Author Topic: Defiant Echoes: OOC  (Read 38307 times)

Offline Koval

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Re: Defiant Echoes: New RP, Recruiting OPEN
« Reply #30 on: January 31, 2012, 08:14:23 PM »
Updated the OP with a partial cast list.

Initial plot hooks will go out to players soon™, most likely back end of Sunday.

Offline Necris

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Re: Defiant Echoes: New RP, Recruiting OPEN
« Reply #31 on: January 31, 2012, 09:55:21 PM »
FULL NAME: Narl Ravion

ALIASES: While unofficially Alliases are not used he is code named Reiver

RANK / AFFILIATION: Marshal / Adeptus Arbites

Physical Stats:
Place of Birth: Rypidor IV
Gender: Male
Height: 7”0’
Physical Appearance: Dark Olive Skinned, Grey eyes, square set jaw, cropped black hair and neat trimmed goatee beard, thin lips. Right handed.  

Narl is a walking power house of a man a towering figure with broad shoulders and heavily muscular body he bears the stern features of a man dedicated to the life he has chosen. Wear standard issue arbiter combat armour without any significant markings to signify him being a senior officer against his line troops save for a long issue storm coat.

During his long years of service Narl has received numerous injuries, his lower left leg is a bionic replacement shaped to mirror his natural leg, his right arm is a total bionic and features increased strength, he wears his regular armour over the arm and usually keeps it covered with combat gauntlets not out of shame or discomfort but out of a desire to maintain uniform, an advanced bionic eye lens has been fitted into his right eye socket with little in the way of external bionics it is discrete, the lens itself is a smooth silver surface  and features an infrascope and low light scope and target locator, implanted into his skull is a vox uplink allowing him to communicate with team mates without speaking.

PERSONALITY/BELIEFS: Is a staunch believer in the Imperial Faith and an supporter of the church and the authority of the Emperor, he is a resolute man determined and driven, yet he is not a fool he does not rush into situations blindly he is a tactical man a thinker and cautious when needed. Fiercely loyal to his subordinates and he refused to leave anyone behind in situations leading from the front he is the first and the last out of any situation. He is also willing to listen to the thoughts of those below him analysing each opinion and selecting the best approach.
  
QUIRKS/NOTES: Often mistaken for a brutish fool, but a cunning mind lies behind the stern mask of Narl  

ABILITIES / STRENGTHS / WEAKNESSES: Narl is a melee specialist, a brawler and fighter he is easily able to handle himself armed or otherwise, he’s also well aware of the fact that “might does not make right” in the combat situations and has learned many styles of combat the utilise speed and agility over brute strength to compliment his natural prowess.  

Surprisingly agile for someone of his size he moves like a dancer when fighting yet when walking his strides are powerful and full of purpose, he is not often caught off his guard and if capable of fending off attackers from several directions.

While a drilled line marksman Narl true skills lie in closed quarter fire fights and he still prefers to use the issued shotguns of the Arbiters but has also found he has a skill with hand weapons as his strength allows him to ignore all but the most powerful of recoils from weapons giving his a high level of accuracy against targets.  

Narl prefers the subtle methods investigation and discrete action over the heavy handed and brutal public displays of Arbiter authority, this is often hindered by his size and he commonly defers these approaches to his subordinates, he carefully picks his force members to compliment his preferred methods.

WEAPONS AND EQUIPMENT:

Combat Shotgun - Mk IX Helax Pattern
Stubber - Calax Manstopper
Power Maul – Prefect IV Model
Full Carapace armour
Flak Storm Coat
Book of the Law
Frag Grenades X 4
Blind Grenades X 2
Smoke Grenaes X 4
Arbiter Helm – incorporating close feed vox scrambler link with team pairs with vox implant,

Narl and his team are known to operate from a requisitioned Crassus armoured assault carrier, the internals of the vehicle are retrofitted to allow the team prolonged deployment and incorporate bunks, kitchen, medical bay, armoury, master vox station. It is also known to transport a pair of patrol bikes to allow for rapid deployment.

Leads a Task for of 15 Arbitrators

1.   Narcia - Proctor, second in command, fiercely loyal to Narl, highly skilled markswoman.  
Shotgun, stubber, Power Maul

2.   Kaltos - Detective, mysterious, disliked beyond team, under cover specialist. (Snake)
Stubber X 2, Power Maul, Data slate, lock breaker
3.   Euphrati - Detective, sanctioned Psyker, reclusive, meek (Spook)
Stubber, focal rob (Like a force rob but not a weapon as such), Telepathic

4.   Varnias - Verispex, aged cynical, happy to challenge Narl. (Doc)
Shotgun, Power Maul, Field medical kit, field forensics kit
5.   Eisen- Chastener, dark and serious, master of interrogation. (Lash)
Shotgun, Suppression Shield, Power Maul, Book of Judgement
6.   Silon - Chaplin, Strict and stubborn sticks resolutely to the Lex Imperialis. (Book)

Specialist
7.   Uriah - Sergeant, Weapons specialist, Over protective of Lear and Narl
Power Maul, Stubber, Suppression Shield, What ever is needed from the armoury
8.   Kaarl - Heavy, simplistic outlook to life, tactical mind
Heavy Stubber, Shotgun, Power Maul

Arbitrators
9.   Lear - Younger sister of Uriah, head strong and eager to prove herself
10.   Chaldia - Stocky woman often mistaken for a man, quick tempered expert markswoman
Custom Assault Shotgun (AA12), Revolver, Suppression Shield
11.   Arla - Combat specialist, shuns firearms, fiery and zealous
Power Maul, Suppression Shield
12.   Lupus - Gear head, acts as operator for Crassus and entry and breech specialist  
Stubber, Compact shotgun, Assault buckler
13.   Van Heller – youngest of the team, unsure of himself, information gather and vox hacker
Shotgun, Stubber, Power Maul, Suppression Shield, Vox caster
14.   Zekka – Natural hunter, bombastic and lively, attractive
Compact Shotgun, Suppression Shield, Power Maul, las pistol
15.   Castus – Mastiff Handler, Jovial, very protective of his mastiffs.
Shotgun, 4X Cyber Mastiffs, power maul, data slate

The Team operates as a System wide strike team, assigned the Adeptus Arbiters Strike Ship Justified Fury they can traverse from planet to planet and make short warp jumps to nearby systems, the Strike Ship is of a similar size to a Cobra class escort.

« Last Edit: February 01, 2012, 09:11:04 AM by Necris »
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Offline Koval

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Re: Defiant Echoes: New RP, Recruiting OPEN
« Reply #32 on: February 01, 2012, 06:18:03 AM »
In before CRASSUS ARMOURED ASSAULT TRANSPORT meme

Seems okay, mate, although I do wonder how he gets between worlds -- I'm guessing he could hitch a lift with one of the Inquisitors?

A brief outline of your squad's gear might be nice, even if it's as simple as "shotgun/shock maul/suppression shield" or similar under each entry. Sixteen characters in total is also a lot, but I'm not going to start complaining provided we can take a few casualties for realism. :P

Offline Dolnikan

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Re: Defiant Echoes: New RP, Recruiting OPEN
« Reply #33 on: February 01, 2012, 08:41:26 AM »
I've added a short description of Semplice's ship and have been thinking about techno-babbling up a new weapon.

The Atinian gluon disruptor.
The weapon disrupts the gluons responsible by the strong interaction. Causing strong interaction to be disrupted leads to the collapse of atomic nuclei and hadrons in its target.

I know that this is quite unfeasible but with some proper Xenos Technoplogy(TM) it might even work.
Circles of the wise My attempt at writing something, please comment on it if you have any advise.

Offline Necris

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Re: Defiant Echoes: New RP, Recruiting OPEN
« Reply #34 on: February 01, 2012, 09:14:21 AM »
Shame about the tank...

I just wanted something bigger than a Rhino on account of the team being 16 strong and not being able to fit into one and the next size option was either a super heavy troop transporter or a land raider :-D

to be fair the Crassus only has 4 heavy bolters as weapons and thick armour I was thinking of something a bit like the assault tank from Aliens and the Crassus seemed to fit, ah well maybe next time, he'll just have the leave it behind and take a smaller tank
This here is my very favourite gun...I call her rita.

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Offline Dolnikan

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Re: Defiant Echoes: New RP, Recruiting OPEN
« Reply #35 on: February 01, 2012, 09:35:13 AM »
Looking at the cyclops I'm afraid that it would bea bit on the small side to serve as a fully operational base, especially when it also carries two bikes. It can carry 35 men, which will be pretty cramped, but with the extra supplies your team will need and the extra space taken to allow then to sleep and the like it will probably be too stuffed. Perhaps he could use a small convoy of rhinos?
Circles of the wise My attempt at writing something, please comment on it if you have any advise.

Offline MarcoSkoll

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Re: Defiant Echoes: New RP, Recruiting OPEN
« Reply #36 on: February 01, 2012, 09:56:56 AM »
Shame about the tank...
I'm fairly sure he wasn't slating it.

He was just referring to the CRASSUS ARMOURED ASSAULT TRANSPORT meme, which is not unlike the Ciaphas Cain, HERO OF THE IMPERIUM meme. Or the Othar Trygvassen, GENTLEMAN ADVENTURER meme.

Or for the hard of hearing, the BRIAN BLESSED meme.

Or on the Conclave, the traditional big yellow welcome.

Looking at the cyclops I'm afraid that it would be a bit on the small side to serve as a fully operational base
No [EXCOMMUNICATE], Inquisitor. Also, a bit too full of explosives. :P
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Offline Dolnikan

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Re: Defiant Echoes: New RP, Recruiting OPEN
« Reply #37 on: February 01, 2012, 10:00:38 AM »

Looking at the cyclops I'm afraid that it would be a bit on the small side to serve as a fully operational base
No [EXCOMMUNICATE], Inquisitor. Also, a bit too full of explosives. :P

Oops, I think I might have meant the Crassus, stupid, me, although, a cyclops could be a nice secret base for a band of evil miniature people. Most people lack the crazyness to try to infiltrate it, and it already has a built-in self destruct mechanism, what more could you want? (except for a volcano base on a moon of course).
Circles of the wise My attempt at writing something, please comment on it if you have any advise.

Offline Necris

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Re: Defiant Echoes: New RP, Recruiting OPEN
« Reply #38 on: February 01, 2012, 12:05:20 PM »
That will teach me for watching Aliens while doing character generation
This here is my very favourite gun...I call her rita.

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Offline Inquisitor Sargoth

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Re: Defiant Echoes: New RP, Recruiting OPEN
« Reply #39 on: February 01, 2012, 05:51:20 PM »
Another potential RP? Marvellous. I feel rather cynical about them all making it, though.

Like the opening. Dramatic. A bit Eisenhorn with the vid-cam thing, but that's not a bad thing.

'fraid I need a few more details/hooks before I can make a character for this, especially as the power level is slightly higher than normal (not that this is a bad thing). Aware you're planning tailored intro-hooks (great idea, did I do that once?) but need a bit more else I'll just come up with Generic Inquisitor Smith, which isn't my style. I could maybe get Sargoth out of storage, but I prefer to create new characters and frankly he's ready to be mothballed.
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Offline Koval

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Re: Defiant Echoes: New RP, Recruiting OPEN
« Reply #40 on: February 01, 2012, 06:14:13 PM »
Another potential RP? Marvellous. I feel rather cynical about them all making it, though.
I'm not entirely sure what you mean...

Quote
Like the opening. Dramatic. A bit Eisenhorn with the vid-cam thing, but that's not a bad thing.
I wasn't going for Eisenhorn in the slightest. If you remember an old White Dwarf from when the Tau first got introduced (back when Fat Bloke was fat and WD was actually worth reading), you might recall a bit of fluff about a guy who used to be Imperial Guard and then converted to the Tau'va; I based the vid-capture thing around how that was presented.

Quote
'fraid I need a few more details/hooks before I can make a character for this, especially as the power level is slightly higher than normal (not that this is a bad thing). Aware you're planning tailored intro-hooks (great idea, did I do that once?) but need a bit more else I'll just come up with Generic Inquisitor Smith, which isn't my style. I could maybe get Sargoth out of storage, but I prefer to create new characters and frankly he's ready to be mothballed.
No worries, I'll try and get another demi-prologue up as soon as I've done some more job applications. I had a few ideas on the bus.
I'd rather not make too many details public, if I'm honest, but since you've already run an RP that had a previous iteration of Rowena in it, you know more than most of us anyway so feel free to PM me requests for anything you need to know, and I'll throw you more bones than a dig site.

Shame about the tank...
I'm fairly sure he wasn't slating it.

He was just referring to the CRASSUS ARMOURED ASSAULT TRANSPORT meme, which is not unlike the Ciaphas Cain, HERO OF THE IMPERIUM meme. Or the Othar Trygvassen, GENTLEMAN ADVENTURER meme.
Indeed. I'm absolutely fine with you throwing a CAAT into the mix. I was just making a funny comment on how it had inflated into a meme.

I've added a short description of Semplice's ship and have been thinking about techno-babbling up a new weapon.

The Atinian gluon disruptor.
The weapon disrupts the gluons responsible by the strong interaction. Causing strong interaction to be disrupted leads to the collapse of atomic nuclei and hadrons in its target.

I know that this is quite unfeasible but with some proper Xenos Technoplogy(TM) it might even work.
Bizarrely, this puts me in mind of Necron gauss flayers, though assuming the Atinians are Sufficiently Advanced Aliens, it's quite manageable.

I'm assuming the Unbroken is some kind of frigate?


EDIT: Apologies to Marco for making the assumption that Inquisitors Hallona and Haines know each other (to be fair, I stopped short of suggesting that it was through Andreas), but there's something new to whet your appetites. Apologies also to Sargy for stealing something he tormented me with about three years ago :P

We also know Haines' first name now, although the only reason I'd not revealed that one was because it wasn't anywhere in the IC thread yet -- it is now, so there we go.
« Last Edit: February 01, 2012, 07:25:17 PM by Koval »

Offline Inquisitor Sargoth

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Re: Defiant Echoes: New RP, Recruiting OPEN
« Reply #41 on: February 01, 2012, 07:35:52 PM »
Apologies also to Sargy for stealing something he tormented me with about three years ago :P

Had a quick go. Not the same cipher, is it? All I got was gibberish. Damnit. Will have another look post-gym.
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Offline Koval

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Re: Defiant Echoes: New RP, Recruiting OPEN
« Reply #42 on: February 01, 2012, 07:50:55 PM »
Updated the OP in both IC and OOC threads, both to standardise the style and to update with relevant info.

Sargy -- I may have just fooled you with your own encryption method :P

Offline MarcoSkoll

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Re: Defiant Echoes: New RP, Recruiting OPEN
« Reply #43 on: February 01, 2012, 08:31:33 PM »
If you read straight down the right hand column, the word "Arse" can be found.

... is it something to do with the moon?
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Offline Koval

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Re: Defiant Echoes: New RP, Recruiting OPEN
« Reply #44 on: February 01, 2012, 09:40:17 PM »
You had to make me go back and check

That wasn't intentional, honest.


We also have another update in which events that happened elsewhere, and about eighteen months prior (both in-universe and in real-time, oddly enough), are somehow relevant. Necris may remember the characters involved.
And as much as it probably ended up being Narmtastic, this is what inevitably happens when you're trying to write Ham-To-Ham Combat while being constantly distracted and suffering from a headache. :P
« Last Edit: February 01, 2012, 09:49:40 PM by Koval »