After getting out of my plaster cast, I didn't feel quite confident enough to tackle a project on the scale of Inquisitor Thaddeus.
So, to get some more practice in sculpting, I decided to have a go at sculpting Explicator Sophie Vandus, who is mentioned in two of my character's backgrounds, and also in one of my (embarrassingly poor) short stories. I've never actually gotten round to making a model for her, and I thought that since I was looking for something to get me back into the swing of sculpting, that this would be a good place to start.
Whilst making the Hive Maiden, I made a set of partial moulds, which can be used to make a number of the parts necessary to build her. I used one of these partial moulds to make the legs and torso for Sophie, purely to save time, and also because I wanted to see if the Maiden's moulds could be used to make non-cyberfreak characters.
(http://img7.imageshack.us/img7/9693/s73f1610.jpg)
(http://img7.imageshack.us/img7/1584/s73f1612.jpg)
(http://img6.imageshack.us/img6/4285/s73f1614.jpg)
Imressive. The moulds you have created appear to work well. Though I can't get the image of jelly tots out of my head. The face is particularly well sculpted.
Agreed, the face is great.
I'm very impressed with the chainsword as well - very sharp cast.
How are you planning on expanding it from here, with clothes and/or equipment?
Flapping overcoat? Synskin? starched uniform?
:o That is awesome! Great work
that face is brilliant!
if somebody was to sculpt and cast some decent 54mm heads for women I would definitely buy them...
I can only echo what the others have said - very nice work on that face. :)
I will also chip in with my hearty congratulations on an excellent sculpting job. The face looks great, and the casts of the Hive Maiden and chainsword look superb (although strangely gelatinous - what is the substance that you used to cast them?)
Looking forward to seeing progress on this.
I would second that it's all looking promising, and the castings have worked well.
The only reservation I have is that the hive maiden pose seems perhaps a touch too dynamic for a more normal character - there's a touch of the frenzied lunge about it. Of course, the model is still at a comparitively early stage and the final sculpt will no doubt look great.
Whole model:
(http://img8.imageshack.us/img8/2169/picture49s.jpg)
Side of head w/ bionics
(http://img15.imageshack.us/img15/1575/picture50qv.jpg)
Other side of head
(http://img8.imageshack.us/img8/6145/picture53q.jpg)
And of course, the boobs. In the beginning, I was quite worried that the Hive Maiden's body wouldn't look normal with boobs on it, but I was pleasantly surprised with how they came out.
(http://img15.imageshack.us/img15/9288/picture55v.jpg)
Quote from: kierkegaard on September 17, 2009, 12:05:40 AM
what is the substance that you used to cast them?
It's a polystyrene resin, from what the bottle tells me. I just asked for a bottle of "hand-laminating resin" from a fibreglass wholesaler and this is what they gave me. It works quite well, but it's a real devil to clean off of anything if you accidentally spill some. If you get it on your hands, you'll have sticky hands for hours.
Quote from: TheNephew on September 16, 2009, 01:36:47 PM
How are you planning on expanding it from here, with clothes and/or equipment?
Flapping overcoat? Synskin? starched uniform?
In my concept drawings, she's got a long coat with one sleeve torn off, chainsaw scabbard, pistol holster, heavy calf-high "Rocker chick" boots, and very long hair that's been tied back behind her head.
update update update! I was just looking at this thread again last night. looks like you are making good progress, she certainly is... well endowed.
What kinda timescale do you usually have for sculpting an INQ mini? it looks like a MUCH more involved process than I am used to and as such I'm intrigued.
Adam
Quote from: Adam Cunis on September 25, 2009, 12:01:51 AM
update update update! I was just looking at this thread again last night. looks like you are making good progress, she certainly is... well endowed.
What kinda timescale do you usually have for sculpting an INQ mini? it looks like a MUCH more involved process than I am used to and as such I'm intrigued.
Adam
The boobs aren't quite as massive as that picture makes them look. Due to the fact that I don't actually own a still iimage camera, I took those pictures with my webcam at my computer desk, and as the webcam doesn't have a zoom I had to put the camera pretty close up. This created a little bit of a perspective issue, which makes the boobs look a bit bigger than perhaps they should be.
As for my sculpting/converting timescale, to be honest, I always work to the principle of "as long as it takes." The Hive Maiden sculpture took me the best part of three months, because I kept wanting to redo bits and fine tune it, and then going back to tweak concept images... All in all, I took my time over it to make sure that I would be happy with what I produced.
The Ork, in comparison, was done comparitively quickly. If we don't count the two months of being in a plaster cast, the ork only took me a week or two. Similarly, the Hrud I did only took me a couple of days, but the main reason that I made him was to experiment with a new armature technique, so the sculpting was really quite slapdash in places.
Another update!
I've started to add the first pieces of clothing to the model, and also made a start on the hands. Currently, she has one boot completed, and the waistband of her trousers is also pretty much done. It's not exactly as big as the last two updates, but I thought that it was still worth sharing. ^_^
(http://img8.imageshack.us/img8/9325/picture57y.jpg)
(http://img205.imageshack.us/img205/5601/picture58r.jpg)
(http://img8.imageshack.us/img8/3613/picture59o.jpg)
(http://img205.imageshack.us/img205/6132/picture60.jpg)
[EDIT:] I also worked a little bit on a sword scabbard today, but after making it, I think that it looks a bit silly on the model as it seems so comically large. However, if I make it any smaller, it would not be able to accept the full length of her sword.
Instead, I'm thinking that I might just give her some sort of electromagnet panel strapped to her back, which the sword can be attached to when she isn't using it. The pistol is normally tucked away in her coat, so it isn't a worry...
I also sculpted her tied-back hair, which aside from looking a bit undynamic, doesn't look too bad.
(http://img132.imageshack.us/img132/3639/picture62q.jpg)
(http://img27.imageshack.us/img27/1998/picture63zi.jpg)
(http://img25.imageshack.us/img25/1333/picture64m.jpg)
(http://img27.imageshack.us/img27/2429/picture65o.jpg)
Does she need a holster for that thing? Couldn't you get away with using an over-the-shoulder strap or a belt clip or something like that?
very impressive.
but drop the holster, it`s way too bulky.
love the mini
was gonna ask if youd "ahem" sell or trade the bits lol
but yeah lose the sheath its way tooo bulky mate and the mini loses some of its finesse
kerby
A few more pictures. Only a small update this time, as a lot of my attention has been diverted to my first ever commission. As it's not related to Inquisitor, I'll say no more on that particular matter.
Anyway, here's the latest. At the moment, I've just finished putting on her boob-tube/top, which will be worn beneath her long, fluttering coat. I also cleaned up some of the sculpting on her arms, and I've lopped off one of her hands, as I felt that it wasn't representative of my best work, so I thought I should start over on it.
Anyway, here are the boobs:
In this first picture, the finer points such as collar bones are quite visible, thanks to the position of the light. You can also see just how I've blended the boob onto the ribcage, so that it doesn't look quite so "poke your eyes out".
(http://img26.imageshack.us/img26/8254/picture68g.jpg)
A picture from the other side, to show the over-the-shoulder strap part.
(http://img26.imageshack.us/img26/2495/picture69i.jpg)
Whole body
(http://img26.imageshack.us/img26/2140/picture71b.jpg)
Head, neck, shoulders and boobs.
(http://img185.imageshack.us/img185/3394/picture72d.jpg)
silicone time isn't it? ::)
but nice sculpting!
I wouldn't have said it was quite that bad, but I don't know of any woman who could concentrate on killing the bad guys in that top without being constantly distracted by whether she had "slipped".
Perhaps she should also be wearing a bra top under the assymetric T-shirt? That would also make you look less of a perv, Ynek.
R.
bonus points if you can sculpt a lace bra ;)
nice progress
Quote from: Heroka Vendile on October 14, 2009, 10:35:25 PM
bonus points if you can sculpt a lace bra ;)
I have started work on a sort of bra, but it's not a lacy one... Lacy bras are hardly this character's style.
It's really more of a sort of bikini-top style that I've gone for with the bra. Once I've got the GS all cleaned up, I'll post a piccy.
QuoteI have started work on a sort of bra, but it's not a lacy one...
Black grox hide then? ;)
Ho ho ho. Aren't we all witty
Tullio
I was thinking more along the lines of zebra print haha
But on the matter at hand...i like this mini, it has substance and oozes the sort of "touch me and ill bite your head off" look that alot of female minis lack
keep it up Ynek
kerby
Another small update -
I've shortened her trousers down to a pair of thigh-length shorts and I've started to add such details as pockets and seams. Additionally, I've added all the necessary gubbins to her pistol to stop it looking like a brick with a gun barrel and it is now starting to look like an actual weapon.
I also finished off her shiny new bra, which helps to keep her from bouncing into every dirty heretic's face during a fight. (Perhaps a good distraction, but perhaps a little tacky for one of the Inquisition's agents.)
I'm also redoing her hands. The original hands, when I looked at them, were too small to be in proportion. The last time I sculpted human hands was on my Progenius, and those of you who remember that model might remember that it had hands like dustbin lids. Therefore, when I started on Sophie's hands, I was a little bit worried that I might make them too big again, so it looks like I ended up overcompensating and making them too small. However, I have since lopped off her hands, and am now in the process of doing new ones.
(http://img190.imageshack.us/img190/9228/picture81xi.jpg)
(http://img7.imageshack.us/img7/7005/picture82o.jpg)
(http://img44.imageshack.us/img44/3736/picture83i.jpg)
(http://img44.imageshack.us/img44/1375/picture84z.jpg)
(http://img5.imageshack.us/img5/5995/picture85m.jpg)
(http://img190.imageshack.us/img190/1289/picture86q.jpg)
Looking good! She'll be fantastic when finished. I've got to give resin casting a go myself sometime if you can get results like that chainsword.
I've been a bit distracted by the awesomeness that is Space Hulk recently, but I am still making progress with Sophie. Here's the latest:
EDIT: Damn, I'm an idiot tonight... Forgot the links.
(http://img692.imageshack.us/img692/7933/picture112eg.jpg)
(http://img121.imageshack.us/img121/3923/picture113h.jpg)
(http://img121.imageshack.us/img121/9355/picture114z.jpg)
(http://img94.imageshack.us/img94/4112/picture115j.jpg)
(http://img689.imageshack.us/img689/6149/picture116b.jpg)
(http://img692.imageshack.us/img692/4159/picture117z.jpg)
(http://img121.imageshack.us/img121/9484/picture118.jpg)
Although the changes look fairly minor, there are a few fairly big differences. Namely that I've resculpted the hands entirely. The old ones were too small for scale. Additionally, I've added a lot more detail and gubbins to her (such as the sword shoulder-strap tied around her arm and the armour plate on her right forearm, and the seams/pockets of her shorts etc.)
Anyway, I just thought I should share just so that you didn't think I'd given up on poor Soph.
Perhaps I should have noticed this earlier, but is there a deliberate resemblance (beyond the region between throat and solar plexus) to a familiar Tomb Raiding young lady?
R.
I've always felt that chain weapons would hang on some form of hook or ring set up possibly with some sort of protective sleeve for the chain bit of the weapon.
Maybe if you cut the bulk of the sheath away to make like a protective sleeve instead of something to fully hold the weapon it would look better.