Again, this is rehash of another thread I posted on Warseer but am reposting it here as some people obviously missed it.
Orla Riall is a Tech-Priest working for Magos-Explorator Vaal Kryzak (but will often be used as the leader of the warband in place of Kryzak). The model is loosely based on John Blanche's sketch of Koriel Zeth in the
Visions books and is converted from the Daemonhuntress model. Originally she was going to be armed with an Inferno Pistol, but I decided I wanted her to be the close-combat character of the group and decided to give her a Sollex-Aegis Energy Blade instead (as featured in
The Inquisitor's Handbook for
Dark Heresy).
First off, the WIP pictures;
And now the pictures of her painted where you can also see the Servo-scarab which I reworked a little - I was never happy with the dangling cables so replaced them with a little claw and flamer.
Finally (and slightly off-topic for this thread so if you want to discuss them please start a thread elsewhere), these are the rules I'm currently trialling for the energy blade.
Sollex-Aegis Energy BladeA product of information obtained from the Aegis Data Fragment and utilising the properties of the Sollex focusing crystals, this is one of the rarest type of weapons in the Imperium - a power blade of coherent high-energy plasma. Devastatingly powerful, only a few Sollex-Aegis Energy Blades are held by individuals outside the Mechanicus, and their secrets little understood even by their makers in the mysterious Tech-Priest sect of Sollex. Although potent beyond even most power weapons, they can also prove treacherous to the unwary as the energy blade can fluctuate, laser containment fail, or the insubstantial blade slip unexpectedly. [From
The Inquisitor's Handbook p.135]
Reach=3 Damage=3D10+4 Parry penalty=-10%
- Assuming the character has the hilt in their hand, activating or deactivating the energy blade is a free action that can be combined with other actions as normal.
- If an energy blade is parried, or successfully makes a parry, there is a 75% chance that the opponent's weapon is destroyed - even power, shock and force weapons are vulnerable to this effect. The energy blade itself cannot be destroyed by power weapons.
- While the energy blade does have a degree of density and mass, physical force applied to the swing contributes nothing to the weapons effect, and so no additional damage is done if the character's Strength is over 50.
- An unmodified roll of 96-100 when attempting to hit or parry means the insubstantial blade has slipped unexpectedly and the wielder suffers a hit from the energy blade to a random location.
- The energy blade consumes cannister fuel, with cannisters usually being worn on the belt and fed by a cable to the hilt. A cannister is good for 5 turns of operation (turns where the blade is active for at least half of the characters successful actions). Changing the cannister takes two actions.
- Due to the harsh actinic light and furnace-blast roar that the blade produces, the wielder cannot attempt to be stealthy while it is switched on. The GM should impose suitable modifiers to any awareness tests made to detect the character while the blade is activated.
- Deflect Shot can be used with an energy blade, however only shots from energy weapons can be rebounded back at the firer; solid rounds are vaporised by the plasma blade.
If anyone wants to read the original thread, it can be fround here;
http://www.warseer.com/forums/showthread.php?t=208046Be seeing you,
Dave