Author Topic: IRE - Inquisitor Revised Edition project  (Read 15194 times)

Offline MarcoSkoll

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Re: IRE - Inquisitor Revised Edition project
« Reply #180 on: August 15, 2017, 05:36:56 AM »
Well, I headed down to the club on Monday evening to do some more playtesting.

The changes I'm looking at to close combat seemed reasonable - reducing the attack penalties and reinstating a dodge bonus did make going for the counter-attack more of a gamble than it was in the last IRE release.
I'm not convinced I've hit the final version yet - boosting dodge too much may potentially make it too good at countering manoeuvre actions, but we'll see.

When it came to testing the psychic powers though, I have no gorram idea.
I did put two high level psykers in the game to try to maximise the amount of testing, but while you'd think that two witches throwing high Psy Rating powers around throughout the game would result in someone failing at least one Hazard roll, the little sods refused to bow to the law of probability.
Their success rates felt considerably above a statistical average, with the only real exception being that Maya's Psychic Shriek consistently failed to actually affect targets (And not because she was failing to cast it, but because the targets kept fluking their Wp tests, despite being at a considerable penalty because of the Psy Rating used).

One thing I feel safe about drawing conclusions on is that I need to adjust Blinding Flash to reduce its effective area, as Maya did throw a small supernova into the middle of a combat. Although a Psy Rating 4 Blinding Flash should be pretty effective, distant targets were rolling on lower numbers than felt right.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Offline MarcoSkoll

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Re: IRE - Inquisitor Revised Edition project
« Reply #181 on: Yesterday at 04:30:35 AM »
Not a massive update, but I've uploaded the pictures from said playtest game with some brief captions. (The captions don't mention everything - there were quite a few more psychic powers used than explicitly detailed).

https://www.flickr.com/photos/marcoskoll/sets/72157684277372572
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles