Author Topic: The Kaptins Konversion Klinik  (Read 17359 times)

Offline KaptiDavy

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Re: The Kaptins Konversion Klinik
« Reply #45 on: February 03, 2016, 03:13:08 PM »
So... You mean the left leg could come a bit backwards, and the knee a bit up? I hated the original build enough (glueing it in this pose was a mess), but I might try again, thanks

Offline KaptiDavy

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Re: The Kaptins Konversion Klinik
« Reply #46 on: February 22, 2016, 09:51:48 AM »
Alright, I hacked the poor guy to pieces and still struggling to get the pose right, but I also finalized some projects from the last page:
First one is the tainted putto - I'm glad those vargheist wings turned out proportionally good! (or did they???)





I also built the last of my servo skulls (so far) - it's a classic design from the depths of the old witchhunter codex





If that wouldn't be enough, I finished the roadkillkrew, including that wheelchair guy from the dredd comics  ;D











and a bonus buddy whos hasn't been mentioned earlier:





« Last Edit: May 24, 2019, 10:16:13 PM by KaptiDavy »

Offline Alyster Wick

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Re: The Kaptins Konversion Klinik
« Reply #47 on: February 26, 2016, 04:14:45 AM »
That group is delightfully eclectic! I will say you have taken the concept about as far as it will go though. Will this group be NPC ruffians? They look like they'd be great bad guys for a scenario, chasing the players around the board, causing them to make daring leaps to escape the motorized mayhem.

Offline Lord Borak

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Re: The Kaptins Konversion Klinik
« Reply #48 on: February 26, 2016, 08:31:41 AM »
These are completely off the wall. Very, very cool.

Offline KaptiDavy

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Re: The Kaptins Konversion Klinik
« Reply #49 on: February 26, 2016, 09:27:25 AM »
Thanks! The road crew might be my ticket to "revised vehicle rules", otherwise they will be some low level minions of a dark mechanicus villain (sorry, this one's not a teaser... yet)

Offline Van Helser

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Re: The Kaptins Konversion Klinik
« Reply #50 on: March 01, 2016, 03:02:52 PM »
I love the bionic-hobby-horse-segway! The servo skull is a classic design, realised exceptionally well. I think the wings on the tainted cherubim look just fine.

Ruaridh

Offline KaptiDavy

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Re: The Kaptins Konversion Klinik
« Reply #51 on: August 30, 2016, 02:47:37 PM »
After a long hiatus, I've finally finished some minis!
I found Zinge Industries' flexible resin ammo belts and finalized my gunservitor



Which means the first warband is ready for painting



I1ll be back soon with some more:)
« Last Edit: May 24, 2019, 10:18:07 PM by KaptiDavy »

Offline RobSkib

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Re: The Kaptins Konversion Klinik
« Reply #52 on: August 31, 2016, 09:18:42 AM »
Aah, I see you too suffer from Conversionitis, symptoms include always finding time to create loads of rad models, but somehow never having enough time to paint any of them  :P

Have you got any more angles of those three guys?
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Gallery of my Inquisitor models here.

Offline maglash1017

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Re: The Kaptins Konversion Klinik
« Reply #53 on: August 31, 2016, 10:33:50 AM »
Those are some great conversions you got there! I especially love the gun seevitor. The combination of the goofy belly and the huge gun, backpack and get glasses looks very creepy. The glasses look al little offset to the left in your first picture but that might be the angle. Keep us updated!

Offline KaptiDavy

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Re: The Kaptins Konversion Klinik
« Reply #54 on: August 31, 2016, 01:52:30 PM »
Yep, conversionitis.... aches a little sometimes, but I have other reasons tooo
These are older minis that got finished these days - turn the page for some close-ups (they're there somewhere)

Offline KaptiDavy

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Re: The Kaptins Konversion Klinik
« Reply #55 on: September 07, 2016, 01:47:27 PM »
So.. back with the next batch - this time I finished the paladin!
After several failed attempts and finding this shield from the Imperial Knight kit, I discarded the idea of a plasticard =][=... I cannibalized a ravenwing sprue instead





I also finished this fine gentleman here:





to round out another warband

« Last Edit: May 24, 2019, 10:21:24 PM by KaptiDavy »

Offline Lord Borak

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Re: The Kaptins Konversion Klinik
« Reply #56 on: September 08, 2016, 10:53:02 AM »
They all look great mate but the dude with the sword and shield is absolutely epic. Great stuff!

Offline maglash1017

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Re: The Kaptins Konversion Klinik
« Reply #57 on: September 09, 2016, 01:43:38 AM »
Looking good, I like it! I like how you've been pretty redundant about "grimdarkening" the base models on the left and middle character. Were it one model alone, I think it would look to medieval, but as a warband it works very well: the models all look very puritan and no-nonsense to me. The only thing that looks a little odd to me are the proportions on the middle character: his arms and legs look fine length-wise, but he seems very thin and frail (hich might actually suit an older character: whether it will problematic in the end depends on how you paint him I guess). Like Borak I love the paladin, there's just something about the combination of the steel and chainmail armour with the psycannon that looks very cool.

Offline KaptiDavy

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Re: The Kaptins Konversion Klinik
« Reply #58 on: September 09, 2016, 07:39:04 AM »
Thanks! According to their story, they're from a quasi-medieval world, hence the looks - only the leader has some bionics (and he's not fond of it)
Scalewise I should've been more cautious, as Marco has already mentioned (a few pages back), but I planned him as an old man, so I steal that idea:)

Offline KaptiDavy

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Re: The Kaptins Konversion Klinik
« Reply #59 on: September 10, 2016, 07:43:16 AM »



Should I write here anything? Probably not... ;D
« Last Edit: May 24, 2019, 10:25:16 PM by KaptiDavy »