Author Topic: Gav Thorpe Here - Ask Me Anything!  (Read 1483 times)

Offline Inquisitor_Snarf

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Re: Gav Thorpe Here - Ask Me Anything!
« Reply #15 on: May 11, 2017, 11:21:30 PM »
I have lurked on here forever but you have brought me into the order of things Gav!

My questions for you:

Was there any long term plans to extend the game system of inquisitor to other aspects of the 40k universe? I can see the system being used to explore tones of stories and interactions (Rouge traders on strange worlds, Deathwatch assaulting genestealers, Chaos occultists jackying for favours of dark deities, Scum of the Hive battling for territory [Necormunda++?]). Was there ever thoughts of bringing in other races in full force as well as opening up the game to settings other than the life and times of Inquisitors?

As for the miniatures themselves, the 58mm scale is beautiful and it is a shame they are no longer around. How do you feel about the 28mm version of the game? Are there any changes or modification 28mm players should consider?

Thanks again for all of you time and creativity!

Offline MarcoSkoll

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Re: Gav Thorpe Here - Ask Me Anything!
« Reply #16 on: May 18, 2017, 02:21:22 PM »
One from where I shared this to a Facebook group:

Dave Gray asks: "what was the game reason behind all the weapons brackets. I'm on about the A,B,C system here".

(I assume he means as compared to a system like Dark Heresy uses, with the fixed Short, Normal, Long and Extreme modifiers at given fractions/multiples of a numeric Range stat).
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

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Offline Inquisitor_Snarf

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Re: Gav Thorpe Here - Ask Me Anything!
« Reply #17 on: May 20, 2017, 03:12:07 PM »
CONSPIRACY THEORY TIME!

The following was announced:
https://www.warhammer-community.com/2017/05/19/try-something-different-licensed-products-at-warhammer-fest/

On the page the following point was made:
"Discover the future of Games Workshop related table-top roleplay games."

Now now, Warhammer RPGs? The last generation of such games where based on a certain rule set we all know. A Rule set whos creator is asking for questions so he can get a FAQ put together...

Are we seeing the fist steps towards improving upon Inquisitor for a new RPG/Narrative TTWG hybridizing game from GW?

IM ON TO YOU GAV THORPE! YOU BEAUTIFUL MAN!

(slips back into shadows)
« Last Edit: May 20, 2017, 03:50:28 PM by Inquisitor_Snarf »

Offline mcjomar

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Re: Gav Thorpe Here - Ask Me Anything!
« Reply #18 on: May 20, 2017, 04:31:58 PM »
I really hope this is true because it would be a wonderful wonderful thing. And makes me wish I could be there on june 3rd as well.
But it'll probably end up at 28mm anyway if it happens, much like some of the others that have been created/brought back across the last year or so.
Especially given the things we've seen in blanchitsu from inquisimunda.
"Heretics are like cockroaches - annoying to find, and even more annoying to kill." - unattrib.

Offline jediknight129

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Re: Gav Thorpe Here - Ask Me Anything!
« Reply #19 on: May 22, 2017, 08:08:38 PM »
Um hi and as everyone else has said welcome to the conclave.


Um first of all id like to thank you for your work on INQ, because it honestly saved my interest in the hobby, I'd burnt out on the competitive scene and was sick of having my fluff lists and fun concept armies derided at my local store/club as 'crap' or 'worthless' and i got into INQ thanks to a friend. I didn't ever buy many models before the demise of SG and the ordering system because of being a poor 16yr old trying to assemble a forge world Tank based guard army but bought one or two bits and enjoyed the game in 28mm. It's kept me in touch with the hobby because.... I haven't found anything else like it the game style, the background its just kept sucking me in especially given how this community is so supportive of writing new rules and wargear to get a character to feel right and reflect your image of him/her/it.

Secondly id like to thank you for some of your work as fiction writer. The only time  time i met you in person was at a games day where you were part of the Waiting or black library seminar/q&a with a new author and an old hand and for a university student studying English literature language and linguistics the conversation we had afterwards about modern language in the 40k universe and the conventions of the universe's fiction especially the use of swearing in the 40k books was fascinating and led me down a bolthole which inspired a research project in my second year preparing me for my dissertation and ultimately along with one of your books  the direction i wanted to take for my masters thesis. The comment about forming new insults from existing words and how insults are formed sparked allot of interesting study especially the idea that a newly created word could in some cases be more offensive than a traditional obscenimty/slur because of its combining words to birth a new one. Fran and Frick or gak being fine though obviously from their sound and stricture meant to be offensive but Funt, another word that's established as a scifi swear is too offensive to be used. Do you think now that things have changed I mean in BL books i have read from the past 3 or so years iv seen modern obscenities used as well as the traditional low gothic canon of terms of abuse.

Thirdly id like to thank you as a writer/academic and reader for a book you wrote which honestly was the HAREST book i have ever read, not because of its subject matter being uncomfortable or disturbing, nor because it was a bad book in my opinion but because of how it was written. Some books are hard to read because of dislikeable characters sich as the catcher in the rye or because they are more about the writer making a point than the tory such as Ulysses but your 'path of the Eldar' book really stretched me as a reader and literature student and is a book I recommended and discussed in lectures on science fiction and fantasy books as well as in creative writing seminars' and modern literature classes because of why it was such a challenge. For me it perfectly captured the fact that the Eldar are completely utterly Alien, there was just this sense or intrinsic 'wrongness' to the characters, I didn't feel like i could identify with the main character, even their emotional responses to events didn't feel like i understood how they thought or felt. I felt like an outsider looking in or as if I was completely alone yet surrounded by people who i could never understand even though i spoke and comprehended the language they were using, I couldn't draw from their cultural pool of common knowledge, I didn't have any of the shared experiences they all drew from and even though I could pick up background books and find a terms meaning or dechiper a reference, even though i could know what it was they had said or referenced i didn't, couldn't and wouldn't know what it meant. Like when speaking Spanish I know how to swear at someone and that the word is used colloquially as we would use dam i couldn't understand why the literal meaning is part of the catholic sacrament because i don't have an intrinsic understanding of the cultural mores. Just it all felt slightly uncomfortable and like I was trespassing. It was an AMAZING book and i recommended it So often as THE way that 'Aliens' should feel. The Eldar weren't humans with pointy ears and arrogance they were the 'Other' and beautiful, uentrancing, gripping and tainted us probably the best way to describe it.



Right....thats enough squeezing and rambling now rather than embarrassing myself and fluffing up your ego Tim for my question.


Ok, in the base game, being a psyker was incredibly dangerous for a character, their casting telepathy to tell a friendly character they have arrived on the table or casting machine empathy on a stubborn locked door could cause their head to burst like a grape being stomped on and did so with fairly depressing regularity. The later limits sugeated/added that limited the number of characters attempting to nullify the power and later limiting it further so that a psyker could only attempt to nulify a po.wer he is directly affected by was something that whilst i understood for gameplay reasons as its not much fun when it happens every time someone tries to cast leading to either an arms race of whose psyker is more powerful or psykers not being used at all both if which are a shame as psychic powers to me are something really integral to the setting. The light that binds the imperium and prevents it being just small groups o squabbling galaxies and abandoned systems being powered by the consumption of souls of those with the ability and the twisted hypocrisy that everyone tears and distrusts those that hold the system together is one of the things that made me question everything and begin to see the shades of gray that make inquisitor so gripping.

The problem i have had with the rules for nullification is that i can't build a character that i hae seen both on the battlefield in 40k and in the fiction. The noble psyker who is proud to play a role and protect those he is fighting alongside, intervening and dispelling powers affecting those around him, having lives by breaking the choking grip on a companions throat, the psyker who is being paid and paid well to act as a clandestine bodyguard for a planetary governer/senior official as seen in the Ravenor Books where we see epic clashes when Gideon is caught attempting to scan someone and on the other side of that coin we can't see the abused and neaten psyker kpt on the leash of a powerful gang leader/smuggler, ruthless rogue trader who sees the psyker in their employ/possession as just another badge of office/tool or weapon like their seal or carapace or bolt pistol, there to do the same job but treated with cruelty, fear or suspicion.

Now with hindsight and your experiences since writing both the rules then and the later errata/f.a.q's and suggestions for game balance do you have any ideas for how that sort of mechanic/character/psychic skill could be done?


Thanks again for your time and even visiting us here, I hope you stick around and wll thanks for the game that's had such an impact on my life and has helped me find some amazing friends and has given me so.e fantastic memories over the past 13 years.


Offline Gav Thorpe

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Re: Gav Thorpe Here - Ask Me Anything!
« Reply #20 on: May 24, 2017, 11:57:47 AM »
There are some cracking questions there!  I'm on countdown to deadline for my latest novel, but I promise I'll start answering your questions once that's out of the way.  But I'll answer the one you all really want to know now.

As far as I'm aware, there are no plans to bring back Inquisitor.  If there are, I certainly don't have any special insight into it.  Sorry all!  My motivation for coming on the forum was that I spotted someone posting that they wished they could ask me some questions, and I guess I'm getting misty-eyed for some of the older games.

Cheers,

Gav
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Offline MarcoSkoll

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Re: Gav Thorpe Here - Ask Me Anything!
« Reply #21 on: May 24, 2017, 12:35:42 PM »
That's generally what I'd expect.

When it comes to relaunching Specialist Games, I'd expect Inquisitor to be way down the list - it isn't exactly likely to present a big seller for Games Workshop; it's something of an acquired taste and can be approached with very few models, and would likely have to be done at 28mm (reducing the game's unique selling points, although whether for better or worse is arguable).
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Offline jediknight129

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Re: Gav Thorpe Here - Ask Me Anything!
« Reply #22 on: May 28, 2017, 03:01:37 PM »
Something I would like to ask that's probably more of a forum based question than an Inq question, coming on here and seeing things like the Dark Magenta stuff or MarcoSkoll's expanded armoury the R.i.P.P.A alternate psychic powers right down to little stuff like my own 'Tumbler' and 'Wingdancer' skills. As a creator/rules writer how do you feel when you see the new skills or adaptations of existing skills, the new creations that we players have added to the game that have taken what you gave us and run with it.

Iv always been somewhat nervous about the idea that you would see a rule I have written or someone like Mr Blamche would see my poor attempt to create something based on a piece of his artwork.  So id be interested to know if it makes you happy to see that your game has inspired people, upset that parts of your game have been reworked or changed and altered, surprised that its had such an impact? I sort of can imagine it to  be kind of like i felt as an academic when i first heard of my thesis being used as a reference in a students work.

Also id like to apologize for the appalling spelling in my previous question, the combination of a finicky touchpad and palsy in the hands is not great.