The Conclave

The Ordos Minoris - Dark Heresy => Dark Heresy Rules and Gaming => Topic started by: Ventriss on September 14, 2009, 11:18:42 AM

Title: Nids in DH
Post by: Ventriss on September 14, 2009, 11:18:42 AM
Hello all,

Am in the process of writing a DH game for 6 players and am wanting to use nids but having looked at stats and abilities of the ones which have been pubished i must admit i am very wary of using them as they are so powerful.

Please can anyone advise if they have used them and if so how? and what numbers? what ones?

Thanks

Ventriss
Title: Re: Nids in DH
Post by: Heroka Vendile on September 14, 2009, 01:46:35 PM
Well aside from there being official rules in Creatures Anathema (http://www.amazon.co.uk/Warhammer-000-Roleplay-Dark-Heresy/dp/1589945484/ref=sr_1_1?ie=UTF8&s=books&qid=1252932296&sr=8-1).

Conclaver and DH playtester N01H3r3 has a set of rules available on his site (http://uk.geocities.com/npdowdell/).
Title: Re: Nids in DH
Post by: Ventriss on September 14, 2009, 03:28:44 PM
Yeah looked at the rules for nids in Creature Anathema and for instance the Lictor could easy kill a full party of 6 within a few rounds. lol.

Going to have a look but think i may be using smaller ones for the moment then maybe a Carnifex! ;) (Yes Dosdamt you better run!)
Title: Re: Nids in DH
Post by: N01H3r3 on October 18, 2009, 08:09:33 PM
I've now updated my Tyranids in Warhammer 40,000 Roleplay rules to include tyranid bio-ships, using the rules from Rogue Trader. It can be found at exactly the same place the previous version was.