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An Obliterator Librarian... and some other questions.

Started by monkhmer, October 08, 2009, 01:11:38 AM

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Discy

Quote from: Serge on October 10, 2009, 09:32:21 AM
but than again, I haven't seen any interstellar inq.scale spaceships yet.
I'll just bring my housebus along then?  ;D
Beep if you love muties!

MarcoSkoll

Quote from: Koval on October 10, 2009, 07:49:09 AMWhich, let's face it, is what a direct lascannon hit should do to a human, on top of partial or total atomisation.
Let's face the more important fact. Anti-tank weapons really have little place on the Inquisitor table, based on the fact there are no tanks (well, almost ALL the time). The fact they were included in the rulebook at all is a mystery in its own right.
Personally, I'd've been quite happy to leave all of that stuff out of the Revised Armoury. Of course, that would have left me with later problems... so there are an assortment of "light" heavy weapons.

I do have an alternate (more realistic) damage system I wrote a while ago, complete with a damage table that has a vast heap of hit locations (various vital organs included).
However, it's more suitable for a computer game than a tabletop game, because it's a bit too much to easily keep track of.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

psycho

I believe that INQ2 should be the end to all our complaints, as long as the characters section gets a revamp to lol

kerby

Heroka Vendile

Quote from: Serge on October 10, 2009, 09:32:21 AMAnd I am no powergamer. Emelie is but a GM tool to annoy powergamers. She's just more awesome than an orbital strike (model wise, but than again, I haven't seen any interstellar inq.scale spaceships yet).

.... yet  ;)
It's all fun and games until someone shoots their own guy with a Graviton gun instead of the MASSIVE SPIDER.
The Order of Krubal
Rewards Of The Enemy

MarcoSkoll

Quote from: psycho on October 10, 2009, 08:53:00 PMI believe that INQ2 should be the end to all our complaints, as long as the characters section gets a revamp to lol
Someone is going to have to explain this to me someday. How did "LOL" become a standard way of ending sentences? "Laugh Out Loud" seems an odd thing to finish every second thought with.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Heroka Vendile

it's just an alternative to typing "ha ha ha" or some-such similar thing
It's all fun and games until someone shoots their own guy with a Graviton gun instead of the MASSIVE SPIDER.
The Order of Krubal
Rewards Of The Enemy

DapperAnarchist

I think its a result of the "you said something, that when viewed by a delusional paranoiac from another city through a telescope, might be insulting, I will now say things about your sexuality, gender and family" phenomenon of the internet - it tells people you don't in any way mean it to be insulting.
Questions are a burden to others, answers a burden to oneself.

The Keltani Subsector  My P&M Thread - Most recent, INQ28!

monkhmer

So, has anyone tried grafting the combat system from Dark Heresy onto Inq?  Is there a print summary of Inq 2.0 that I could look at for combat, etc.?  I went to Robey's blog but found it a bit less than reader friendly (I'm not much a blog person I think).

[btw, I didn't realize Robey was Precinct Omega.  Nice write up on the Terminator virus Robey.  If that is the caliber of writing that will be in Inq. 2.0 I am indeed excited.]

Does anyone know what the combat system, or anything really about the new Rogue Trader?  I'm waiting on the .PDF version as I live in Korea and ordering a book that price would incur customs charges.

I just dusted off my old copy of Rogue Trader (the original one) and took a trip down memory lane.  Much simpler times they were.  I like the stats of Inquisitor more though it seems a little reminiscent of R. Talsorian's Cyberpunk 2019, especially the combat system they used... Friday Night Firefight I believe.  Inquisitor reminds me of that with skills and psychic powers grafted onto it.  Just a little bit of a tweak here and there to allow for a greater range of characters and a slightly more realistic combat system would be nice.

Fellowship would be nice too.  Which reminds me, whatever happened with the 40k Critical Hit system?  Is that still around?

What about Killteam?  I've never seen a copy of that.

Simeon Blackstar

http://www.forgeworld.co.uk/pdf/kill-team-part1.pdf
http://www.forgeworld.co.uk/pdf/kill-team-part2.pdf

There you go.  ;)

Regarding critical hits, if you mean the "roll more than one 6 in close combat and get a bonus to your score", they did away with that with the advent of 3rd edition when they rejigged the close combat mechanics into "we all hit you, then you alll hit us".

Tullio

I'd like to throw a spanner in the works by mentioning that I've never played a Killteam game in which the goons haven't been ground into the dirt. Frankly, I highly doubt the system was seriously playtested

Tullio

precinctomega

Funny, I've never played a game of Kill Team in which the heroes wouldn't at the very least have all died once completing their mission - and in most cases, did so before completing said mission.  I wonder if you're playing it right?

However, dragging the topic sort of back on to the subject, don't expect to see INQ2 as the solution to all your problems when it comes to characters.

I'll write about this in more detail in due course, but the characters section is geared towards what I consider "entry level" characters.  It's still possible to design some real monsters, of course, but what I consider to be "exotic" archetypes just aren't catered-for.  Space Marines aren't in there.  Daemons aren't in there.  Aliens aren't in there and - controversially - Tech-priests aren't in there, either.

For those with Mechanicus characters, you'll be able to put together get-you-by characters with the rules as presented.  But the plan is to produce three follow-on expansion packs (probably under the Dark Magenta title, rather than through Specialist Games): one for Marines, one for Chaos and one for the Mechanicus.  Each will present entirely new ways of approaching character design.

Rather than bionics being an upgrade to a Mechanicus character (as they are in the INQ2 rules), they will be a rather more organic (pun intended) part of the character - those of you with Dark Heresy will have a good idea of what I mean.


R.