The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Inquisitor Game Discussion => Topic started by: abhorsen950 on December 06, 2009, 09:42:07 PM

Title: New To The Conclave & Inquisitor
Post by: abhorsen950 on December 06, 2009, 09:42:07 PM
Hello guys, Names Steve
Whenever ive looked into inquisitor ive been steered here and finally its back online and running.
Basically after spending the year telling myself and forums im getting into inquisitor ive finally pulled my finger out and im getting the Rulebook for christmas.

To start miniatures Im thinking still (ive stuck to this idea for a long time) Of using Ogre bulls as Chaos Mutants that will start me with 6 figures that i can kitbash and have a few warm up games then ill add INQ Models to flesh out the warbands.

Im also thinking of using http://www.victrixlimited.co.uk/online_shop/product_info.php?cPath=40&products_id=60&osCsid=c850551d2df1f146d0d7efecadd6834d   these.

But from what i can gather Space marines, Power armour and Bolt weapons are frowned upon.
Is this true?
Ive read the free pdf rules but i do want the book and the stats for bolters are ridiculous!

So is this face true?

Love to hear from you

Steve
Title: Re: New To The Conclave & Inquisitor
Post by: Gnaeus Conlitor on December 06, 2009, 10:50:30 PM
Welcome to the Conclave.

Ogers and Ogryns are a good starting point for Inquisitor Converstions but remember they will be shorter than average humans. Perfect for mutants or Squats but not so good for Imperial agents.

Napoleonic 54mms are a fantastic idea for a low tech world. As you may have noticed there is a table of primitive weapons.

Theres nothing inherently wrong with using Space Marines, Power Armour and Bolters you just need a strong story justification mixed with some balancing factors. Inquisitor is horribly unbalanced if played with the same mindset as 40K you must get over the need for uber pwnage and focus on the importance of story.
Title: Re: New To The Conclave & Inquisitor
Post by: TheNephew on December 07, 2009, 01:16:21 AM
Conlitor's pretty much spot on there.
To clarify, Space Marines have life too easy rules-wise, and in the background it is difficult to justify them turning up under an inquisitor's command, and even harder in other contexts.
The Ogre's will make a good starting point, but as Conlitor says, they're a little short and lumpy - great for some henchmen from a high-gravity world or mutants, so they can be re-used as faceless goons again and again in games.
For other miniature sources (usually competitively priced and with a clearer range of what's available) investigate the P&M's Resources thread.
A point to bear in mind is that GW sculpts are seriously beefy guys - they can occasionally make sculpts from other manufacturers look laughably weedy.
Or pitch a character design on the P&M board and you'll get a hefty fistful of model suggestions.
Title: Re: New To The Conclave & Inquisitor
Post by: Myriad on December 07, 2009, 01:41:07 AM
Where are our manners.

Welcome to the conclave[/size]

As others have said, ogres have different proportions to humans but are fine as mutant henchmen / heavy worlders.

Power armour / power weapons / bolt guns...  The thing to remember is that it's not a skirmish combat game with the sole objective of taking the enemy out ASAP.  Power weapons / bolt guns tend to take even characters wearing carapace armour out with one hit, which generally makes for a less interesting game.  Similarly power armour is extremely tough unless, of course, you've become involved in an arms race.  This isn't to say not to use them, since most inquisitors would carry an ace or two up their sleeve, merely that the game tends to be less fun if everyone has them.

Space marines, although cool, are hard to fit into the narrative of the game - just what is the hammer of the imperium doing sneaking round a back alley with the inquisitor?  Also unless the game has turned into an arms race, they tend to be overpowering (as you'd expect).  As above, they're quite usable where you can justify them narratively, and so long as you design the scenarios / opposition with the appropriate power level in mind.

As for the napoleonic 54mm - if you can justify it and it looks good, they're fine, and probably quite easy to convert to a higher tech level.  It's make a more military themed warband than most of us go for, but different is good!

Title: Re: New To The Conclave & Inquisitor
Post by: Ynek on December 07, 2009, 02:00:06 AM
Quote from: abhorsen950 on December 06, 2009, 09:42:07 PM
But from what i can gather Space marines, Power armour and Bolt weapons are frowned upon.
Is this true?

Well, the weapons in themselves aren't really what's frowned upon per se. What's frowned upon are players who look through the rulebook and decide that their characters are going to have bolters, power armour and power swords just because they're the most powerful pieces of equipment available, without giving any real explanation or justification for their character having the aforementioned pieces of kit.

All in all, to make the most out of Inquisitor, and to get the most fun out of it, you need to put a bit of effort into making your characters feel 'real' (within the confines of suspended disbelief) and putting a bit of effort into the scenarios that they are involved in. Inquisitor really is a game that the more you put into it, the more you get out in return.
Title: Re: New To The Conclave & Inquisitor
Post by: MarcoSkoll on December 07, 2009, 02:23:19 AM
I know quite a lot has already been said, but...

Quote from: abhorsen950 on December 06, 2009, 09:42:07 PMBut from what i can gather Space marines, Power armour and Bolt weapons are frowned upon.
The inappropriate use of them (or indeed, anything) is frowned upon, but not the actual concept. Many players choose them because they're powerful, without considering anything else.

Let me explain...

Bolt weapons are bulky, heavy, rare and very overt. They will attract attention immediately, destroying any stealth, cover or subtlety. They're also a lot to lug around all the time, when the actual chance of coming across a foe at all is unlikely - and the chance that's a foe that a bolter can kill, but which a lighter and subtler autopistol couldn't is even less.

I could elaborate about the other stuff, but in short, they're all rare, completely unsubtle and for the most part total overkill.

What tends to happen is that people take this equipment on characters where it doesn't make sense, and that's what's frowned upon. Really, is any Inquisitor who prefers to act subtly really going to carry a bolter that would mark him out the moment he enters the room?

If you can explain why the character has this equipment, and why he's prepared to put up with any disadvantages, that's another kettle of fish.
Title: Re: New To The Conclave & Inquisitor
Post by: Adlan on December 07, 2009, 09:51:41 AM
I echo what the others have said,

Also, 6 models is a lot to use straight off, especially if you are learning the rules, Am I correct in guessing you are Littha's gaming buddy? If so, I echo my offer for a game using my figures any time convenient, so you can have a go get an idea of power and effectiveness, and then make warbands with a bit of experience.

I'd suggest starting off making one model, then building a warband of 3 or 4. Eventually you'll have expanded and made new warbands (or had them branch off from old ones) that you have a collection like some of those here (40+ models).
Title: Re: New To The Conclave & Inquisitor
Post by: abhorsen950 on December 07, 2009, 10:09:01 AM
Guys thanks for the response its really appreciated.
Second a big thanks to all for explaining the Space marines and Bolters etc
Third I was thinking of using the ogres as squats and chaos mutants anyway i was going to split them 3 for chaos 3 for squats.
But as some of you have said playing with 6 figures for a beginner is difficult and i totally agree ide most likely only use 1 or 2 models.
But im also thinking maybe instead of them buy the sister assassins the inuquisitor models i cant remember what there called.
I suppose they could be next on the list.

Cheers guys

Steve
Title: Re: New To The Conclave & Inquisitor
Post by: RobSkib on December 07, 2009, 05:27:32 PM
What is a good idea, however, is something my friend did recently. Buy three relatively similar models (ie not cherubael, Krash, the Eldar etc) and kitbash when they turn up on your doorstep. It always impresses me how many different combinations of common bits are cropping up that I hadn't seen before.

For example, a Guardsman (Black?) looks very cool in covenant's carapace armour, very Inquisitorial stormtrooper. Stone's legs make a very striking pose when combined with Eisenhorn's torso/cloak. The Bounty Hunter's body looks great on Covenant's legs. In fact, 'Slick' Devlan, Covenant, the Bounty Hunter, the Guardsmen and Eisenhorn all fit very well together, so just grab a couple off eBay or the GW website and just bash bits together!
Title: Re: New To The Conclave & Inquisitor
Post by: Kaled on December 07, 2009, 05:45:48 PM
That would be my suggestion too - kitbash a few models and you'll soon have an interesting an unique warband.  also, a box of Ogre Bulls or those Napoleonics are about £20, but if you shop around on eBay you could easily get 3-4 GW models for that price.  Sure you might have to strip the paint off them, but it'd gave you a warband of very different characters rather than six very similar ones...
Title: Re: New To The Conclave & Inquisitor
Post by: abhorsen950 on December 09, 2009, 06:11:00 PM
Cheers guys and i get what you mean
Might just take the dip and get a few of ebay the real inquisitor figures that is.
Still even though im buying a few of ebay, i still want to do a chaos mutants and squats ;)
also that gives me enough figures for me to get friends into the game, therefore i can keep the GW ones for me ;)


Cheers guys

Steve
Title: Re: New To The Conclave & Inquisitor
Post by: Kaled on December 09, 2009, 06:19:27 PM
Other options if you just want some cheap miniatures that can be used to get people started (and then can later be used as grunts) are 1/32 Airfix soldiers (http://transportmodels.co.uk/search_result.php?keywords=airfix+1%3A32+plastic+figur) (they're a touch small, but would do as a starting point), or something like these (http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=200399724809) Russian miniatures that a few people have bought recently.  In this (http://www.the-conclave.co.uk/forum/index.php?topic=367.0) thread you can see some that have been (slightly) converted by Kierkegaard - again, they'd make a good starting point.
Title: Re: New To The Conclave & Inquisitor
Post by: abhorsen950 on December 09, 2009, 06:39:45 PM
Kaled would you be able to use Tamiya 1/35 kits?
Ive got a couple Americans and Germans and there a fiver a box so i can go get a couple ofnew boxs and convert those

Love to hear from you guys

Steve
Title: Re: New To The Conclave & Inquisitor
Post by: Kaled on December 09, 2009, 06:48:15 PM
Quote from: abhorsen950 on December 09, 2009, 06:39:45 PM
Kaled would you be able to use Tamiya 1/35 kits?
You could, but they'd be small - they'd probably look like young teenagers next to a GW 54mm model.
Title: Re: New To The Conclave & Inquisitor
Post by: abhorsen950 on December 09, 2009, 06:49:57 PM
Im also toying with the idea of a Mecha character, the reason why i dont want to touch GW INQ Models is that there metal theyre great and all buy i just dont do metal models, this is why im trying to find something to convert from plastic I.E The Ogre bulls.

Anyway the Mecha Character i was thinking a battle suit but he might turn out a bit small, still would look cool next to a fully scale character, could be like his guardian etc.

Cheers guys

Steve
Title: Re: New To The Conclave & Inquisitor
Post by: Kaled on December 09, 2009, 07:01:25 PM
Quote from: abhorsen950 on December 09, 2009, 06:49:57 PM
i just dont do metal models
Metal is easy enough - I guess it might seem like a big step if you're not used to it, but the GW models are multi-part so you can get away with doing very little actual conversion work if you want.  Unfortunately doing Inquisitor in plastic is difficult.  Ogre Bulls can be converted into Inquisitor characters, but their proportions are those of ogres, not of Squats.  Sure you could use them as mutants or some other abhumans, but to get them to work as human (or even Squat) characters you'd really need to do a fair amount of conversion work - their heads are very ogre-ish, their arms are hugely muscled and their hands are too big.  I'm not saying it can't be done - but it's not really an easy option.

What about resin?  There are a few companies that have good ranges of 54mm resin models - Eolith for instance.
Title: Re: New To The Conclave & Inquisitor
Post by: abhorsen950 on December 09, 2009, 08:01:18 PM
Oright fair play i was thinking about it before and i thourght they were a bit small but i thourght it would be better to ask someone who knows more

Cheers

Steve
Title: Re: New To The Conclave & Inquisitor
Post by: Vladimir on December 09, 2009, 11:27:11 PM
Quotei just dont do metal models

Um? Whyever not? In my experiance, metal models tend to be much higher quality and much more detailled than plastic. Sure, plastic's easier to cut if your converting, but if you get yourself a decent hacksaw and greenstuff over the messier joins, you'll be fine.
Title: Re: New To The Conclave & Inquisitor
Post by: MarcoSkoll on December 10, 2009, 01:04:22 AM
Quote from: abhorsen950 on December 09, 2009, 06:39:45 PMWould you be able to use Tamiya 1/35 kits?
Yes and no.

An odd 1/35 model will work in a warband - take these two models I'm currently sculpting. (http://i210.photobucket.com/albums/bb122/RagnarokEOTW/IMG_2344.jpg) (The top of the pins is not the top of the head BTW)
At Inquisitor scale (which I take to be roughly 1/30), Frost on the left is a hair over five feet tall, and my self portrait on the right six foot two. Both are perfectly reasonable sizes for people to be.

Frost is about the same size as a typical 1/35 model, and myself about a 1/28 model. So if you're dealing with a short character, 1/35 is perfectly reasonable.

Several characters could be a little odd. But if you want to argue they're all from a planet where the genetic norm is for males to be around five feet tall (rather than about 5' 9"), then that's a reasonable explanation - after all, men in the Netherlands average 6', but in Indonesia, only 5' 2".

Quote from: Vladimir on December 09, 2009, 11:27:11 PMSure, plastic's easier to cut if you're converting...
Actually, at times, metal is preferable because it's got a bit more toughness in it than plastic, so while it takes a hacksaw to cut through metal, if doing fine filing, metal is probably better.
Title: Re: New To The Conclave & Inquisitor
Post by: abhorsen950 on December 10, 2009, 07:53:52 PM
Kaled ive been looking into Eolith for a while now and ive got a few ideas so im going to get a model or two from there.
Also Macro cheers for that ill use some tamiya kits too.

And ill probably buy a GW INQ model and just kit bash him a bit.

Ill use the ogres as chaos mutants or something.

Thanks guys

Steve
Title: Re: New To The Conclave & Inquisitor
Post by: abhorsen950 on December 10, 2009, 07:55:17 PM
Oh also guys
Im thinking of using http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1300115&prodId=99110110020

But i dont know what to do for his head :(

Thanks for the help guys

Steve
Title: Re: New To The Conclave & Inquisitor
Post by: Kaled on December 10, 2009, 08:27:01 PM
Quote from: abhorsen950 on December 10, 2009, 07:55:17 PM
Oh also guys
Im thinking of using http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1300115&prodId=99110110020
Using it as what?
Title: Re: New To The Conclave & Inquisitor
Post by: precinctomega on December 10, 2009, 08:34:52 PM
Please don't use that model.  It's a horrible, horrible sculpt and a complete pain in the posterior to manoeuvre on any tabletop that isn't an open plain.

R.
Title: Re: New To The Conclave & Inquisitor
Post by: abhorsen950 on December 11, 2009, 04:13:16 PM
Well guys ive changed direction with the models
Taking your advice for just going for the INQ Models to make it easier im going to get the assassins where you get the two in a box.

Cheers guys


Steve
Title: Re: New To The Conclave & Inquisitor
Post by: Kaled on December 11, 2009, 04:21:30 PM
One good thing with the assassin twins is that they're very slender so you'll find that a lot of 28mm parts work perfectly on them.  The only downside is that they're rather difficult to repose in comparison with most of the range.  But don't let that put you off - they're nice models.
Title: Re: New To The Conclave & Inquisitor
Post by: abhorsen950 on December 11, 2009, 08:04:16 PM
Thanks for that Kaled though the main reason for me buying those models is you get two for £18 so i can have a game straight away with someone.

Also can someone give me a bit of an insight into what inquisitor is about?

Cheers guys

Steve
Title: Re: New To The Conclave & Inquisitor
Post by: Kaled on December 11, 2009, 08:36:40 PM
Quote from: abhorsen950 on December 11, 2009, 08:04:16 PM
Also can someone give me a bit of an insight into what inquisitor is about?
Try this article as a start, read the rulebook, and get a copy of Eisenhorn - that should give you a good starting point;
http://www.bolterandchainsword.com/index.php?autocom=ineo&showarticle=465
Title: Re: New To The Conclave & Inquisitor
Post by: abhorsen950 on December 11, 2009, 09:19:04 PM
Thanks Kaled and to all the other guys yovue been a great help.
Ive also read a few issues of Dark Magenta, Is that worth looking at?

Cheers
Steve
Title: Re: New To The Conclave & Inquisitor
Post by: Kaled on December 11, 2009, 09:34:41 PM
Yep, read anything you can get your hands on - even better if it's free like DM.

What specifically do you want pointers on? Rules? Background?
Title: Re: New To The Conclave & Inquisitor
Post by: abhorsen950 on December 12, 2009, 01:54:37 PM
Just a general over veiw of the game really (sorry this doesnt help much) Anything you think a newbie needs to know. That article was brilliant thanks Kaled


Steve
Title: Re: New To The Conclave & Inquisitor
Post by: precinctomega on December 12, 2009, 09:52:46 PM
Dave's article is, indeed, the seminal work for introducing the game to beginners.  I suspect that any attempt I make to "explain" the game is merely going to repeat something the article has already said better.

FWIW, though, Inquisitor is a wargame with the brakes off: a bare-back, white-knuckle ride that takes all the bits you like best about tabletop wargames (the rich context, the dark themes, the shock of conflict) and roleplay games (colourful individuals, the fate of the galaxy hanging by a thread, sudden changes of personal fortune in the time it takes to pull a trigger) and throws them into a single package.  It's like a cooperative novel and a competitive action movie rolled up into one thing.  It's wargaming for poets.  It's falling to your knees in a sea of corpses, an empty stubber in one hand and a bloody chainsword in the other, screaming "If this is heresy, it feels SO GOOD!"

R.
Title: Re: New To The Conclave & Inquisitor
Post by: Kaled on December 13, 2009, 11:55:12 AM
Quote from: precinctomega on December 12, 2009, 09:52:46 PM
Dave's article is, indeed, the seminal work for introducing the game to beginners.  I suspect that any attempt I make to "explain" the game is merely going to repeat something the article has already said better.
Very kind of you to say so - especially as large chunks of that article were my regurgitations of things I learned from you and other members of the 'Clave.

If you haven't included your explanation of the game in the introduction to Inq2, then you should do - I read it and despite my exhaustion immediately fancied playing another game!
Title: Re: New To The Conclave & Inquisitor
Post by: abhorsen950 on December 21, 2009, 12:19:24 PM
Well thanks guys
Fingers Crossed INQ Arrives for christmas
As ive got several ideas of gaming already
Title: Re: New To The Conclave & Inquisitor
Post by: Radu Lykan on December 21, 2009, 01:47:51 PM
do you have a digital copy of the rule book? its nice to have a paper copy but if you dont want to wait til xmas then download the rulebook off the gw site. you can begin creating your characters now and then use the paper copy when you try out your first game?