Author Topic: Molotov's 54mm...  (Read 10727 times)

Offline Molotov

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Re: Molotov's 54mm...
« Reply #30 on: May 30, 2010, 09:24:52 PM »
Torquemada, thanks for that - you've inspired me to actually try to bend the arm a little more...

EDIT:

It of course led to the arm snapping, but it was perhaps for the best. I really am liking how it's turning out now, with some greenstuffing, it should be much improved.



I've just got to work out what to do with the other arm now...
« Last Edit: May 30, 2010, 09:36:43 PM by Molotov »
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Offline RobSkib

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Re: Molotov's 54mm...
« Reply #31 on: May 30, 2010, 10:20:12 PM »
not to pick holes, but I think it needs to be extended a couple of mm from the elbow, his arm looks kinda stubby...
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Offline Molotov

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Re: Molotov's 54mm...
« Reply #32 on: May 30, 2010, 10:45:58 PM »
Hmm... I'll have to give it some thought. At the moment, I can't see it. I mean, if you compare it to the model with the arm straight, I think it might actually look longer once I've green-stuffed the arm, as it'll have more of a visible elbow.

I will definitely take your feedback on board, though... I'll look at the model and see if the arm looks stubby.
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Offline Shannow

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Re: Molotov's 54mm...
« Reply #33 on: May 30, 2010, 11:12:26 PM »
I would say not so much stubby, but that the proportions between the upper and lower arm are out of kilter. I didn't see it when the arm was straight but now I think that the models glove has been made to long and ends at the point where the elbow should be. Just a thought anyway.

Rob
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Offline Ferran

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Re: Molotov's 54mm...
« Reply #34 on: May 30, 2010, 11:22:17 PM »
I think wrist-elbow is supposed to be roughly equal in length to shoulder-elbow, which seems to be the case here, especially if we presume that the upper arm is partially obscured by the shoulder pad. It definately looks better than previously.

Offline MarcoSkoll

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Re: Molotov's 54mm...
« Reply #35 on: May 31, 2010, 01:35:00 AM »
Given that some people seem to expect me to have something to say on anatomy...

In human norm, the length of the radius and ulna (lower arm) is usually about 7/8ths the length of the humerus (upper arm). Taking into account the way the elbow actually moves (the proximal* ends of radius and ulna shift over the surface of the distal** end of the humerus), the "hinge" of the elbow is effectively inside the distal end of the humerus, so both the wrist and shoulder joints are near as makes no difference, pretty much equal distances from the elbow.

It's relatively simple to observe this - hold a hand up to the related shoulder, and you should be able to use the other hand to feel both the joint of the wrist and the proximal end of the humerus.

*Nearer to point of attachment to the trunk. **Further from point of attachment to the trunk.
For the arm, proximal basically means nearer the shoulder, distal nearer the hand.
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Offline Shannow

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Re: Molotov's 54mm...
« Reply #36 on: May 31, 2010, 01:49:31 AM »
i have enjoyed reading your anatomy comments as I peruse the Conclave Marco, enjoyable because for the most part your far more succinct and intelligible than my lecturers! Though I do mainly do neuroanatomy.

I think perhaps the root of why my eyes have a problem with it is perhaps also the size of the hand, which (to me at least) seems the same length again as wrist to elbow or elbow to shoulder. But that is heroic I suppose.

Wish I had massive hands...
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Offline MarcoSkoll

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Re: Molotov's 54mm...
« Reply #37 on: May 31, 2010, 02:34:37 AM »
Well, I study anatomy from an artistic perspective, and thus try to keep it down to basic proportions.

However, I do sometimes break said rules (sometimes what looks right on paper isn't what's strictly correct), and I don't know zack about half the internal doodads.
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Offline Alyster Wick

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Re: Molotov's 54mm...
« Reply #38 on: May 31, 2010, 06:22:59 AM »
I think it'll look fine once it's GSed.  Even if "slightly off" I don't think it'll hurt the overall model's look unless you're really studying it hard.

Offline Molotov

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Re: Molotov's 54mm...
« Reply #39 on: June 02, 2010, 07:59:35 PM »
Today, my Delphan Gruss arrived. Here's where I'm at with the Interrogator - I removed Gruss's feet because they didn't look armoured to me, and I didn't want my character to have bionic legs. As a result he's received two feet from Inquisitor Covenant.

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Offline Brother_Brimstone

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Re: Molotov's 54mm...
« Reply #40 on: June 02, 2010, 08:24:57 PM »
Once again, a very nice combination of parts. What's he going to be armed with?

Offline precinctomega

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Re: Molotov's 54mm...
« Reply #41 on: June 03, 2010, 08:19:07 AM »
I vote for "heavy flamer"!

R.

Offline Swarbie

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Re: Molotov's 54mm...
« Reply #42 on: June 03, 2010, 10:16:51 AM »
Mmmm, yeah a heavy flamer would suit him.

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Offline Heroka Vendile

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Re: Molotov's 54mm...
« Reply #43 on: June 04, 2010, 01:05:59 PM »
that or a scratch built version of the old Redeemer jumbo-sized eviscerator that was in the chain weapons pack.
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Offline Molotov

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Re: Molotov's 54mm...
« Reply #44 on: December 11, 2011, 11:41:55 AM »
Just over a year since I replied to this topic, I've made a little (just a little!) bit of progress to this model.



I've pinned the head to the neck, and pinned the pistol arm. It's at a slight angle, and will require some GS in the armpit area. The power maul arm is blu-tacked at the moment, because I can't decide if I actually like it.

The servo-skull is from the daemon huntress; I've attached a 28mm Space Marine auspex to it, to represent its work as a hunter skull.



I'm currently trying to decide whether the model would look better with Barbaretta's shield held in place of the power maul - any thoughts?
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INQ28, done properly, is at least the equal of its big brother - and Mol is one of the expert proponents of "done properly".
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