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The Ordos Majoris - Hobby, Painting and Modelling => Inquisitor Game Discussion => Topic started by: wargame_insomniac on July 21, 2011, 08:52:25 PM

Title: My first Inquisitor Warband
Post by: wargame_insomniac on July 21, 2011, 08:52:25 PM
Hi

After my long missing figures I am looking to pull together stats and background for my first warband. My first stab in the dark:

1) Inquisitor
Ws 75. Bs 60. S 55. T 55. I 80. Wp 85. Sg 75. Nv 80. Ld 80.
Force of Will, Leader,  Enforce Will, telepathy, Sanctuary,
Daemon weapon, stubber, Flak Armour,
(I am wanting a senior Inquisitor, starting to err to radical side, focus on Ws over Bs, good mental skills, spread of Psychic skills)

2) Bounty hunter
Ws 60. Bs 75. S 60. T 60. I 70. Wp 65. Sg 55. Nv 75. Ld 55.
Deadeye shot, Hipshooting, Lightning Reflexes, True Grit,
Autogun, revolver, Flak Armour,
(Thinking and old grizzled gunfighter)

3) Enforcer
Ws 60. Bs 50. S 50. T 50. I 60. Wp 60. Sg 50. Nv 65. Ld 55.
Lightning Reflexes, Nerves of Steel, Quickload
Shock Maul, Suppression Shield, Pump Action Shotgun, Carapace Armour, Cyber Mastiff
(Thinking young fresh faced earnest enforcer)

Obviously I need to flesh out background in full- the above is just my first initial thoughts.

I am likely to be facing stock warband, possibly Covenant, Delphan Gruss, Josef.

(It is possible might also have to face Dannica as well- if so will probably take an Arco-Flagellant to compensate).

I know the above stats might differ from Conclave Standard- I have tried to go for middle ground between stock ability stats and Conclave Standard, as I will be facing a stock warband.

Thanks

James

PS: What sub-faction is Covenant? I know he is a Puritan but what sort?
Title: Re: My first Inquisitor Warband
Post by: RobSkib on July 21, 2011, 09:20:51 PM
First up, it's good to see you're breaking out of the mould of stock characters. They're not very much fun to play with, and its hard to get attached to characters you havn't 'birthed' yourself.

What's with all the multiples of 5? I understand its easier to work modifiers out when things are nice round numbers, but Inquisitor is a D100 system for a reason, not a D10 system. If its easier, there are 10 stats, so try and have each stat with a different second digit, from 0 to 9. It'll help break up the monotony of a boring statline.

They need names obviously, or they're just faceless mooks, but I'm sure you know that. Backgrounds don't need to be hugely detailed, so long as you know what their overall goals are in life and how they're likely to react in a given situation, then thats all you need.

Excuse the copy pasta, but I'm going to show you my own 'ready reckoner' ideas I've put together myself over the past 7 years of creating Inquisitor characters and teaching new people to play.

- We limited the number of bolt and power weapons to one per warband. These can both be on the same person if the player chose, but then the character could not have a mix of both ranged and melee special abilities.

- One True Grit character, and one Heroic character per warband. If you're feeling adventurous, make sure whoever is True Grit cannot be Heroic too, otherwise people default to giving both to their Inquisitor. It will make your players think twice - is my Inquisitor really that hard, or is he more likely to pull off some badass stunts? Same goes for other abilities as well, such as lightning reflexes. The more abilities and duplicate abilities you have in your warband, the less unique each character will feel.

- Encumbrance. There are some rules somewhere, but the rules we use are Double Strength, plus 50, is your Encumbrance limit. Armour costs 10 'encumbrance' per point of armour, reloads weigh 1/10th of the weapon's weight, and any misc items weigh 5. Melee weapons weigh the maximum damage they can cause, so a d10 sword would weigh 10, whereas a 3D10 power sword would weigh 30. Obviously you can debate these weights to your heart's content, but we also found this acted as a primitive (and somewhat more useful) Ready Reckoner, and Encumbrance doesn't just represent weight, but also bulkiness, ease of transport, how easy the item is to maintain etc. Sure a regular halberd is 10 encumbrance and a power halberd is 40, and they'd weigh roughly the same, but a power halberd is going to require all manner of tools, fuels and skills to keep it in good working order, and the 'upkeep' of the weapon is 4 times that of the mundane version to compensate.


Just a couple ideas for you to play with in your group, as I know from experience that starting out in a fresh gaming group can be very difficult - there's always one guy who brings a character packing the dual bolt pistols, ambidextrous, gunfighter and a wrist-mounted stormbolter!

Feel free to use/abuse/discard as you please, that's what Inquisitor is all about :) Hopefully you can take some of these away to your own gaming group to keep the power gaming down as much as possible, at least until everyone gets into the spirit of the game, and realises its just as fun when your own guys do as badly as the other team!
Title: Re: My first Inquisitor Warband
Post by: DapperAnarchist on July 21, 2011, 09:30:20 PM
A couple things - Force of Will is often thought to be better for those characters who are literally incapable of fear - Servitors, the utterly insane, the mindlessly fanatical, and the deeply impaired. An Inquisitor might be better represented by just having a high nerve, or reducing the effects of Fear or Terror, or counting both as just Fear-causing, or something similar.

The other thing - what powers does the Daemon weapon have? Also, remember that it is a character in its own right!
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on July 21, 2011, 09:35:49 PM
Thanks for the comments- the multiples of 5 were just putting stuff down quickly- will try to mix it up the way you said.

I don't have any power weapons or bolt weapons- just one Daemon sword, so i should be ok there. No power armoured guys, just one carapace armour and that is nt my Inquisitor.

Yep names and full background to come as i work it out.

The only duplicate skill I have is that 2 characters have Lightning reflexes- i could always give the bounty hunter Rock Steady Aim instead.

So how would this be as a starting point for playing vs stock characters?

Thanks

James
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on July 21, 2011, 09:59:52 PM
Hi DapperAnarchist .

re Force of Will my starting point was looking at Eisenhorn. As the comments in Conclave Standard seemd to recommend toning down stats from those in main rulebook, I was going for a sort of Eisenhorn-lite. Not quite as strong but the same sort of flavour.

If Force of Will was nt appropriate I could substitute with Nerves of Steel? But then have given that to Enforcer and so cant give to Inquisitor if trying to avoid duplication. I don;t really want to give inquisitor heroic as thats not how I see him.I don't think Word of the Emperor fits as my character is verging on Radical side so that rules that out for me.

I guess I could simply increase Wp instead of taking Force of Will.

have nt even begun to think about Daemon Weapon yet- will have a think as to how i want to paint it and then reflect accordingly in appropriate daemon power.

Thanks

James
Title: Re: My first Inquisitor Warband
Post by: MarcoSkoll on July 21, 2011, 11:39:49 PM
Quote from: wargame_insomniac on July 21, 2011, 09:59:52 PMIf Force of Will was nt appropriate I could substitute with Nerves of Steel?
Nerves of Steel is best reserved for those with no sense of self preservation, rather than the merely brave (which a high Nv represents admirably).

Force of Will is much the same. Unless the character is blasé (rather than merely brave) about facing off against opponents that dangerous, a high Nv will do the job.

I should note that I have a slightly different view on Fearsome/Terrifying to the rulebook, treating it as a measure of how dangerous the character appears.
A Space Marine, Ork or Pitfighter looks dangerous, a daemonhost feels dangerous - ergo, they get Fearsome. (Yes, I know that SMs aren't fearsome in the rulebook. They should be.) An ugly mutant is not in that same league and shouldn't get Fearsome (in fact, almost nothing "human" or close to it should ever get Fearsome, no matter how cool their scarring might be).
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on July 22, 2011, 12:50:40 PM
Ok- will have a rethink about Nerves of Steel and Force of Will.

Been looking at the daemon weapon properties- like the sound of bound, daemonbane and magical force.

I had a further play around with my character before I went too far with painting. I found that Covenant head would fit on Eisenhorn body with a bit of snipping. That meant a much younger character so I then filed down his callipers. That will affect the character of my Inquisitor- probably fresh faced and newly promoted. Got me thinking about his first steps to radicalism, probably Xanthite, when he acquired Daemon sword.

A question- how would binding/banishing a daemon work? I guess that is a bit of an open ended question. So how realistic would it be that a failed banishment would not have destroyed the daemon but simply bound it to material plane, in this case the sword?

I am thinking along the lines of my characters mentor being in Ordo Malleus and engaged a daemon. He sverely weakened the daemon but was mortally wounded in turn. My character stepped in and tried to finish the job. But lacking the mental strength and expertise of his mentor he was unable to succesfully banish the damon, despite it's weakened state. So the banishment did'nt work as intended and resulted in the daemon being bound to the sword instead.

How does this sound as a character background? Is it feasible?

Thanks

James


Title: Re: My first Inquisitor Warband
Post by: Adlan on July 26, 2011, 11:32:40 PM
Sounds plausible to me. Something similar happened in the esinhorn books. Did he use his masters death to bind the deamon, or was it a complete accident? Was his master trying to bind it? How did it breach the material relm in the first place. Is the sword his masters personal sidearm? How did he know what to do with a bound deamon blade, such knowledge alone is pretty radical.
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on July 27, 2011, 02:05:02 PM
Hi- just finished re-reading Hereticus last night. I presume you mean where Eisenhorn binds Cherubael into the body of Fischig using the power of the Malus Codicium? It has been pointed out to me that it would be harder to bind a daemon into an inanimate object such as a sword as opposed to a damonhost. Also Eisenhorn had the power of that book.

And plus Eisenhorn was also some way down the path of radicalism at that point than I had envisaged my character. I am thinking that the first step was an involuntary one, then the character tries to rationalise it after the fact, thinking no harm done and it was only a little step....

I was figuring that the daemon had been already been summoned into material realm by Tzeentchian cultists. My character and his master intervene, killing some of the cultists with the rest of cultists fleeing, and then having to combat the daemon.

It has been suggested that maybe the Tzeentch daemon "chose" to enter the sword, initially unbeknownst to my character, for it's own purposes. That fits in quite well with an overall campaign idea I was contemplating- need to run it past my likely opponent. Let me see what he thinks and will then pull together the various strands of the character concept.

Thanks

James
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on July 28, 2011, 11:02:41 PM
Is this the best place to post my first draft of character background?

Thanks

James
Title: Re: My first Inquisitor Warband
Post by: Darksinger on July 28, 2011, 11:35:54 PM
yep, here it is. post away.

btw, your statlines arent the worst i've seen. Belive me.
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on July 29, 2011, 09:33:45 AM
Thanks

The stat lines were an attempt to bridge the gap between rulebook and Conclave Standard, thinking that I would be playing against rulebook generated characters. Hopefully it now appears that we can get several players for a campaign and that everyone seems to be happy with Conclave Standard. That means I can tweak the stats further.

I will post the first draft of my character concept- concentrated solely on Inquisitor so far- trying to explain how he came to possess a daemon weapon and walk down the Xanthite path. I have a clear idea as to the (shorter) background of 2 further characters: a veteran gunslinger and an impetuous scout. My 4th character is undecided and depends on whether I can convert a Techpriest in the way that I want.

This first draft character concept is without seeing any of the character concepts of the other campaign players or working out the overall campaign story arc beyond some first suggestions. I think I want to finalise all 4 of my character concepts before I start statting out any of them- also want to make progress painting them in case that prompts anything further.

All constructive criticisms much appreciated- this is just first draft.

Thanks

James

James
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on July 29, 2011, 09:34:37 AM
The orb gradually swelled to fill the shuttles viewscreen. Veritas III. This was the second time I had seen this sight. In a way it was apt- I was returning full circle to where it all began seeking who knows what. My name is Thorvald Hesjedal, Inquisitor of the Ordo Malleus.

Ten years ago I first travelled to Veritas III with my mentor, Lord Inquisitor Lennart Taramaee. I was just a mere Interrogator, having entered his service a dozen years earlier fresh from college. He taught me the ways of the Imperium, of the Inquistion and of the Ordo. I had two and a half centuries of experience and dedicated service to absorb. I was a conscientious student but I still had much to learn.

We were in pursuit of a cultist, Jarno Koren, a self-admitted acolyte of Chaos. We had followed this heretic across four sectors, finally running him to ground or so we hoped. We cornered him in an uptown hive along with rest of his accursed coven. We barely arrived in time. When the strike teams swept in the cultists had just finished their unspeakable rituals, summoning a daemon of Tzeentch no less. With bursts of flame and volleys of las-fire and autoguns we made our entrance. We cut them down lin no time, all apart from the foul monstrosity that they had summoned into the material realm.

Lord Taramaee swept forward, wielding his blessed Greathammer with a speed and dexterity that belied both his advanced years and the weapons great weight. I felt the temperature in the room plummet as the daemon unleashed his warp-stained magicks. The runes on my armour glowed white hot as they protected from the worst. I saw Lord Taramaee score a great gash down the daemon's right flank. In return it's talon's struck out gouging my master's breastplate and leaving him stricken.

Filled with divine rage I rushed in, hammering the daemon repeatedly with my falchion. Whether I got in a lucky blow, or my master had already wounded it with his Greathammer, I do not know. But uttering the scared rites I slew this monstrosity, banishing him from the material plane and sending it back to the warp from whence it came.

Dazed and drained from the struggle I hurriedly went to my master, ensuring the medics saw to his wounds. The rest of the retinue secured the area and deatined any remaining cultists for further questioning before receiving Imperial justice. We found no trace of Jarno Koren- it appeared that he had escaped our clutched yet again.

The Ordo looked very favourably on my performance in the face of the Ancient Enemy. With a glowing report from his sickbed, Lord Taramaee recommended me for full promotion to Inquisitorial rank My heart swelled with pride and the opportunity to serve the Imperium more fully. They say pride comes before a fall. How true those words would prove to be.

At the hour of my greatest triumph I faced my lowest moment. On the journey home I had strange dreams, hearing a soft voice as I slept promising me great knowledge and understanding. I initially shrugged it off as the perils of travelling through the Empyrean. But the doubt nagged away at me. When cleaning and reconsecrating my falchion the voices returned, quiet, intelligent, subtle, insidious.

I quickly realised that something of the daemon prince had remained on this material plane, seemingly bound within the sword. I lacked my master's expertise at banishing daemons, but I knew enough about the differences between banishment and binding. Maybe in the heat of battle I had erred in the rites of banishment. Although that prospect was dire, the alternative was that the daemon had voluntarily chosen to imprison itself within the sword's steel.. And that was a chilling thought.

What I should have done was turn the dammed sword over to my Ordo. Or even consulted with my master. But I chose to covertly perform the rites of binding on the sword. It was nt as if I had I had succumbed to the dangers of the warp. And surely we should use all the tools available for the protection and the furtherance of the Imperium. It was nt as if any harm had been done....

For nine further years I served under Lord Taramaee. Although his physical health was steadily worsening, his mind was still as sharp as it had always been. We continued to hunt out the enemies of mankind, protecting the Imperium with our vigilance and endeavour. Despite the best efforts of the sisters of the Order Hospitaller my master never recovered from Veritas III. The daemon's claw had penetrated too deep- the surgeons could nt be sure that all fragments had been removed and any attempt to be sure would be fatal.  I took on more and more of the day to day burdens until the entire staff reported direct to me.

On his deathbed Lord Taramaee summoned me for one final briefing.  He passed on to me his final words of wisdom and expertise. Clasping my hands he looked me in the eye and asked me if there was anything I wished to share with him. In my second moment of weakness I assured him that there was not. He seemed to know but how could he. If he did know he said nothing and whispered his exhortation to protect the Imperium from all it's enemies, ancient and new. He closed his eyes for the final, leaving me in my private shame that I had betrayed his trust at the last.

And so here I was, returning to this humid overcrowded pit, filled with the whole spectrum of humanity.  I had received an urgent communiqué from my operative Inia Kalinic.She was my best eyes and ears and I trusted her judgement implicitly. If she did not trust even a coded message through Inquisitorial channels then it must be of some great import. Thus I travelled to meet her in person planetside. Hoping that this visit to Veritas III would be auspicious than the first.more
Title: Re: My first Inquisitor Warband
Post by: Darksinger on July 29, 2011, 03:46:23 PM
You mentioned you had an undecided 4th character? I look forward to seeing what he/she is like. Hopefully its not just another human, but your characters don't sound like radicals, so i'm fully prepared for it not to be an alien.

As for your background, it looks good. Only a few picky bis.

1- what is your inquisitors name?

2- what Ordo does he work for? Sounds like Hereticus, if he's tracking cultists, possibly Malleus if its demon related.

I'd like to note i'm not the best resource or judge of background. I'd wai for others to reply before continueing.
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on July 29, 2011, 04:54:16 PM
Hi- in the opening paragraph I mentioned that my character's name was Thorvald Hesjedal and that I am an Inquisitor of the Ordo Malleus.

In the earlier post I mentioned that my other characters include a veteran gunslinger and a young scout, and that I was thinking of making 4th character a Techpriest if I can do conversion I have in mind.

In terms of Radicalism I wanted a character that was only just going down that road. I figured Xanthite as the model is wielding a daemonsword.

What else would you suggest to radicalise the warband? I don't want a daemonhost (too radical for me at the moment and don't have suitable model). I could do an arco-flagellant or a mutant but that would mean using the stock models for Damien or Quovandis respectively. I am trying to avoid using stock models if at all possible.

Thanks

James
Title: Re: My first Inquisitor Warband
Post by: Darksinger on July 29, 2011, 05:05:31 PM
Hi-

Thanks for clearing those points up, must have skipped them by acciednt

In terms of radicalistaion, there are weaponry and items i have created (and had aprooved by a more veteran player as ''fair'') which are favoured by more radical inquisiors, as they have alien backgrounds.

A Krootish, Blood axe Ork, Freeboota Ork or Nekulli (see my thread) Merc. would ad radicalism to your warband, though i realise that might be a bit too radical for you.

Most other radicalistaion is done via Roleplay, such as allowing xeno to walk away or ''forgetting to turn in'' certain artefacts of power.
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on July 29, 2011, 05:20:26 PM
Thanks- that too me would be much more Ordo Xenos radicalism.

For example Navarr is also going to join this campaign. he is playing a radical Recongregator of the Ordo Hereticus- he does not use daemon weaponry but is open to using Xenos weapons. Whereas my character would happily use the power of chaos against itslef but would be very suspicious of Xenos weaponry- my character would consider that to be anti-Imperium. So we are both radicals but have quite a different approach to several things.

Your last sentence is exactly what I was striving for. So In this specific case he chose not to hand in the daemon sword. He would still be full of the youthful confidence that you can turn the power of chaos and use it against itself. He has nt yet realised the practical implications of the fact that power corrupts eventually.

Thanks

James
Title: Re: My first Inquisitor Warband
Post by: Darksinger on July 29, 2011, 06:17:53 PM
No problem.

I do here have a few Ordo Malleus Issue Inquisitorial Armnaments, (well, 1 weapon and 1 grenade)

Damnation Rifle (Helrifle For Short (only 1 L))

Type     Range     Mode       Acc       Damage     Shots     Reload     Weight     Special
Basic    G             Single     -             2D10+3      6            -               35            Man, Incendiary
Manual Cycling- Each bullet must be loaded as a single action, though the gun may contain 6 bullets at one time.*
Incendiary- all shots from a helrifle have a 25% chance of igniting the target

---------

Psychotroke Grenades- These Grenades affect all cahracters within 3 inches of them. Any target affected must take a resistance check. if they pass, they count as having rolled a 1 on the chart. If they fail, They must roll on the chart. They may attempt to shake the effects o the psychotroke grenade in the recovery phase. Psychotroke grenades are gas weapons, so all gas resistance bonuses and penalties apply. Uncommon/Rare

1- No affect.
2- Target must take a SG check for every action he wishes to preform.
3- Target becomes frenzied, and cannot distinguish between friend and foe.
4- Target looses 3D10 frm their WS and BS stats unill they overcome the gas.
5- Target Looses 3D6 from all Mental stats untill they overcome the gas
6- Target becomes stunned untill he overcomes the gas.

------------

And a few other bits more comonly available in the higher ranks of the imperium

------------------

Psychic power- Slam field (telekenisis) Difficulty- 10. Range- A, Type- Single
The target and all other characters within 6'' are Knocked prone and take d10 damage.

-------------------

Monomolecular Edged Blade- Uncommon OR rare

Uncommon- Can be applied to Any 1 handed mundane weapon that incorporates a blade edge. +1 dmg, Ignores half armour (rounding up in the event of a half point,) +10% to weaons parry penalty

Rare- Can be applied to Any 1 handed mundane weapon that incorporates a blade edge. +3dmg, Ignores hal armour (rounding down in the event of a half point) +5% to weaons parry penalty
Title: Re: My first Inquisitor Warband
Post by: Damon on July 29, 2011, 09:18:22 PM
QuoteWhat else would you suggest to radicalise the warband? I don't want a daemonhost (too radical for me at the moment and don't have suitable model). I could do an arco-flagellant or a mutant but that would mean using the stock models for Damien or Quovandis respectively. I am trying to avoid using stock models if at all possible.

Arco-flagellants are not radical at all. Arco-flagellants are created by the Ecclesiary as one of the worst forms of punishments. The Inquisitor would have to be held in high regard by the Ecclesiary in order to be given one, so not a radical or at the very least an incredibly secretive radical.

I wouldn't worry too much about radicalising your Inquisitor if he is only just becoming a radical. The daemonsword is probably enough for now. As Darksinger said the best way is to role-play the radicalism.
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on August 08, 2011, 06:27:02 PM
Hi

This is backstory for my 2nd character in warband, a Gunslinger:
*************
Damiano Barredo squinted through the cross-hairs of his targeting scope. He tried to calm his breathing after the exertions of sprinting into position, resting the stock of his auto-gun on the upturned barrel for extra stability. In his peripheral vision he saw Inquisitor Thorvald Hesjedal stride forward. He we no professional sniper but he could still provide his boss with accurate covering fire.

Damiano was a grizzled veteran. Former guardsman turned mercenary turned Inquisitorial henchman. You would have guessed his age as mid-fifties, but you would be out by a couple of decades. Juvenant was expensive throughout the Imperium but senior members of inquisitor's retinue would benefit. He had started his career as a volunteer with the 25th Illyrian Chasseurs, an elite light-infantry Imperial Guard regiment. He proved to be a good shot and steady under fire. But he lacked the patience and subtely to excel at the wet-ops that the Chasseurs specialised. After completing his initial 5 year tour of duty he had advanced only as far as Corporal. Damiano knew he did nt have the aptitude to be promoted further and so left at the end of his contract.

He was not out of work for long. There was an insatiable demand for battle hardened mercenaries, a hired gun who could stay cool when the bullets were flying. For a dozen years he went where the coin was, working as a bodyguard, shooter and muscle. It was on the world of Ikarra XII where Damiano first came into contact with the Inquisition. He truned on his employers when he found that were cultists working for the Ancient Enemy. He might have.been a hired gun but he was still loyal to the Emperor.

With the element of surprise he was able to cut down many of the Khornate cultists before they could complete their foul rituals. This gave the perfect opportunity for Lord Inquisitor Taramaee and his warband. The disarray of the cultists worked to the Inquistor's advantage and they exterminated the Chaos worshipers. Standing leaning on the stock of his rifle, it's barrel white hot from sustained firing, Damiano appeared unfazed at the sudden change of events.

Naturally he was questioned extensively about what had happened. However after extreme interrogation it was clear that he was free of the taint of Chaos. He had done well against the cultists and was 'invited' to join the service of the Inquisition. Initially he performed the same taks that he carried out as a mercenary. But over time he proved himself  and became a valued retainer. When the ravages of battle slowly caught up with his marksmanship, despite the efforts of the in-house medicants, he increasingly helped with teaching the new acolytes.

Thus some two decades ago he found himself mentoring a young ambitious acolyte called Thorvald Hesjedal. Hesjedal regarded Damiano as the elder brother that he never had. Damiano felt invogareted by the youngster's drive whilst he himself offered a voice of experience to temper and direct Hesjedal. Thorvald Hesjedal rose through the junior ranks quickly to be an Interrogator. When Hesjedal was promoited to full Inquistorial status, thanks to Lord Taramaee's sponsorship, it was only natural that Damiano went with him, although both still worked for Lord Taramaee.

Thus following Lord Taramaee's death, Damiano fought by Inquisitor Thorvald Hesjedal's side purging the enemies of mankind, a dedicated servant of the Imperium. Older, somewhat wiser and certainly more cautious than the hot headed Illyrian Guardman or the brash mercenary. He was the natural yin to Inia Kalinic's yang. They clashed repeatedly, whether in the staff briefings or out in the field. They could normally be counted on to arrive at the same situation with completely different outlooks and recommendations. Yet the right answer was often in the middle and only by considering their respective arguments could Inquisitor Hesjedal determine the correct choice.

Thus after more than seventy summers, Damiano Barredo found himself himself in the cramped shuttle dropping planetside. He made sure the rest of the retinue had checked their weapons and were prepared for immediate deployment upon landing. Of all the frakking planets!! Veritas III....
Title: Re: My first Inquisitor Warband
Post by: Darksinger on August 08, 2011, 06:43:31 PM
Looks Good. I assume he's going to be a sniper character, what with that background, and a veteran, so quite the hero. Or at least brave.

Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on August 08, 2011, 07:49:15 PM
Thanks Darksinger.

I was'nt enivisaging a pure sniper- thus was going to avoid Dead-eye Shot. I have been told to avoid Force of Will and Nerves of Steel.

So I was leaning towards a good Nv score and/or True Grit, with his rifle skills covered by Hipshooting and Rock Steady Aim. How well do those skills fit in with my character background as above?

Thanks

James
Title: Re: My first Inquisitor Warband
Post by: Darksinger on August 08, 2011, 08:16:30 PM
Hipshooting isn't really that apropriate- he provides fire support from down a scope. Hipshooting is mainly for people who fire on the move. I would have said Rock Steady aim is good, but Hipshootinging isn't. I he's a rfleman, he may have learned to compensate for low ammo clips by loading faster, so Quickload could be good.

and on a FoW and NoS note, yes, they should generally be avoided. They are for those things in the universe incapabl of such thngs as fear, or those who don't care about supression fire. Servitors, daemons and such the like yes. Humans- Not really no.

On a note about weapons for this guy, what are you planning to give him?
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on August 08, 2011, 08:58:11 PM
Fair point- I will go for Rock Steady Aim, True Grit and Quick Load.

The figure I am using was a basic conversion of Slick Devlan that I attempted when game first came out. I left Slick holding a revolver in his left hand, as a back up weapon. The right hand weapon I borrowed from a W40k Ork Slugga- it seemed to fit in well with =I= scale- goes to show how oversized are the W40k weapons!!

(And for the avoidance of doubt- no I am NOT planning on twin shooting- he has a basic weapon to use 2-handed and then a back-up pistol if he runs out of ammo or gets into close combat.)

I would have liked a rifle equivalent of a stubber. I thought heavy stubber was overkill and also the barrel was nt long enough IMO to represent a heavy stubber.

Therefore i was probably going to use it to represent an Autogun, unless you have better suggestion.

The Ork Slugga has 2 barrels with 2 separate magazines- one below and one side loading. I cant remember seeing ant rules for twin-linked weapons in =I= and I wanted to avoid going for anything too powerful. Hence the Autogun.

Please let me know if you can think of a better alternative to Autogun.

Thanks

James
Title: Re: My first Inquisitor Warband
Post by: Darksinger on August 08, 2011, 09:44:28 PM
Sounds good. I don't have much time, but i would recoend a battle rifle for his main gun. Its a Sort of rile sized Stubber with a bit more of a kick.

As for the backup pistol, a nice High Magunum Revolver fits the Slugga bill nicely.
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on August 08, 2011, 09:51:10 PM
Excellent- I will check out the battle rifle- a rifle sized stubber with a kick sounds just what I need.

The back up weapon is nt a slugga- it is the pistol that Slick carries in his left hand so I thought I would keep things simple by going for the same. A Magnum does have a certain coolness factor though!

Cheers

James
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on August 08, 2011, 10:15:12 PM
Just looked at the battle rifle stats in the Revised Inquisitor Armoury. Does look good.

How would I best represent the two separate magazines on the model? Would it be unbalancing to count this as 2 separate magazines each of 8 bullet capacity. But would require 2 separate actions to reload both- or reload 1 magazine would require one action.

I want to avoid the twin-linked route but would be nice to come up with something that portrays the actual model.

Thanks

James
Title: Re: My first Inquisitor Warband
Post by: Darksinger on August 09, 2011, 01:09:00 AM
WeI know its not a slugga, I'm saying the Slugga looks liek a Magnum. And conversion isn't my strong point, i would reccomend just sawing off another ammo clip and barrel.

As for rules, It would count as one ao clip of 16, but it takes double actions to reload them. This represents alternating fire between the barrels, or just firng all 8 from one barrel and then another. It would up your Enc by about 3, and thats about it.
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on August 09, 2011, 03:03:55 PM
Yep- clip of 16 but with double actions to reload sounds good.

Mind you if I go for your suggestion of Quickload skill that should nt have much difference.

Thanks

James
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on August 09, 2011, 04:50:29 PM
Hi

This is backstory for my 3rd character in warband, a Pariah scout:
*************
It was hot, damn hot. And dry. Even the air had a parched quality, bereft of moisture. This far down in Sandeville Hive the air was mostly recycled anyway. Inia Kalinic fiddled with the collar of her jerkin, wishing for a cool breeze like she had known on Persephone. She flexed her cramping leg muscles and settled into a more comfortable position.

To a casual onlooker Inia would have looked just like any other hive ganger from downbelow. Yet underneath the colourful garish street garb she wore an all-body stealth suit covering the neck down. Her long auburn hair was bound back in a simple ponytail to keep her face clear. Two discreet bulges on her waist and her shoulder blades were the only indications of her silenced stubber and shock stick,  A sheafed knife was more of a gang symbol rather than a serious weapon.. She waited patiently for signs of her target returning.

Inia had worked for the local Arbites as soon as she was old enough to leave school. She had learnt much but she never seemed to fit-in. Forever the outsider she had chosen to leave the relative comfort and security of the Precinct and gone off to explore the rest of Persephone. After a couple of years even that was no longer enough to satisfy her, and her wanderlust took her to the stars. Never settling in one place she drifted like the seabirds of her youth, always moving with no clear pattern of flight.

She paid her passage by selling her skills and expertise. However the contracts never lasted long and employers seemed reticent to hire her again, often with no clear explanation. Friendships and relationships both proved as ephemeral as the wind. On Neutra Prime she caught her first break in years. She was contracted to track down and find a rogue trader, apprehend and take him to her employer for questioning. The money was good and there was something different about this employer.

He seemed to take an intense interest in Inia, and spent as much time questioning her as he did the rogue trader. He revealed that he was a member of the Imperial Inquisition and that his name was Thorvald Hesjedal. Inia had many skills and was asked to join his retinue. For the first time since childhood she had a permanent base she could call home, whilst still having the freedom to travel the galaxy on Inquisitorial business.

Over time she began to understand what Inquisitor Hesjedal had recognised immediately. She had that rare gift of being a psychic null, having no presence in the warp. Despite being a psyker himself, Inquisitor Hesjedal had recognised that Inia would be a valuable weapon in the service of the Ordo Mallues. Plus her Arbites training and her self reliance made her ideal for a covert operative. Often sent ahead of the main retinue, she proved the perfect advance eyes and ears.

Her missions would include fact finding and reconnaissance, observation and extraction. Posessing a ntural subtlety she was very much the Inquisitor's sharp scalpel rather than the blunt hammer.Inia excelled at getting close to her target, subduing them with minimal force and getting information required. Such was the nature of her current task on Veritas III. She needed solid proof that Jarno Koren was indeed on the planet before she could contact Inquisitor Hesjedal. This was going to be a long stake-out.
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on August 09, 2011, 04:56:47 PM
Hi

This is the Pariah scout in my warband. Figure is slight conversion of the stock Enforcer model, mixing up the Barbaretta and Lucretia parts, unhelmeted with stubber and shock stick. Skills include Hipshooting, Subdue and Pariah, using expanded drawbacks as suggested by Marcoskull.

I have the model assembled, based and undercoated- will start painting her when I have finished the first 2 members of warband.

Thanks

James
Title: Re: My first Inquisitor Warband
Post by: Darksinger on August 09, 2011, 09:09:49 PM
Looks good to me, but my specialty lies in rules, and even there i'm not an expert. Still, It looks in order, though i'd include soething about how she was shunned, ALOT. Because no-one likes Pariahs.

Looking forward to rules.
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on August 09, 2011, 11:20:42 PM
Okay- will emphasize that a bit more- thanks

James
Title: Re: My first Inquisitor Warband
Post by: Darksinger on August 10, 2011, 12:28:56 AM
Now that, Is what i call Emphasis on being Hated. VERY nice work. 10/10, two thumbs way up, here have a cookie.

Now then. As soon as I see rules, It will be completed.
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on August 10, 2011, 12:38:29 AM
Thanks Darksinger.

I am trying to get the first draft of backstory done before finishing off painting. Hopefully will be bale to get another warm up game in the next few weeks to practice rules side of things and also chat to the other guys in the campaign.

Hopefully we have all agreed on Conclave Standard, in which case I can adjust my very first stab of the stats downwards. Then once I have finalised stats I can tweak my backstories.

Cheers

James
Title: Re: My first Inquisitor Warband
Post by: Keravin on August 12, 2011, 11:46:39 AM
My problem with the Pariah character is that she's working for a Psychic Inquisitor.  I have a Pariah character in my Inq 28 group and I specifically made certain I was having no psychics around for 2 reasons.   1) it's having your cake and eating it with both Psychic abilities and a way of disrupting them.  2) A group is going to be travelling around together, sometimes in very cramped spaces and the idea that an Inquisitor would inflict the proximity of a Pariah on themselves, particularly as one in a close group seems not terribly thought through.   On the field she'll be apart.  It's all the other times they are together.
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on August 12, 2011, 12:00:14 PM
Quote from: Keravin on August 12, 2011, 11:46:39 AM
My problem with the Pariah character is that she's working for a Psychic Inquisitor.  I have a Pariah character in my Inq 28 group and I specifically made certain I was having no psychics around for 2 reasons.   1) it's having your cake and eating it with both Psychic abilities and a way of disrupting them.  2) A group is going to be travelling around together, sometimes in very cramped spaces and the idea that an Inquisitor would inflict the proximity of a Pariah on themselves, particularly as one in a close group seems not terribly thought through.   On the field she'll be apart.  It's all the other times they are together.
Which is why i queried at the lack of drawbacks from the pariah rules as written and why I am gratefully using the extra rules for drawbacks as posted by Marcoskull.

It is something I would like to do- I thought the idea of a scout who would be hard to be spot by warp presence would be useful to the Ordo Malleus, and more importantly would be cool. However I am not averse to tweaking things when we get together to discuss what we are going to do for the campaign.

I look forward to seeing you character backstories.

Thanks

James
Title: Re: My first Inquisitor Warband
Post by: Keravin on August 12, 2011, 12:30:31 PM
Well two of my backstories for Inq 28 are already in my thread.
Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on August 12, 2011, 01:11:31 PM
Quote from: Keravin on August 12, 2011, 12:30:31 PM
Well two of my backstories for Inq 28 are already in my thread.
Cool- I was nt sure if you were doing a different warband in 54mm than your Inq28.

Cheers

James
Title: Re: My first Inquisitor Warband
Post by: Keravin on August 12, 2011, 01:14:53 PM
Well now I'm gming I won't be doing a 54mm warband :) 

Title: Re: My first Inquisitor Warband
Post by: wargame_insomniac on August 12, 2011, 01:17:09 PM
LOL- excellent!

I guess that will give you time to finish the very nice figures you have done for IN28 whilst still practicing rules ready for your Inq28 tournament.

Cheers

James