Inquisitor Nerva Marcellinus Flavius Avitus (Ordos Xenos)
Stats-
WS-61
BS-70
S-66
T-60
I-66
WP-79
SG-72
NV-86
LD-45
Speed-4
Weapons-Bolter MK III, Force Sword, Knife
Equipment-Melta Bomb, Carapace armour on all locations except head and legs, Re-breather, Medi-pak, Motion Predictor (bolter),Horrorfire penetrator round(combines hellfire and kraken penetrator special rules).
Skills-Nerves of steel, lightning reflexes
Special rules-Fear not a dead man*
*This rule means that all his remaining retinue will try to leave the table if Nerva dies or is unconscious but will immediately start fighting again if he regains consciousness.
NAME: Nerva Marcellinus Flavius Avitus (Ordos Xenos)
RANK: Inquisitor
AGE / GENDER: 119/Male
SPECIES: Human
HEIGHT: 6' 1''/ WEIGHT: 131 lbs
EYES: Blue
APPEARANCE: A tall and relatively thin man, Nerva has a very noble face with a highly bridged nose and thin lips. His eyes are blue and his pupils are smaller than the average man. His body is free of bionics although he does carry a re-breather to combat the various gases and toxins given off by the aliens he hunts. His lack of visible (any) hair is a commanding feature but Nerva maintains he does have some somewhere.
He has a slightly arched back on account of leaning over examination tables. For such a slight and unassuming man Nerva has a surprising amount of strength at his disposal. He also takes pride in his amazing reflexes.
ATTIRE: Nerva has a very noble wardrobe. His clothes always show his wealth and authority over others. His clothes tend to take a green side as a result of his order and he will show off some of the many skulls he has collected when trying to unnerve someone by taking the skull out of his pocket and turning it over in his hands.
PERSONALITY & BELIEFS: He believes that aliens are a test of humankinds strength and that the fact they are still a threat to mankind is a show of weakness and cowardly leaders. He will stop at nothing to rid himself of "humankind's weakness". In his acolyte days he frequently made acquaintances with bounty hunters and rogue traders. He will take every opportunity to increase his wealth and this is shown in his clothes, weapons, equipment, accommodation and his ship "The Strength of Man". He has a nasty temper and gets angry very quickly.
ABILITIES / STRENGTHS / WEAKNESSES: Nerva seems to stick with "his lot" and tells that to anybody of any sort of rank that he meets but what they don't know is that he regularly visits the underhive under the alias of Temp Sater though he is careful to make sure no one recognises him. He lacks leadership powers and his retinue follow him because they are scared of what will happen if they don't and not because they want to. His upbringing has caused an above average ballistic skill and his nerve in the face of aliens envied.
WEAPONS AND EQUIPMENT: In his acolyte days he frequently made acquaintances with bounty hunters and rogue traders and this is how he picked up the many melta bombs he keeps dangerously armed in his house. His bolter was given to him by a bounty hunter though he would not say where he had found it. His body is free of bionics although he does carry a re-breather to combat the various gases and toxins given off by the aliens he hunts. His force sword only makes an appearance in the direst of circumstances and so is shrouded in mystery. It is common knowledge that he carries a knife up his sleeve. He carries a medi-pak because of past experience that he regularly needs it despite all the protection he gives himself. He has fitted carapace armour for all his body par his legs and head and his bolter carries a motion predictor (handy when shooting swift, pesky lictors). He also devised the Horrorfire bolter round while stowed away on a ship. He devised it especially for tyranids but it is more than deadly on other species.
SERVANTS/ACQUAINTANCES: He has many servants and inquisitors and there acolytes under him but he tends to surround himself with his personal retinue consisting of:
Kanfert Loilon-Bounty Hunter
Jusatt Aclisius-Rogue Trader
Vt. Sgt. Schwarz-Imperial Guard
HISTORY: Nerva comes from the old, established Drustos family that has lived in the same estate for as far as anyone can remember. The family is in a feud with the Mallors family and so Nerva had to get used to armed guards wandering around the mansion.
Nerva's parents both were killed at an early age by the Mallors family and so he was brought up by his pacifist uncle who refused to live in the mansion which was effectively under siege, so Nerva was brought up by the head servant of the house, a man named Barak. He had a relative freedom of the mansion and the fact that he was only educated within the house was an important factor in his career choice. He was tutored by the head of the defence force in the mansion who, for his job, seemed to be of unusually high intellect. The tutor, named Thaddius was the complete opposite of Nerva's uncle and was convinced that aliens were the reason for all mankind's problems. His thoughts rubbed off on Nerva.
When Nerva was about 14 years of age Thaddius left the mansion never to return, the local arbites suspected the Mallors family but could prove nothing. This was the moment that Nerva realised that Thaddius was right and refused to be tutored. Instead he was often found practicing with one of Thaddius's old laspistols. At the age of 21 his uncle was killed by the Mallors family. They had now killed four people of importance in Nerva's life. Now the head of the Drustos family, Nerva slowly but surely started to lift the siege on his family's estate. At the age of 24, with the help of his many advisers the siege of the estate was finally lifted and Nerva finally had the freedom of the outside world.
It was at this time that Nerva acquired a ship off a rogue trader and used his considerable wealth to turn it into a formidable weapon. He renamed it "The Strength of Man". For the next few years of his life he used the family wealth to live comfortably and built up a considerable wardrobe of noble and expensive clothing.
At the age of 32 he started making regular trips into the manufactorums and underhive under the alias of Temp Sater to find more information on the Mallors family. He started to collect Melta bombs and kept them armed in his house as a constant reminder of the danger mankind was in. He acquired these and many other things from a rogue trader named Jusatt Aclisius who is known to make a regular appearance at Nerva's side. Among the other accomplices that he picked up was a bounty hunter named Kanfert Loilon, of whom he bought his bolter from, and Veteran Sergeant Schwarz.
At the age of 51 Nerva gave the mansion to his cousin and left, with his accomplices on his ship. The head of the Mallors family and his three sons were found dead soon afterwards. The Mallors house crumbled over the next few years. On the way to his new beginning on a different world Nerva devised the Horrorfire round for his bolter.
When they reached the new world they were ambushed by underhive scum. Nerva was not troubled and his new bolter round was given its first use. Inquisitor Metalus who had witnessed the incident decided to induct Nerva into his own retinue as an acolyte. Inquisitor Metalus died three years later while investigating a genestealer infestation. Nerva was assigned to Inquisitor Ravion of the Ordos Xenos and at the age of 82 become a full inquisitor.
830.M41-Nerva Marcellinus Flavius Avitus born
832.M41-Both parents killed
836.M41-Tutoring starts from Thaddius
844.M41-Thaddius killed and Nerva begins self-tutoring
851.M41-Uncle killed and Nerva becomes head of the family estate
854.M41-Sige of estate lifted
856.M41-Acquires ship from rogue trader
862.M41-Starts to make trips to the underhive and acquires weapons and accomplices
881.M41-Leaves mansion and destroys the Mallors family
881.M41-Devises Horrorfire round
882.M41-Ambushed by underhive scum and inducted into Inquisitor Metalus's Retinue as an acolyte
885.M41-Metalus dies
885.M41-Assigned to Inquisitor Ravion of the Ordos Xenos
912.M41-Recieves full inquisitorial status
EDIT 1-Changed stats and equipment
EDIT 2-Added history
EDIT 3-Changed formatting
I can't remember but did you say you were playing in a high power gaming group?
I ask again as this guy is incredibly tough and well equipped! Bolters will kill in one shot, flame cannons are massive things that would require strength greater than 70 to carry as an implant and will also kill in one hit, carapace armour all over plus a high toughness will negate a lot of attacks, a force sword without being a trained psyker is just a sword essentially, a crossbow seems very pointless with a bolter and flame cannon, melta bombs are again one hit kills, and the horrorfire rounds compound the power of the bolter. Added to all this his lowest stat is 70.
These powers and stats even against a space marine are extremely deadly, if your group is playing at this level, IMO I would suggest that they consider scaling the power down a lot, the level that most conclavers play at is discussed and "set" (though not hard and fast rule set, more like a guide) in this article:
http://www.the-conclave.co.uk/forum/index.php?topic=162.0
The reason most play at this level, is that it adds tension, your not always hitting with every attack ranged or close combat, you might not make that jump across the gap, will you parry? In my first game I ended up rolling around on the floor whilst bleeding to death from my left leg as a crazed pitfighter swung buzz saws at me, the tension if I would survive or make every dodge was fantastic!
I apologise for the long ranting post, I don't mean to put you down honestly, and if this is the power level you and your friends are happy playing at then be happy and kill till your blood lust is sated :D (not in real life...they don't allow it...) but as I said I would sincerely recommend a lowering of power elvels to add that level of tension and hollywood drama in to your games :)
Apologies for the long and critical post!
Rob
The weakening ray is warming up
If i make him an inquisitor lord will that justify his stats? I could of probably make up some background for the crossbow but would never use it so i have dropped that. The armour is slightly weakened and the flame cannon is also dropped. The force sword is now a power sword (slightly embarrising mistake). I have kept the melta bomb on account of me imagining up a moment when hundreds of hormagaunts sprint round the corner towards him only for a melta bomb to go off in the midst of them. I have kept the bolter because i imagine it as a suitable symbol of his inquisitorial power. Feedback has helped me keep my characters on an acceptable level thanks
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P.S I not in a gaming group, the space marine and assasin campaign with my acolyte was a one-off
P.P.S The background really is coming soon!!
I have edited the original post with the changes from my last post
I think the physical stats could do with getting dropped by 5-6 points, and maybe either the WS or BS getting dropped by 10 points, so he favours one over the other. I do like the mental stats, i think they represent an older, more experienced Inquisitor.
One thing though, i don't think Lightning Reflexes is the best skill, just because it's so...confused. There's been a few rewrites of it, so there's several different versions of it.
Just as a side note, there's an edit function for your posts so you don't have to triple post - I know in some circles it's frowned upon, just makes it easier on the eye I guess!
For starters, I know it's really picky, but melta bombs don't work like that :P You'd be lucky to take out a single hormagaunt in that situation - they have really small, focused blastwaves as they are designed to melt holes in bulkheads and vehicles, not to take out mobs of lightly armoured foes - something like a demolition charge or plasma grenade would be more suited that that.
Stats-wise, he's incredibly powerful. He doesn't really have any failings, which doesn't make for interesting scenarios - you know that whatever he shoots at, he's going to hit and kill due to a crazy BS and super-powerful ranged weapon combined with insanely powerful ammunition. You know that whatever he gets into close combat with is going to be torn to shribbons with his 80+ WS and power sword. You know that he's always going first in a turn, so your opponents have no time to counter him. He's always going to be left standing as well, due to carapace armour and 70+ toughness. Tough characters are not fun to play against, and it won't take long before you realise he's not fun to play with, either..
My recommendations would be drop ALL his physical stats (WS, BS, S, T, I) by 10-15 at least, and his mental stats by about 10, just to get him to a baseline. Then you need to do some soul-searching and brainstorming to work out the character's background, his history and what he is good and bad at. You can't be good at everything, and it's often more fun when you're not!
You need to decide whether he's considerably better at shooting or close combat, or average (low 60s is what I would consider average for an Inquisitor) and adjust his stats accordingly. Same goes for the rest of his stats - decide what he's good at, and where you want his weaknesses to be.
Also, what model are you going to use for this character?
I have edited the original post and i'm going to base him on eisenhorn. I've posted up some background and changed his stats as well as adding a special rule
Quote from: Acolyte Havlan Tome on August 21, 2010, 01:36:11 PMIf i make him an inquisitor lord will that justify his stats?
Not really. In my mind, Inquisitor Lords are very unlikely to take to the field themselves (well, not the small scale field of the Inquisitor game) - they're more likely to be involved in politics and have a horde of underling Inquisitors and acolytes that do most of the field work.
In many cases, I think Inquisitor Lords would be less effective combatants - out of practice. And they're also harder to justify being on the table.
Inquisitor Lords are generally the old-and-sage sort; so they will have many robust metal stats(high 80s), but will probably be pretty useless in combat, especially their S stat.
I wouldn't say useless by any means - even if out of practice and quite possibly old enough that the anti-ageing processes can no longer keep up properly, they've still probably got years of experience.
They'd probably be second to a younger, healthier Inquisitor (or indeed, members of the Inquisitor's entourage, as the Inquisitor probably shouldn't be the most competent fighter in a given warband), but they definitely shouldn't be taken lightly in combat.
Quote from: MarcoSkoll on August 21, 2010, 04:30:05 PM
I wouldn't say useless by any means - even if out of practice and quite possibly old enough that the anti-ageing processes can no longer keep up properly, they've still probably got years of experience.
They'd probably be second to a younger, healthier Inquisitor (or indeed, members of the Inquisitor's entourage, as the Inquisitor probably shouldn't be the most competent fighter in a given warband), but they definitely shouldn't be taken lightly in combat.
^ This is what I was trying to state. =]
;D ;D ;D ;D
I've finally managed to edit his history into the original post.
I have left out the events of when he was an acolyte and so far as an inquisitor as i am going to write a couple of short stories on them but hope you like what i have put up.
Background sounds good to me =]
Raises some interesting questions. If he found a straggler from the Mallors family, what would he do?
Hmmmm.....................probably turn them into an arco-flagellant
Thanks :) :)
Can't really fault anything in his background really, I would still say bolter and force sword make him quite powerful, but given his tempered down Ws and Bs and I am assuming that he will be the main hammer in his force, then this is a good combo overall. Very nice!
Actually, I'd say 61-70 is very good. But looking at him, I'd say although potent, he's not unduly powerful.
His warband will consist of the three associates included in the background and an arco flagellant (on account of the mallors staggler question
Thanks again for the feedback
Quote from: Jamas Orian on August 30, 2010, 11:09:58 PM
Actually, I'd say 61-70 is very good. But looking at him, I'd say although potent, he's not unduly powerful.
By tempered down, I meant from Havlan's original character post :P
I'm going to post the rules and history of each member of the warband here soon. Coming first vt seargeant "FIRE" Schwarz
Vt Seargeant "FIRE" Schwarz
WS-61
BS-60
S-68
T-64
I-63
WP-63
SG-68
NV-69
LD-80
Speed-4
Weapons-(from revised armoury) Heavy Bolter (with inferno special ammunition), 2 throwing axes, Power axe
Equipment-2x incendiary grenades, Flak armour on all locations but head,
Skills- Force of will, Heroic
Special rules-None
NAME: Caladan "FIRE" Schwarz
RANK: Veteran Seargeant
AGE / GENDER: 75/Male
SPECIES: Human
HEIGHT: 5' 4''
EYES: Brown
EDIT 1-Stats
Strength and toughness in the 70s range from someone who's only 5' 4"? I'd say that's a little overgenerous.
Continuing on that note, bear in mind the RIA's Heavy Bolter is Enc 100. That's a big weight penalty to shooting (unless he's resting it before each time he fires).
By my normal standards, I'd also say WP and Sg that high aren't the kind of thing I'd normally expect to see on this kind of character - generally, I limit stats of 70s and up to characters who actually specialise in the area, and an Imperial Guard Sergeant doesn't strike me as likely to be specialising in those stats.
One last thing, I 64 relates to Spd 4, not Spd 3 (unless he's got a Speed penalty for some reason).
Speed was just a mistake, but with regard to strenth and toughness then i have lowered them both but kept streng high 60's. With regard to the heavy bolter then he is in the warband to provide covering fire and give th opponent something to worry about while Inquisitor Avitus does the what he needs to do but he will still get the odd hit and also i don't wan't him going around setting everyone on fire. Willpower is now low 60's but the Sg is still high 60's because he was Nerva's chief adviser in the siege.
Hope this satisfies all niggles if it doesn't just post again!!!
EDIT-Is there anything i should change on his equipment and skills. Thanks again.
This is the next member of the warband but don't stop feedback on vt sgt schwarz, Thanks!
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Jusatt "LAS" Aclisius
WS-64
BS-65
S-55
T-56
I-65
WP-73
SG-82
NV-74
LD-79
Speed-4
Weapons-(from revised armoury)- T(riplex) P(hall) Long Hot Shot Rifle*, Standard Extended Valdis Laspistol/SEV Las**
Equipment-Reflec armour on all locations but head
Skills-Fast draw
Special rules-None
* T(riplex) P(hall) Long Hot Shot Rifle- Hotshot mag, Long las barrel, Doppler muzzle, 28 megathule lasing chamber, Triplex Phall pattern, Standard Frame, Gyro-stabilised Stock.
Type Rng Mode Acc Dam Shots Rld Enc Spcl Modes
Basic D Sg/Sm(2) 10% 3D6+3 10 2 55 LR Low, Med,High
** Standard Extended Heruna Lasgun/SEH Las-Heavy Military mag, Extended Barrel, Standard Muzzle, 18 megathule lasing chamber, Heruna Pattern, Standard Frame
Type Rng Mode Acc Dam Shots Rld Enc Spcl Modes
Pistol B Sm(3)/Full(6) - 2D6+1 48 2 17 LR Low
NAME: Jusatt "LAS" Aclisius
RANK: Rogue Trader
AGE / GENDER: 111/Male
SPECIES: Human
HEIGHT: 6' 0''
EYES: Blue
That chap's mental stats are very high. Leadership would be reasonable, but 70s+ for the others seems a little excessive.
Not quite sure why anyone would lug two two rifles around - would it not make more sense to replace the lasgun with a las pistol for close quarters protection - was that a typo anyway - I see he has fast draw?
The second one is a pistol i just forgot to put it in when writing the stats on it but since i wrote pistol before writing the stats i have written rules for a rifle so are the stats still ok?????
EDIT-I also changed the mental stats
Here is the next member of the warband
---------------------------------
Kanfert Loilon
WS-43
BS-79
S-53
T-59
I-66
WP- 72
SG- 58
NV-74
LD-60
Speed-4
Weapons-(from revised armoury)- Suppressed revolver, Precision sniper
Equipment- 2x smoke grenades, density scope
Skills-Quickload
Special rules-None
NAME: Kanfert Loilon
RANK: Bounty Hunter
AGE / GENDER: 67/Male
SPECIES: Human
HEIGHT: 5' 9''
EYES: Blue
When are you planning on posting their background? It'd make it a lot easier to comment on their profiles. What models/conversions have you planned for them?
How come Jusatt has a laspistol that's Type Heavy and has a higher encumberance than his rifle? I'm guessing it's not supposed to be like that...
Shouldn't a bounty hunter have some way of capturing his targets alive? Maybe a shock maul, webber or something...
Thanks for all the feedback. With regards to the pistol i need to change the rules for it because i wrote the rules for a rifle so i'll edit that soon. For the bounty hunter then good point, would a needle pistol with a sleep toxin do the job??
Quote from: Acolyte Havlan Tome on September 07, 2010, 05:42:14 PM
For the bounty hunter then good point, would a needle pistol with a sleep toxin do the job??
Probably, but they're not that effective - especially on tough targets. I'd go with a web pistol or bolas launcher instead.
I'll probably go with the bolas launcher
Sorry for the double post but i have now changed the rules for the lasgun to a laspistol
Thanks!