to steal the supply. For this reason, the workers were often as handy with a shotgun as they were the snow rakes.
- 983.M41: First introduced to firearms, carrying a holdout laspistol for emergencies.
- 988.M41: Cymone is taken on her first blizzard walk (as the journey was known). Dislikes the cold, but perseveres and over time becomes particularly talented at working the ancient machinery and scaling the unforgiving scenery.
- 990.M41: Now old enough to handle larger weapons, proves very able with her new bullpup lasrifle, defending the blizzard caravan several times.
- 996.M41: A major attack from the underhive House Schaw leads the community to seek alliance with the Merchant Guilds and their underhive watchmen.
As one of the community's more able fighters, Cymone is drafted into one of these militia forces, where she soon gains the nickname "Gala" for her jovial and energetic attitude.
- 997.M41: First upgrades her lasgun with a shotgun attachment. It is further tweaked and modified over the coming years.
- 998.M41: The conflict with House Schaw escalates, drawing in more gangs, watchmen and enforcers. An intelligent and social individual, Gala finds herself promoted to leading her own group of watchmen in 999.M41.
- 000.M42: A joint raid between the enforcers and Gala's watchmen on a House Schaw safehouse uncovers ritual markings daubed in blood. The Inquisition are contacted. Inquisitor Lyra Rhodes responds, her investigation finding proof of an attempt to spark a massive uprising, including some form of induced mutation.
- 002.M42: After prolonged and bloody combat, the entirety of House Schaw is finally executed for their heresies. Having proven herself with both rational and lateral thinking during the investigation, Gala is recruited into one of Inquisitor Rhodes' operative teams.
- 005.M42: Indirectly due to what she sees as her own failing, loses right arm to a bolter round on Ilithyia. Spends several months recovering and acquainting herself with the replacement bionic.
- 010.M42: While at this point one of Inquisitor Rhodes' most successful operatives and being considered as an Explicator, as an attempt to patch relations in the Conclave, Gala is loaned into Inquisitor Creed's service.

PERSONALITY:
Gala is a social type with a largely positive demeanour (often described as infectious) who is quick to bond and associate with others, and a keen thinker with a knack for lateral approaches to problems - although she claims this is often more instinct or sudden inspiration than actual logical consideration. One notable strength is her ability to improvise as situations change or develop.

Emotionally, she is generally upbeat, but her stronger negative emotions can overwhelm this and get the better of her, driving her to either ill thought-out violence or incapacitating anguish. (It was this that cost her an arm.)
Her negative emotions starting to show through is generally marked by her becoming increasingly caustic before they overwhelm her completely.

She disapproves of breaking or bending rules for its own sake, and prefers to be "by the book" where possible. It has been noted that her definition "by the book" does not always correlate with subtlety.

She takes her promises very seriously, and dislikes having to lie.

Quirks/Notes:
- Becomes increasingly loquacious when tired or irritated.
- Frequently something of a flirt (with both men and women, not that this is indicative of her sexual orientation).
- A keen and rather competent cook, Gala developed an interest in cuisine after leaving her homeworld.
- Gala's language is mostly pretty sanitary, with actual profanity limited to rare and/or extreme situations.
- While right handed, her bionic means she often subconsciously prefers her left hand for physical contact.

Keywords: Improvisation, Latent emotions, Lateral, Optimist, Social, Trustworthy

ABILITIES/SKILLS:
While a skilled fighter, Gala was recruited on the basis of her mental strengths and non-combat skills, with her time as a watch(wo)man having developed strong leadership, teamwork and investigative method.
Other non-combat skills included solid grounding in both technology (having spent many years trying to keep ancient processing machinery going) and surviving/negotiating harsh terrain.

Since her recruitment by the Inquisition, she has also chosen to study basic medicae skills, an all-too frequently required skill in their service.

In combat, Gala has steady aim and a cool head (most of the time, anyway), preferring ranged fighting, although she trained with the late Colour Sergeant Maximillian Pugnaerus (one of the operatives she used to work with in Rhodes' service) in mêlée combat.

EQUIPMENT:
Bullpup 19MTh lasgun with reflex sight and auxiliary pump shotgun:
Gala's weapon of choice. She has had the same lasgun for 22 years (give or take some repairs and modifications), and particularly with the later attached shotgun, it has proven a tenacious and versatile weapon, particularly with the small collection of special purpose shotgun shells she carries.

Grozny & Stukovich Model K "Wolverine" Mark III 10mm Stub-Auto:
The Model K serves as Gala's backup weapon, or a reserve primary in places where carrying her larger lasgun would be too overt or impossible, and is typically carried in a shoulder holster.

Recognisable from its boxy staggered action slide and compensated barrel, the "Wolverine" can be found in small numbers throughout most underhives in the Cuir Subsector, with the slightly shortened Mark III variant the most popular for its easier concealment.

Gala handloads the rounds for her pistol, using a somewhat "hot" powder load and semi-jacketed bullets.

Fortis-Pattern Eight-Forty Bayonet:
Used more as a tool than as a weapon, Gala's knife is a much treasured memory of Colour Pugnaerus
A 10" clip point blade with a partially serrated edge, a full four-inch tang, solid guard and a prominent fuller. Maximillian had the original grip replaced with stained Egia wood and a heavy bronze pommel.

Right arm bionic, built to Solemne-spec:
A complete replacement, including the shoulder. Gala is self-conscious about her bionic, and it is almost always covered over by synskin (to the point she almost constantly carries an applicator to re-disguise any damage).

It is somewhat stronger than human norm, and additional flexibility in the hand allows it to shape and move in ways impossible for a normal human, an ability that can be (and has been) used to escape manacles.

Somewhat unwillingly on Gala's part, the forearm houses a built-in blade, approximately 30cm long.
When activated, it juts out from the wrist (flat parallel to the back of the hand). The blade has a disruption field that can be energised from an internal cell, although this provides only enough charge for brief use before it must slowly recharge from the arm's bioelectrical power supply.

This blade is however very rarely used, and was only installed on Inquisitor Rhodes' insistence.

Armoured Body glove:
This suit uses impact hardening materials, puncture resistant fabrics and a number of shaped armaplas plates to provide a moderate degree of protection from a low-profile suit that doesn't unduly hinder movement.

Typically, Gala wears this bodyglove under more conventional normal clothing, providing vital protection without it being easily noticed.

Forearm mounted multi-slate:
This unit can perform most functions of a standard data-slate, as well as serving as the display for a short range auspex. As an added bonus, it can also tell the time.

Smallish stuff in alphabetical order: Combi-tool, Lamp-pack, Manacles, Medicae supplies (only a small amount of very basic stuff), Microbead vox, Multikey, Syn-skin applicator.

~~~~~

Hope that's passable.

EDIT: Spelking mistuks.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Inquisitor Sargoth

Any more detail on the story itself? I recognise it's investigative and you can't blow it all but we don't even know what the acolytes have been sent to investigate. And why is Creed sending so many independent operatives? I assume they're not working in a strict team, after all.

Love the atmospheric hoist (which I'm gonna call the skyhook from here on in). Nice, classic sci-fi and yet still with a rustic charm.
One More Hit - A tale of addiction.

Macabre

Quote from: Inquisitor Sargoth on January 14, 2012, 02:46:40 AM
Any more detail on the story itself? I recognise it's investigative and you can't blow it all but we don't even know what the acolytes have been sent to investigate. And why is Creed sending so many independent operatives? I assume they're not working in a strict team, after all.

Likewise, my interest in this will depend upon the above. But I will add a question, to which Ordo (if any) does Creed subscribe to?
++Believe the lie. Trust no one++

Koval

#9
If you're managing to drag Sargy over then I suppose I have no excuse either. I guess I need something to keep my creativity ticking over while I'm on my PGCE, but don't expect miracles from my attendance.

First part of the template stolen from Marco.

---

NAME: Severino Valdez

PHYSICAL STATS:
Date of Birth: (4)394973.M41 (note: has the physical appearance of a man fifteen years his senior)
Place of Birth: Unknown, assumed Chartist vessel Spear of the Emperor
Gender: Male
Height: 180cm/5'11"
Weight: 60kg
Physical appearance: http://i40.tinypic.com/11sfqso.jpg

Attire: Severino tends to wear a set of dark Scholastica Psykana robes for official business, but prefers less conspicuous civilian attire during his daily affairs, favouring neutral hues. To an untrained observer Severino appears to be an average city-world civilian in his mid-fifties.

Occupation: Sanctioned Psyker
Time Spent In Service To The Inquisition: Eight years total (two and a half years under Inquisitor Daniella Delgardo [deceased], approx. half a year in limbo, four years under Inquisitor Osmond Johm [deceased], one year under Inquisitor Creed)


Skills: As a sanctioned psyker, Severino has received training from the Scholastica Psykana in developing his powers, and has found his niche in detecting things with his mind that other humans might only find with specialised equipment. Though Severino's physical strength is mediocre and his piety rather lacking, his psychic powers and apparent ability to blend into most social gatherings with ease have made him something of an asset to those who prefer covert investigations to direct intervention. Severino is also a magpie and has become adept at stealing, whether retrieving items for evidence or simply the petty theft of anything not nailed down.

Worryingly, Severino also has a knack for seduction, and has found his way into a great number of beds across the length and breadth of the Sector. However, since his deviancy inevitably leads to information being divulged that otherwise might have remained hidden, the powers that be have made it a policy to diplomatically overlook his skirt-chasing for as long as he remains useful.


Weapons and Equipment:
-Psykana No.4 mercy blade
-Erstenheme DM-6 "Viper" laspistol, pocket variant (presumed stolen)
-Officer's dress sword, Royal Valmerine Rifles issue (stolen)
-Commemorative gaming dice with cotton pouch, produced for the Silver Jubilee of His Majesty King Alfonso III of Valmard (stolen)
-Neolith chronometer (counterfeit)
-One pair of manacles, Adeptus Arbites issue (stolen, well-used)
-One self-retracting tape measure, metric units (stolen, slightly damaged)
-Bronze medallion of Saint Kalten the Hardy (Erstenhemer origin, presumed stolen)
-Single-document reader-slate with data-copy of Canticles Of Chill And Conflagration, omnibus edition (pirated)
-Quarterstaff


Quotes:
"A word to the wise: if you do not wish for others to know that you are secretly a heretic, then it is not a wise move to invite a psyker to your bedchamber when his talents lie in finding the things you would rather hide." -- Severino, on the demise of Inquisitor Delgardo

"You have beautiful thighs." -- Severino, to anonymous Arbitrator

"Before you shoot me, it might be a good idea to remove the safety on your pistol, and another to make sure that it is loaded."
"Wha... you witch bastard!"
-- Severino and unknown assassin

"Yandelavasa grldenwi stravenka." -- Severino, using a lingua-slate to flatter a non-Gothic-speaker, prior to being punched in the face

"Go to hell, you little witch bastard!"
"Judging by the heretical icons in your left-hand trouser pocket, I should imagine that you will be there waiting for me."
-- Comte de Saras and Severino, prior to the former being strip-searched by Inquisition operatives and promptly shot for heresy

"Why yes, that is a gun in my pocket! But that does not mean I cannot be pleased to see you, my dear lady, and let me just say that I will be even more pleased to see you dead." -- Severino, prior to executing Comtesse de Saras for heresy


Character Sheet:
Page One
Page Two


An aside: I designed Severino purely so I could imagine Zevran Arainai delivering his lines. The character came from a time when I wanted to write with something other than just a dour old git. I know he really crosses the line into Dirty Old Man territory, but he's a psyker, and courtesy of sanctioning, they do have a habit of aging a bit faster than normal people do -- rest assured, he's only 39!

Necris

#10
Oh thanks Sargy I had the Skyhook idea in my head but I could not for the life of me remember what it was dammed well called

Consider the Hoist renamed to Skyhook

Ok

Marco I do love it when you say "I hope that's passable?" if everyone did as much development as you for characters...

A well thought out character (As usual) with a history as an enforcer welcome aboard


Koval (Welcome Back BTW) again looks good and nice to see a psyker being used that's not going to be "burn burn burn and I can do this all day"

Again welcome


As for what you'll be doing

Mellisan Secondus has been experiencing a string of crimes that have been becoming more and more disturbing to the local commissioner of Arthax County he has requested Hope Landing intervention and an active agent for Inquisitor Creeds staff carrying out regular circuit work as escalated it for the Inquisitors attention. He has dispatched and investigation team to unearth the nature of these crimes and to see if further Inquisitorial intervention is needed or if it can be settled locally (Sorry I am listening to Thorn And Talon right now)

This here is my very favourite gun...I call her rita.

The Order of the Iron Rose - Necris' Inq28 Plog

MarcoSkoll

Quote from: Necris on January 14, 2012, 09:41:11 PMMarco I do love it when you say "I hope that's passable?"
While I do tend to be more thorough than most, that doesn't necessarily mean that it'll pass the grade.

Anyway, it isn't hugely developed by my standards. I'll doubtless have more to add about her personality at some point.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Van Helser

I feel as if I'm stepping back in time eight years or so, but I may just fancy a go at doing some RPing again...!  I'm possibly going to be spending a few months off work with my useless shoulder and writing may be one thing I could actually manage post-surgery.  So, if I may impose, here are some details of Corsten Godday, Schola Progenium Truant.


Name:  Corsten Godday

D.O.B: 146988.M41

Physical Description:  Fair of skin and hair, six feet tall, blue eyes, small scar below left eye, no noted augmetics, often sighted in quilted flak jacket under weather beaten leather overcoat.

Origins:

Born of Administratum stock, the young Corsten's hereditary right to cataloguing the achievements of the Diagana Crusade into the Usov Worlds was nigh on guaranteed.  The death of his parents during a raid on the Diagana archives by unknown interlopers undid everything. His life thrown into the harsh hands of the Drill Abbots of the Schola Progenium facility on Iricadia, Corsten struggled to adapt to the new life selected for him.  As the physical extortions and frequent punishment became the norm however, Corsten found focus.  He would use the God Emperor's education to better himself and escape the fate he had no choice in.  Using his free time to study the Lex Imperialis, Corsten learned the application of Law, and with it he would find justice for his parents.  Escaping during his final year before his likely assignment to an Administratum post, Corsten took to the trail of his parents' killers.  

A murky web of Inquisitorially sanctioned data-thefts was unravelled, and Corsten found himself increasingly involved with foes beyond his capabilities.  His investigations brought him to the attention of agents of Inquisitor Creed also following similar lines of inquiry, and with the trail of his parents' killers going cold, Corsten agreed to join with them.  For a year he has assisted Creed's acolytes in the hope their investigation will turn up further information on those that murdered his parents.

Skills of Interest to the God Emperor's Service:  High Gothic, Literacy, Inquiry, Scrutiny, Tech Use, Search, Tracking, Lores of Imperium, Underworld, Legend, War, Adeptus Arbites and Administratum.

Equipment:  Tak 1 stub automatic with two reloads, cosh, lamp pack, data slate, Aquila charm, magnacles, chronometer.

tl;dr - 24 year old former Progenium on trail of parents' killers, paths crossed with Creed's agents one year previously.

Ruaridh

Koval

Quote from: MarcoSkoll on January 15, 2012, 01:59:12 AM
a post
I'm surprised you noticed neither:
A) that I was back
B) the nod to Monty Python in Severino's quotes list :P

MarcoSkoll

#14
Your reappearance was noted, and welcome - but given the number of people who've (re)appeared at the suggestion of an RP (including some I didn't think even watched the forum at all), I've reached the stage where I wouldn't be entirely surprised if Gav Thorpe turned up and asked if it was alright if he could play an Administratum adept.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles