Author Topic: Deathwatch Reborn  (Read 46977 times)

Simeon Blackstar

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Re: Deathwatch Reborn
« Reply #135 on: November 07, 2009, 01:48:58 PM »
I have a feeling Heroka kind of forgot about him!  ;D

Ditto to Koval, except that I know I'm not being paid, mostly because I'm a student and not working.  :(

Offline Inquisitor Ranovack

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Re: Deathwatch Reborn
« Reply #136 on: November 09, 2009, 06:24:04 PM »
Peleus  dragged Hunrik into a bunker whether or not thats inside th gate im not sure but i thourght that after  being treated  he would be able to carry on operating so wouldnt he have just carried on fighting his way forward, if a bit slower that before?
 Also how far is the team from the rebel HQ?
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Offline Heroka Vendile

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Re: Deathwatch Reborn
« Reply #137 on: November 10, 2009, 07:12:08 PM »
Hey chaps, been a bit busy, will catch up on the IC and try get a post in tonight to get Hunrik back in place.
To my knowledge all 3 drop pods landed within the central fort, the closing of the gate was to prevent Tau/rebel reinforcements coming to the aid of the HQ I believe.
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Offline Necris

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Re: Deathwatch Reborn
« Reply #138 on: November 13, 2009, 10:25:34 AM »
Sorry for the lack of posts on my part this is due to the fact that I am moving house (Today) and have been packing, but hopefully normality shall resume next week or the week after, and as an added bonus of moving into MY house I can get a decent internet connection...

Woop
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Offline Swarbie

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Re: Deathwatch Reborn
« Reply #139 on: November 13, 2009, 11:17:44 AM »
Yay, grenades!!!
And Marine-sized "distractions"!

I've been missing the action.

Maybe Artos shall rip the sensor-head off a crisis suit tomorrow.

EDIT: Thanks for including Artos in the crisis suit action, Necris. Now for a Destroyers chapter ritual. Tell me if I got the tau leader's title wrong. I'm not completely up to scratch with my knowledge of them, and fortunately my post is easily changed.
« Last Edit: November 18, 2009, 12:16:56 PM by Swarbie »
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Offline Koval

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Re: Deathwatch Reborn
« Reply #140 on: November 23, 2009, 07:07:47 AM »
I've been paid, finally.

When Rant's needed for something beyond simple killing, let me know and I'll start posting again -- frankly I have lots of killing in another story I'm working on, and anyone can write about a battle-droid shooting things. I'll happily get back into this when Rant's services are required.

EDIT: by which I mean, I'd get bogged down very quickly if all I had to write about was Rant doing his job!
« Last Edit: November 23, 2009, 01:31:16 PM by Koval »

Offline Swarbie

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Re: Deathwatch Reborn
« Reply #141 on: December 03, 2009, 11:15:10 AM »
Soooooo.......

Next mission please.....

This project seems to have gone quiet.
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To dust returning

Offline Necris

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Re: Deathwatch Reborn
« Reply #142 on: December 04, 2009, 09:35:54 AM »
Which is my bad I've moved house and finding time between unpacking and sorting out the mess leaves me little time for posting a definitive post and moving onto the next mission which will more than likely be a slower paced but more interactive mission involving nids.

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Offline Swarbie

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Re: Deathwatch Reborn
« Reply #143 on: December 04, 2009, 09:46:11 AM »
Ok, that excuse is good enough for me. And I am pleased that we may be fighting the tyranids. I like tyranids.
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Offline Koval

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Re: Deathwatch Reborn
« Reply #144 on: December 04, 2009, 12:37:38 PM »
Nids you say? Expect Rant to go totally psychotic.

Offline Swarbie

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Re: Deathwatch Reborn
« Reply #145 on: December 04, 2009, 10:43:09 PM »
And Artos to go cold and unresponsive. But I have a feeling that both Rant and Artos will be very useful members of the Deathwatch if they fight nids. Experience is the best teacher, and all that.
And I saw her body burning,
With it, my world
To dust returning

Offline Necris

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Re: Deathwatch Reborn
« Reply #146 on: December 05, 2009, 12:17:37 PM »
Which could be interesting for the first mission and staying in control
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Offline Swarbie

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Re: Deathwatch Reborn
« Reply #147 on: December 05, 2009, 10:59:22 PM »
Indeed. Artos sort of knows how to fight his rage, but sometimes it overpowers him. I expect him to develop as a more controlled, somewhat happier-in-himself character as his tour with the Deathwatch goes on. That's assuming he lives and doesn't kill any of his brothers, both of which I hope don't happen.

EDIT: By which I mean, I hope he doesn't die.
And I saw her body burning,
With it, my world
To dust returning

Offline Koval

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Re: Deathwatch Reborn
« Reply #148 on: December 06, 2009, 07:42:07 PM »
Tony, just a quick notice -- if either of us wants anything interesting to happen to Rant in part two, you'll have to give me some subject material or orders to act upon. Like I said a while ago I already have my own Deathwatch story in the works (in the style of my favourite BL books, the Cain series, noch. Dear God, a parody of a parody) and nearly all of my creative input goes into that, more so considering Rant's role is a tad generic.

If anyone wants to know how that's getting on, by the way, my narrator -- a skittish Inquisitor that doesn't appreciate being in constant mortal danger -- has just managed to convince two Deathwatch to let him use them as cover while storming a xenophile temple. For Tony's benefit I've also referenced the Norikian Sector Conclave and the Germanus 173rd Mechanised (as well as having the Frankish 12th Armoured being minor characters, which is the only way I can get the Germanus reference to make any sort of sense)

Offline Necris

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Re: Deathwatch Reborn
« Reply #149 on: December 07, 2009, 03:58:42 PM »
And so endeth the first part of Deathwatch Reborn

The next chapter will commence as of tomorrow with a briefing held by Captain Demos

Koval hopefully this next mission will be more than simply kill kill maim maim and will have some scope for expanding characters and character interaction as the first mission is a hunt and capture not a kill everything in sight.
This here is my very favourite gun...I call her rita.

The Order of the Iron Rose - Necris' Inq28 Plog