hey folks - been a while, but i've been drifting away from Inquisitor as noone to play with
But i just had an RPG group collapse and really was looking forward to writing some narrative to dug out some old Inquisitor stuff
I ran a small campaign at Triple Helix and everyone had fun, but lamented they could only play with me there so i came across the idea of writing a dozen scenarios that were self-running (forever GM problems!) as all my players were quite good with the rules, and thus people could find an opponent, grab a scenario and play Inquisitor
http://buildyourimagination.co.uk/gallery/inquisitor/scenarios/Eramus_Affair.pdf
I recall Rogue Trader Eramus was a plot device from one of Marco's Conclave Meetups, but can't really remember i'm afraid!
Each sceanrio was separated out into plastic wallets - player handouts, then the last page folded up for the victor to read to advance the plot.
This was also where i first tried out Plot Cards - similar to 40k's Objective Cards, subtley altered the game so the same scenario could theoretically be different each time it was played
Each plotcard / scenario rewarded players with Information Points - basically Victory Points, but could be traded in for new plot cards / to advance the story
i didn't really get to writing up any big games, but the Plan was to run a big game once a month to get multiple players all playing at once - some wacky hijinks and off-the-wall scenarios.
the campaign ran for a month before Helix closed their doors but was a fun exercise - hopefully gives you al lsome inspiration to play some Inquisitor!