Author Topic: Community sculpting project: Crusader - WIP  (Read 1722 times)

Offline RobSkib

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Re: Community sculpting project: Crusader - WIP
« Reply #30 on: October 19, 2016, 12:23:35 PM »
I like it! I think 25 would be reasonable, depending on the quality of the print ofc. I'm a personal fan of sparseness of gubbinz (technical term) so I have plenty of space to add my own.

Are you likely to do an alternate/removable head? I appreciate it's sticking it close to the source material, but I'd quite like my armoured ladies to have armoured heads too.

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Offline Cortez

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Re: Community sculpting project: Crusader - WIP
« Reply #31 on: October 19, 2016, 03:32:44 PM »
I could potentially do a different armoured head. I'd have to re-shape the hair of the current head to make it interchangeable as it's currently designed as one piece with the hair touching the armour. Alternatively if I sell via Shapeways I could just sell them as two different sculpts as they're printed to order.

Edit: Making it so I could swap the heads was pretty easy. I've reshaped the hair so it no longer touches the armour:



I've also finished the backpack design. I'm going to keep this as a separate part so you can either use it or not.



As you can see I've kept it pretty simple in design.
« Last Edit: October 19, 2016, 11:24:31 PM by Cortez »

Offline mcjomar

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Re: Community sculpting project: Crusader - WIP
« Reply #32 on: October 20, 2016, 08:36:13 AM »
That's very nice work so far.
I like the gun, as it also seems to be one where - if you shortened the barrels - it could be a good double barreled shotgun.
If you decided to make it as a separate 54mm weapon for scale, I'd probably be interested in grabbing one.
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Offline jediknight129

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Re: Community sculpting project: Crusader - WIP
« Reply #33 on: October 24, 2016, 11:55:54 AM »
Have shape ways got any more reasonable about print costs and what they pay the owner/uploaded of the designs they sell yet?

Offline RobSkib

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Re: Community sculpting project: Crusader - WIP
« Reply #34 on: October 26, 2016, 12:55:36 PM »
I'm not overly fond of the flame motif around the robe, but it's a personal preference and one I can amend with a bit of filing and elbow grease. How do you take my money for this?
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Offline Cortez

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Re: Community sculpting project: Crusader - WIP
« Reply #35 on: November 18, 2016, 05:25:26 PM »
Optional Helmet design.



Not 100% happy with the helmet, possibly a bit too star warsish.

I think I'm going to leave the Flame design on the hem off.

Offline mcjomar

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Re: Community sculpting project: Crusader - WIP
« Reply #36 on: November 18, 2016, 06:04:10 PM »
It's very mandalorian, yes.
Possibly swap the visor style look for the tempestus style bionic glasses look?
It would also make sense - cameras on the outside, vr goggles on the inside, so the helm is armoured all the way around, instead of a nice glass-covered hole up in front begging to be shot at.
Alternately I've been wondering how the original RT era beakie would have evolved if it hadn't turned into the stormtrooper-esque grille we've come to know and love.
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Offline Lord Borak

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Re: Community sculpting project: Crusader - WIP
« Reply #37 on: November 18, 2016, 11:14:42 PM »
Why not try for a more 'Sisters of Battle' style helmet? (that'd be awesome). Otherwise she's looking great.

+1 for leaving the flame motif off.  ;)

Offline Cortez

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Re: Community sculpting project: Crusader - WIP
« Reply #38 on: November 18, 2016, 11:30:53 PM »
Helmet version 2.



Tried to go for something a bit more storm trooperesque. Based on this guy's helmet: http://1.bp.blogspot.com/-7zkY2Vezj3w/U4TrY17az7I/AAAAAAAAF1E/OjOHzYqvgyk/s1600/Alphic_Hydras.jpg

Offline mcjomar

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Re: Community sculpting project: Crusader - WIP
« Reply #39 on: November 19, 2016, 08:53:56 AM »
The only issue now is with the "mouth grille" but that's just my subjective tastes - she's very female knightly, so I'd be tempted to pull the nose and mouth out, similar to the GK terminator "face" and/or have the vents only on one side - probably the left, to keep with the GW style for that sort of thing.
A little gubbins on the left/right might also add to it a little.
Maybe a camera, or an antenna or something?
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Offline Cortez

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Re: Community sculpting project: Crusader - WIP
« Reply #40 on: November 19, 2016, 10:02:44 AM »
I was definitely thinking of adding some gubbins to the helmet.

I quite like the grey knight helmet idea, but I think it would need a completely different design for the eyes and sides of the helmet. Looks like there'll be several extra head options!

Offline mcjomar

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Re: Community sculpting project: Crusader - WIP
« Reply #41 on: November 19, 2016, 04:27:22 PM »
Quite true! She's a fantastic bit of work, and I can't wait to see the real-world result!
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Offline jediknight129

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Re: Community sculpting project: Crusader - WIP
« Reply #42 on: November 21, 2016, 02:04:47 PM »
That's a gorgeous design!!

Offline Cortez

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Re: Community sculpting project: Crusader - WIP
« Reply #43 on: November 21, 2016, 09:32:06 PM »
My original plan was to use the power sword from my tech adept model. However having tried the design on the model I don't like the way it looks, so the question is what weapon(s) would people like?

I was thinking of sculpting a chainsword, but I could sculpt a chain axe or power axe instead, or would a plain bog standard weapon be preferable? I could potentially have 2 or 3 options if I'm sufficiently inspired (there'll be three or four head options now, why not several sidearms too).

« Last Edit: November 21, 2016, 09:39:35 PM by Cortez »

Offline Cortez

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Re: Community sculpting project: Crusader - WIP
« Reply #44 on: November 22, 2016, 05:40:55 PM »
Knight style helmet design: