The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Inquisitor Game Discussion => Topic started by: MarcoSkoll on May 06, 2014, 02:57:22 AM

Title: Displacer Fields
Post by: MarcoSkoll on May 06, 2014, 02:57:22 AM
Quote from: jediknight129 on May 05, 2014, 11:30:57 PMBelle achieved her objectives without getting anyone killed
Making yourself the easiest target for an angry Wraithguard did make that quite a close call though!
Her displacer field might have made some difference, but I think it's about the only defence that does actually work against the way I've presently got distort weapons written*...

*It rolls injury levels rather than damage, so plain ignores toughness, armour, cover and, at least until I decide how to handle them, most forcefields. It works quite well - keeping it completely capable of threatening serious targets, but also potentially survivable for more mortal ones.
Title: Re: Displacer Fields
Post by: TallulahBelle on May 07, 2014, 01:23:24 PM
It seems a fun fluffy bit of kit. I just need to remember to use the dam able thing!!! Interesting question if she is shot in the air or displaced fielded off a balcony how would that affect her wings you reckon?
Title: Re: Displacer Fields
Post by: MarcoSkoll on May 07, 2014, 04:15:59 PM
The rules specifically prevent the displacer field from teleporting you to a hazardous location. The examples it gives are: into empty space, a solid wall or another character.

I don't think it'll break the assumption humans can't fly (after all, the device is almost certainly thousands of years old and is unlikely to have been programmed with a "can the user fly" variable), so I think it will act as normal. It's not allowed to teleport her into mid-air, and must stop short if that's the case.

So, she can't be teleported off a balcony (but might be teleported to another point on it) but I suspect it probably wouldn't work at all if she's in mid-air, as the field wouldn't have anywhere "safe" to teleport her to. (Even if those places might be safer than where bullets are flying).
Title: Re: Displacer Fields
Post by: TallulahBelle on May 07, 2014, 11:37:45 PM
Canon does state however that all that happens is you teleport, any movement, momentum etc is carried with you.

The first Can book, the stealer cult. Amberley is teleported by it and as she was mid movement colided into a decorative table.

Based on that if she was shot  mid glide I would assume that she wouled be displaced by the device with the caveat that any momentum she carried would follow her. So hypothetically I'd she was mode flight action (current rules I have in pencil mean 1 flight action is equal to a sprint but she can go up upto 2 stories high, but if on the ground required 1 sprint action to attain lift, if on higher ground she uses the height advantage to ride air current) by a character on over watch and the device triggers she would be displaced as normal but would carry on moving with the speed and direction she was going when displaced. Meaning that she may well avoid the damage but may colide with an object and take damage from that.

You are right about the balcony thing I think. It could be interesting to see in play and provide a downside for the device.
Title: Re: Displacer Fields
Post by: MarcoSkoll on May 08, 2014, 01:14:19 AM
Quote from: jediknight129 on May 07, 2014, 11:37:45 PMCanon does state however that all that happens is you teleport, any movement, momentum etc is carried with you.
And I'm not arguing with that.

However, while being teleported mid-glide isn't particularly dangerous for her, the question is how smart the field's cogitator is. Is it:
a) smart enough to know she's capable of flying (and in fact already doing so)?
b) simply acting on the instruction "Don't teleport humans into mid-air"?
c) working on the instruction "Don't teleport humans into mid-air, unless they're already in mid-air"?

A seems far too intelligent and C seems pretty over-prepared on the part of whoever made the field that an owner several thousand years down the line would be able to glide.
(And, in fact, being randomly teleported around while in many of the circumstances that a user might be in mid-air would probably be more hazardous than being shot...)

QuoteIt could be interesting to see in play and provide a downside for the device.
Oh, it's mostly funny when it teleports a character out of the cover they're trying to use...
Title: Re: Displacer Fields
Post by: TallulahBelle on May 08, 2014, 06:57:22 AM
I can see that being absolutely hilarious for everyone else as he/she is displaced into Los.

I would assume there is some logic of must teleport onto a safe place meaning on ground. So as a gm would you pet it be used in flight as long as sheis teleported onto the ground? If I carried the momentum with me and could be damaged by that?
Title: Re: Displacer Fields
Post by: Cortez on May 08, 2014, 08:37:49 AM
I'm sure it would have some variable in its cogitator to take care of circumstances such as being shot while jumping. I'd think it would work as normal and teleport you onto the ground.
Title: Re: Displacer Fields
Post by: TallulahBelle on May 08, 2014, 03:51:05 PM
Sorry if I am making war gear do things it isn't designed or warrantied for
Title: Re: Displacer Fields
Post by: greenstuff_gav on May 08, 2014, 04:41:54 PM
for such a rare piece of kit i'd look at detailing a bit of its' history; this will help gauge how intricate the generator is, how likely it is to determine momentum / distance from floor etc...
Title: Re: Displacer Fields
Post by: MarcoSkoll on May 08, 2014, 08:17:43 PM
Quote from: Cortez on May 08, 2014, 08:37:49 AMI'm sure it would have some variable in its cogitator to take care of circumstances such as being shot while jumping. I'd think it would work as normal and teleport you onto the ground.
Jumping is a bit of a different case from flying. Thing is, with most jumps (although ignoring the fact the rules don't currently allow you to be hit mid-jump), the field would have the option of a lot of places in the near vicinity at the same altitude* that are not in mid-air. Where your jump started and where it's going to end, at minimum.

*Bearing in mind that mid building clearance (or the like) getting teleported to a different floor is not great and most owners might also be a little put out to be teleported into the sewers or to the top of a water tower, that it normally teleports you to a point at more or less the same altitude isn't a bad idea.

Game rules aren't a bad way to approach this problem, as cogitators/computers are rule following machines - with no resort to sapient judgement, how simple can you make the rules for how a model needs to be placed? Bearing in mind the various connotations of how often those rules would place you somewhere you'd actually less rather be - and the unlikelihood that an ancient device was created with the forethought that its user might be able to fly.

I think it'd be hard to concoct such rules... but even if not, I think trying to come up with rules for momentum and crashing are probably a lot more time consuming for the game than the field not activating at all.
Title: Re: Displacer Fields
Post by: TallulahBelle on May 09, 2014, 02:59:35 PM
My momentum thing was simple physics that the change in space wouldnt change your directment of movement and speed, my understanding of the inq rules was that pretty much everything happening during a turn happened at the same time and that players performing actions one by one was just an abstract so Belle taking her sprint action and ending in a position of the table happens at the same time as khainisth (sp?) Puts three rounds from an eldar rifle into belle so as the damage is resolved belle would still be sprinting as she was hit.  So my thought about momentum was it as a gm thing where belle was tagged during overwatch or at the end of her move by the next player the field teleports her but she isnt going to be in a dead stop

Therefore the displacer field activating whilst belle is in the Air especially if belle is still in the air at the end of her turn, has risks because whilst the cognitation unit would obey the restrictions of teleporting belle to the ground she would still be moving at a sprint.  So a gm could potentially apply an injury from hitting a wall or barricade etc if they so chose.