The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Inquisitor Game Discussion => Topic started by: KaHellun on July 09, 2010, 05:32:00 AM

Title: Vampire Psyker Inquisitor(+ Retinue)
Post by: KaHellun on July 09, 2010, 05:32:00 AM
First Post  ;D

Well, this is my namesake, Inquisitor Ka'Hellun.
This will be the base model http://www.pizarrominiaturas.com/tienda/index.php?main_page=product_info&cPath=1&products_id=1

Inquisitor KaHellun was born on Noclatia Secundus in 803M38. He was born an albino, like everyone else on the planet Ka'Hallun is tall and slight with long, flowing black hair and black eyes.
His father, KaJang, was a black smith. KaHelluns mother was killed when he was 3, by a cultist of the chaos gods. His father then went out for revenge and was also killed. Thus KaHellun retrieved his fathers sword and was taken in by a monk of the Promethean cult.
At the age of 14, KaHellun started to crave blood(but this was nullefied by the sword) and started to practise he psychic abilities. Soon the black ships came and took him away. After rigorous training as a psyker and consistant screening(That he passed, just), at the age of 21, Ka'Hellun was asigned to the Noclatian 106th. Unlike other psykers Ka'Hellun asked to take basic training with the rest of the troops.
He served with destinction throughout the campaign for Grajight Prime and was requested to be a member of Inquisitor Haip Jarkeira, 8 years after he started to serve with the Imperial Guard at the age of 29. Serving as Haip's personal lie detector for 9 years, Ka'Hellun then became Haip's apprentace and acolyte. While an acolyte Ka'Hellun practiced almost entirely on his sword work and was even able to best his mentor when they sparred near the end of his apprenticeship.
He became an inquisitor 16 years later at the age of 54, although he only looked about 18. He is not officially part of any inquisitorial phylisophical faction. He is sympathetic to mutants as he is one himself. He ages very slowly and works on the very edge of the imperium so that when he outlives everyone else he is not killed by the inquisition for being a mutant.
Standing at 6'2" he is rather tall. His slightn non muscular bodyis horribly scared down his back. His long, flowing black hair matches his eyes in colour and contrasts highly against his near white skin. With a mostache and goatie due to long periods of investigation without respite and the planets that he usually work on are unsavoury, frontier worlds, he would be out of place as a clean shaven man. He wears a brown robe with a hood and the green flak armour of the Noclatian regiments. He holds his weapons underneath his robe, where appropriate as to avoid unwanted attension.
The sword that he uses is named the Noclation Sword of Vampiric Accendance. It has been in Ka'Hellun's family since the Age of Strife. Originally just a mundane sword, it now is an incredibly powerful relic that in the hands of a mortal would ruin his family and eventually Noclatia Secundus aswell. The wielder of the sword engraves a rune into the blade and upon his death his soul empowers the blade much like the daemon weapons used by the followers of chaos. These runes glow red with the yearning for blood. Sometimes the blade will speak to the current wielder offering advice or using the combined knowledge of his ancestors explaining relics and artifacts that he may stumble across. This voice is of one of his ancestors, so if the blade is talking about a particular field, the ancestor who knows about it si the voice. Made from a type of black metal only found on Noclatia Secundus called Pharine, the swords blade always stays sharp. It is single edged with a intricate pomel design.
If unsure of what to do next he will consult the blade. Usually it will advise him on what to do but on rare occassions it may well stay silent and make him decide.

Inquisitor KaHellun
WS   Bs   S   T   I   Wp   Sg   Nv   Ld
83   66   79   63   87   78   78   67   74

Handedness:
Right Handed
Skills:
Acrobat, Catfall, First Strike, Fast Draw, Vampirism, Wyrd(Detection), Vampire
Vampire: Untill a successful Vampirism attack is made Ka'Hellun take D3 damage when in direct sunlight.
Phychic Abilities:
Demoralise, Enforce Will, Psychic Shriek, Telepathy
Wargear/Equipment:
Noclatian Sword of Vampiric Accendance(Daemon Bastard Sword(Cannot be possesed) with Bound, Breathe, Deflection, Warp Flame, Vampyre), Medusa Pattern Lasgun with 1 Reload and Incinerator with 2 reloads, Autopistol with 3 reloads, 2 Throwing Knives, Heavy Flak Armour(Armour 4) on all areas except head, Heat Vision(Permanent Infra Scope as he sees in partial heat vision)
Medusa Patter Lasgun:
Same as triplex but may fire at Semi(2-3)
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: Dust King on July 09, 2010, 09:31:33 AM
I'd suggest just using the bound rule from the daemon weapon rules for simplicity's sake.

The character sounds like an interesting concept, I'd like to hear some more details about him rather than his past.

Still I like him.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: Vladimir on July 09, 2010, 10:37:55 AM
So, he's a mutant. And probably a dangerous one at that (wot with all the blood craving and so on). How exactly did the guy become an Inquisitor? I mean, seriously? I don't want to sound too harsh here, but... if a mutant is going to become high ranking in the imperium, particularly in a role as rigourously screened as an Inquisitor, that takes some explaining...
ANother thought is that you may want to make his powers more focussed... psykers tend to do one thing well, be that blowing things up, playing with people's minds or altering their own bodies. I don't really get any theme with his powers...
also, WELCOME TO THE CONCLAVE!
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: Kaled on July 09, 2010, 11:21:21 AM
I agree with Vladimir, why would he be made an Inquisitor when he's clearly a dangerous mutant? I agree he may be a useful tool ffor an Inquisitor, or even an acolyte - but making him an Inquisitor is a stretch. I'm surprised the Blackships didn't kill him as soon as they found him. Not saying his story is impossible, but it's certainly unusual enough to warrent further explanation...

- Dave
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: DapperAnarchist on July 09, 2010, 12:06:29 PM
Simple answer to why he works for Inquisition, if not for why he's an Inquisitor - Horusians.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: Zephon on July 09, 2010, 12:21:56 PM
Unless his vampirism is related to his psychic nature - he could be a psyker with a more bizarre than usual array of 'gifts'. With a set of macabre powers, including vampirism (which could be required for the others) he might easily attract the attention of an Inquisitor, though the interest would be more likely to be in capturing and investigating such strange psychic abilities. But if the investigation showed he was 'only' a weird kind of psyker rather than a blood-sucking mutant psyker... well, there are plenty of psychic Inquisitors.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: MarcoSkoll on July 09, 2010, 02:39:23 PM
Quote from: Zephon on July 09, 2010, 12:21:56 PM...well, there are plenty of psychic Inquisitors.
And it's an idea I think is too common.

Psykers are inherently distrusted in the Imperium. For one to be given the ultimate authority would be rare. Not impossible of course (my namesake is one), but they'd need to prove themselves more than anyone else.

More likely, Inquisitors would keep around psykers on their staff rather than being psykers themselves.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: Vladimir on July 09, 2010, 03:04:02 PM
@marco-skoll
I thought the inquisition recruited a certain amout of their number from the Adaptes Astra Telepathica- like the Astartes they get first pick of the most pure, strong-willed and faithful psykers. Psychic inquisitors are generally- if not that powerful- quite common. And pretty hard to corrupt, possibly more so than their non-psychic brethren, due to the rigourous screening of the Coleges Psykana.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: MarcoSkoll on July 09, 2010, 03:52:30 PM
Quote from: Vladimir on July 09, 2010, 03:04:02 PMI thought the inquisition recruited a certain amount of their number from the Adaptes Astra Telepathica
Yes, the Inquisition do recruit from the AAT. However, that does not mean that those people will ever become acolytes or Inquisitors - just because someone has been recruited into an Inquisitor's staff does not make them destined to become an Inquisitor themself.

As I've said before, I don't like the "Recruited as an acolyte" line. It's a very serious thing to mark out someone as having the potential to become an Inquisitor, so you'd do some serious observation before actually making someone an acolyte. I'm not sure any of my character backgrounds have less than about 18 months in an Inquisitor's service before the character became an acolyte.

Quotelike the Astartes they get first pick of the most pure, strong-willed and faithful psykers
The Astartes are one of the exceptions to the AAT. Their psychic recruits come from their normal recruitment (separated out in the process), not from the AAT.

QuotePsychic inquisitors are generally- if not that powerful- quite common.
Which doesn't really make much sense. While I'd say the average psychic ability of an Inquisitor is greater than the Imperial average, I would still say that psychic Inquisitors should be a distinct minority.

Those who can cut it as an Inquisitor are rare anyway. The number of psykers who can cut it will be even less. If an Inquisitor comes across someone who could be an acolyte, they're far more likely to be a non-psyker. General distrust would also reduce the likelihood of a psyker's promotion.
(It also means that psykers are more likely to be acolytes to older Inquisitors - or indeed, other psykers - who have had the opportunity to shake off some of the prejudices).

Yes, ultimately, we don't pick our characters because they're likely, but because they're interesting, so there is a reasonable justification for not necessarily adhering to the likely probability, but people do need to shake off the idea that the Inquisition is quite as populated with psykers as Dan Abnett's books make out.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: DapperAnarchist on July 09, 2010, 04:31:25 PM
I'd tend to agree with Marco, apart from the AAT has traditionally supplied psykers to the Chapters, at least in the Codex Imperialis (one of the last things to give much detail on the relation between the Blackships and the Chapters). While the Marines are exempt from the Blackships tithe, they do benefit from the high-level safe psykers.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: KaHellun on July 09, 2010, 04:36:14 PM
The idea behind the psychic powers is to represent powers to do with his vampirism and he is a partial psyker when it comes to his fireball and psychic impel.

The Inquisitor does not take him as an acolyte straight away, if you look at the ages, he was 14 when he was taken by the black ships as a psyker to be trained, then soon after he was taken as part of the inquisitor's onterage and 16 years after he became an acolyte at the age of 34 he became an inquisitor. This means he was a member of the inquisitors retinue for 4 years before he became an acolyte.

The reason that the inquisitor took Ka'Hellun as a member of his retinue was because the monk was a high ranking member of the promethean cult and was the inquisitor's phylisophical teacher.

His father's sword is a specialy crafted force sword that hides the vampirism and also removes the craving for blood, because his father was also a vampire. Thus he can hide it from officials.

Standing at 6'2" and rather thin and bony without his armour, Ka'Hellun tries to be as subtle as possible. Wearing a very dark blue to almost black robe on top of his hardened leather and chainmail armour, even with this armour and clothing he still looks only as muscular as a fit guardsman in casual clothes. Wielding a black sword that glows red and a dark blue shield that matches the armour with a blue =I= marking upon in his weaponry and clothing do not attract much attention at night when it blends with the dark with almost perfect ease. Perhaps he uses his psychic powers to cloak his movements but unlike anything else he does not make a sound. Although not a great shot his ability to draw a gun quickly has saved his life on numerous occasions. His skill at arms is almost unrivalled when it comes to his use of the sword, he has been known to walk into a cultist meeting and fight them all without hesitation by himself.  Although not good with weapons, he has a good grasp of puzzles and is an alright tactician.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: DapperAnarchist on July 09, 2010, 06:36:16 PM
Hmmmm...

Ok, this is going to be critical. Don't take it badly though, I just have my own problems with this.

1) 34 is still young for an Inquisitor. Think of a government official. Barack Obama  is among the youngest Presidents (perhaps youngest? Or one of the Adams?) having been elected at 46. 46 is 12 years older than your Inquisitor was at his election (it is a sort of election, just not democratic), and Obama just has to rule one country and relate to a few others. Inquisitors control the Imperium. Further, an Inquisitor who gains the seal at 70 could have, oh, 100 to 200 years of service ahead of him. 34 is young.

2) Chaos cultists on Nocturne? The homeworld of the Salamanders, who live among the people? Hmmm... Not sure that flies.

3) Your quick overview in the previous post is a bit confused. It seems to fit D&D more than Inquisitor, and is contradictory - is he good with weapons or not?

4) Psykers on the Blackships don't keep anything, partly to avoid exactly the sort of thing you describe - all tainted psykers must be identified.

It seems to me that Ka'Hellun just doesn't quite fit, somehow... But this is my opinion, that's all. There's a lot interesting here, a lot of potential, but something seems off.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: MarcoSkoll on July 09, 2010, 08:11:20 PM
Quote from: DapperAnarchist on July 09, 2010, 06:36:16 PMBarack Obama  is among the youngest Presidents (perhaps youngest? Or one of the Adams?) having been elected at 46.
Youngest was Roosevelt at 42, although he wasn't elected (he was vice president when McKinley was assassinated). Youngest elected was Kennedy at 43.
Obama is in 5th place at 47 when inaugurated.

I would certainly agree with you on this one. To refer to him again, Skoll is the youngest of my Inquisitors at promotion, taking the rank at only 38 - and it is set out in the background that it was put through earlier than it perhaps should have been (and he himself is amongst the people saying that).

I'd also say that 14 was impractically young to be in an Inquisitor's entourage. The Inquisition is not a child sitting service.
Anyone much younger than about 20, and only if they were too good to pass up, would be sent off for someone else to look after until they'd emotionally and physically matured. If you weren't exceptional, they wouldn't bother.
There are quadrillions of people in the Imperium - why waste time waiting for someone who isn't all that good when you can go and find someone better right now?
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: KaHellun on July 10, 2010, 01:31:19 AM
Edited

Also the monk pulls strings within the promethean cult which allows him to keep the sword
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: KaHellun on July 11, 2010, 11:55:26 AM
Ok, so this is the first member of his retinue, Tirriel Nactoxia.

Tirriel Nactoxia was born on Mordant Prime in 940M39. His father was a miner and his mother is a doctor. He was a wild child taking drugs, stealing, gambling and getting in to fights(Hint* He usually won). Inducted into the Imperial Guard and therefore the Mordant Acid Dogs at the age of 16. In "The Dogs" all of his skills came into their own. He served at the 4th campaign for Grajight Prime, the campaign for Haclatia and the battle for Helbrachus. He reached the rank of Gunnery Sergeant after 14 years of service. Unfortunately for Tirriel, kneecapping and removing the teeth of a leutenant from the Finreht Highlanders is an offence punishable by death. Placed on Acripytha at the age of 35, a penal world only for military criminals, he was given six months before he would be killed. While in prison, Tirriel, took part in a daring escape that against incredible odds was successful. Ending in taking a shuttle and leaving the planet. Since the escapees have worked as a mercenary band known as the Black Scars. Working on the fringes of impirial space, Tirriel met Ka'Hellun on Jaeptianitrix V in 987M39. He was hired after he killed an Arbite and a drug dealer in a hotel named the El'Muchacho. He has worked for Ka'Hellun ever since.

Ex Gunnery Sergeant Tirriel Nactoxia
Ws   Bs   S   T   I   Wp   Sg   Nv   Ld
71   73   42   59   65   57   48   74   66

Handedness:
Right Handed
Skills:
Hipshooting, Quickload, Night Sight, Colour Blind
Wargear/Equipment:
Autogun with 3 Reloads, Revolver with 24 Man-stopper Rounds, Throwing Axe, Knife, 2 Frag Grenades and 2 Gas Grenades with Bloodfire, Light Carapace Armour(Armour 5) on all location except head
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: MarcoSkoll on July 11, 2010, 12:50:13 PM
One question. Is there any reason that needs to be a Wyrd ability? You've already given your Inquisitor a Wyrd power.
Bear in mind, Wyrds are pretty darn rare. It would be better if he were just a "mundane" psyker.

Also, gland with Psychon? While I'm not saying you can't, a character who has to pass T tests to avoid killing everything on the table could majorly screw up a game. Also, as frenzy demands that someone enters close combat, it doesn't tend to serve characters with ranged weapons (or psychic powers) very well.

There's a reason why one of my psykers has an ability to inflict frenzy on another character - because it is a major disadvantage. When I was playtesting said ability - well, the look on the player's face when he realised that his sniper was obliged to charge out of cover next turn...
(Sure, perhaps not as sophisticated as Enforce Will, which could have done something similar, but far more entertaining. Also a bit more risky, as it does afford its target some bonuses as well.)

I advised Brother Brimstone on pretty much the same thing a while ago. In this case, an injector with an arbitrarily large number of doses is probably a safer bet, if only as a simple courtesy to a GM who might want to write a scenario where the objective is not necessarily violence.

As far as the background, he doesn't necessarily need to be a frothing maniac as a result of the drugs to explain his acts of violence. Just give him a short temper and poor self control.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: KaHellun on July 11, 2010, 01:05:41 PM
well, I will remove the gland with psychon entirely, because a) It was in an experimental character and not meant for Tirriel in the first place and b) He has to control his attitude

But all the characters except 1 have the wyrd power to represent their mutation as they are not psychic at all, the inquisitor's powers come from the vampirism. In Tirriel's case controlled fire surrounding the hands.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: Shannow on July 11, 2010, 02:33:34 PM
Wyrd to represent mutation? Doesn't really fly with me, certainly I have never seen a canonical reference that separates Wyrd and Psychic as having distinct origins, and given that is a loose reasoning a Wyrd ability is a massive benefit especially having multiple characters that benefit from it in a warband together.

Rob
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: KaHellun on July 11, 2010, 03:50:43 PM
yeh, i understand wear your coming from but the powers aren't too powerful and the reasoning for being a wierd is because they have learnt how to control their powers. The assassin was originally gonna be a wyrd but as he is young it is now just a psychic power.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: MarcoSkoll on July 11, 2010, 04:26:32 PM
Quote from: KaHellun on July 11, 2010, 03:50:43 PM...the reasoning for being a wierd is because they have learnt how to control their powers.
Um... no. Wyrd and "well trained/controlled" psyker are very different.

I hate to have to refer to rulebook profiles, but take Eisenhorn. In that profile, he's centuries old, and considered one of the best trained and most practised psykers out there. He gets a very high Wp of 92, but he is not a Wyrd.

Wyrd is a very rare mutation of the psyker gene (and don't fool yourself, it is psychic in nature), not a mastery of "normal" psychic talent.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: DapperAnarchist on July 11, 2010, 05:08:48 PM
Wyrd can be used to represent non-psychic abilities (like Wyrd-Telepathy for sign language in the Devout Sisters rules), but isn't suitable for showing training, any more than Nerves of Steel/Force of Will are suitable for showing being brave - they show a lack of concern, not an excess of ability.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: MarcoSkoll on July 11, 2010, 06:26:27 PM
Quote from: DapperAnarchist on July 11, 2010, 05:08:48 PMWyrd can be used to represent non-psychic abilities (like Wyrd-Telepathy for sign language in the Devout Sisters rules)
Well... yeah. That is a specific case, and being used as a representation of something entirely mundane. Someone setting their body aflame is not mundane.

Anyway, I don't much like it. I simply treat sign language as visual awareness, with the same ranges as shouting (20 yards understood, 30 yards heard seen). After all, there's no test for speaking, why should there be one for sign language?
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: Vladimir on July 11, 2010, 08:27:37 PM
Quote from: DapperAnarchist on July 11, 2010, 05:08:48 PM
Wyrd can be used to represent non-psychic abilities (like Wyrd-Telepathy for sign language in the Devout Sisters rules.

But, this is one of the sample characters given in the back of the book, and we all know how reasonable they are... Why they couldn't just let them communicate secretly so long as there is LOS I don't know.

As I understand it, a wyrd is a form of powerful, instinctive psyker- what mankind will eventually become.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: KaHellun on July 12, 2010, 07:19:42 AM
The Idea behind wyrd is so they cannot(Or close enough to impossible) fail to use their power. The powers aren't psychic, they are just represented by psychic powers.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: 1337inquisitor on July 12, 2010, 11:27:21 AM
I thought Albinos had near white skin, white hair and most of the time red/pinkish eyes?
Also i don't think a blacksmith can make a high tech force sword by banging on some metal (isn't that why they have the pacts adeptus mechanicus) and why would he want to make a force sword baffles me because it would just be a regular sword in his hands. Sorry if I'm being nitpicky but you might want to touch on that a bit. The other back story was fine but could've been a bit longer but it's still fine. But i question the Vampire's low toughness, i thought vampires were tough and hard to kill, or is it one of those sparkly vampires from that that will not be said around desperate teenage girls, seriously after that was released vampires became a joke as characters to me until i discovered hellsing. which proves my theory that Inquisitor could be made into an anime.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: KaHellun on July 12, 2010, 11:37:51 AM
Father did not make the sword it was passed down, he was also a vampire. See the normal toughness is when he is the sun and therefore is weakened, the second is the one in brackets is when he is in the dark or shade.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: 1337inquisitor on July 12, 2010, 01:51:31 PM
true but wouldn't it more mean a searing painful death rather than weakness but even without the vampirism an albino would find difficultly in the sun i would rather do a rule like this and not have a toughness reduce

Vampirism
For every turn he is in the direct sunlight with no protection (which would be the GM's call) will do D3+1 damage, this can't be regenerated

That just my suggestion though you can add like this rule doesn't apply if he used the vampire attack in the game or something like that.

But you still could elaborate a bit more on how this prized family heirloom came into their possession?

You could make it a rune sword and give it a background (eg the whole family has been vampires since ancient times like just as the imperium is beginning and each before they die bestow their power into the sword for the next in line and the sword has the mythical power to sate the user thirst so long as he is killing?
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: KaHellun on July 12, 2010, 02:07:43 PM
I really like that idea about the sword, will rename the sword to something more appropriate

And I also like the rule stated but if he makes a successful vampirism attack in a game the rule is no longer in effect.

I know this is not really the right place but what do you guys think about the base model.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: Brother_Brimstone on July 12, 2010, 02:40:35 PM
Quote from: KaHellun on July 12, 2010, 07:19:42 AM
The Idea behind wyrd is so they cannot(Or close enough to impossible) fail to use their power. The powers aren't psychic, they are just represented by psychic powers.

A Wyrd is a character who has an innate psychic power that they can use almost at will - Inquisitor Living Rulebook P55

Two words there stick out to me; 'innate' - Dictionary.com defines Innate as 'existing in one from birth'. I realise it's not quite the Oxford English Dictionary, but i could just make that up, seeing as definitions change from edition to edition. You can  check that definition  (http://dictionary.reference.com/browse/innate) if you wish. This strongly supports those who above claimed that the Wyrd is a genetic thing - it is there at birth, not developed and trained.

The other word is psychic. I would say that this rather contradicts your 'they aren't psychic' point...
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: KaHellun on July 12, 2010, 02:53:13 PM
yeh, but they are not wyrds, it is just a rule not the actual meaning.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: Brother_Brimstone on July 12, 2010, 03:06:21 PM
Alright, but to represent what? The sisters' power in the LRB represents a perfectly mundane thing - sign language. Any supernatural occurence which is invoked and controlled by a human mind is a psychic power - that's what a psychic power is. So unless your characters is getting out fireproof gloves and lighter fluid I would say that he is using a psychic power. Similarly the detection thing - what is it representing? If its him scanning the area through the warp with his mind that is a psychic power.

It's all well and fine making the excuse that they aren't psychic, but if they aren't what are they?
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: DapperAnarchist on July 12, 2010, 04:04:49 PM
Detection has been suggested (in the Pathfinder article) as a power for "non-psykers", where its not the detection of souls, but the following of tracks, smells, small noises, that sort of thing. But that wasn't Wyrd, since Detection is Difficulty: 0

But yes, what exactly is going on does seem to be a problem.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: Kaled on July 12, 2010, 05:09:57 PM
Quote from: DapperAnarchist on July 12, 2010, 04:04:49 PM
Detection has been suggested (in the Pathfinder article) as a power for "non-psykers", where its not the detection of souls, but the following of tracks, smells, small noises, that sort of thing. But that wasn't Wyrd, since Detection is Difficulty: 0
I always thought that was a bit silly - if it's not being used to represent some innate psychic sense, why does it rely on Wp (and not Sg for instance)?  And what happens if the test is failed - presumably nothing.  It'd have been better to have just re-written the rule completely.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: KaHellun on July 13, 2010, 10:54:01 AM
Due to the overwelming majority the wyrd is now gone he now has this power.

Burning Adreneline
When the character is under stress(GM Discretion) he must take a Nv test, if passed he continues normally but if failed he gains Frenzy and Burning Fist.

This represents when the adrenaline rushes through his body, he becomes angry and his fist burst into flames because of some strange mutation. Sorta like the Incredible Hulk. (Hint* Don't Make Him Angry)

I also have another character to add. The teleporting assassin by the name of Helion Graesnor. Base model here http://www.pizarrominiaturas.com/tienda/index.php?main_page=product_info&cPath=1&products_id=3
Will have head swap and left arm repositioned pointing a pistol.

Helion was born in 970M39 on Halacraxis to an Imperial Assassin and an Imperial Guardsmen. He was tall as a kid and still is today, standing at 6'5". He is blond with short hair and a mostache. Raised in a middle class socio-economic area going to a government run school. He was bullied for being weak, this lead to depression. He got over this at the age of 14 when he met his first girlfriend. Now he really would like to forget a his school life. Dropping out of school at the age of 15, he soon left home and travelled off planet with a rogue trader by the name of Gizril Von Helsie. He became an assassin for hire on Draxas, starting out with just a las pistol he had stolen from his father. He soon became a renowned assassin by the name of 'Grax', travelling from planet to planet taking out important officials and drugdealers and other individuals. He discovered his ability to teleport when he was almost killed by a Adeptus Arbites Judge who had a grudge against Helion after he killed the Judge's son. He travels through the warp and comes back into real space. He evaded capture and left the planet. Now a rogue psyker, he traveled to the very edge of imperial space. In the early days of M40, He met Ka'Hellun on Warsax Prime. He was hired and has worked with Inquisitor Ka'Hellun ever since.

Helion Graesnor
Ws   Bs   S   T   I   Wp   Sg   Nv   Ld
41   83   42   37   76   64   45   58   69

Handedness:
Left Handed
Skill:
Gunfighter, Fast Draw
Psychic Powers:
Teleport
Teleport:
Difficulty: 15
The Psyker may travel up to 3d6. This may include going through walls, roofs and other similar objects.
Equipment:
2 Needle Pistols with 4 Reloads with Hallucinogen , 3 Photon Flash Grenades, 2 points of Armour on all locations except head
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: 1337inquisitor on July 13, 2010, 11:01:12 AM
Wouldn't it more be a WP check? Anyway if he has such violent outbursts then why the name of god emperor would the blackships not discover this psychic instability and kill him. I would personally give him a drug addiction of you want a character who suddenly gets more powerful in game.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: Brother_Brimstone on July 13, 2010, 11:12:08 AM
I'm sorry, I don't wish to sound unreasonable but do you know what a mutation is? It's an alteration (either by deletion or transformation) of a particular sequence of bases on any given section of DNA which either leads to a different protein being produced or an exon becoming an intron (i hope i got that right....my biology knowledge is A-level, not degree so maybe it's one of those things which you later learn is wrong...).

I know we are talking about a game with daemons and mutants with scaly skin, wings etc... but this is far beyond the limits of suspension of disbelief. There is a gene possible for scaly skin and the dna bases are universal, so while a scaly is remarkable, it still seems reasonable. There is, however, no known gene for 'being on fire' because 'being on fire' isn't controlled by metabolic pathways....

On the other hand, if you attribute it to being 'magical' rather than 'mundane' (i.e. it isn't a mutation from genetic variation and over-exposure to mutatgenic agents, but is due to the powers of the warp), that to me still sounds like a psychic power. After all, it is still a human mind invoking a supernatural change.

Perhaps I'm getting too realist here but i just don't buy 'he sets his hands on fire through mutation!' when the mutation isn't wyrd (and we've already noted the problems with two wyrds in one warband). It seems so far away from what 'mutation' actually means that i can't buy it. Maybe i'm in the minority in which case, fair enough, but that's my opinion.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: KaHellun on July 13, 2010, 12:04:50 PM
yes, but I thought I had some sort of artistic license, but will remove the whole mutation on Tirriel, maybe give him someother mutation, any suggestions?

But, he must be a mutant.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: Brother_Brimstone on July 13, 2010, 12:35:17 PM
Artistic licence is fair and good, but there is an element of suspense of disbelief. I would accept a man posessed by a daemon, a sorcerer who could bend reality to his will or a genetically enhanced super-soldier, all of which are 'unrealistic' things - but, within the context of 40K make sense and thus do not push the limits of suspense of disbelief. Certain things are just too unrealistic, or they don't follow their own internal logic (or that of the world in which they are set), and that's where I draw the line. For example, if I were to say that I wanted to play Abaddon, but he's become 'good' all of sudden, in terms of realism (i.e. how true it is to the 'real world'), that's no less beleivable than a daemonically posessed sorcerer, but it doesn't follow the internal logic of the 40k verse and thus is beyond suspense of disbelief.

I don't want you to think i'm being unfair or 'picking on you', and I never wish to discourage those new to the game (I myself have only been properly involved in the hobby for about half a year), I'm just highlighting problems as I see them, to try and help you improve the character, or at least make it, in my mind, less objectionable.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: KaHellun on July 13, 2010, 01:08:50 PM
no, i did not think you were picking on me, but anyways what you think on third character, base models for 1st and 3rd and what sort of mutation to give to the second?

I thought i might make it so he can see in the dark but is colour blind and has an enhanced sence of smell, but just a thought.

Cheers
Ka'Hellun

Ps- 2 more characters to go Ka'Hellun's Acolyte, a super acrobatic psychopath with a love of flamer weaponry and an Arbites Judge(Dirty Harry Style)
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: DapperAnarchist on July 13, 2010, 01:28:00 PM
Nightsight + Colourblindness is a brilliant idea - he'd go from "hehehe, I can see you..." to "I need to cut the red wire... which one's the red wire?!?!".
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: KaHellun on July 13, 2010, 01:36:00 PM
Added.

What do people think of the Assassin, Helion Graesnor?

Cheers
Ka'Hellun

Ps- Found best mannequin so will be sculpting all characters from that. Incredible challenge that I just set myself, sculpting 5 full characters from scratch, as currently I do not really trust my sculpting ability. Will draw pics and post on here, although they will not be very good.
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: MarcoSkoll on July 13, 2010, 04:25:56 PM
Hmm. Looking at this, you seem to be going X-men form of mutation. In some cases, that's vaguely plausible, but in most, no.

A Wolverine type could potentially fit within 40k. Regeneration, super-strength and claws... unlikely, but possible by 40k mutation. After all, all of those things can happen in the natural world. Some animals can regrow body parts, some have considerable strength, and some have claws. Soup a few of those things up, and... yeah.
However, take most X-men, and they would only work in the 40k universe by psychic ability. There are no animals which can shoot lasers out of their eyes, turn into "living metal" or psychically control others (well, except for Derren Brown, but he's just plain weird).

In 40k, if something is a turbo-charged version of something that could happen in the real world, then yes, it could potentially be a mutation. If it would have to be supernatural, then it has to be psychic (or for some "powers", faith-based might be acceptable, but that seems unlikely here).
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: Vladimir on July 14, 2010, 11:25:54 AM
um?
This may sound daft, what's wrong with him being a psyker? Not 'wyrd representing a mutationy thing' but a strait up Wyrd? All psykers are, by their very nature, mutants...
Title: Re: Vampire Psyker Inquisitor(+ Retinue)
Post by: KaHellun on July 14, 2010, 12:31:22 PM
There only going to be 2 actual psykers in the warband, Helion and the currently unnamed acolyte.

Ka'Hellun has been changed slightly. So has Tirriel.