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The Golden Throne => Community News and Announcements => Topic started by: MarcoSkoll on August 29, 2015, 12:40:39 AM

Title: Legacy - a proposed narrative event, date TBC
Post by: MarcoSkoll on August 29, 2015, 12:40:39 AM
In M42.011, Corporal Aderyn Aeslin died twice. Or, at least, that's what the official reports say.

What is known is that following her heroic (first) death and subsequent resurrection during the Ilithyian War (ref: "Ilithyia" - common name for Cerestne XVII, Cuir sub-sector, Carthax sector, Segmentum Pacificus), Aderyn was hailed as a heroine, a living embodiment of the Emperor's will and a game-changer in the decades-long conflict - a figurehead capable of driving Chaos from the world and back to the fallen Alykia sector (ref: lost to forces of Warlord Imylosst in 914-937.M41 war).
Perhaps even with time, she would become the leader of a counter-crusade that would reclaim those rightful demesnes of the Emperor.

These hopes were seemingly dashed when, once the Inquisition had chosen their champion (ref: Inquisitor Josephine Cortez) to assess Corporal Aeslin's purity, the site for the High Assembly was fired upon by a hijacked orbital defence platform. Officially, the Corporal was once again killed in action; unofficially, her body was never found.

News of the Corporal's second death lead to mass civil unrest across almost the entirety of the Cuir sub-sector, at grand costs both mortal and financial. The hero of this aftermath was undoubtedly the sub-sector's new Cardinal, Tobas Kiedrow (ref: took position in 009.M42, following disappearance of Cardinal Malatesta), whose inspiring sermons and posthumous canonisation of Aderyn rallied much the population into a wave of religious fervour.

Four years on, this has come full circle. His reputation built on the foundation of the saint, his continued aspirations have led attention to fall on the Ilithyian War once again. The voice of the masses now calls for the Imperium to fully reclaim the world in Aderyn's name.

Buoyed by this wave of zeal, the Imperium once again has possibilities that the living saint offered: a hope of fully bolstering Ilithyia and driving the taint from the sub-sector. A decisive victory here could free up many of the Cuir sub-sector's resources, both military and civilian.
Detractors say that it won't end there - the citizen's fervour would only grow with the end of the generations-old conflict, and where would that lead? A crusade into the Alykia sector would stretch the Carthax sector to its limits, but without such a common cause, the religious frenzy could lead to civil war.

And so it is that the Inquisition once again look to Ilithyia. Some of them trying to end a war. Some of them trying to prevent one.


~~~~~

"Legacy" (working title) is a proposed one-day campaign event in late 2015 or early-to-mid 2016, probably at Warhammer World, to follow on from the events of "The Saint" (http://carthax.wikia.com/wiki/The_Saint) event in 2011.

Details for the event are subject to change, but is intended to be an open event for both 28 and 54mm play. The story and its revelations will branch out over three game rounds, with a structure that will reward players building alliances (and rivalries!) between games.
Separate, but linked narratives will be provided for each miniature scale, but players will have freedom to swap between them (if they have suitable models!).

Feedback is welcome on the concept*. If it passes muster, I'll start further development. Some of the event elements I envision will require quite a lot of effort,  which is why I want to solicit feedback early on, but also keep my deadline flexible.

* To address what I fear may be the opening criticism, yes, the plot is (currently) set in Carthax. This is partly because it's where I put the plot hooks years ago, but more because I don't feel like I'm up to speed enough on recent Dalthus narratives to feel confident or justified in using it as a setting (and Abraxis hasn't really taken off as an idea). I'll be entirely happy to have non-Carthaxian characters along though - I always prefer a bit of artistic licence over missing out on games!

Many apologies to anyone this doesn't work for.
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: Van Helser on August 29, 2015, 08:26:52 AM
Excellent. This year has rather run away from me and dashed any hopes I had of getting my own campaign ideas together for a winter conclave.

Ruaridh
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: greenstuff_gav on August 29, 2015, 09:04:14 AM
colour me interested! :)
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: MarcoSkoll on August 30, 2015, 12:33:05 AM
Cross-posting some relevant sections of a post from over on Ammobunker:

~~~~~

> assuming new players who weren't there for the Saint are welcome?
Players and characters who were not at the Saint are entirely welcome! It was four years ago now, so I'm sure we'll have lost some players and gained new ones!

> So you'll have some trying to help the Cardinal start a crusade into the Chaos held subsector and others trying to prevent it, perhaps those who didn't believe in the Saint in the first place trying to discredit her whole story?
The intention is to let the objectives be general (basically warmonger/peacekeeper) and morally grey enough that the event will get a reasonable adversarial split.

But deeper than that, I hope to have many possible goals and subplots (a lot of which I will be soliciting ideas for), but exactly how those will eventually play out during the day will very much vary. The current plan is that it will be sort of a "choose your own adventure" event. There will be multiple possible narrative paths, and as characters get the upper hand, they will end up in a position where they can define the next stage of the plot.

For examples:

- The religious sub-plots will be able to be pushed in various directions. Perhaps trying to remove Kiedrow (should the characters believe his disappearance/assassination will further their cause), uncovering more of the truth of the saint (but whether or not the characters keep that to themselves, pass it on or lie about it... well... ;) ) or simply remaining in willing and pious ignorance...

- The military sub-plots will involve the acquisition and control of powerful assets. If she's finally ready, Leander will doubtless feature heavily in the (54mm) plot; one of the most famed titans of the Carthax sector (in spite of its modest age!), she could be a crucial asset in directing the conflict.

Basically, I'll be trying to develop the core of the event's fluff early on, complete with lots of hooks and sub-plots, so that people can get in contact with me regarding ideas for where their characters want to go within that.

> Have you any more concrete thoughts about the date?
I don't know exactly, but I promise it won't be at less than two months notice.

What I can say is that it'll definitely be a Saturday and is more likely to be early next year than late this one.
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: Cortez on September 01, 2015, 10:21:39 PM
I'm interested as always.
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: Bloodpact on September 02, 2015, 07:20:47 PM
Its been a while since i've had my fix of murky intrigue. Pencil me in too. Angstrom will return!
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: greenstuff_gav on September 02, 2015, 10:24:26 PM
(http://buildyourimagination.co.uk/files/anstrom.gif)
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: MarcoSkoll on September 05, 2015, 12:01:26 AM
Sounds fair. I've also dropped threads on to Warseer, DakkaDakka and the INQ28 Facebook to see if there's more people that can be roused.
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: TheNephew on September 07, 2015, 08:33:17 PM
Cool.
Are you waiting for numbers and consensus, or do you have a date/month in mind?
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: MarcoSkoll on September 09, 2015, 01:06:55 AM
I need a modicum of interest in order to push on too far, but I don't have a date in mind yet.

~~~~~

I've been thinking about the plot mechanics.

If you recall the "contact card" mechanic (which first showed up at the 2010 Spring Conclave) - and if not, the cards showed various different NPCs (representing the connections and influence of the player character), which were used a little like a poker pot. You wagered contacts on a game, and depending on how you did, the GM redistributed them at the end of the game.

It seems to have gone out of style a bit (possibly because making enough cards is a frak-load of work), but they add a lot to the background of the event, so I'm considering bringing them back for this - just with a new twist.

Some variants of the system have assigned categories to the cards, and given players the objective to collect certain assets over the day, essentially giving them a "value" of sorts. To one Inquisitor, a contact in the Administratum might be quite valuable, so they'll hang on to it as long as possible - but another might happily discard it into the wager pot, caring only about military resources.

Problem is, this means that players are never gambling their important contacts unless they're desperate.

So, what I'm thinking is that the cards will become linked to the plot progression. If you want to get into a scenario for control of naval assets, you will have to gamble naval assets. (After all, how are you going to find yourself being able to meaningfully negotiate for control of a battle-group without a couple of Captains to back you up?)

There's also the possibility of "lead" cards - which I envision as one use bonuses to your asset score - and "information" too, which may relate to the events in game in interesting ways (for example, it might include the over-ride code for a facility's security doors)

This is going to present one of the major elements in which players will benefit from alliances; pooling resources amongst your collaborators in order to use them most efficiently will dramatically further your cause!
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: greenstuff_gav on September 09, 2015, 06:47:24 AM
the problem i had with Plot cards from Eramus (extra objectives that could be played for extra points across the day) is people forgot they had them

i wasn't keen on the original contact card mechanic; as the redistribution at the end of the game was quite lax never seemed like much of a risk to use / lose 'em
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: MarcoSkoll on September 09, 2015, 05:15:21 PM
I think part of the issue with the plot cards wasn't so much that they got forgotten, but that they didn't tie into the scenarios.

They were one-use cards without a clear time to play them, which meant players tended to hold on to them "for later" (the same kind of "for later" that one-use/limited-use items tend to be subject to in video games - i.e. never), and they often represented extra work for the characters outside of the normal scenario goals.

I'm hoping that by having them more integrated into the games, with clear bonuses and uses relating to the plotlines and scenarios, that players will actually use them if they have them. Getting people to trade things they're not going to use might be more interesting, but giving things a clear use will also hopefully make it more obvious when things clearly do not have a use, encouraging players to barter them for more useful assets.
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: Holiad on September 11, 2015, 08:06:56 PM
Myself and Myriad would be interested in attending.
One thing I didn't particularly like about the contact cards was that having no control over the cards other players gambled often made it difficult to build up sets.  Perhaps some more general system of gaining influence points with important factions for completing objectives?
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: TheNephew on September 11, 2015, 09:55:45 PM
Maybe have a higher 'buy-in' for each round?
Hands of 5 cards, three card ante per round, then at the end take turns at picking one card out of the stack, with most successful players going first, or in an order chosen by scenario GM.
Keeps the cards moving, forces you to risk more important cards, still rewards objective-focused lay, with GM fiat to reward cool or characterful-but-unproductive moves.

To clarify, I quite like the idea of Plot/Contact/Conspiracy cards, but the Eramus Affair is the only event I've been present at where they've been used, and as was noted, they weren't really a focus for many players.
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: MarcoSkoll on September 12, 2015, 12:21:02 AM
Quote from: Holiad on September 11, 2015, 08:06:56 PMPerhaps some more general system of gaining influence points with important factions for completing objectives?
On some level, that's what you can expect.

The "game" value of a card will be very different to previous attempts - they're not going to be a scoring system so much as a plot system. Who has which resources at any given stage will be very important to the direction of the campaign.

And there won't be a requirement to match up sets in the same way as before. There will be benefits to controlling a range of resources, but they will be more intangible. The more of any specific resource category you control, the more weight you'll have in that part of the campaign. The more categories you control, the more ways you will be able to influence the campaign.

The reason I talk about contact cards rather than just boiling it all down to some general points system though is because all the little fluff snippets provide a much richer picture of the setting. (Although I'm sure I'll start to hate  them after writing the first couple of dozen...)

They're also easier to trade, and I would like to see players exploiting the politics of the system, exchanging resources.

Quote from: TheNephew on September 11, 2015, 09:55:45 PMMaybe have a higher 'buy-in' for each round?
That's something else I've been considering. There's a strong possibility that I'll unlink the cards from the number of characters used and take another approach.

It may well need to be more sophisticated than this, but one possibility I'm considering is that it could almost be akin to an auction, representing leveraging (and thus risking) more of the character's available resources in order to try to take control of that particular sub-plot.

There are other ideas in my head such as that a player's "ante" include a certain category of card (or that the player instead plays a valid "lead" card that relates to that game).
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: Mike Blake on September 15, 2015, 02:11:25 PM
I am interested, dependent on date of course. Have not played I for a very long time and would need help, perhaps by pairing with an experienced player? I had been been working GW and non-GW 54mm I-type figure conversions but butterfly-brained to other things - this would give me a focus.

(Help please - Does a reply mean I'auto-signed up for further posts-I can't see a 'subscribe' button?)
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: MarcoSkoll on September 15, 2015, 03:09:26 PM
We can generally handle inexperienced and out of practice players. It won't really be possible to pair up players (as the plot structure isn't going to be built that way), but hopefully we'll have some able gents volunteering to GM a game during the day*.

*A GM is not going to be vital for every scenario I'm planning, but some concepts I'm working on will really struggle without. The difficulty I've got at the moment is that I've got more scenarios that I want to to run personally than I possibly can!

Quote(Help please - Does a reply mean I'auto-signed up for further posts-I can't see a 'subscribe' button?)
No, you want the "Notify me of replies" tick-box in the "Attachments and other options" drop down menu under the post window.
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: Mike Blake on December 29, 2015, 02:37:25 PM
I said I butterflied...just got back to this. Have licked on notify now so will get further updates but it looks like nothing more has happened with this idea?
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: Cortez on December 29, 2015, 03:15:38 PM
At the moment we don't have a date for this event yet (although Marco is still planning it). It looks like we'll probably have the IGT first in around March/April (see http://www.the-conclave.co.uk/forum/index.php?topic=2582.0). Don't get scared away by the tournament idea though, it's usually a really fun day and will teach/reteach you many of the basics of the game including gamesmastering.
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: Mike Blake on December 29, 2015, 03:38:20 PM
Thanks Cortez, that's very helpful on both counts. I'd be more than happy just to get to the gig and soak up atmosphere, and perhaps bring along a few models.
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: MarcoSkoll on December 29, 2015, 05:15:43 PM
Legacy has definitely not been forgotten - I am still working on it, but I want to be mostly done before I start making announcements. Ideally, that will include finding the motivation to work more on Leander, as I'd like her to be taking a significant role in the plot. (So I can pretend there's actually a use for a Warhound titan in Inquisitor).

I'd also add that I've been involved in running the last three 'Clave events, so I won't mind someone else taking a turn first! :P
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: mcjomar on February 22, 2016, 03:32:27 PM
Colour me interested - though considering the dating/timeline I'm not 100% which of my warbands I would use for this, in relation to the character backgrounds for them.

One issue is that the leader of the one I'd use if I painted them up in time is Inquisitor Jack Jomar (middle to late in his career) carrying both Bolt pistol and Power Sword (intended to be a mark of how much influence he has gathered over the decades), and backed up by three others (one with a sword and some daggers (assassin conversion), one with a pistol and handbow (barbaretta conversion), and one with shock baton and plasma gun (heavy conversion using judge, guardsman, and covenant parts, with an SM plasma cannon converted to look like a bespoke/older model plasmagun). That would - (by my rough envisaged timeline) be appropriate to the timeline of this event.

Alternately, Helena (my orechiel model with minor conversion for the pistol into a bolt pistol - normal sword only, but she's psychic) could turn up with my thieving Rogue Trader (he likes to steal your flying vehicles), which would also fit.

Then there's my standalone 54mm version of my 28mm Inquisitor who currently hasn't got anyone to go to the party with (though I have a vague idea that might change that). Trouble is, he wields (much like the 28mm Gideon Lorr model he's based on) a plasma pistol and power fist. No backup weapons though, and not a lot in the way of armour - flak maybe at most.
Of course, the backup for him would be his rather puritanical acolyte, when she's dressed up in some power armour, with a bolt pistol and  her trusty hammer (though I'm thinking of forcing her to wield her laspistol instead at 54mm scale, just to tone her back a bit). But that'll take some conversion work to find a suitable one-handed hammer, plus fashion her hood and braid onto the model (based on the daemon huntress of course - wonderful model for a sister of battle, really).
I'll admit I'm sort of tempted to have the Inquisitor travel alone, just to balance it out. But he sort of seems (when I look at him as a character) to almost need at least one other model to back him up.

The other warband would be Interrogator Jack Jomar (rather early in his career) and the Inquisitor who trained him - the only high end weapon here is a plasma pistol, backed up by swords, shotguns, pistols, etc and nothing very strong outside of that. Could be explained by warp related time travel shenanigans, or similar, only two models, possibly some theft of flying vehicles still, but I'm not entirely sure it would fit in with the story if I explained it that way.

I've got a squad of three enforcers (two barbaretta models, one with open helm, and one judge model), but I don't think I'd play those as prime characters - more likely to be NPCs.

After that, there's my 28mm band (bands? still not decided yet), but outside of my Lorr model, I don't have 54mm versions.
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: MarcoSkoll on February 23, 2016, 03:47:09 AM
I am prepared to see things played loose with the timeline; after all, the Imperial dating system even has to list margins of error. If earlier versions of characters would be more appropriate, the warp did it.

Some of those characters definitely sound rather powerful, but there are ways to balance that up a bit. (I can also say that, given that one of the planned plot lines will hopefully involve Leander, they may well still find themselves unbelievably outclassed).

I don't currently know about 28mm, as previous attempts at dual-scale events haven't had huge response, so it may be that it'll eventually be jut 54mm scale.
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: mcjomar on February 23, 2016, 09:11:14 AM
I'm guessing Leader is going to be a pretty powerful threat.

The powerful characters (always the leader) are at most one per warband (the plasmagunner being the exception will probably be offset somehow to make him interesting - I'm thinking he was a stormtrooper, but more than that I have yet to decide).
I could write a lot on the topic in regards Inquisitor, but that's something for another thread and has probably been rehashed many times over the history of this community dating back to the SG boards when I first turned up.

In regards at least the more experienced version of Jack Jomar, he and the stormtrooper are the "loud" members (though I'm thinking I could easily revert to his earlier model for if he needs to be stealthy) while his other two members (a thief and assassin respectively) are both lower tech (stubber, handbow, dagger on the first, and a sword and some daggers on the second) and stealth focussed.

I seem to aim for a mix of "loud" and "stealth" when I create warbands, even in the smallest ones, along with generally trying to at least build some sort of mix of skills, though I don't tend to have any Mechanicus characters (except in 28mm), which may be an oversight on my part - I've never tended to have as much interest in the Mechanicus as I have in the Inquisition or those who would be used by such. I guess that leaves a glaring weakness in most, if not all of my warbands, as they have to rely on building good relations with the Mechanicus at large, rather than having an allied techpriest among their number.
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: Raghnall on February 23, 2016, 05:10:02 PM
Quote from: mcjomar on February 23, 2016, 09:11:14 AM
I'm guessing Leader is going to be a pretty powerful threat.
Leander is Marco's 54mm scale Warhound titan. From what I understand, it's intended as more of a plot device with a model, as in a direct confrontation, it would utterly, hilariously outclass any conventional character. Obviously an Alpha-plus psyched or Primarch would stand a chance, but they're really not appropriate for Inquisitor.

Quote from: mcjomar on February 23, 2016, 09:11:14 AM
The powerful characters (always the leader) are at most one per warband (the plasmagunner being the exception will probably be offset somehow to make him interesting - I'm thinking he was a stormtrooper, but more than that I have yet to decide).
I could write a lot on the topic in regards Inquisitor, but that's something for another thread and has probably been rehashed many times over the history of this community dating back to the SG boards when I first turned up.

In regards at least the more experienced version of Jack Jomar, he and the stormtrooper are the "loud" members (though I'm thinking I could easily revert to his earlier model for if he needs to be stealthy) while his other two members (a thief and assassin respectively) are both lower tech (stubber, handbow, dagger on the first, and a sword and some daggers on the second) and stealth focussed.
Plasma guns, despite been powerful, are heavy, inaccurate, unreliable and take a long time to reload/recharge. With some interesting and characterful drawback, it shouldn't be too hard to balance the plasma gunner. Jack Jomar is a little more challenging, and from the way you talk I gather you've already got a model, but the power sword could always be downgraded to another fancy weapon, such as a shock sword. It might take some thought, but there are definitely ways to deal with them.

Quote from: mcjomar on February 23, 2016, 09:11:14 AM
I guess that leaves a glaring weakness in most, if not all of my warbands, as they have to rely on building good relations with the Mechanicus at large, rather than having an allied techpriest among their number.
Despite their best efforts, the Adeptus Mechanicus don't have a complete monopoly on technology. They are the best, and can hold whole organisations to ransom, but Inquisitors should be able to employ individuals with sufficient skills. Take for example Lykos Athanas. Although still work in progress, he will eventually be part of my namesake's warband. He was born on a rogue trader vessel and fell in with reclaimator gangs from a young age, before doing some private work for the Mechanicus*. He's a phenomenal pilot and while his knowledge is no match for a magos, he still knowns far more about technology than most people outside the machine cult, allowing him to fulfil most tech-related tasks without having to rely on a techpriest.

*Plausible deniability sort of stuff.
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: mcjomar on February 23, 2016, 06:03:14 PM
I'm afraid I do already have a model for Jack circa his 160-something year of service.
Eisenhorn base, covenant head, kitbashed power sword in sheath on his back to replace the staff component, and 2nd ed style plastic bolter standing in as a bolt pistol in the right hand in place of the stubber. I think there's a few other bits that are different, but that's about it.

If I had either A) a Kal Jericho sword in sheath (already in use on my Kal model, which is my RT in another band), or B) covenants backpack (ordered, and it'll come with two stubbers in holsters, which is one of my favourite components)) and a shock baton hand from the judge model (to replace eisenhorn's staff hand on the left), then I might try a different approach, but I did want to have at least one character knocking about with that scale of equipment (usually for situations when that character would reasonably consider the situation threatening enough). It probably doesn't help that he's also a psyker. Either way, I at least need something to cover up that gap on the back in terms of bits if I were to pull off the power sword (which in fairness, I'd like to keep, as noted). For most situations I could easily continue to use his "Interrogator" model, however, as that would be comfortable to represent more standard investigation, rather than the "shock and awe" approach - it's basically the judge model with a covenant headswap.

RE: the plasmagunner, I'm not sure what else would be suitable balance after how risky and slow the plasmagun can be. I'm sure there's something though.
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: MarcoSkoll on February 27, 2016, 04:00:22 AM
Quote from: Raghnall on February 23, 2016, 05:10:02 PMLeander is Marco's 54mm scale Warhound titan. From what I understand, it's intended as more of a plot device with a model
I'm working on her mostly as a display piece, so perhaps more of a model with a plot device, but essentially yes.

As a narrative element, she can easily justify her importance in a high stakes plot, forces characters to think laterally (she is not a problem that can be solved by force of arms) and can have a character and develop a history of her own.
In comparison, things like my 54mm Rhino/Razorback or Sentinel are useful models, but just don't shape and direct a narrative in the same way.

QuotePlasma guns, despite been powerful, are heavy, inaccurate, unreliable and take a long time to reload/recharge.
Yeah, the recharge mechanic does make the rulebook version less than entirely fun whichever way it goes. You don't really want to get hit by it, nor miss with the only shot you'll get for the next three turns!

I presume it's mechanically supposed to represent heat dissipation, but it doesn't exactly suit the limited shot count (the 3rd Ed 40k rulebook quotes a plasma gun as 10 shots, the DH book lists 20 - although I suppose neither is a big concern at one shot every three turns) or the potential for rapid fire (which we see in 40K and several of the video games).

While a little more complex, I wrote the overheating mechanics for the RIA version to try and hit a compromise - it's not necessarily a good idea to fire fast, but you can do it.

QuoteDespite their best efforts, the Adeptus Mechanicus don't have a complete monopoly on technology.
I haven't touched on it much with what's posted yet, but I've played with similar concepts in the Ad Vitam Aeternam story. As Jax is considered Extremis Diabolus by M44, her staff has to include quite a lot of individuals outside the Mechanicus* - some of them are "rogue" techpriests, but others who have never been officially affiliated with the AdMech.

* Although not exclusively. As she's actually well intentioned, can be quite persuasive, has a lot of ways of enticing people and is a bad idea to cross (she's immortal. Stabbing her in the back is more dangerous to you than it is to her), a lot of her allies are actually in official positions.
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: mcjomar on February 27, 2016, 09:15:50 AM
Quote from: MarcoSkoll on February 27, 2016, 04:00:22 AM
In comparison, things like my 54mm Rhino/Razorback or Sentinel are useful models, but just don't shape and direct a narrative in the same way.

I think it depends how you write things up.
For example, on my Inquisitors uses an Arvus Lighter (heavily customised) as a personal transport.
Because of the customization, it's like a second home, meaning it could come into play as a narrative element fairly easily.
The fact that I haven't built a model for it yet kind of puts a crimp in that, but still.


Quote from: MarcoSkoll on February 27, 2016, 04:00:22 AM
While a little more complex, I wrote the overheating mechanics for the RIA version to try and hit a compromise - it's not necessarily a good idea to fire fast, but you can do it.

The base rulebook does include rules for rapid fire (you drop a D10 in damage for that second shot, but increase the risk of an overheat (or worse)).

EDIT: for clarity, both shots drop to 2D10 damage.
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: MarcoSkoll on February 28, 2016, 03:26:01 AM
Quote from: mcjomar on February 27, 2016, 09:15:50 AMBecause of the customization, it's like a second home, meaning it could come into play as a narrative element fairly easily.
Certainly, but my point wasn't about whether they can be a narrative element, but about how they can be. ("don't shape and direct a narrative in the same way").

There are certainly scenarios in which players can be convinced that a Rhino or Arvus is an important, but they're different scenarios to ones in which a Titan is important.
A Rhino might allow the characters to escape, get them somewhere in time or provide an armoured battering ram that can break into the cultist base, but you're not likely to build up a plausible long term narrative where a Rhino and its driver are legendary figures whose intervention can sway the outcome of a war.

In comparison, players aren't going to need much convincing that Princeps Helane Rogen is important.

QuoteThe fact that I haven't built a model for it yet kind of puts a crimp in that, but still.
An Arvus is probably one of the next couple of things on my vehicle build list, along with maybe a Tauros. Both are nice designs that should broaden my vehicle collection.

My Rhino/Razorback covers ground transport and "tank" roles (the Razorback is technically an Infantry Fighting Vehicle, but as far as a game of Inquisitor's concerned, it's a well armoured tracked vehicle with a lot of firepower), the Sentinel is a scout walker, Leander (once finished) will be able to play the role of a plot device... so an Arvus would give me a orbital/airborne transport and the Tauros is fast but lightly armoured.

QuoteThe base rulebook does include rules for rapid fire
Two shots with a three turn recharge isn't quite what I would call rapid fire, or really a solution for the problem of it being so underwhelming to miss (your shots are now even less likely to hit, less damaging if they do, and you've got just as long to wait for the recharge).

Inquisitor is the kind of ruleset that can afford to use more detail than that.
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: mcjomar on February 28, 2016, 12:27:03 PM
Well, when you get round to building an Arvus, I wouldn't mind seeing the blueprints - if I can clear off my current batch of projects, I'm thinking I might want to build one.
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: MarcoSkoll on February 29, 2016, 01:19:47 AM
I haven't used any blueprints so far*, but there are Pepakura (or "papercraft") files out there for a lot of the WH40k vehicles. They often need some extra detailing for 54mm, or if you want an interior, but if you scale them up, they're a good starting point.

Most designs are quite easy to find with an internet search**, but as I know exactly how much of a bitch it was to find the Arvus***, I've copied it to a side folder on the Skoll Archive:

http://www.mediafire.com/download/l7eqinutvtgq7n5/Arvus.pdf

* I was scaling up directly from a 28mm Rhino for the Rhino, I wasn't very impressed with the Sentinel designs I found (Pepakura doesn't really like the legs) and there are no designs suitable for Leander (The Warhound blueprints floating around are very crude and for a Lucius pattern).

** Amongst other things, I've got files for Knights, Baneblades and the CRASSUS ARMOURED ASSAULT TRANSPORT, although probably won't actually use them. (The Mars Warhound has always been my favourite superheavy).

*** Unfortunately, one of the big resources for this, the BWC Archive group(s) on Yahoo, is nearly dead; they're not rubberstamping any new sign-ups, so if you don't already have an account (or, like me, can't remember your account details it was), you have to look elsewhere.
For the Arvus, half the links I found were to file sites that no longer exist, the other half were to files that had been removed through inactivity or expired accounts, and the other other half weren't in English. Eventually, I found it on a Russian file sharing site.

Mind you, I didn't earn the title of Arch Data-Archivist for nothing...
Title: Re: Legacy - a proposed narrative event, date TBC
Post by: mcjomar on February 29, 2016, 08:28:05 AM
Awesome, thank you.
Once I'm caught up, I guess I'll cut my teeth on that build.
It'll be my first time ever working with plasticard and such.

And I agree with you on the Mars Pattern Warhound.

I liked both 'Wolf' and 'Jackal' heads though.

A note on 54mm vehicle patterns:
Would it be worth adding them as you find/use them to the archive if the BWC is all but dead?
The Arvus is a pretty good general purpose one, as I can see it being used a lot in civilian life. I'm not sure what else could fit in civilian use (the Rhino seems obvious for Arbites).
Landspeeder maybe? It's mentioned in the early parts of the first Eisenhorn novel as being used by the local Arbites.
Makes me wonder what sort of Landspeeder variants are out there that would/could be used, and what sort of scale they'd be.