The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Inquisitor Game Discussion => Topic started by: Shannow on July 16, 2010, 10:00:10 PM

Title: Fluff for Shannow's WIPs
Post by: Shannow on July 16, 2010, 10:00:10 PM
Seeing as I have broken my available camera and so can't really update my WIP thread I thought I would crack on with fluff for the first 4 I have painted/am painting.

These four
(http://i916.photobucket.com/albums/ad4/jerusalem-man/STA72040.jpg)

Are going to be the first members of a Bounty hunter consortium that wile away the hours in a bar called 'The 6th Circle', the idea is to build up a gang of 6-10 bounty hunters with various methods and looks etc and then put them in constantly changing groups due to in fighting and backstabbing plots between them. The consortium as a whole though, will be employed by my continually shadowy and un-modelled Inquisitor Godfrey who also employs/bankrolls my equivalent 'good guys' group.

From left to right they will be called: Karnegie One-eye, B.A.R.T, 'The Barman', and Nos'tko

B.A.R.T

B.A.R.T stands for Biologically Augmented Reconnaissance Turret, and is also linked to the name of its creator and inhabiter Professor Bartholomew Herzfeld Goodman.  The professor was a research Adeptus who was commissioned to investigate weapons of the enemy and methods of their destruction. However upon accidentally coming in direct contact with a piece of a Nurgle Defiler, despite its cleansed status and his biohazard suit, he became infected with a slow developing but unstoppable disease.

This coupled with him acquiring the knowledge that once his commission was up he was to be shot anyway (his employers unaware of his condition, and the mechanicus unworried by the loss of what they thought as a lacking Adept), he began working in a frenzy at any spare moment he had to preserve his life and his intellect anyway possible. Having studied vast swathes of xeno technology, the professor was able to construct a machine which ironically took inspiration from the very machine that cursed his body and he created B.A.R.T, though at this time B.A.R.T lacked a crucial component which was the professors brain.

By means most foul he hired a disgraced and psychopathic doctor/bounty hunter named Karnegie One-eye, who agreed to perform the procedure providing the professor implemented a fail safe which insured that he would hold up his end of the deal. Having not enough money to pay Karnegie, he swore to aid him in his illicit dealings till his share of bounty covered the cost.

Having spent 15 years with Karnegie now, he has become a proud member of the 6th Circle Consortium, his once proud morales corrupted by those he accompanies and by the fermenting hatred he has for the imperium whom he blames for confining him to his metallic prison.

Stats and fluff for the others to follow, comments and critiques most welcome :)

Rob
Title: Re: Fluff for Shannow's WIPs
Post by: dumdeedum on July 17, 2010, 10:59:01 AM
Is dislike for the imperium going to be a common theme for your band of bounty hunters?

Also was BART once a member of the mechanicus? It may be because you never mention tech priest or anything, and that I'm a little tired, but he sounds like just a normal person with an interest in these things.

What you doing stats wise with this guy aswell? I'd be interested to see what you do

James
Title: Re: Fluff for Shannow's WIPs
Post by: Shannow on July 17, 2010, 11:52:51 AM
Dislike was going to be a common theme yes, mainly because I like the irony that they are unwittingly being used by an Inquisitor to fulfil the imperium's needs :P

Y'know, I said engineer, and now you mention it he really should have been and adept in the mechanicus or something, I think I have a blind eye to their are in the 40K universe, which is a travesty on my half.

Thank you for the feedback and I will meddle accordingly!!

Rob
Title: Re: Fluff for Shannow's WIPs
Post by: dumdeedum on July 17, 2010, 12:11:28 PM
I have blind areas all over the place, the majority of my knowledge comes from what I've read on here and from what I remember of the INQ pdfs.

Is your 'good guys' group going to be of a similar size to this bounty hunter group?

Looking forwards to the rest of them.

James
Title: Re: Fluff for Shannow's WIPs
Post by: Shannow on July 17, 2010, 07:37:51 PM
Here are the stats for B.A.R.T

Ws Bs S   T   I     Wp Sg Nv Ld Spd
43  62 68 74 61 69  82  71 51 4

Heavy Triped - +1 to all movements, may never sneak,  though all terrain is treated as a difficulty class less, but metal is heavy and B.A.R.T will sink... In addition, all other characters add 50% to hearing distances for B.A.R.T's movements.

B.A.R.T may make close combat attacks with the profile 2D6 + 3 damage, -%50 parry penalty. As B.A.R.T has to rear up on his hind legs to attack with his front one on a natural 96-00 roll a D6, on 1-3 the attack misses and the next action must be a pause for breath, 4-6 the attack misses and B.A.R.T become prone as he overbalances himself and stumbles on to his side.

B.A.R.T has advanced bionic hearing and sight, with a built in comms-link  to Karnegie One-eye and a built in range finder and infrascope in his bionic eyes.

B.A.R.T's armour value is 4 all over, and can only bleed from abdomen, chest and head as the 'amniotic' fluid that encapsulates his body is stored there. B.A.R.T has fail safes to help stem this bleeding but cannot cope if heavy bleeding is inflicted. Only Karnegie One-eye can recover B.A.R.T

B.A.R.T is armed with two Light SMG's that have 1 reload each fed by internal hoppers, this confers the Quickload ability.

Weapon      Type     Range Fire Rate  Damage  Magazine   Reload
Light SMG   Basic    A          F(10,20)    D6+1       100          3(2)


My 'good guy' group is only going to have 3 members thus far, which are Cade, Dak, and Phineas if you happen to have read their respective stories and stats (I'm not hopeful :P)

I have added maybe 10 words to the story that may shakily add a bit more weight to B.A.R.T's mechanical genius origins....but then again maybe not!

Please do comment if you think he is overpowered in anyway, I'm considering having him take double damage from shock weapons as I like the idea of that being a real achilles heel, but having no idea of shock weapons lethality I don't know if that is over kill or conversely going to have little effect...Answers on a post card please :)

Rob
Title: Re: Fluff for Shannow's WIPs
Post by: MarcoSkoll on July 17, 2010, 10:43:31 PM
Have you considered replacing "Rear" with consequences if he rolls a natural 96-00? As it is, risky actions for a Speed 4 character are pretty common, and might prove a bit too disruptive (and given he's only got WS 43, I wouldn't say he needs to be particularly scaled back in close combat.)

I also hope you've got some patience. Two Full (10,20) weapons are going to take some time to resolve. (At minimum, I'd go with this trick (http://www.the-conclave.co.uk/forum/index.php?topic=833.msg10965#msg10965) I use).

I'd also be careful about saying "may never crawl", as many injury effects reduce a character to crawling. I'd certainly ban sneaking, but as far as crawling, I can imagine him being able to drag himself along if one of his legs is damaged.
Title: Re: Fluff for Shannow's WIPs
Post by: Shannow on July 17, 2010, 10:51:44 PM
Good point about 'Rear', will alter appropriately, I think generally I aim to make them over weak at first rather than overpowered.

I went with the light SMG's as I thought that was about what the weapons looked like rather than a balanced choice, are there any you would recommend that the figure accurately represents?

Will also edit the crawling point.

Thanks for the help (again!) :)

Rob
Title: Re: Fluff for Shannow's WIPs
Post by: Shannow on July 18, 2010, 06:09:19 PM
Apologies for the double post, but new content at least!

'The Barman'

Little is known of the Barman in terms of his personal history and origins, he is however feared as one of the greatest bounty hunters, ex-assassins and thieves known in this segmentum. His exploits have earned him the position of King among scum and as such many have been drawn to him, either in the hope of tutorage and safety under his wing, or (more frequently) many seek the prize of being his killer either to be the best, or simply to add a gleaming star on their CV.

Known as Bar to his closest associates his age is unknown, though rumours are abound that he is in excess of one and a half centuries of age, though if this is to be thought true his is still as fast, intelligent cold and deadly as ever... In these years of 'retirement' that he currently claims to be in, Bar is the barman of the the '6th Circle' pub on hive world Philimontus. From this effective fortress he runs his rabble of would be bounty hunters, assassins, and thieves all around the galaxy through means of his only friend and rogue trader Nathaniel Rowe.

Unbeknownst to all but one, not even known by Rowe, Bar holds a terrible, terrible secret. A secret which he spent almost all time not spent on jobs for 50years trying to eradicate and remove all living and written knowledge of. In this task however he failed and the one final bit of evidence he had to destroy came into the possession of an Inquisitor. This Inquisitor is named Godfrey and is now the sole beneficiary of the '6th Circles' nefarious talents as he tasks Bar with the elimination, capture and theft of many a planetary governor, heretic, and artifact. This work is well paid, but still enacted under a malign duress, as the one thing that Bar fears in all the universe is the exposing of his secret.

This secret is...."The Barman's" real name...is....Kenneth Dickory Higglepuff....... Were this knowledge ever to be made public knowledge, Bar's reputation, power and wealth would be crushed instantly. And so he plays the puppeteers games and sits and plots himself....

Ws  Bs   S    T    I     Wp   Sg   Nv   Ld   Spd
72   66  60  68  84  72    62   71   81  5

Skills - Acrobatic, Deflect Shot, (Dodge)*, First Strike

Weapons - Power Knife, 2 barrelled Sawn off shotgun with 8 solid slug reloads and 8 penetrator rounds (as in 8 for each barrel so 16 altogether for each type)

Armour - Reinforced long coat (2) all over, (Conversion field)*

Equipment - Gas Mask, 2 Frag grenades, 1 Smoke grenade

*One or the other...play testing to decide..


I think I have made him quite powerful all in all but hopefully from the background you can tell that he is supposed to be a fairly legendary character and is well supplied, wealthy, powerful etc, and is also the big main leader of my bounty hunter consortium.

Comments and Critiques welcome :)

Rob
Title: Re: Fluff for Shannow's WIPs
Post by: MarcoSkoll on July 18, 2010, 06:25:53 PM
I love the idea that he's blackmailed with an embarrassing real name. But then, I am the kind of person who likes giving really dangerous people names that just don't seem to fit.

One suggestion though. Dodge is a fairly powerful ability. I tend to use it in lieu of major protection - and between his conversion field and long coat (average 9 points of protection against shooting), he's not exactly poorly protected.
Title: Re: Fluff for Shannow's WIPs
Post by: Shannow on July 18, 2010, 06:30:50 PM
Glad you like the name idea, though I did worry I might offend someone named Kenneth if there was one on the 'clave!

Thanks for the point about Dodge, hopefully I will be able to play some games this summer to give me a better feel for the actual mechanics of certain abilities and weapons.

Would you suggest I drop Dodge or the Conversion Field? I think both work well in character either showing him as greasy fast and avoid bullets or being rich/powerful enough to afford a conversion field, so I'm not sure which would be better to be rid of.

Rob
Title: Re: Fluff for Shannow's WIPs
Post by: MarcoSkoll on July 18, 2010, 07:21:09 PM
Quote from: Shannow on July 18, 2010, 06:30:50 PMI did worry I might offend someone named Kenneth if there was one on the 'clave!
I'd say you're fine, unless there's actually someone called Kenneth Dickory Hicklepuff - and even if there were, they probably wouldn't own up. ;D

QuoteWould you suggest I drop Dodge or the Conversion Field?
It's hard to know. Try it each way and see which you prefer.
Title: Re: Fluff for Shannow's WIPs
Post by: Brother_Brimstone on July 20, 2010, 02:26:58 AM
Quote from: MarcoSkoll on July 18, 2010, 07:21:09 PM
I'd say you're fine, unless there's actually someone called Kenneth Dickory Hicklepuff - and even if there were, they probably wouldn't own up. ;D

Why do you think I post under a pseudonym...

Great work on the fluff for the first two characters. The stuff for B.A.R.T perfectly explains his rather un-imperial look, and I think the idea of mentioning a Defiler was a good one - that would have been my 40k 'point of reference' for that model. Some really characterful rules to represent his 'condition' too.

As for the Barman, I think that from a fluff perspective I would personally go for Dodge over the conversion field, because i think dodging out of the way of flying bullets just seems so much more badass than simply having a force field. Still, it's entirely up to you. I also like the humourous dimension to the Barman's backstory; it made me laugh, and it's always nice to have a bit of tongue in cheek fluff as a break from the rather more regular deadly serious stuff - still, I think you've managed to add humour to the character without reducing him to a one dimensional joke. so i think you've struck a good balance.

I look forward to the fluff/stats for One Eye.
Title: Re: Fluff for Shannow's WIPs
Post by: Shannow on July 20, 2010, 02:41:39 PM
As I said in my modelling WIP thread, really struggling quite a bit with background for One-eye. At the moment I have him as a serving medic that is just, in the immortal words of Frankie Boyle, a 'F**k Nugget' and ends up torturing those companions that he doesn't like instead of providing medical aid.

I then had him as being left somewhere by accident, possible thought dead perhaps to him meddling in drugs that inadvertently slowed metabolism? Then being enraged began career as medic/torturer/bounty hunter in mainly xeno space.

Though since Brother_Brimstone's Tau lining, I'm thinking he may have been turned to their side after some particularly horrendous event has finally snapped his mind. Though I want him to be sadist, at the same time he IS an intelligent and soberly/overly logical person in a sort of Machievellian way...if any one see's my bumbling point....

Anyway, aside from that I have develoed a 1st draft of background for my xeno bounty hunter (as in he is alien not hunting aliens) called Nos'tko.

Nos'tko

Nos'tko is the only one of his kind recorded in Imperial space, but he speaks of several planets beyond the Halo zones that his people inhabit. Nos'tko has clawed feet, with large ungainly looking hips that bely the great speed with which he is capable of moving when pressed to do so. Though not being of great bulk he is incredibly strong capable of wielding his favourite weapon, a tri-spiked shield, with stunning ferocity, and capable of shrugging off many attacks due to incredibly thick skin. Another unique feature of his physiology is his ability to see in the infrared part of the light spectrum, making him an even more effective hunter.

Nos'tko's grasp of the Gothic was long in the coming and made more prolonged by the beak like face and long whip tongue that struggle with its enunciation, but he is capable of simple speak if at a very guttural level. From what he has said, his people are ritualistic and feral, believing in only the black god of the beyond sky. This being in their beliefs, knows and consumes all, caring not who leads as long as blood is spilt.

The reasons for his being in Imperial space he has never revealed, though some say he speaks as though banished; not for a great shame but for a great mission, a martyr to his people for things greater than even he comprehends.

Nos'tko was originally a target for Bar and his clan of killers, but for reasons unknown to his underlings, he spared the lithe xeno's life and offered him the protection his unique position as the King of Scum would offer such a xeno. Nos'tko accepted this proposal and has been a great asset of fear to the team both because of his distinctly unique visage and also his unerring determination to complete a job.

He scavenges his kit off the dead and from the many varied places his bloodied tasks carry him. This he has said is the way of his people, to claim only what there strength can bring them.

Ws    Bs   S    T    I      Wp   Sg   Nv   Ld   Spd
63     51   81  64  70  66    41    68   43   5  

Skills - Furious Assault, True Grit

Weapons - Flamer, Las pistol 'Range-B, Damage 2D6+1, Capacity-32, Fire Rate-Sng/Semi(2), Reload-2' 2 reloads
Spiked Shield 'Reach-1, Damage-2D6+4, Parry Penalty- -5%' Armour Value-4

Armour - 2 all over.

Equipment - Demolition Charge, Medi-kit, Large Rocket (Use and stats at GM's discretion :P), Nos'tko counts as having an infrascope but does not need to aim to use this ability as it is part of his physiology.

Pick away at your pleasure! As I said only 1st draft and there's always room for improvement.

Rob
Title: Re: Fluff for Shannow's WIPs
Post by: Brother_Brimstone on July 20, 2010, 03:34:28 PM
Quote from: Shannow on July 20, 2010, 02:41:39 PM
great asses of fear

That does sound rather scary....

I like him; he is quite powerful, but his lowish BS should compensate for his powerful equipment.

As for One Eye, you could always have him as an ex Gue'vassa (human units of fighters who work for the Tau and the Greater Good) field medic, who went on to pinch some Tau equipment by, for example, killing a fire warrior and scavenging his stuff. Ever since he has been on the run - the tau are none too happy with him for stealing their tech and betraying them and the imperium aren't happy with him as he is a dirty xenos-sympathising traitor. He needs protection and Bar gives it... at the price of his loyalty and obedience. Just an idea, feel free to use modify or ignore it.
Title: Re: Fluff for Shannow's WIPs
Post by: Shannow on July 21, 2010, 03:47:00 PM
I really like that idea for One-eye, though I am struggling to think of decent reasons for madness/psychopathic behaviour which aren't just him being a nut job. One idea I came up with, is that whilst bartering his way through systems, selling his medical skills and fairly good combat skills to nefarious individuals so as to avoid capture, perhaps he came across an eldar corpse and stole the soulstone; then he incorporated this into his armour as a trinket (perhaps the stone on his forehead) and this has been driving him insane as the eldar soul within is whispering to him and he is literally hearing voices in his head?

Any comments or alternate non-cliched routes to madness? Thanks for help so far!

Rob
Title: Re: Fluff for Shannow's WIPs
Post by: Myriad on July 22, 2010, 11:56:42 AM
The eldar soulstone is an idea, certainly.  I do think 40K bounty hunters are allowed to be nutjobs though - we've all resorted to cliche on occasion!
Title: Re: Fluff for Shannow's WIPs
Post by: dumdeedum on July 22, 2010, 12:48:53 PM
Am only just scanning through quickly, but the things I've picked out are:

B.A.R.T. seems a little weak to me, for such an advanced piece of equipment I'd imagine him to have a bit of power behind him.

I think the forcefield on the barman is pretty badass, especially backed up with deflect shot, I mean not having to dodge bullets is pretty hardcore. You could also have the conversion field 'overload' at will for some penalty if he finds himself in a tough spot, ie. he can make it have the photon flash effect at will(1 action) but it only prevents D6 damage for the next turn. I've always thought(wanted) a conversion field should be able to do something like that.
Equally dodge does fit with the ex-assassin thing.

Not much to say on Nos'tko, just that he's looking good.

Can't think of much for madness/psychopathic behaviour in One-eye besides the good old drugs. He doesn't have to be on them either, it could be the after effects of taking them in his past.

James
Title: Re: Fluff for Shannow's WIPs
Post by: Shannow on July 22, 2010, 03:50:21 PM
@ Myriad - I think I will go with the soulstone, though Brother_Brimstone did raise the idea of One-eye being effected by tau water caste pheromones which were mentioned in xenology...so will mull over both options

@ Dumdeedum - I see what you mean about B.A.R.T but I think given that the range finder halves all penalties to shooting and he has increased movement, I think that makes him quite deadly, being able to rush into close range and unleash a possible 180 rounds into one character or group of characters is some serious firepower, though I think I will tweak him a bit possibly, maybe an upped Initiative.....shall see

Also really like the deliberate overload idea!

Thanks for all the comments :)

Rob
Title: Re: Fluff for Shannow's WIPs
Post by: Shannow on July 25, 2010, 05:46:44 PM
Short story for Karnegie One-eye and his stats and some equipment, doing this without the rulebook so can't do all details but will edit later.


The cold dank from the walls, added a sincere malovelence to the bunkers interior; the damp grey walls glistened with the creeping dark and the hum of acrid air resonated slowly within its walls. The slow, shuffling footfalls betrayed the fears of the PDF officers, who's shadow edged there way along the walls, cast thin and tall in the hazy half light.

The buzz in the air grew with great despondence as their sweat drenched brows and nervous fingers approached the battered plastell doors; a buzz accompanied by a flashing crackle and  low muttered tone of great intent. The four officers fanned out as they approached the doors, with the senior presence approaching the centre, laspistol raised in defiance of dread.

With tumultuous bravado that only the foolish possess they burst into the grey circular atrium, keening voices shouting the Emperor's law cut dreadfully short, choking on a magnitude of fear that froze their triggers fingers still and their eyelids open.

The splattered crunch of bones and sinewy flesh were marred only by the anatomical references whispered in a soothing tone that conferred great interest, and the smothered moans of agony that emitted from the pulp of human flesh inhabiting the steel table.

Motionless, the four PDF officers last thoughts were consumed by the madness gleaming in the blood-surgeons eye, and by the glowing sphere of ethereal light that emanated from a stone on his forehead.

As the moans from the flesh pile were cut short by a flash of cauterising and incinerating light, the sibiliant words 'Fresh meat' were hurled through bloodied lips, as the bright humming blade flashed through frozen bone and loosened bowel.


Karnegie One-eye

Ws     Bs    S    T     I    Wp    Sg     Nv    Ld     Spd
68      54    60  62  72  63     78     75    52     5

Skills - Medic, ??

Weapons - Surgical blade (will be a shock weapon), cauteriser (to be a laspistol that specifically reduces the level of bleeding incurred)

Equipment - to be decided


Hope you like it. For reference, the stone in his forehead is an eldar soulstone that he pillaged from an eldar corpse after wiping out some eldar in an attack whilst working as a Gue'vassa human soldier for the Tau. He then comes into the employ of the Barman as the barman has scouted him as a potential member of his 6th circle group of killers.


Rob