That looks like a pretty good draft. There are a few things I'd challenge - while I still don't consider myself an expert, I've been trying to learn more about hand to hand combat recently, rather than ignorantly writing rules for something I have no understanding of!).
As far as I know:
- A broadsword is a basket hilted sword (a little like a thick-bladed rapier) not really the large sword you've portrayed it as here.
- "Short sword" and "great sword" are really the kind of general categories you're trying to eliminate with the "Gothic Sword", not specific weapons.
For example, "great sword" would include things like the Claymore (which comes from Gaelic that literally translates as "great sword") and Zweihander that you've already got on the list.
- While the bastard sword is called a "hand and a half sword", it doesn't really mean it's a sword you would use like the original rulebook's suggestion.
They're primarily a two handed sword, but are just about light enough to be (barely) controllable one handed. This provides the wielder with the chance to swap to one hand mid-swing, giving him more reach than would be possible if he had to keep both hands on the sword, and just about enough control to retain and regain control of his weapon afterwards.
It is true that a bastard sword can be wielded more than one way, but rather than a choice between one hand and two hands, it's more one between one-and-a-half hands (using a bastard sword technique) and two hands (using a long sword technique) - whether your other hand is on the hilt some of the time or all of the time.
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I don't know what your plans are regarding the Two-Handed rule, although I'm building something one in as an integral part of the IRE melee rules.
Normally, one handed attacks get to use the full strength bonus (as a blow gets a lot of its power from the legs and torso).
Attacks and weapons with the
two handed characteristic only benefit from a character's full strength if used in both hands, and suffer a -20 penalty if performed with one hand.
(Currently, I'm treating dual wielding as a
two handed attack, as actually trying to stab someone with two knives at once means not being able to get the full power of the leg/torso muscles behind either).
Whether "Great" will be its own rule (somewhat like already exists in the LRB), I don't yet know. Possibly, I'll just establish melee weapon encumbrance instead.
Seems good for the most part, but I have to query whether the rules for the sabre are quite right. It is still a one-handed sword, and in my mind, all of the one handed swords should be of roughly equal power, with some differences to add variety.
For the sabre, it was only really intended to be used for chopping at opponents as you galloped past. It was a bit unwieldy, so not great for actually fencing with an opponent.
That said, I've seen arguments that it might have been harder to parry, as the curve gave its wielder some control past the opponent's blade (for example, if they try and knock your blade left, twisting the sword right brings the tip around to cut across your opponent).
I'm personally considering a "Flexible" rule in IRE, somewhat like already exists for the neural whip in the LRB, where certain weapons are harder to parry.