The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Inquisitor Game Discussion => Topic started by: DapperAnarchist on December 11, 2009, 02:45:46 PM

Title: Some rules queries
Post by: DapperAnarchist on December 11, 2009, 02:45:46 PM
1) The Storm Shield says "D10 Force Field Protection" - is that a generic Force Field, or should one choose conversion, etc?

2) In the We Need Guns rules, Arc doesn't have shock effects, and neither does the Xenarch Death-Arc, but I'm making a character who carries a human copy of the Xenarch weapon, possibly using Xenarch parts - would being able to shock people at a distance be a bit much?
Title: Re: Some rules queries
Post by: MarcoSkoll on December 11, 2009, 02:58:24 PM
Quote from: DapperAnarchist on December 11, 2009, 02:45:46 PM1) The Storm Shield says "D10 Force Field Protection"...
2D10 I believe. And I'd rule it Generic.

QuoteWould being able to shock people at a distance be a bit much?
Not really. There are at least two precedents - the Shock shotgun shell from my own Revised Armoury (itself quite nasty), and I think Kaled has Orla Riall equipped with a "Shock blaster" or something similar.

However, I wouldn't recommend combining stunning with any real damage. The two together would just be too harsh.
Title: Re: Some rules queries
Post by: Kaled on December 11, 2009, 03:00:13 PM
Quote from: DapperAnarchist on December 11, 2009, 02:45:46 PM
1) The Storm Shield says "D10 Force Field Protection" - is that a generic Force Field, or should one choose conversion, etc?
I've always played it's generic force field armour.

Quote2) In the We Need Guns rules, Arc doesn't have shock effects, and neither does the Xenarch Death-Arc, but I'm making a character who carries a human copy of the Xenarch weapon, possibly using Xenarch parts - would being able to shock people at a distance be a bit much?
My tech-priestess has a shock blaster and I too worried that people might find the idea of shocking people at a distance to be too much, but no one complained and in fact at least one person suggested the weapon was underpowered and didn't do enough damage.  I'll post the rules for the weapon in the Kryzak thread shortly.
Title: Re: Some rules queries
Post by: DapperAnarchist on December 11, 2009, 03:27:53 PM
Excellent - I'll look over yours, and see if mine is too powerful. And yeah, figured Generic was the way to go, but thought I may have missed something. Theres also the Bolas launcher for Shock, isn't there?
Title: Re: Some rules queries
Post by: MarcoSkoll on December 11, 2009, 03:34:30 PM
Quote from: DapperAnarchist on December 11, 2009, 03:27:53 PMTheres also the Bolas launcher for Shock, isn't there?
Good point. I'd forgotten Shock Nets.
Title: Re: Some rules queries
Post by: Sneak on December 11, 2009, 05:24:04 PM
Tasers for all
Damage depends on what is being fired into you... shooting a AAA battery out of a gun would hurt almost as much (more?) than a bullet, where a taser with no charge would be uncomfortable but bearable (I say that, dont even think about shooting a pair of needles into me... I will not be happy)
Title: Re: Some rules queries
Post by: Inquisitor Cade on December 11, 2009, 05:36:22 PM
I won't needle you, but go stand over there so I can shoot you once* with a bullet and once with an AAA battery, then say which hurt more.

It's for science,

*Actually to ensure consistancy we'll proberbly shoot you 10 times with each
Title: Re: Some rules queries
Post by: MarcoSkoll on December 12, 2009, 05:07:22 AM
Quote from: Sneak on December 11, 2009, 05:24:04 PMDamage depends on what is being fired into you...
Yes, true enough, but from a perspective of general fairness in game, both stunning and a hit for massive damage... not very fair.

QuoteShooting a AAA battery out of a gun would hurt almost as much (more?) than a bullet...
It wouldn't tickle. But whether it's more or less painful/lethal is a matter of the bullet you're comparing to.

As a general rule though, the denser lead bullet will have the edge. Also, I speak from experience - batteries don't really make stable projectiles.
Title: Re: Some rules queries
Post by: Sneak on December 12, 2009, 02:10:06 PM
Quote from: MarcoSkoll on December 12, 2009, 05:07:22 AM
Quote from: Sneak on December 11, 2009, 05:24:04 PMDamage depends on what is being fired into you...
Yes, true enough, but from a perspective of general fairness in game, both stunning and a hit for massive damage... not very fair.
Very true, I just meant that depending on what weapon you are making the damage will change appropriately.

Quote from: MarcoSkoll on December 12, 2009, 05:07:22 AM
QuoteShooting a AAA battery out of a gun would hurt almost as much (more?) than a bullet...
It wouldn't tickle. But whether it's more or less painful/lethal is a matter of the bullet you're comparing to.
Id imagine it depends on how much propellant is behind the battery, since just fitting a battery into a gun and firing isnt going to achieve much without it. To be honest Id be happy not being shot with anything at all. Battery or bullet, either way its gonna hurt more than I want to be hurt on any given day
Title: Re: Some rules queries
Post by: Ynek on December 13, 2009, 12:39:15 AM
On the subject of battery versus bullet...

When it comes to projectiles, impact force is equal to the object's mass multiplied by velocity. (At least, that's what we got in physics)

So, the overall crux of the matter is the mass and velocity of the bullet, and the mass and velocity of the battery.

Are we talking 9mm parabellum vs car battery? Or watch battery versus cannon shell?
Title: Re: Some rules queries
Post by: MarcoSkoll on December 13, 2009, 04:34:38 PM
Quote from: Ynek on December 13, 2009, 12:39:15 AMWhen it comes to projectiles, impact force is equal to the object's mass multiplied by velocity. (At least, that's what we got in physics)
That would be impact momentum. Force would be rate of change of that momentum with respect to time.

And...
- Impact energy would be half mass times velocity squared.
- Penetration into soft tissue is crudely predicted by a series of equations more complex than I need define here.
- Penetration into hard targets is even more complex, requiring information on hardness of projectile and target, velocity, impact angle, projectile shape, etc... enough that it's something that requires simulations, not mere equations.
- Stopping power is a mix of mass, velocity and wound channel diameter.
- Lethality is a mix of where the target was hit, energy dispersed, penetration depth, etc, etc...

Suffice to say, you can't nail down all the effects of a bullet on one equation. The dice-rolls for Inquisitor weapons are highly abstracted.