Author Topic: Starting an Explorator Warband, requesting input  (Read 1713 times)

Offline Corvidian

  • Initiate
  • *
  • Posts: 33
Re: Starting an Explorator Warband, requesting input
« Reply #15 on: January 04, 2020, 06:06:32 PM »
Tech-Priest Daedalosus
Model count: 1



Equipment:
Plasma Pistol
Auspex, Bio-Scanner, Motion Tracker
Re-breather
Comm-Link (He's Machine Now More Than Man)

Armour and Force Fields:
Flak-gown on all locations except left arm (armour value 2)
Carapace Armour, Chest

Bionics and Implants:
Standard Cranical Circuitry (He's Machine Now More Than Man)
Average Bionic Arm (left)
Average Bionic Eye (right)
MIU, connected to Manipulator Mechadendrite
Logis Circuit (He's Machine Now More Than Man)
Manipulator Mechadendrite

Special Abilities:
True Grit
« Last Edit: July 12, 2020, 11:30:32 AM by Corvidian »

Offline Corvidian

  • Initiate
  • *
  • Posts: 33
Re: Starting an Explorator Warband, requesting input
« Reply #16 on: January 04, 2020, 08:43:46 PM »
Cybernetica Data-Smith
Model count: 2 or 3



Equipment:
Plasma Pistol
Power Fist
Comm-Link (He's Machine Now More Than Man)

Armour and Force Fields:
Flak-gown on all locations except head (armour value 2)
Carapace Armour on chest and arms
Refractor Shield

Re-breather

Bionics and Implants:
Advanced Cranical Circuitry (He's Machine Now More Than Man)
Average Bionic Arm (right)
Advanced Bionic Head
Advanced Bionic Sight and Hearing
MIU, connected to Manipulator Mechadendrite
Manipulator Mechadendrite
Logis Circuit (He's Machine Now More Than Man)
Rite of Pure Thought (Explorator Warbands)

Special Abilities:
Force of Will (Rite of Pure Thought)
Nerves of Steel (Rite of Pure Thought)
True Grit
« Last Edit: January 11, 2020, 02:29:29 PM by Corvidian »

Offline Corvidian

  • Initiate
  • *
  • Posts: 33
Re: Starting an Explorator Warband, requesting input
« Reply #17 on: January 05, 2020, 01:58:00 PM »
Skitarius Ranger Alpha
Model count: 1 or 2



Equipment:
(Pistol)
Shock Maul
Respirator
Comm-Link (He's Machine Now More Than Man)

Armour and Force Fields:
Flak-gown on all locations except groin and abdomen (armour value 2)
Flak Armour on Groin, Abdomen, Chest and Arms
Flak Helmet with integrated Auto Senses (Eyes, Advanced)

Bionics and Implants:
Standard Cranical Circuitry (He's Machine Now More Than Man)
Average Bionic Arm (left)
Average Bionic Legs
Augmented Speed (He's Machine Now More Than Man)
Jump Pistons (He's Machin Now More Than Man)

Special Abilities:
Deadeye Shot
True Grit

I have no idea what kind of pistol to give him, since I haven't, so far, found rules for Arc or Phospor Blast pistols.
« Last Edit: January 11, 2020, 02:31:13 PM by Corvidian »

Offline Corvidian

  • Initiate
  • *
  • Posts: 33
Re: Starting an Explorator Warband, requesting input
« Reply #18 on: January 05, 2020, 02:05:59 PM »
Skitarius Ranger
Model count: 1



Equipment:
Hunting Rifle with reload
Respirator
Comm-Link (He's Machine Now More Than Man)

Armour and Force Fields:
Flak-gown on all locations except groin and abdomen (armour value 2)
Flak Armour on Groin, Abdomen, Chest and Arms
Flak Helmet with integrated Auto Senses (Eyes, Advanced)

Bionics and Implants:
Standard Cranical Circuitry (He's Machine Now More Than Man)
Average Bionic Arm (left)
Average Bionic Legs
Augmented Speed (He's Machine Now More Than Man)
Jump Pistons (He's Machine Now More Than Man)

Special Abilities:
Deadeye Shot
True Grit
« Last Edit: July 12, 2020, 11:32:50 AM by Corvidian »

Offline TheNephew

  • Inquisitor Lord
  • ****
  • Posts: 329
Re: Starting an Explorator Warband, requesting input
« Reply #19 on: January 06, 2020, 09:40:05 AM »
What's the story?
The rules look fine for what they are, but why are they rolling together, what's the mission etc.?

Offline Corvidian

  • Initiate
  • *
  • Posts: 33
Re: Starting an Explorator Warband, requesting input
« Reply #20 on: January 06, 2020, 09:57:15 AM »
I have yet to decide that. As previously stated, they might be an NPC warband I control as the GM for a campaign. I have been considering making them all hereteks, and I've also been considering the Dominus try to awaken a rogue Knight or even titan. This thread is mostly for discussing their equipment and viability.

Offline Corvidian

  • Initiate
  • *
  • Posts: 33
Re: Starting an Explorator Warband, requesting input
« Reply #21 on: January 06, 2020, 12:21:40 PM »
Corpuscarius Electro-Priest
Model count: 2



Equipment:

Armour and Force Fields:
Flak-gown on legs and groin (armour value 2)
Carapace Armour on Chest (when targeted from behind) and Abdomen

Bionics and Implants:
Standard Cranical Circuitry (He's Machine Now More Than Man)
Sensorium, ears (He's Machin Now More Than Man)
Electrical Succour (He's Machine Now More Than Man)
Luminen Blast (He's Machine Now More Than Man)
Luminen Shock (He's Machine Now More Than Man)
Luminen Charge (He's Machine Now More Than Man)
Rite of Pure Thought (Explorator Warbands)
Energy Field (He's Machine Now More Than Man)

Special Abilities:
Force of Will (Rite of Pure Thought)
Nerves of Steel (Rite of Pure Thought)
True Grit
« Last Edit: January 16, 2020, 10:45:03 AM by Corvidian »

Offline Corvidian

  • Initiate
  • *
  • Posts: 33
Re: Starting an Explorator Warband, requesting input
« Reply #22 on: January 06, 2020, 12:24:31 PM »
Fulgurite Electro-Priest
Model count: 2



Equipment:
Halberd

Armour and Force Fields:
Flak-gown on legs and groin (armour value 2)
Carapace Armour on Chest (when targeted from behind) and Abdomen

Bionics and Implants:
Standard Cranical Circuitry (He's Machine Now More Than Man)
Sensorium, ears (He's Machin Now More Than Man)
Electrical Succour (He's Machine Now More Than Man)
Luminen Shock (He's Machine Now More Than Man)
Luminen Charge (He's Machine Now More Than Man)
Rite of Pure Thought (Explorator Warbands)
Energy Field (He's Machine Now More Than Man)

Special Abilities:
Force of Will (Rite of Pure Thought)
Nerves of Steel (Rite of Pure Thought)
True Grit
« Last Edit: January 16, 2020, 10:45:20 AM by Corvidian »

Offline FierceDefence

  • Interrogator
  • **
  • Posts: 61
Re: Starting an Explorator Warband, requesting input
« Reply #23 on: January 07, 2020, 12:30:27 PM »
Hey,

I'm not familiar with AdMech models like I said, but purely from a visual perspective, how come these electro-priests count as having Flak armour on abdomen and chest?
If it's because of what is attached on their backs, make it only count as Flak armour if they are shot at from the back. This is in line with the rules I've seen given for Krieger "Krash" Thrax. You can find them in the PDF on ChronoGladiators.

Also, have you yet thought of stats for them beyond their equipment and abilities? The stats for my heretek will be loosely based on those of Delphan Gruss, even though Gruss is fearsome and tough when compared with the average humanoid stats of techpriests and magi in the rulebook. Although in the case of my heretek it stands to reason, as a dark alchemist and flesh-melder, he is known for his very "hands-on approach" to his art (and dealing with uncooperative subjects upclose and professional), as well as constantly experimenting on other creatures as much as the genetically "enhanced" flesh he has left to play with beneath his robes.

Offline Corvidian

  • Initiate
  • *
  • Posts: 33
Re: Starting an Explorator Warband, requesting input
« Reply #24 on: January 07, 2020, 12:41:31 PM »
Yeah, the Electro-Priests might indeed just have armour when shot from the back, so I might remedy that.

Nah, no stats yet, though I'll use both the stats in Explorator Warbands and common sense based on the core book.

I love the idea of your heretek, very gruesome and fitting for 40k. Reminds me a bit of the Biophagus, regarding gene-testing.

Offline FierceDefence

  • Interrogator
  • **
  • Posts: 61
Re: Starting an Explorator Warband, requesting input
« Reply #25 on: January 07, 2020, 03:26:50 PM »
Good man.

Yeah, he's pretty much a psychotic cybernetic Mengele.

But there is in fact a lot of directions his backstory, tribulations and objectives could take.

More so than merely another cliché mad scientist trying to sustain his own life or on a quest to create the ultimate übermensch. Mind you, these are common preoccupations of any mad scientist worth its salt.

I'm happy to have just receive the model for him along with Krieger Thrax and other bits.

Unfortunately, I still don't have the parts sourced from Fabius Bile yet.

Offline Corvidian

  • Initiate
  • *
  • Posts: 33
Re: Starting an Explorator Warband, requesting input
« Reply #26 on: January 07, 2020, 04:34:54 PM »
I do love the whole Mengele approach to creating super humans without any regards for their test subjects's lives or well-being. Only one thing matters: Results.

The Kriegar Thrax model is beautiful, and I definitely want to lay my hands on one of those models. Perhaps to convert into an ork warboss or such.

I'll keep my eyes peeled for your thread.

Offline FierceDefence

  • Interrogator
  • **
  • Posts: 61
Re: Starting an Explorator Warband, requesting input
« Reply #27 on: January 08, 2020, 07:21:50 PM »
Well, I received most of him now, so you can see this nasty piece of work take physical form hehe. Although, I don't quite have all the parts I've ordered to finish him. Missing the Fabius Bile parts and Lucius the Eternal pack.

Offline Corvidian

  • Initiate
  • *
  • Posts: 33
Re: Starting an Explorator Warband, requesting input
« Reply #28 on: January 10, 2020, 02:44:21 PM »
Tech-priest Squat
Model count: 2



Equipment:
Power Axe
Servo-arm (He's Machine Now More Than Man)
Comm-Link (He's More Machine Now More Than Man)
Re-Breather

Armour and Force Fields:
Flak-gown on all locations except head (armour value 2)
Flak Armour on Chest and Arms

Bionics and Implants:
Advanced Cranical Circuitry (He's Machine Now More Than Man)
Advanced Bionic Head
Advanced Bionic Legs
Advanced Bionic Sight
Average Bionic Arm (Left)
MIU, connected to Utility Mechadendrite
Utility Mechadendrite
MIU, connected to Manipulator Mechadendrite
Manipulator Mechadendrite
Vox-Caster (He's Machine Now More Than Man)
Rite of Fear (He's Machine Now More Than Man)

Special Abilities:
Multi-legged (Alien Generator)
True Grit
Force of Will
Nerves of Steel
Furious Assault
« Last Edit: January 11, 2020, 02:33:54 PM by Corvidian »

Offline Corvidian

  • Initiate
  • *
  • Posts: 33
Re: Starting an Explorator Warband, requesting input
« Reply #29 on: January 10, 2020, 03:09:36 PM »
Combat Servitor
Model count: 1 or 2



Equipment:
Powerfist (implanted, left arm)
Graviton Gun (shoulder mounted)
Gas Mask

Armour and Force Fields:
Flak-gown on all locations xcept right arm and head (armour value 2)
Flak armour on all locations except right arm and head

Bionics and Implants:
Crude Cranical Circuitry (He's Machine Now More Than Man)
Average Bionic Head
Average Bionic Eye (right)
Average Bionic Arm (Left), implant powerfist
Average Bionic Arm (Right), implant manipulator mechadendrite
MIU, connected to Graviton Gun
Armoured Exo-Skeleton (flak or carapace)
Rite of Pure Thought (Explorator Warbands)
Vox Caster (He's Machine Now More Than Man)
Feedback Screech (He's Machine Now More Than Man)

Special Abilities:
Force/Lack of Will
Nerves of Steel
True Grit
« Last Edit: July 11, 2020, 06:29:27 PM by Corvidian »