FULL NAME: Narl Ravion
ALIASES: While unofficially Alliases are not used he is code named Reiver
RANK / AFFILIATION: Marshal / Adeptus Arbites
Place of Birth: Rypidor IV
Physical Appearance: Dark Olive Skinned, Grey eyes, square set jaw, cropped black hair and neat trimmed goatee beard, thin lips. Right handed.
Narl is a walking power house of a man a towering figure with broad shoulders and heavily muscular body he bears the stern features of a man dedicated to the life he has chosen. Wear standard issue arbiter combat armour without any significant markings to signify him being a senior officer against his line troops save for a long issue storm coat.
During his long years of service Narl has received numerous injuries, his lower left leg is a bionic replacement shaped to mirror his natural leg, his right arm is a total bionic and features increased strength, he wears his regular armour over the arm and usually keeps it covered with combat gauntlets not out of shame or discomfort but out of a desire to maintain uniform, an advanced bionic eye lens has been fitted into his right eye socket with little in the way of external bionics it is discrete, the lens itself is a smooth silver surface and features an infrascope and low light scope and target locator, implanted into his skull is a vox uplink allowing him to communicate with team mates without speaking.
PERSONALITY/BELIEFS: Is a staunch believer in the Imperial Faith and an supporter of the church and the authority of the Emperor, he is a resolute man determined and driven, yet he is not a fool he does not rush into situations blindly he is a tactical man a thinker and cautious when needed. Fiercely loyal to his subordinates and he refused to leave anyone behind in situations leading from the front he is the first and the last out of any situation. He is also willing to listen to the thoughts of those below him analysing each opinion and selecting the best approach.
QUIRKS/NOTES: Often mistaken for a brutish fool, but a cunning mind lies behind the stern mask of Narl
ABILITIES / STRENGTHS / WEAKNESSES: Narl is a melee specialist, a brawler and fighter he is easily able to handle himself armed or otherwise, he’s also well aware of the fact that “might does not make right” in the combat situations and has learned many styles of combat the utilise speed and agility over brute strength to compliment his natural prowess.
Surprisingly agile for someone of his size he moves like a dancer when fighting yet when walking his strides are powerful and full of purpose, he is not often caught off his guard and if capable of fending off attackers from several directions.
While a drilled line marksman Narl true skills lie in closed quarter fire fights and he still prefers to use the issued shotguns of the Arbiters but has also found he has a skill with hand weapons as his strength allows him to ignore all but the most powerful of recoils from weapons giving his a high level of accuracy against targets.
Narl prefers the subtle methods investigation and discrete action over the heavy handed and brutal public displays of Arbiter authority, this is often hindered by his size and he commonly defers these approaches to his subordinates, he carefully picks his force members to compliment his preferred methods.
WEAPONS AND EQUIPMENT:
Combat Shotgun - Mk IX Helax Pattern
Stubber - Calax Manstopper
Power Maul – Prefect IV Model
Full Carapace armour
Flak Storm Coat
Book of the Law
Frag Grenades X 4
Blind Grenades X 2
Smoke Grenaes X 4
Arbiter Helm – incorporating close feed vox scrambler link with team pairs with vox implant,
Narl and his team are known to operate from a requisitioned Crassus armoured assault carrier, the internals of the vehicle are retrofitted to allow the team prolonged deployment and incorporate bunks, kitchen, medical bay, armoury, master vox station. It is also known to transport a pair of patrol bikes to allow for rapid deployment.
Leads a Task for of 15 Arbitrators
1. Narcia - Proctor, second in command, fiercely loyal to Narl, highly skilled markswoman.
Shotgun, stubber, Power Maul
2. Kaltos - Detective, mysterious, disliked beyond team, under cover specialist. (Snake)
Stubber X 2, Power Maul, Data slate, lock breaker
3. Euphrati - Detective, sanctioned Psyker, reclusive, meek (Spook)
Stubber, focal rob (Like a force rob but not a weapon as such), Telepathic
4. Varnias - Verispex, aged cynical, happy to challenge Narl. (Doc)
Shotgun, Power Maul, Field medical kit, field forensics kit
5. Eisen- Chastener, dark and serious, master of interrogation. (Lash)
Shotgun, Suppression Shield, Power Maul, Book of Judgement
6. Silon - Chaplin, Strict and stubborn sticks resolutely to the Lex Imperialis. (Book)
7. Uriah - Sergeant, Weapons specialist, Over protective of Lear and Narl
Power Maul, Stubber, Suppression Shield, What ever is needed from the armoury
8. Kaarl - Heavy, simplistic outlook to life, tactical mind
Heavy Stubber, Shotgun, Power Maul
9. Lear - Younger sister of Uriah, head strong and eager to prove herself
10. Chaldia - Stocky woman often mistaken for a man, quick tempered expert markswoman
Custom Assault Shotgun (AA12), Revolver, Suppression Shield
11. Arla - Combat specialist, shuns firearms, fiery and zealous
Power Maul, Suppression Shield
12. Lupus - Gear head, acts as operator for Crassus and entry and breech specialist
Stubber, Compact shotgun, Assault buckler
13. Van Heller – youngest of the team, unsure of himself, information gather and vox hacker
Shotgun, Stubber, Power Maul, Suppression Shield, Vox caster
14. Zekka – Natural hunter, bombastic and lively, attractive
Compact Shotgun, Suppression Shield, Power Maul, las pistol
15. Castus – Mastiff Handler, Jovial, very protective of his mastiffs.
Shotgun, 4X Cyber Mastiffs, power maul, data slate
The Team operates as a System wide strike team, assigned the Adeptus Arbiters Strike Ship Justified Fury they can traverse from planet to planet and make short warp jumps to nearby systems, the Strike Ship is of a similar size to a Cobra class escort.