The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Painting and Modelling => Topic started by: Brother_Brimstone on March 19, 2010, 10:36:31 PM

Title: Severin Reed - Pit Slave Fighter WIP
Post by: Brother_Brimstone on March 19, 2010, 10:36:31 PM
Okay, this is the biggest Inquisitor conversion I've done yet, my other two models only being very minor conversions. The arms are from the new plastic Ork Killa Kans, as is the energy pack (although I cut it in half to make it a more appropriate size), the wires added are guitar strings, the legs and body are those of Sgt Stone (I cut off all the pouches and little knives etc...) and the head is from Damian Bloodhound.

As usual criticisms and comments would be greatly appreciated - i'd like to know what i've done right or wrong for future conversions.

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/sr1.jpg)

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/sr2.jpg)

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/sr3.jpg)

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/sr4.jpg)

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/srww.jpg)

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/sr5.jpg)
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Swarbie on March 19, 2010, 10:55:31 PM
It's good, but the arms look a little big . . .
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Brother_Brimstone on March 19, 2010, 10:59:34 PM
Yeah, I agree, they were bigger than I'd expected, but seeing as they're essentially large pieces of industrial machinery that have been grafted into the guy's shoulders, I don't think its unjustifiable.

Thanks for the comment.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: MarcoSkoll on March 19, 2010, 11:16:14 PM
I have to echo the comment. Not just from a "those look like he'd topple over forwards" perspective, but also a "those look too big to fit neatly on the table" one.

I would definitely look and see if there's any sections which can be removed or shortened.
Cutting down the ball joints at his shoulders, shortening hydraulic rams and arm sections... that kind of thing.
I know some of the things I'd do - with your permission, I can do a quick photoshop bodge to show how I'd cut them down.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Brother_Brimstone on March 19, 2010, 11:17:31 PM
Yeah, that would be great, you have my permission and thanks for the help.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Alyster Wick on March 19, 2010, 11:30:04 PM
IMO, lose the ball joint and cut the arms off at the first joint.  At that joint add one of the chain blades which make of the pincer on the left arm.  The arms will still be big, but they'll be heroic big, not "I must have a hyperdense metal skeleton in order to allow my body to support the amount of metal coming out of my shoulders" big.  Make an entire praetorian with the left over arm bits.

That said, love how the backpack fits and good use of guitar wire.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Brother_Brimstone on March 19, 2010, 11:45:31 PM
Thank you for your advice. I realise i'm not great at the converting process but I am trying, and I hope to improve. I feel like i'm really still 'finding my feet' in the world of 54mm conversions. Your help is greatly appreciated.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Adlan on March 19, 2010, 11:50:15 PM
Apart from the arms, the rest looks really good, stones legs work well shaved down.

I echo what others have said about the arms. Maybe a frame work at the back to help support them? Or Maybe just one arm?
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: MarcoSkoll on March 19, 2010, 11:53:57 PM
Quote from: Alyster Wick on March 19, 2010, 11:30:04 PMIMO, lose the ball joint and cut the arms off at the first joint. At that joint add one of the chain blades which make of the pincer on the left arm.
Actually, that sounds pretty good. Better than what I was fiddling around with.

It might take a little clever cutting and pinning, but if you can do that, that would fix the problem quite nicely. You'd lose some of the heavy hydraulic cylinders, but you could say the arms were servo driven instead.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Brother_Brimstone on March 20, 2010, 12:06:08 AM
Right-o, before i try, may I ask for a bit of clarification, as i'm not sure I undertsand what you are saying? Which part do you refer to when you say 'first joint', and I don't really get the stuff about the chain blades.

Thanks for the comments.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Myriad on March 20, 2010, 12:52:09 AM
I agree that the arms do need shortening, but the model does work in a scary monstrosity kind of way.  The pose and the head combine quite well.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Alyster Wick on March 20, 2010, 01:14:53 AM
QuoteThank you for your advice. I realise i'm not great at the converting process but I am trying, and I hope to improve.

You have a clear vision and all the right parts, that's most of the battle right there!

QuoteWhich part do you refer to when you say 'first joint', and I don't really get the stuff about the chain blades.

Going to try and find the right words here. What I'm picturing is an arm made up of two sections.  The first section comprises the shoulder/bicep area.  The second is the forearm/hand area. 

For the first section I think you should use the length or dredd arm that is between the ball joint and the first joint in the arm.  For the second part (forearm/hand) I think it should just be a chainblade.  To get this chainblade I think you should use one of the pincer sections on the weapon on Severin's left arm.  I think you should just take the hand apart and use each pincer as a single chainblade. 

I'm hoping that makes sense, if anyone understands this and wants to illustrate it via MSpaint, feel free to do so.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Brother_Brimstone on March 20, 2010, 03:10:09 AM
I'm very grateful for your guidelines as to how to rebuild the arms - in the end, what I did was use some parts for legs and ork shootaz to make the arms, and I cut down the circular saw (which i wanted to keep - i like the idea of the circular saw). Rather than making the other arm into a chainblade, I decided to add the third CCW from the Killa Kans - the drill. It's much smaller than the other CCWs and i think it's in a decent proportion. These pictures are NOT the finished model by any means, I'm simply posting them to show you the new arms, so that you may tell me whether you think they are an improvement.

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/sr9.jpg)

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/sr8.jpg)

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/sr7.jpg)

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/sr10.jpg)

Thanks for the ongoing support.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Swarbie on March 20, 2010, 03:24:34 AM
I would say it is definitely an improvement. Killy-looking, but not so big that he falls over when he tries to move.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Alyster Wick on March 20, 2010, 03:35:21 AM
Looks awesome and very killy.  I'm a huge fan of circular saw blades so that model is definitely doing it for me now.  The one suggestion I'd give at this point is raise the shoulders and lower the elbows (meaning pin the arms higher on the torso and lower the elbows so they aren't cocked out).  Then you should be in business.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Adlan on March 20, 2010, 08:06:37 AM
Much better, much more in proportion.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: RobSkib on March 20, 2010, 01:06:10 PM
Indeed - the Killa Kan parts are much more accustomed to Inquisitor than the larger Deff Dredd bits. He's looking good, but I'll echo the comments about lowering the elbow - it'll just make it look a bit more natural.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: MarcoSkoll on March 20, 2010, 01:06:59 PM
Definitely improved. I might perhaps reposition the shoulders so his arms aren't all "square angles", then  greenstuff around the shoulders so they look more like the metal is fused into his flesh and integral.

After that, I think it'd all be nicely sorted.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: TheNephew on March 21, 2010, 12:12:08 PM
As above Re: arm position.
Also, a few small plates of plasticard across the shoulders, like Marine pauldrons but more blocky and crude looking, would make the join from arm to shoulder easier if you don't want to sculpt it all, for whatever reason.

Potentially fiddly idea:
With the set of the feet it would be pretty cool if you get him swiping forward with the circular saw - set the saw arm parallel to the ground as it is now, but have the join to the shoulder at a 30 or 45 degree angle forwards, rather than having the straight line from elbow to elbow as it is now. Poorly executed diagram as below:
._o_.   to     .o_.
!      !          /     !
                   \
With the drill arm lowered as has been previously suggested, and perhaps offset back a little to account for the swinging motion, it could make the model look nicely dynamic, whereas static arms would be a bit of a waste of the legs.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: precinctomega on March 24, 2010, 09:45:40 AM
Much better.  I also recommend bulking up the torso and head with additional armour and bionics, especially on the front.  He looks like he used to be an industrial servitor, and he'd need front armour to protect his weak, fleshy bits from the hail of rock/metal that would fly out when using his arms.

R.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Brother_Brimstone on March 25, 2010, 11:25:57 PM
Hi, i know its been about a week between pictures, but I don't like taking pictures mid-painting, and tonight was the first night I had free from essays.

Thanks for everyone's comments - and as usual any further comments/criticisms are greatly appreciated. Also, as a side note, these pictures may look a bit odd in light contrast etc... I had to use a different camera to normal - the bluish light is the weird flash.

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/srp1.jpg)

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/srp2.jpg)

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/srp3.jpg)

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/srp4.jpg)
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: RobSkib on March 26, 2010, 12:39:37 AM
Excellent work! I see you've made good use of the 40k scenery brass etch - it's really ace for detailing bases! Shame the rest of that pack is so naff...

Nice job on him again, although I would like to have seen some more wires running from his backpack to his arms, into the back of his head, into his eye sockets, maybe a bionic eye? I just feel the middle of the model is a little too 'fleshy' when compared to the mechanical arms. Still, I quite like the forlorn look that he has on his face. Keep it up!
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Alyster Wick on March 26, 2010, 01:35:02 AM
Looks awesome.  I like that you're not afraid to make major changes after putting bits on (I generally suffer from "but I already put it on there so I'm not going to change it" syndrome so it's refreshing to see someone who definitely doesn't.  He's exactly what I imagine when I think pit-fighter, great job.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Brother_Brimstone on March 26, 2010, 02:47:10 AM
Thanks for the kind words - on the subject of not being afraid to make changes, I agree that there are too few wires in place, so now there are six rather than two! The extra two into the two arms support the fact that it requires a lot of power/electronics, and although I felt a bionic eye was too advanced for severin, I thought of a nice way to model the psychon injector. The wires going into the temple and the base of the neck represent very crude psychon 'pumps' literally pumping the chemical directly into his brain.

Comments/criticism appreicated (obviously i've got to re-paint parts of him now).

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/srrw5.jpg)

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/srrw7.jpg)

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/srrw8.jpg)

I actually really like this - it has a very H.R. Geiger look to it, and he being one of my favourite artists, its something which I think adds to the model's character.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Flinty on March 26, 2010, 08:02:32 AM
Very nice - those extra cables make a huge difference, and as I also suffer form the same syndrome as Mr Wick in once its done...its done - have a two cookies.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Swarbie on March 26, 2010, 09:12:08 AM
Looking very nice. But I find myself stuck with an interesting question: How does he eat?
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Myriad on March 26, 2010, 11:20:54 AM
Whenever you rework this model it seems to improve.  Looking very dynamic now.  I nearly said natural, but that isn't quite the right word.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Kasthan on March 26, 2010, 11:32:25 AM
I'd do a light black wash (balab black or black ink) over his weapons, this will make them look a little greasy and oily. A dark angels green or some darker green wash over the green slats on his back would add some depth.

Also if your going to do blood, really go for it. His weapons would spray all over the place, so some on his body would be quite cool. I have found stippling; red gore, then blood red with a gloss varnish coat works well and looks fresh.

Looking great overall.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Brother_Brimstone on March 27, 2010, 01:50:43 AM
Thanks for the kind words all. I'm hoping this is the final version, the only thing i'm unsure of is the amount of blood-spatter. Do you think it's a bit too much? As usual, comments/criticisms appreciated.

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/srb5.jpg)

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/srb2.jpg)

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/srb3.jpg)

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/srb4.jpg)

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/srb6.jpg)

(http://i988.photobucket.com/albums/af8/Brother_Brimstone/Severin%20reed/srb7.jpg)

I'm really grateful for the ongoing support.

Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Heroka Vendile on March 28, 2010, 10:51:45 PM
it's certainly exuberant, but considering he is armed with two hulking great whirly-spinny instruments of death, probably appropriate.  :)
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: DapperAnarchist on March 28, 2010, 11:23:20 PM
its not like he can wipe his face, now can he?

... stick some sort of bionic port on his stomach, for feeding...  ;D
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Brother_Brimstone on March 29, 2010, 06:24:43 PM
Quote from: DapperAnarchist on March 28, 2010, 11:23:20 PM
... stick some sort of bionic port on his stomach, for feeding...  ;D

I would, but i'm already attached to the idea of him feeding from a trough :P

Thanks for the comments
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Heroka Vendile on March 30, 2010, 01:44:58 PM
you know, it wouldn't be unreasonable for the weapons to be detachable and be replaced with hands for general use.
Title: Re: Severin Reed - Pit Slave Fighter WIP
Post by: Brother_Brimstone on March 30, 2010, 01:56:46 PM
Or a giant knife and fork :P