The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Inquisitor Game Discussion => Topic started by: Knobby2 on May 27, 2012, 10:28:23 PM

Title: Character transformation
Post by: Knobby2 on May 27, 2012, 10:28:23 PM
Hey all,

In need of a little help really,

I picked up the fw skin wolf and I'm looking too use it in iq, not too difficult too do as a separate entity, but what I'm trying to do is produce a character who can transform in game, either at his own will or otherwise,

this prompts 2 questions,

How could It be done in a simple method,

And any ideas of what the transformed figure would be like profile wise,,

If possible ill post up the skin wolf pic and if i get round too it this week work permitting the non-transformed host
Title: Re: Character transformation
Post by: Charax on May 28, 2012, 12:14:18 AM
Isn't the skinwolf  bit small for Inquisitor?

Anyway, the Alien Bounty Hunter rules have a trait called Exothermic body, you roll a D10 to determine the profile your character has when they enter the board (actually it's a bit ambiguous, it says "When they enter the field of battle")

using that as a basis would be a good idea, perhaps letting the character change on a successful Wp test at -20 or changing under certain situations (like when being damaged for the first time in a game, for example)

in fact you could make the triggers form-specific, so he'll go from human to beast when he first takes damage, but have a chance to revert back when knocked out, for example
Title: Re: Character transformation
Post by: MarcoSkoll on May 28, 2012, 12:56:27 AM
Depends on which Skin wolf. While the standard ones are rather crouched (and would thus have to be straightened up to be imposing), I think the event only one stands about 70mm tall. And that should be fine for 54mm scale (although Knobby does do both scales, so I don't know).

I'd have him transform into the "werewolf" on a Wp test (with appropriate modifiers) or give him a chance of transforming on injury (with a Wp test if he wants to try and resist). Big Wp penalties for trying to transform back.
I'd say the transformation should take a few actions or require he miss a turn though, rather than transforming instantly with a small pop and puff of smoke.

The matter of profile heavily depends on which scale this is at. I'd suggest some penalties to go with it of course. While S, T, Nv and maybe WS & I will presumably go up, pretty much all the other stats should go down. And quite possibly a large target modifier (definitely at 28mm though!)
Title: Re: Character transformation
Post by: Dolnikan on May 28, 2012, 09:25:59 AM
It really depends on the kind of transformation you want it to be, does the character turn into a monster withoput his usual personality or does he or she merely change form. The transformation would take at least a turn, how quick the character is would have very little effect, while changing the character can take no other actions.

S and T would certainly be increased, but any equipment would be dropped, the ski wolf cannot carry anything around. The other stats depend on what sort of transformaton you are looking for.
Title: Re: Character transformation
Post by: Spider-pope on May 28, 2012, 03:01:40 PM
The Thorian Sourcebook features a character capable of shapeshifting thanks to access to Hyperpolymorphine recommending around 6 turns or so for a transformation. Of course this is a painstaking impersonation of another individual rather than tearing off ones own skin to reveal a wolf beneath, so perhaps half that for this particular character?

If the transformation is going to provide a bonus to the characters abilities, making them more formidable opponents, it's only fair that other players should have the opportunity to intervene and stop the character before it fully changes - or more likely get the feth away from it before it starts shredding them.
Title: Re: Character transformation
Post by: Knobby2 on May 28, 2012, 05:09:44 PM
Its the event one standing upright, and its for 54mm, I do apologise should have clarified at the start, he does stand at well after sizing other up against him, stock barabaretta is resting her chin on his groin :S and the deamonhuntress only come up to the base of his neck

I was thinking about transforming when taking damage and having massive will power test modifier too choose too turn back,

Making him a ferral creature of sorts, he recognises his pack (or warband too be exact) but not much else, perceives everything else as a threat so most npc's and other warbands would be fair game, meaning that my opponents have the chance too guide npc's per se in his direction as well as making it a 2 turn transformation too give them time too run or knock him senseless too snap him out of it
Title: Re: Character transformation
Post by: Dolnikan on May 28, 2012, 05:15:12 PM
In that case I would certainly give it frenzy, and play the beast as constantly hunting, without much in the way of coordination with his friends.

When the model gets injured the character can prevent the transformation if he wants to, by passing a willpower test modified by 4 times the damage suffered. This way he could maintain his normality when suffering a pinprick or the like.
Title: Re: Character transformation
Post by: Knobby2 on May 28, 2012, 10:21:39 PM
A scale shot against the stock arbites judge for a bit more of an idea about his height etc

(http://i47.photobucket.com/albums/f188/funkypixie/Inquisitor/IMG_0621.jpg)
Title: Re: Character transformation
Post by: Dolnikan on May 29, 2012, 08:23:14 AM
Thanks for the scale shot, it makes things a lot easier.

Statwise I would give the wolf-form a strength of around 90, as well as a toughness in the seventees. initiative would be high as well, something like seventy perhaps. The nerve would be around 80 and the ws something like 65, bs would be greatly reduced due to the claws. The mental statistics would be significantly lowered, perhaps into the tens. Only the willpower would remain the same, allowing for willpower tests with a modifier to change back.