Hopefully that tagline was catchy enough to garner interest :)
Not sure I posted this in the right area, but I'm looking for some help getting a rather large project off the ground working with other conclavers through email.
Prompted by the release of the new Dark Eldar codex (and the wonderful miniature range) I am currently working on creating a large, sourcebook-like document to adapt the Inquisitor rules into Commarragh. The goal isn't to create an avenue for power-gamers who fetishize pointy ears, but rather to deal with the lower castes of the Dark City and the conspiracies which play out and develop below the spires of the powerful, not within them.
Of course everything would work perfectly with the current Inquisitor rules-set, but there is a huge amount of rich background in the new codex which would be convoluted and difficult to plausibly adapt into a regular game of Inquisitor and so I decided to work on this.
Anyway, I have a lot of scattered notes and partially written/outlined sections along with a pretty solid skeleton for the structure of the thing. While there are a few modelers, writers and editors signed on we can use help on just about any avenue. If anyone is interested feel free to reply or shoot me a PM.
love Dark Eldar, if you need a story/rules writer i'd be willing to help
You might want to try using the Necromunda rule set, as I imagine the lower levels of Commarragh society would operate more like necromunda gangs fighting for supremacy
If you can find them you could also use the =I=munda rules
One thing I demand - the human apprentices mentioned in the 3rd Ed rulebook... some day I will make one for Inquisitor...
Quote from: Necris on February 02, 2011, 07:46:40 PM
You might want to try using the Necromunda rule set, as I imagine the lower levels of Commarragh society would operate more like necromunda gangs fighting for supremacy
If you can find them you could also use the =I=munda rules
I've never played Necromunda but have a very loose ideas what the rules may be. I'll check in on =I=munda as well. What is the difference, may I ask? Is it a hybrid game (that would be the natural assumption).
I would love an opportunity to model more in-depth 28mm characters and make use of some of the less-than-useful archetypes/models out there who never get the attention of serious 40K players. That said, I love the idea of bringing these models to life at 54mm. As Axiom has so magnificently shown here: http://www.the-conclave.co.uk/forum/index.php?topic=1165.0 (http://www.the-conclave.co.uk/forum/index.php?topic=1165.0), there is great potential for creating some beautiful Eldar models of whatever persuasion (consequently Axiom has signed on to help with different aspects of the book, so hopefully his involvement along with his formidable skills at Eldar production may excite others!)
Quote from: DapperAnarchist on February 02, 2011, 09:58:05 PM
One thing I demand - the human apprentices mentioned in the 3rd Ed rulebook... some day I will make one for Inquisitor...
I'm torn on this. I feel like the new background kind of rules it out as there are Dark Eldar who end up as Wracks (a less than dignified existence) within covens so I have a hard time buying that humans would be considered even as low level Haemonculi. That said, background and a model have been known to be persuasive arguments :)
PS, The DM article we're working on is still my number 1 short term priority Dapper (well, as far as Inquisitor is concerned) and as I'm snowed in I should be getting you some more stuff to review soonish.
And Gazkul, we can definitely use some fiction and help with different aspects of the rules. I'll PM you some details to get your thoughts.
One thing I demand - the human apprentices mentioned in the 3rd Ed rulebook... some day I will make one for Inquisitor...
Well, they may not be on the route to Haemonculi (I never really bought that one) but they could be trustworthy and disposable servants, good at infiltrating the slave camps and moving through Null City without much attention.
Actually, Null City might be a good title...
At one stage there was a Necromunda conversion called "Tales from the Dark City" which focused on Commorragh, and included things such as captured Space Marines who had managed to escape and lead forces against the Dark Eldar.
You can see it here (http://alt-world.com/alt-world/gundambattlesystem/talesfromthedarkcity/index.html).
Hope it helps your project!
EDIT: That site seems to have lost some of its pages since I last looked at it (oh... five years ago?)
I did manage to find some information here (http://www.warseer.com/oracle_2_page_4). Still, a lot of it has managed to disappear...
I like this idea, the setting has lots of scope for intrigue and plotting.
One idea that did come to mind rules wise is that since, in my view, the game flows best at speed 4-5, it might be worth recalibrating the initiative scale (and maybe some other stats) to make the average dark eldar 60-70 and the formerly average human 30-40.
I had the same thought on stats, compared to humans you'd have many +100 stats which might skew things if everyone has them.
I like this whole Idea as I've always been a fan of the DE background (And fielded a small army once) and have alway felt it suited something on a smaller scale than 40K.
Interesting stuff Molotov, thanks for linking me!
Quote from: Myriad on February 04, 2011, 04:00:44 PM
One idea that did come to mind rules wise is that since, in my view, the game flows best at speed 4-5, it might be worth recalibrating the initiative scale (and maybe some other stats) to make the average dark eldar 60-70 and the formerly average human 30-40.
Kaled said something very similar to me when I ran the idea past him. While everything is still incredibly pre-beta, the idea would be for this "mod" to focus on the parts of Commorragh outside of the main spires (which, indeed, is a majority of Commorragh) so that the more elite Dark Eldar who go out and make the raids in realspace or the most gifted gladiatorial fighters will very seldom make appearances in game. More common characters would be the less-perfect vat grown variety of Eldar along with disgraced Kabalites looking to regain their stature by clawing their way back up the foodchain and dregs such as "the parched." This is not event to mention the slaves, aliens and lower wracks which will be more of the mainstay.
What I hoped to do is create an atmosphere where the more powerful "traditional" Dark Eldar were used sparingly in favor of the more plentiful denizens of the Dark City. Certainly they have a role in the game (it'd be pretty lame if they weren't) but I didn't want warbands full of trueborn kabalite elites.
That said, an elegant and simple solution to allow for those who wish to utilize the swifter eldar could simply be to remove the +1 from Speed. While I'm wide open to almost everything I'm really married to the concept of maintaining a consistent statline so that (should someone want to) players can have their characters interact with traditional Inquisitor warbands with a minimal of fuss.
Do you think I'm shooting myself in the foot straightaway with that approach?