Evening all.
I've not long got back into playing Inquisitor and am thinking of expanding my warband.
Currently, most of my minitures are games workshop ones with minor conversons here and there just to set them apart. I've looked through a lot of the posts here and seen some very impressive stuff using other brands of models.
My question is what scale are the models in Inquisitor? I understand they are 54mm (although not sure what that number represents), but not sure what that relates to as a fraction (1/35, 1/24 etc).
Also due to the truely epic, heroic proportions of gw's models, should i go for a larger scale to help them 'blend in'?
Thanks in advance.
Normally Inquisitor is about 1:32. For example, one of my 1:32 Airfix conversions alongside couple of Inquisitor models. (http://i772.photobucket.com/albums/yy3/MarcoSkoll/Inquisitor%20Models/WIP%20Models/CIMG1280.jpg)
1:35 is usable, but will be slightly on the small size.
As for upscaling to match, that is one of the reasons I make my (more realistically proportioned) models at 1:30 - the other big two are that it's an easier mental conversion while working, and that 7% scale increase does make it fractionally less fiddly to sculpt hands and faces. However, not essential by any means, and as I neither think 1:30 is a common scale nor would I recommend going any bigger, I'd suggest sticking to 1:32.
I should bring up here, heroic does mean that GW 54mm weapons/hands/heads... and in fact most other things... are not necessarily interchangeable with most 1:32 ranges.
On the plus side, GW's overscale 28mm weapons (and for some models, hands) can work well on 1:32 models with relatively minimal conversion.
As far as what 54mm means... depends. Sometimes it's the height to eye level, sometimes to the top of the head. As my models are usually about 54mm to eye level (corresponding to an overall height of 58mm for an average 175cm male) and are usually a mite taller than GW's ones, I think their scale assumes a measurement to the top of the head.
Marco said most of what I was going to, so I'll not repeat. I'm not sure I'd agree with his statement that parts from most other ranges are not interchangeable with GW bits. Some certainly aren't, but a lot are (although, exactly how many does depend on your modelling ability) - weapons tend to be the main problem as they're usually small and things like swords are thin and easily bent bing intended for display rather than gaming.
Were there any particular models/ranges that you're interested in that we could maybe help you with?
Quote from: Kaled on November 22, 2011, 10:55:52 PMI'm not sure I'd agree with his statement that parts from most other ranges are not interchangeable with GW bits.
Actually, I don't either. That sentence should have the word "necessarily" in it.
Well that's answered my question pretty thoroughly, thanks.
I've not looked at any models in particular, just thought i'd look around once i knew what scale i was looking at and see what i could find. If i see something that inspires me, i'll find an excuse to get it. Ha.
Could i assume that everything is of a similar scale, vehicles, buildings, scenery etc? It's nice to have a few buildings to fight over, just might like to make it look a bit more realistic, scenery wise.
Quote from: neil16781 on November 22, 2011, 11:30:53 PMCould i assume that everything is of a similar scale, vehicles, buildings, scenery etc?
Yes and no.
Some 1:32 vehicles tend to look a little underscale alongside Inquisitor models. This is mostly because of the heroic proportions, but the extra height of the base can make even smaller figures look a bit overscale. So either look for big bulky things like Humvees or trucks, or consider something in a larger scale (maybe 1:24, but that might be pushing it).
Buildings and most scenery, however, tend not to be too fussy about scale. There's no defined size for a door beyond "big enough to fit through", so a big door at 1:48 is just a smaller door at 1:32.
Trees, rocks, rivers... these are even more loose on scale. With trees though, probably better to err for a smaller scale, because a) it's cheaper, and b) 12" tall trees will probably prove more intrusive to gameplay.
We've happily played 54mm at WHW on terrain that was designed for 28mm. Other than a few slightly small doors and the fact that the buildings have some walkways where there's not quite room for a 40mm base between the handrails, it's not a problem.
Thanks very much. Armed with this knowledge, i'm off to see what's out there.
Another thing to remember is the difference between what is accurate, and what looks good. Cars are usually only up to about shoulder height, and often shorter - but with models, that can often look short (even ignoring bases), so bigger-than-scale vehicles can suit the board better. Model buildings, on the other hand, are nearly always smaller-than-scale to look good/be useful, as they tend to have very thin walls and ignore the internal requirements, staircases, piping, that sort of thing.
That's pretty much what I wanted to say, but put rather better.
One thing that's just come to mind - watch out for scale give-aways. This is when there's some detail that has a well defined scale. On GW terrain, an obvious example would be skulls. Adult skulls are pretty much all roughly the same size (even between taller and shorter people), and children's skulls are differently proportioned. As a result, anything where it's plain it's meant to be an actual skull rather than just a morbid decoration that resembles a skull will naturally look out of place scalewise.
Fortunately not too many people are actually aware childrens skulls look different ;)
Anyway, what I found that helps when using the 28mm Cities of Death or Pegaso buildings, is to always make them tall. My basic block is 2 levels high whereas in playing with 28mm miniatures, you can get away with only 1. Everything in the 41st Millenium is larger than life.