The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Inquisitor Game Discussion => Topic started by: Rajan on July 07, 2011, 10:40:18 PM

Title: Questions about rules and DE
Post by: Rajan on July 07, 2011, 10:40:18 PM
Hi!

I have a question:

I have a PG with "True Grit". With this ability He can recover even after going out of action.
I take 2 bullets:
one shot to the head with 1 injury level -> 1d3 stunned turns.
one shot to the head that bring me out of action.
Now, my PG is only "out of action" or is out of action AND stunned for 1d3 turns??
I have T 50, stunned for 3 turns, my total injury is 26 so I'm out of action.. but with "True Grint" I can recover 1d3: I recover 3 points and I go to 24. Now I'm stunned for 2 turns or I'm ok?
The "out of action" will override the stunned effect?

My other question:
There is a PDF with rules for Dark Eldar weapons/characters?? I found something about "Son of Khaine", and I used the rules for pirates Eldar.. but there are others PDF?

Thanks!
Title: Re: Questions about rules and DE
Post by: DapperAnarchist on July 07, 2011, 10:47:56 PM
There are rules for Dark Eldar weapons in the We Need Guns pdf by Charax and Helst. Its out on the internet somewhere, I guess search for it? I can't remember where I got it... One version of the Agoniser is in the LRB, and the Eldar rules in Sons of Khaine and the Dark Magenta rules apply to Dark Eldar as well, though some tweaking may be necessary to represent Pain - perhaps for every x injury levels inflicted, they count as taking a dose of a particular combat drug?
Title: Re: Questions about rules and DE
Post by: MarcoSkoll on July 07, 2011, 11:10:38 PM
I'm a little stuck on what a "PG" is. It might be a common abbrev. on other 40k forums, but it doesn't ring any bells in my head.

Now, I can see four ways to play this:
1) Stunning is "put on hold" while the character is unconscious. So, if stunned for three turns and then knocked out, you'll still be stunned for three turns when you "wake up", however many turns it takes to wake up.
2) Stunning runs concurrently with unconsciousness, so each turn unconscious is also one off the stunning.
3) You can't try and use True Grit while stunned and must wait for the stunning to end first.
4)Stunning is cancelled by unconsciousness.

Personally, I'd play option two. It'd be stupid if characters could more quickly recover from being stunned because they'd passed out than if they hadn't. True Grit is powerful enough an ability anyway.

Option one is theoretically also a right answer, but that's up to the GM really.
Title: Re: Questions about rules and DE
Post by: ScottM96 on July 08, 2011, 12:41:45 AM
Quote from: MarcoSkoll on July 07, 2011, 11:10:38 PM
I'm a little stuck on what a "PG" is. It might be a common abbrev. on other 40k forums, but it doesn't ring any bells in my head.

Now, I can see four ways to play this:
1) Stunning is "put on hold" while the character is unconscious. So, if stunned for three turns and then knocked out, you'll still be stunned for three turns when you "wake up", however many turns it takes to wake up.
2) Stunning runs concurrently with unconsciousness, so each turn unconscious is also one off the stunning.
3) You can't try and use True Grit while stunned and must wait for the stunning to end first.
4)Stunning is cancelled by unconsciousness.

Personally, I'd play option two. It'd be stupid if characters could more quickly recover from being stunned because they'd passed out than if they hadn't. True Grit is powerful enough an ability anyway.

Option one is theoretically also a right answer, but that's up to the GM really.

The only thing that fits PG that I can think of is "Plasma Gunner". Otherwise, I agree completely with Marco's ruling here, option 2 makes the most sense to me.

Scott.
Title: Re: Questions about rules and DE
Post by: Corrino on July 08, 2011, 06:57:51 AM
 I agree option 2 sounds about right, but as said option 1 also is a fair choice, it would depend on the situation.
Title: Re: Questions about rules and DE
Post by: Rajan on July 08, 2011, 07:46:35 AM
thanks for the help!! I will use the second option!

PG is an italian abbrev. .. is "character" :)
Title: Re: Questions about rules and DE
Post by: InquisitorHeidfeld on July 08, 2011, 01:32:16 PM
I'd go with option 1 myself... but to a degree it depends on the pace of your games, in some being stunned for three turns would be the equivalent of being taken out of action, in others the time frame is so long that it's almost nothing.
Title: Re: Questions about rules and DE
Post by: Zakkeg on July 09, 2011, 09:37:40 AM
This (http://www.the-conclave.co.uk/forum/index.php?topic=1600.msg21509#msg21509) might help a bit. ;D
Title: Re: Questions about rules and DE
Post by: Rajan on July 09, 2011, 05:13:49 PM
Quote from: Zakkeg on July 09, 2011, 09:37:40 AM
This (http://www.the-conclave.co.uk/forum/index.php?topic=1600.msg21509#msg21509) might help a bit. ;D
Hey Thanks!!!

But I have a question, why the Splinter Rifle is range A like a pistol??