The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Painting and Modelling => Topic started by: precinctomega on March 09, 2011, 11:29:02 AM

Title: Dreadknight
Post by: precinctomega on March 09, 2011, 11:29:02 AM
(http://www.beastsofwar.com/wp-content/uploads/2011/03/Grey-Knight-Nemesis-Dreadknight.jpg)

This is dying to be converted to be an exo-suit for a 54mm character!

R.
Title: Re: Dreadknight
Post by: Stormgrad on March 09, 2011, 11:48:54 AM
i see lots of use for this i love that hammer and the weapons could be perfect the arms could be perfect bionics
Title: Re: Dreadknight
Post by: Heroka Vendile on March 09, 2011, 11:54:45 AM
The grey knight range is outstanding in how much they've crammed onto every frame - the Terminator set looks amazing for weapons and decorations for INQ use.

And as for the Dreadknight, I couldn't help but let out and expletive when I saw it. It's just beging to be used for all sorts of different things in INQ, from Praetorian servitor to, as Robey suggests, an exo-suit. And many other uses the creative minds of the'clave will no doubt think up!
Title: Re: Dreadknight
Post by: Necris on March 09, 2011, 12:51:39 PM
I want to use the mighty sword of doom for a heavily armoured character ala Hector Hex
Title: Re: Dreadknight
Post by: Aurelius 12 on March 09, 2011, 01:20:00 PM
Come next payday Inquisitor Kallith is going to be very very happy!
Title: Re: Dreadknight
Post by: Adlan on March 09, 2011, 01:20:38 PM
It's not big enough for the bais of a 54mm Sentinal is it?
Title: Re: Dreadknight
Post by: Necris on March 09, 2011, 01:27:30 PM
No but an Iron Man....yes
Title: Re: Dreadknight
Post by: kierkegaard on March 09, 2011, 01:33:34 PM
SWEET MERCIFUL CRAP!  :o

That thing looks incredible.
Title: Re: Dreadknight
Post by: judge-minos on March 09, 2011, 05:38:48 PM
The model has great potential but If I was a 40 k player I would be put off by the look of the marine, It seems like a baby in one of those front baby carrier

If I had designed it I would have showed only the face or maybe the shoulders from a slit on the chest, like this looks ridiculous
Title: Re: Dreadknight
Post by: Heroka Vendile on March 09, 2011, 06:07:02 PM
I just twigged what this is perfect for - Space Marine bionic limbs and hand weapons.  8)
Title: Re: Dreadknight
Post by: Charax on March 09, 2011, 06:12:36 PM
Legio Cybernetica
Title: Re: Dreadknight
Post by: precinctomega on March 09, 2011, 06:37:24 PM
Now Judge Minos has mentioned it, all I can see is a space marine in a BabyBjorn.

R.
Title: Re: Dreadknight
Post by: Necris on March 09, 2011, 06:45:08 PM
these are huge

(http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1730010a_Blog090311_5.jpg)

towering over a daemon prince
Title: Re: Dreadknight
Post by: karandras_sh on March 09, 2011, 06:51:49 PM
The first thing that sprang to my mind after seeing this, is some sort of tau battlesuit  :-[
Title: Re: Dreadknight
Post by: Inquisitor Octavian Lars on March 09, 2011, 06:55:18 PM
I actually play tau and i don't think it is the right style for a battlesuit (too many exposed areas, too much armour) especially the man on the front. as far as i renember,tau didn't wear terminator armour
Title: Re: Dreadknight
Post by: Heroka Vendile on March 10, 2011, 01:09:46 AM
Quote from: Adlan on March 09, 2011, 01:20:38 PM
It's not big enough for the bais of a 54mm Sentinal is it?
you know, I'd actually say yes, those legs are pretty much the right height, but have fun building the cockpit!
Title: Re: Dreadknight
Post by: Nevermore2010 on March 10, 2011, 01:52:40 AM
Matrix flash backs...
Still a phenominal model tho, the weapons should be useful but apart from that i think its a little to large for inquisitor... unless you plan to put a guy in one of thos vs a Spacemarine or a Deamon Prince lol
Title: Re: Dreadknight
Post by: MarcoSkoll on March 10, 2011, 02:13:18 AM
IMHO, those legs aren't really right for a sentinel, as the Sentinel has a more digitigrade look.

Being one of those rare people with a  54mm Sentinel build, I know full well the work involved when I say that: If you're already resigning yourself to building the body, it seems a shame not to do the legs properly as well.
So, I'd say you'd probably be better off making it some other walker rather than a poor imitation.

Also, I have to groan at the latest "What's new Today" post, describing the GK army's versatility with the statement that it's "completely malleable".
Title: Re: Dreadknight
Post by: Ynek on March 10, 2011, 09:23:39 AM
Quote from: MarcoSkoll on March 10, 2011, 02:13:18 AM
Also, I have to groan at the latest "What's new Today" post, describing the GK army's versatility with the statement that it's "completely malleable".

Considering that the miniatures in question are really just glorified lumps of metal, I suppose that describing it as "malleable" isn't too inaccurate...
Title: Re: Dreadknight
Post by: Stormgrad on March 10, 2011, 11:36:39 AM
I think i still want to use them as some kind of Bionic Arms
Title: Re: Dreadknight
Post by: MarcoSkoll on March 10, 2011, 04:36:37 PM
Quote from: Ynek on March 10, 2011, 09:23:39 AMConsidering that the miniatures in question are really just glorified lumps of metal
Nah. More like "glorified lumps of plastic" - as is their current trend, most of it (except the character models) is plastic.

Quote from: Stormgrad on March 10, 2011, 11:36:39 AMI think i still want to use them as some kind of Bionic Arms
Seems like a very big spend for a couple of arms that would probably be well oversize, even for an Inquisitor Space Marine.

I guess you'd be best off finding your local GW and taking some models down there to compare sizes - they're bound to have one on display for the next month or so.
Title: Re: Dreadknight
Post by: Stormgrad on March 11, 2011, 01:10:09 PM
your probably right mate, well i know the next time ill be at my nearest gw will be in may lol so i might check then i was thinking of using the arms with covenants torso (thinking that the slightly larger scale and bulk of the torso might make them seem less huge) but i think your right i think they would even be slightly to big for a space marine
Title: Re: Dreadknight
Post by: DapperAnarchist on March 11, 2011, 01:14:41 PM
Eh, between the Furisio and the DreadKnight and the Stormraven I'm getting a bit of a GI Joe feel from the new Space Marine range - small vehicles with incomprehensible numbers of weapons, and no obvious failings. Mary Sue Pattern, as it were. Though yeah, the parts could be very good...
Title: Re: Dreadknight
Post by: Ynek on March 11, 2011, 02:35:58 PM
Quote from: DapperAnarchist on March 11, 2011, 01:14:41 PM
GI Joe feel

This was one of the reasons I started to turn away from WH40k in general. All the new stuff, particularly the vehicles, are starting to look like something you'd expect to see in a toy shop. Generally, the miniatures are starting to resemble kid's toys, especially things like the 'dark angels fortress' terrain. It looks like some sort of children's playset aimed at 7 year old boys.
Title: Re: Dreadknight
Post by: DapperAnarchist on March 11, 2011, 04:00:11 PM
Well, we're here to keep things weird :D

Though, there are some great things coming out, like the new Skaven stuff, or the Dark Eldar range.
Title: Re: Dreadknight
Post by: Necris on March 11, 2011, 07:09:12 PM
Having played with the dreadknight sprue today the thing is indeed massive

For scale the hammer head is the same height as a space marine
The sword is twice the height of a dread

the Terminator sprue has some great pieces that can be used on inquisitor minis
Title: Re: Dreadknight
Post by: Alyster Wick on March 12, 2011, 12:28:18 AM
Quote from: Necris on March 11, 2011, 07:09:12 PM
Having played with the dreadknight sprue today the thing is indeed massive

For scale the hammer head is the same height as a space marine
The sword is twice the height of a dread

the Terminator sprue has some great pieces that can be used on inquisitor minis

I'm decidedly underwhelmed by the model as a whole, though the more I look at it the more I like individual pieces of it.  I just can't get over the whole "space marine strapped inside a robot" thing, I feel like the gray knights could do better...

That said, any thoughts on if the hands would work being changed out with the INQ Marine Necris?  Bits could be relatively cheap to find separate on ebay, certainly something I'd be willing to shell out 5 bucks for if I could slap it on easily.
Title: Re: Dreadknight
Post by: Necris on March 12, 2011, 04:19:01 PM
I suspect the hands maybe a bit to big, I must admit I didn't focus on them
Title: Re: Dreadknight
Post by: Ynek on March 12, 2011, 07:49:25 PM
Quote from: Necris on March 12, 2011, 04:19:01 PM
I suspect the hands maybe a bit to big, I must admit I didn't focus on them

In which case.... power fists?
Title: Re: Dreadknight
Post by: MarcoSkoll on March 27, 2011, 04:10:15 PM
Advantage was taken of the Dreadknight on the WHW store table, by putting it alongside the Eldar Ranger I had been turning into a Kaede Mack (but didn't get finished in time):

(http://i772.photobucket.com/albums/yy3/MarcoSkoll/Reference/CIMG1832.jpg)
Title: Re: Dreadknight
Post by: Aidan on March 27, 2011, 11:36:41 PM
Hmm... How easy/difficult would it be to separate that minimarine from his chassis? (ie how much of the marine comes stuck to the machine in model's constituent parts, and is it plasic or metal?) If it might be easy to get rid of him, I might be tempted to get one of my archvillains a new robo-suit...

-A.
Title: Re: Dreadknight
Post by: MarcoSkoll on March 27, 2011, 11:46:39 PM
Plastic, and looking at the sprues on the GW site, the Marine is mostly, if not all, separate. I expect there will also be a "Building the Dreadknight" article on the GW site in the next week or so, and that should be pretty conclusive.
Title: Re: Dreadknight
Post by: RobSkib on March 28, 2011, 12:50:20 AM
Hmm... looks like it would be a good basis for the servitor in the back of the Magos and Servitor picture from the rulebook that me and gav both produced sculpts from...
Title: Re: Dreadknight
Post by: Heroka Vendile on March 28, 2011, 12:50:28 AM
Getting a hands-on look at the model on Saturday made me like it even more. The fists are definitely the right size for 54mm Space Marines and the weapons are excellent.

He'd perhaps be on the large side for your "standard" praetorian servitor - but who's to say they don't come in XXL?
Title: Re: Dreadknight
Post by: Stormgrad on March 28, 2011, 11:46:26 AM
Marco took a shot next to one of his models to get a scale refrence it dwarfed her but im sure as a kit there would be tonnes of usable parts in there to add to your bits box (the hydraulics conecting the shoulders to the gun look roughly the right size and shape for bionic arms possibly)
Title: Re: Dreadknight
Post by: DapperAnarchist on March 28, 2011, 03:41:38 PM
Its much nicer in person than in photos, I found... In photos, it looks stiff and awkward, but in person it has some lovely flow. This may also be because the one in the local shop was still flat black, and I don't like the "dark silver" look on all the GW Grey Knights...