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Toy's n' That....

Started by Lord Borak, April 08, 2015, 11:45:55 PM

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Lord Borak

Greetings gentlemen! This is my first of, and hopefully, many posts is this place! First off, I'll introduce myself! I'm Lord Borak (if you couldn't read the name from the left side of the screen). I am on Librarium Online and on Dakka Dakka if you frequent those places. I've played GW games for a round a bout 20 odd years and started with second Editon 40k. I've played every GW game except Man-O-War (I'm not THAT old!).

To cut a long story short I've become a bit burnt out with 40k and the 'End Times' has pretty much killed my main love which is Fantasy. So I'm delving into the Specialist side of things again!! Hence why I'm here obviously.

My 54mm Inquisitor collection consists of....

1x Tyrus,
6 covenants in various stages of completeness.
10 Guardsmen (inc Stone)
2 Kal Jerico
1 Tech Priest.
1 Marine
2 Gun slingers
......and random spares.


So, what I have in mind is to start a Campaign at the local club using my models. I have converted up one Warband which the campaign will be centred around. Obviously "Pics or it doesn't count" so here are some pics of the aforementioned Warband!













What do you think thus far? I'm planning on making a 5th member which will be an Ex Pit Slave with chainsaw and breacher arms.


Lastly, I'm working on the second warband which is based on an 'Execution/Hunter' Team. They go in and they kill what ever needs killing. It's a 5 man team consisting of one inquistor and 4 Inquisitorial Storm Troopers (all will be built from the covenants!). I've almost completed the Inquisitor...





This will be his shield.




Anyway. That's enough for now I think!

PS: I tend to ramble on a bit.......

MarcoSkoll

Have the traditional yellow welcome:

Welcome to the Conclave!

Now that's not a bad introduction you've presented. There's some pretty nice sculpting you've got going here and some pretty crafty uses of what are now decade old parts (we have this long running theory about just how many ways there are to use the old range, somewhat contrary to the occasional claims that it was far too "specific").

QuoteSo, what I have in mind is to start a Campaign at the local club using my models.
Having tracked you through a few forums (I've left quite a lengthy reply on your question thread on Dakka Dakka), I eventually got a bearing on where you are (you posted a link to one of your club's Facebook albums).

If it should interest you, it's a fairly easy run from there to Nottingham (a direct train, in fact), and we'll be holding an event up there at the end of next month if you want to discuss things in person: the Inquisitor Grand Tournament (trust me, despite the name, it's not actually a competitive event.)
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Lord Borak

Cheers for the welcome! That is some serious stalking going on there. The inquisition would be proud. You're not far from me either by the looks of things.

I'm from Bedfordshire and the tournament I posted on Dakka Dakka was at Luton. As for your tournament, thanks for the Invite but I'm flying out to Australia on Monday and won't be coming back until May - Maybe next year when everything is painted! Is there many people who attend? I'm all game for an Alcohol + Games Event. I am heading up to Nottingham in August though and will probably bring a Warband with me alongside all the other little toy soldiers......... Just saying!

The =][= range is pretty limited but that's not a massive issue so long as you're prepared to sculpt the odd arm or torso here and there! I'd rather do that then shed out £60 for a covenant on Ebay anyway ;) I'm also making use of the Instant Mould to make copies of a few parts such as Helmets and pouches. I could sculpt the pouches is all fairness but, eh, I'm rather spend my time sculpting something more fun!


Lastly, thank you for your reply on Dakka Dakka. I have responded but from now on I'll be directing all my =][= questions towards this thread now. I think I'll do some quick games just for people to get an idea of how it works and then start the campaign proper. Well, none of this is going to get started until May anyway.





Van Helser

A great way to introduce yourself here. There's some very neat sculpting work going on here. Are you using thin rod pushed into the greenstuff and then snipped for the rivets? It's a technique I've seen that I am tempted to try myself. You've nicely solved Gruss's one sleeve issue as well by sculpting a good arm for the left too.

Really looking forward to seeing the warband develop.

Ruaridh

Radu Lykan

Nice looking stuff, especially the sculpted torso and adjoining head

Aurelius

Looking good so far, that is some nice GS work. Let's see some painted (and perhaps join the painting challenge hint hint  ;)  )

Cheers Aurelius

RobSkib

Awesome stuff! I really like your clean GS style (makes me want to try GS again rather than ProCreate...) and I'll echo the request for how you've done the rivets.

You said there were going to be another five killtroopers using Covenant as a base - how are you planning on differentiating them from each other? Having them all in the 'Dr Doom legs' pose might give the impression they're about to break out into coordinated dance :P
An Inquisitor walks into a bar - he rolls D100 to see if he hits it.
                                     +++++++
Gallery of my Inquisitor models here.

Lord Borak

#7
Cheers guys!

Right, Rivets. This is actually a lot easier than you're thinking and possibly a little more bizarre. Basically, own a Water filter? Open up a cartridge and inside you have thousands of little balls of different sizes. You then just select the size you want (Tweezers are a must) and press it into some soft GS. That's it.

As for my Green stuff work. A fair chunk is made using the Instant Mould stuff. The Rogue Inquisitors torso is actually a cast from covenant which had some defects in it so I picked up my trusty knife and hacked pretty much all details away until be became what he is now. There is a little bit of scupting on there but not much. The arms and head are GS'd from scratch though!



Quote from: RobSkib on April 10, 2015, 07:13:33 PM
You said there were going to be another five killtroopers using Covenant as a base - how are you planning on differentiating them from each other? Having them all in the 'Dr Doom legs' pose might give the impression they're about to break out into coordinated dance :P

I had thought about that and I kinda like the image of two Inquisitors and their warbands having a dance off.......... I'll probably do a couple of them in different poses. It does mean sculpting legs completely from scratch but hey-hum. I was thinking of one Running and another with one foot on a crate of some sort. Just enough to break up the squad. Paint jobs can work wonders after all!!

Quote from: Aurelius on April 10, 2015, 04:06:28 AM
Let's see some painted (and perhaps join the painting challenge hint hint

Working on it! I'll take a model or two with me on Holiday ;) The willing is there...... I'm just not so sure the time is!





Sorry, no pictured of toys just yet. On a random note. How do you guys make your characters stats up? Do you use the stats from the Big Green Book or do you use the Random character Generator. Or do you just make them up?


EDIT: Colour schemes people. I need ideas for the rogue inquisitor. Shall I go for the Generic Black and Red? I mean, Im pretty sure it's in the Inquisitors contract that if they go rongue/evil then their uniform has to be Red and Black. Or shall I go for another colour? Deep red Robes with a dirty bronze breastplate?

MarcoSkoll

Quote from: Lord Borak on April 09, 2015, 08:01:42 AMIs there many people who attend? I'm all game for an Alcohol + Games Event.
The events I've been to have averaged roughly a dozen attendees, although not all of the regulars manage to make it all of the time.

That's obviously pretty small by the standards of most gaming events, a side effect of Inquisitor being rather old and ill-remembered these days, but it's not exactly a bad thing. Inquisitor benefits from a rapport and familiarity between the players, and with the game being a very niche thing now, all the players tend to be very committed and rewarding to game with.
(It also means we're rather obsessive, so don't take us too seriously!)

Quote from: Lord Borak on April 10, 2015, 11:45:04 PMOn a random note. How do you guys make your characters stats up? Do you use the stats from the Big Green Book or do you use the Random character Generator. Or do you just make them up?
As I wittered on about over on Dakka, most players (those I know, anyway) write stats by hand.

I'm not entirely opposed to random stat generators for games, but I prefer to see them used only if they're an integrated part of the character writing process. Dice made some interesting contribution to the assassin I play in the "forum" Dark Heresy game, in that my loose concept got about 15-20cm shorter after she rolled only Strength 25, which has been an interesting RP experience (I'm about 187 cm/82kg, so playing a 153 cm/42kg character on a regular basis is quite literally a different perspective, having to visualise the scene from a foot lower than normal!) but if I had been working from a more fleshed out concept, it would have been something of a spanner in the works to have the dice remind me that they're unintelligent lumps of plastic that have no regard for my mental imagery.

As such, I'd only really advocate random generators if you're planning on the stats being an early stage in the creative process... which there's nothing wrong with as an approach, but most people I know tend to leave the stats until the later stages of bringing a character to the table, until after they've got more of an idea of who it is they'll be playing.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Lord Borak

Right. I have an update for you before I start packing things!!


Painting has started on the Rogue Inquisitor. I went for Dark Angels Green Armour (to be a bit different). The clothes will probably stay black but with green details/freehand to tie it into the armour. The green and Visor is finished (minus damage obviously) but the metal is just basecoat and wash at the mo.





Secondly. I added a Mechaden.......Mechadendi......... Mecha-Tentical (Chinese school girls beware) to the Magos and modelled it so he's ripping up a cable from the ground (sneakily cutting a power line or coms line). It was made froma  paper clip wrapped with thin brass wire.





Last but by no means least. The shield is done. All that's left to do on his now is to make a scabbard for his sword. Then he's done. I'm going to keep the head separate so I can swap between heads as the whim takes me.







If I can get back online whilst in Oz I will. But if not speak to you in 2 weeks!

Lord Borak

[size=9]Automatically Appended Next Post:[/size]
While I'm here I was thinking about this for the rogue Warband. Tips and ideas would be appreciated  from the experts.:)


QuoteInquisitor: 
  WS    BS         S         T        I       Wp      Sg      Nv      Ld   
  80     75     50+32    59     79      86       81      86      87     

Equipment:
Carapace on Chest, Abdomen & Groin, Enclosed Helm with Rebreather, Flak Armour on Arms & Legs, Chain Sword, Bolt Pistol + 1 Reload and 1 Reload of Stalker Shells, Average Bionic Arm - str50

Skills:
Leader,  Right Handed


QuoteMagos Helnskos :
WS    BS     S        T        I      Wp     Sg     Nv     Ld   
69     59    120    65     69     78       88    88    86   


Equipment:
2 Average Bionic Arms - str60, 2 Average Bionic Legs, Average Bionic Lungs, Bionic Head - AV3, Flak on all locations except Head, Range Finder, Laspistol with Reload, Power Axe, Med-Skull

Skills:
Rock Steady Aim, True Grit, Regenerate, Right Handed

((Fluff behind this guy is that he's been infected with living metal. The Mechanicum either want to eliminate him for being an abomination or capture him, dissect him and study him. This represents his Regenerate))





QuoteCyd & Sid ((Twins))
WS    BS     S       T         I      Wp      Sg      Nv      Ld   
50      75     61    57      60     61       67      59      56     

Equipment:
Flak armour on Chest & Abdomen, Stubber wth 1 Reload, Revolver with 2 Reloads, Pump Action Shotgun + 2 Reloads

Skills:
Fast Draw, Ambidextrous, Gunfighter, Quickload, One Soul Two bodies*

Psychic Powers:
Wyrd - Telepathy.

One Soul two bodies*
Cyd and Sid may only use Telepathy to talk to each other. If one of them suffers from system shock then the other must pass a toughness test or also suffer system shock. If one of the Twins dies then the other must pass a toughness test or fall unconcious. If passed then he will suffer from frenzy, Force of will and Furious Assault. In addition to this the survivor will attempt to track down and kill his brothers killer. Even if it means ignoring the mission objective.

MarcoSkoll

Ideally, this kind of stuff gets discussed in the "Inquisitor Rules" section, but I'll address it here for now.

Firstly, it's hard to review statlines without knowing their backstory. But...

~~~~~

"Inquisitor"

Most of his stats are in the high 70s and 80s. This is very high by modern stat standards*, and will mean that he'll quickly and definitively decide many confrontations simply by acting first (because his chance of failing in what he attempts is relatively small). That's hardly as interesting as a game where the fate of events hangs in the balance across several turns. (This is particularly true given his nasty weaponry).

We also tend towards Inquisitors being capable fighters (they wouldn't last long if they couldn't survive a fight or two), but generally not the best in the warband. Inquisitors are largely investigators (especially in this game), so they usually get to where they are more because of a keen mind than prowess as a warrior. Given they have to have a broad skill set, it's quite understandable how agents in their employ might better specialise in certain areas - to quote the old adage "Jack of all trades, master of none".

Don't merge the strength values of bionic arms like they do in the rulebook. It's a problem if the GM needs to know a character's Knockback or how far he can jump. It's a mite messy, but I tend to use values like 70/95 (60/35) - respectively, the character's base strength, total strength, and then the individual strength of each arm (which is sometimes needed).

*There hasn't ever been a second edition of the game, so we do our best with a consensus on what things work well.

~~~~~

Magos Helnskos

I'd be a little surprised if a Magos really did have only average bionics. Take a look at Dave Knowles' More machine than man article from Dark Magenta, it'll give you more options.

He might also be a bit of a monster in game, given the massive damage of that power axe, and the fact he just won't keel over. My only regenerating character is a little tougher (but because of traits that reduce some injury effects - her toughness is also 65), but gets zero armour, much lighter weapons (stub-autos, and less powerful ones than those in the rulebook at that) and isn't actually all that much in a fight.

~~~~~

Cyd and Sid

While themed naming is a good thing (one set of sibling characters I have uses distinctively Welsh names to tie them together), using homophones will heavily interfere with running the game and get old fast.

Again there's some generally high stats - for example, based on the guidelines nearer the front of the book, which are generally more reasonable and conservative, Sg 50 is "educated" (not a common state in the Imperium), so Sg 67 represents some very well read people.

Their skill set is... a little uninventive, at least until the end.

One soul Two bodies as a concept is interesting (I think you do need a good angle if you have two identical characters on the table), but might be problematic in game. They'll often pass out simultaneously, which may make balancing games difficult, and it doesn't really give them any notable advantage to compensate.

I'd definitely lose the last two sentences though, and quite possibly the Frenzy too. If they're going to go nuts, that can (and should) be handled through roleplay.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Lord Borak

Ok cool, thanks for the pointers. I was just using the stats that were in the rule book. I'll make a separate thread in the right part of the forum and go from there ;)

Aurelius

Nice sculpting on the shield - is that a press mould or self done? Very symmetrical.

The WIP paint looks really cool as well, nice blending and highlighting. Are you going to do some freehand anywhere on the armour? Might break up the green a little. Or hazards stripes. Got to have some hazard stripes  ;)

I'm going to be doing some stats for my guys soon as well, and am slightly terrified as have no idea. I better go re-read the Conclave article

Lord Borak

#14
Cheers mate. The shield is self done and, yeah, it has to be symmetrical as I'm a tad OCD when it comes to things like that. Oh, and about those hazard stripes!!!


Very happy with the way the Green stuff painted up....... you almost wouldn't know :D




Green came out the best in this one...




Made this guy whilst bored. He's an escaped Pit fighter/Slave. The head is a press mould of Sergeant Stone.





NExt up is the magos. Who has two more Mechadendrites.