The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Inquisitor Game Discussion => Topic started by: mattausten86 on March 11, 2011, 06:43:41 AM

Title: Quick question!
Post by: mattausten86 on March 11, 2011, 06:43:41 AM
So,i played my first game today with a few friends who are helping me get ready for the IGT,we got through the majority of the rules without any hassle,1 problem did occur,parrying,vannon was trying to parry an attack with his great hammer,the argument stemmed from the parry penalty,the penalty is 15%,is it 15%of vannons WS or is it just 15 off his WS??


Sorry for such a simple question,but wanted to make sure i was di=oing it right!


cheers
amtt
Title: Re: Quick question!
Post by: BrotherLudovic on March 11, 2011, 07:06:57 AM
Quote from: mattausten86 on March 11, 2011, 06:43:41 AM
is it 15%of vannons WS or is it just 15 off his WS??
I would tend to say that it's 15% off the WS, but I'm not sure. I'm sure someone on the board does, so just wait a while, and you'll probably get a reply :)

Ludovic
Title: Re: Quick question!
Post by: precinctomega on March 11, 2011, 08:04:04 AM
It's his WS minus 15, minus any other situational modifiers.

R.
Title: Re: Quick question!
Post by: mattausten86 on March 11, 2011, 08:08:43 AM
Thanks,that was how we ended up playing it!!

cheers
matt
Title: Re: Quick question!
Post by: Aurelius 12 on March 11, 2011, 11:59:53 AM
The whole % thing always bugged me. It's something that really confused me when I started.
Title: Re: Quick question!
Post by: DapperAnarchist on March 11, 2011, 12:30:20 PM
It's because all the stats were orignally thought of as a percentage chance of success without any advantages or disadvantages - so, using a perfectly adequate gun, shooting from the hip, while static, etc, a BS 72 character has a 72% chance of hitting. For BS, this is a really good way of looking at it. For WS, its a little bit less effective, and for theoretically limitless stats like T and S (how tough is an invulnerable man? how strong is the impact of an asteroid?) its kinda rubbish, but works in the context of a limited set of characters.

Does INQ2.0 continue with the % notation, or have they become abstract stats like in the other GW games?
Title: Re: Quick question!
Post by: MarcoSkoll on March 11, 2011, 02:19:06 PM
Quote from: DapperAnarchist on March 11, 2011, 12:30:20 PMHow tough is an invulnerable man? how strong is the impact of an asteroid?
I'd have the invulnerable man as down as more like natural armour (10 points or more is a good start) and the asteroid down as a high damage roll (depends on the asteroid, but you wouldn't go too far wrong with the Demo Charge stats for a small one) - they're not really the realm of Strength and Toughness.

Well, unless you did the invulnerable man with less armour, giving him regenerate and a high toughness instead.
Title: Re: Quick question!
Post by: precinctomega on March 11, 2011, 02:33:06 PM
QuoteDoes INQ2.0 continue with the % notation, or have they become abstract stats like in the other GW games?

The latter.  99 is officially as high as any stat can go, though.  After that, special modifiers are applied based on special abilities.  For example:

Asteroid Strike: WS99 S99 (Always Hits, Kills Everything)

Always Hits
This character/attack never rolls to hit, because it always hits.

Kills Everything
If this attack hits, everything living thing on the tabletop dies.  Every non-living thing is utterly destroyed.

More practical examples involve things like Eldar Farseers, who have a WP in the 80-90 region but enjoy lots of bonuses to attempts to use psychic powers; or ogryns who have a S in the same region, but double their Strength Bonus (like Unnatural Strength in Dark Heresy).

R.
Title: Re: Quick question!
Post by: Aurelius 12 on March 11, 2011, 02:33:54 PM
I get the reasoning behind the system, and I agree it's a good basis for bs and ws to a lesser extent. My problem lies with the % modifiers. It would have been so much less confusing if they'd just written +15 or -20 etc.
Title: Re: Quick question!
Post by: DapperAnarchist on March 11, 2011, 04:09:12 PM
Quotethey're not really the realm of Strength and Toughness.

Yeah, your ideas make more sense, but that is the position of experience - looking at the early Eldar and Space Marine rules, Gav clearly thought that the best way to do Marine strength or Eldar swiftness was massive stats. Now, at the time, he had played less games than most of us (except me), so that probably seemed like it was best.

As for why the % notation was left behind - think it was just an appendix, as it were.
Title: Re: Quick question!
Post by: Ynek on March 11, 2011, 04:49:28 PM
I tend to find that in the LRB, when they're talking about 25% as being 25% OF a statistic, rather than just a modifier of 25, they tend to refer to it in terms of verbal fractions like quarter, tenth, etc.(so, for instance, from a stat of 80, the relevant number would be 20, rather than 25)

One example is power armour. They state that it improves your strength by one fifth, rather than by 20%.

(In case that helps)
Title: Re: Quick question!
Post by: mattausten86 on March 12, 2011, 07:47:11 AM
yeah that actually does,thank you!!


cheers
matt
Title: Re: Quick question!
Post by: Wifstrand on March 16, 2011, 09:13:54 AM
The way I see it regarding high Strength attacks, yes they may go above 100 % - well, that's simply because if you get hit by this thing, there's no doubt you'll be messed up. Sure you may survive a stab to the head (it's been done before) so it's reasonable to keep a strong man with his knife within the 100 % chance of success - the chance of surviving is small but there. If you get hit by a car that falls off the roof of a parking lot (or an  asteroid), though... That Strength would be sufficient to obliterate any man hands down.

Regarding the Invulnerable Man, however, we have to be more creative. I feel it is still a good idea to keep all the stats within the standard 100 % - this makes it easier for everyone to wrap their heads around. In this instance I like the idea of natural armour. After all, if you're invulnerable, a bite wouldn't bite and wouldn't even penetrate your skin - pretty well represented by a natural armour high enough that a simple blow to the chest or leg would be completely absorbed by the armour, but a force halberd would be able to cut through with enough force levered.

As people also know and think, Space Marines are a little over the top for games of Inquisitor - they simply *are* tougher and stronger than the standard scale of measurements and so effectively needs higher Strength and Toughness.

Luckily, S and T don't rely on a percentage chance to hit, but still I like the idea of Strength 100+, as it actually does a difference with the 10-points-over-50-rule, and a higher T means you are so much more able to shrug off the shock of pain (or could represent a higher pain threshold).

This is weird, I'm not even sure if I caught the gist of the thread or if what I wrote is relevant, the thoughts simply sprang to mind. I most likely just put words to what everyone knows, that would be typical :)