The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Inquisitor Game Discussion => Topic started by: Inzeen on June 12, 2011, 11:48:19 PM

Title: Servo arms; what can they do?
Post by: Inzeen on June 12, 2011, 11:48:19 PM
Hello all,

As you might have seen, this is my first post here.
I recently started up a new Inquisitor campaign, and, somehow, I can´t find any decent rules for the use of a machanicum grade Servo arm. I tried the search engine here, but after three pages of Servo Skull results, I decided to register and ask the question.

Can anyone show me rules for the uses of servo arms, or point me to where I can find them?
I tried reasoning from a 40k point of view, but giving an extra attack on a lower speed seems rediculous in Inq´s ruleset.

Thanks for reading,
  Inzeen
Title: Re: Servo arms; what can they do?
Post by: MarcoSkoll on June 13, 2011, 12:24:55 AM
Quote from: Inzeen on June 12, 2011, 11:48:19 PMAs you might have seen, this is my first post here.
WELCOME TO THE CONCLAVE!

Traditional yellow welcome out of the way, on to the subject matter:
There are some rules in Dark Magenta's Techpriests article. (http://www.darkmagenta.co.uk/articles/Hes%20More%20Machine%20Now%20Than%20Man.pdf)

Rather than just making them a weapon (although they can still be used as a weapon), it gives them a generous S value, meaning they actually do what they're meant to! Namely: pick up heavy things, move them, then put them down.

QuoteI tried reasoning from a 40k point of view, but giving an extra attack on a lower speed seems rediculous in Inq´s ruleset.
Good call. Most of the time, using 40k as a starting point for Inquisitor rules is a bad move.
Title: Re: Servo arms; what can they do?
Post by: Inzeen on June 13, 2011, 12:28:33 AM
You know, I actually looking into that article today, but didn´t see it :P

Thanks for the help and for the quick reply!