Well, if you've not got just one option in mind, I can be content in having managed to get across the situation despite having had to re-write that entire half of the plot* fairly on the fly.
I might have had to ham some of the personalities up quite a lot... or a lot of a lot... but at least they came across such that the conundrum I had set up wasn't missed**.
*Ultimately, it was really the core of the overall plot, but the need to split the game into two different schedules meant I could give the other characters a different part of the story more suited to their more "aggressive" skill sets. Originally, I had planned the story-lines would be more interactive, but that became difficult after a slipping Thursday schedule meant lots of playing catch-up.
I wrote the overall plot structure at short notice and under unusual circumstances, and then you guys kept weirding it up (if you'll believe it, there was absolutely nothing about dresses in my original draft***), so you'll have to excuse the rough edges that may have showed up at times.
**Unlike last time, where the refugee smuggling was supposed to pa bit of a moral dilemma, but the characters didn't see past that veil and approached the situation more bluntly.
*** Still, I like to think I rose to that challenge quite well, actually managing to show you the dress in question. If I ever actually stop dawdling over my art, I'd quite like to do a narrative with drawings of all the main NPCs, but that's probably unlikely.