The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Inquisitor Game Discussion => Topic started by: Locke on January 21, 2011, 07:57:47 AM

Title: Undercover Aliens
Post by: Locke on January 21, 2011, 07:57:47 AM
One element that I have always liked in Science fiction is the aliens that are disguised as humans. The miniseries and normal series V is a perfect example, reptilian aliens wear human skin in a grand plot to take control of mankind to use them as food/cannon fodder. Now genestealers cults are pretty close to this but Ive always dislike them for the fact that they are just part of the tyranid hive mind(not that i dislike tyranids).  Anyways I was thinking of making a new Inquisitor and company where the Inquisitor is actually a alien in disguise. Now before you say anything I intend to have a very detailed history on the aliens species as to how they can pull off such a thing, im talking about breeding smaller subspecies that can wear an artificially grown human skin and still be roughly proportionate to a baseline human. As for how it became an Inquisitor it simply killed him when it had the chance( he was drunk in a bar and stumbled outside) and took his place. Ill have a bunch of fluff up tomorrow. Does anyone think this is a plausible idea?
Title: Re: Undercover Aliens
Post by: MarcoSkoll on January 21, 2011, 08:38:35 AM
Quote from: Locke on January 21, 2011, 07:57:47 AMAs for how it became an Inquisitor it simply killed him when it had the chance( he was drunk in a bar and stumbled outside) and took his place.
There is more to an Inquisitor than just looking like him. His contacts, his knowledge, all the genelocks on his possessions and Inquisitorial seal, passing through auspexes and scanners without being seen. You can't just impersonate an Inquisitor (much less when you're not even human, but an alien hiding inside artificial skin) and get away with it.

My suggestion would be to have an Inquisitor infected by some kind of alien mind control parasite. This has essentially the same end effect, but would get around the "not actually the Inquisitor" problems. If you wished, it could include a mechanic of him occasionally, but briefly, regaining control - which could be an interesting and characterful weakness on the table.
Title: Re: Undercover Aliens
Post by: Kaled on January 21, 2011, 09:41:02 AM
Your mention of 'stealer cults sparks a couple of comments. The first is that they're not really part of the hive mind, they're independant of it and in many cases don't even know of it. They work for their own ends, their own plans - however when they grow in power the bloated psychic patriarch becomes a beacon that the hive mind can detect over vast distances. Only when the hive reaches the system will the cult fall under it's power.

The second thing is a question - I can't remember reading much about this, but how much change genetic change does a 'stealer's 'kiss' wreak on the victim? Would something that's gene-locked still recognise them? I seem to remember Kroot refusing to eat a brood brother as they could taste the 'stealer taint...
Title: Re: Undercover Aliens
Post by: Macabre on January 21, 2011, 12:33:34 PM
Inquisitor Ralei wasn't human...
Title: Re: Undercover Aliens
Post by: MarcoSkoll on January 21, 2011, 01:03:06 PM
I wondered if anyone was going to bring that up.

No, he wasn't human, but he had access to technology beyond any other known race in the galaxy. And even then, he was described it as having taken a century of work and that even of his own kind, there were but a handful who could do the same.

Far more sophistication than just murdering an Inquisitor after he's stumbled drunk out of a bar.
Title: Re: Undercover Aliens
Post by: Macabre on January 21, 2011, 01:33:41 PM
Yes, but the [censored] race isn't the only species to have that level of technology, I'm sure the Tau have a hololithic projectors that can cast an altered image, the Lacrymole can shapeshift naturally, the Imperium has polymorphine, the Eldar can use psychic manipulation to cloud the minds of others and even the Charon make use of flesh puppets. It wouldn't be too far fetched to think that the Jokero, the Xenarch, the Demiurg and many other advanced races wouldn't have similar technology.
Title: Re: Undercover Aliens
Post by: Kaled on January 21, 2011, 01:43:02 PM
I could buy the idea of the alien/Inquisitor fooling people for a short while - especially away from the centres of Inquisitorial power.  Maybe using the fear that the Inquisition instills in people, and perhaps some subtle telepathic influence to fool those people who know little of the Inquisition.  I wouldn't go so far as to have him attending Conclave and walking around Inquisitorial fortresses.  Write a good story and it could be plausible.

What about a model?  I hope he'd have two - both wearing his human skin and in his alien form.   It'd be rather disappointing if he just looked human and had roughly human stats.
Title: Re: Undercover Aliens
Post by: MarcoSkoll on January 21, 2011, 04:03:11 PM
Quote from: Macabre on January 21, 2011, 01:33:41 PMYes, but the [censored] race isn't the only species to have that level of technology
I can see flaws in all of those, some way they could fall apart. They might last a while, but they wouldn't be truly convincing.

The other question is - why, if you have the level of technology that allows you to mimic someone so well as to fool almost all forms of scrutiny, would you then do something so crude with it? The [censored] race had their reasons, if slightly odd ones, but not everyone would.

Either way, where's the fun in an alien infiltrator who is never at risk of being caught? If I'm playing a character who's pretending to be someone else, there's little point unless it has a chance of going wrong and I might just as well just be playing that someone else.

Now that's given me an idea. Someone who loses it and thinks they're a clone of themselves created by aliens to fulfil some mission (which they then try and carry out). That sounds like a fun kind of lunatic.
Title: Re: Undercover Aliens
Post by: Macabre on January 21, 2011, 04:15:38 PM
Very Sixth Day...
Title: Re: Undercover Aliens
Post by: Locke on January 22, 2011, 01:22:13 AM
The way I see around the problems with his staff and contacts is this; the Inquisitor in question lets call him Getsburg, operates out in the southern rim away. Unlike most Inquisitors he doesnt utilize ships or a personal staff. Hes more of a silent recongregator type. Comes to a planet and causes some issues and ends up changing the dynamic of the planet. The alien species im thinking, would see Getsburg as a perfect subject to capture, kill, and replace. He has very few friends and those that do know of him know how he works. If they replaced him(Im thinking articial skin cloned/grown from him, as to pass simple genelocks, everything else will just be hard for him to get by, at the GM's discretion) the imposter can continue acting the same way Getsburg was but instead of putting better suited people in high positions they do the opposite, essentially making it easier for an invasion from the aliens at a later date.
Title: Re: Undercover Aliens
Post by: MarcoSkoll on January 22, 2011, 08:31:44 AM
Quote from: Locke on January 22, 2011, 01:22:13 AMUnlike most Inquisitors he doesnt utilize ships or a personal staff.
That's pretty much "like ALL Inquisitors". The number of Inquisitors who do not use any personal staff, have almost no connections and hold no resources (there are people associated with most of these things) is pretty much zero.

An Inquisitor's power comes from who he knows, who helps him and what he has. An Inquisitor who only carries around a seal and waves it at people who want something done will hugely limit, even cripple, his power. To quote from a story I wrote a while back:

QuoteYour seals, badges and rosettes all come to naught without people like us - they are only a symbol of your power, a means to control those who are willing to obey, and get the resources you need to truly exercise your so-called "unlimited power". Waving your pieces of silver jewellery in the face of an iron-skinned mutant isn't going to stop it tearing your head off.
Personal staff are practically a necessity for an Inquisitor, even if they're a load of mercs he hired when he got on the planet to act as bodyguards and who he might shoot as he leaves.

But not having that grizzled old guard scout who could track a needle in a haystack and knows eight different ways to kill an Ork with just his bayonet, a Sister Famulous who knows the ruling castes of the sector back to front, a psyker who can rip secrets from the minds of prisoners or a personal confessor whose faith can stop daemons in their tracks on some sort of a permanent staff is going to hurt.

Besides, Inquisitors aren't idiots - if they are working alone, rare as that is, they don't go and put themselves at even more threat by going and getting drunk off their skulls.

Not having a staff is a bigger problem. Also, don't necessarily assume that a problem means that it should be got rid of. Like I said, where's the fun if there's no chance of him getting caught?
If he has to keep giving them drugs that leave them susceptible to suggestion so they mostly ignore his oddities, then that's more fun than him not having a staff (and will give his staff an interesting weakness, probably a particularly low Wp).
Title: Re: Undercover Aliens
Post by: Elva on January 22, 2011, 11:28:54 PM
Just lightly skimmed over the thread and I thought I'd add a personal example.

The Prawn I'm making(slowly but surely), would stick out pretty bad in an Imperial hive city. That leaves two options that Elva would consider(this is after a lot of thought on my part):

1.really big cloak.
2.Say he's a mutant. Most hivers(or citizens in general) would be more familiar with mutants than aliens, so telling the difference would be difficult. Plus anyone that could see through the charade would either be an Imperial agent, a friend, enemy, or any combination of those, either way its gonna end up in a shootout or not an issue.
3. do a combination of the two.

Quote from: MarcoSkoll on January 22, 2011, 08:31:44 AM
An Inquisitor who only carries around a seal and waves it at people who want something done

Why did I think of the kind that you make slippers of?  ::)
Title: Re: Undercover Aliens
Post by: Flinty on January 25, 2011, 07:57:46 AM
Interesting - Im reminded of one of the (possible/probable) influences of 40k - the Nemisis strip in 2000AD. Torquemada reinforces his rule over the people of Termight by producing Bestiaries depicting even the most innocuous and harmless aliens as ravening terrors waiting to devour humanity, only held at bay by the heroic Terminators. One story even has the Chief Executioner (he plays the Pandemonium, a huge organ (fnarr, fnarr)) becoming infected by some alien spore/strian/virus and mutating into a rather visually revolting specimien.

Given that the Imperium stress the purity of humanity above all, yet still tolerates a mutant underclass as expendable labour/experimental subjects/trash to be disposed of in the future - introducing an Alien as a Mutant seems highly likely to succeed . How many Citizens - aware as they must be of the mutant underclass - would actually be able to identify something beyond the fact that it is not ''human''?

It does raise the question of how mutated it is possible to be before, pretty much instant, termination; and how tolerated mutants are within Imperial society. One assumes that on the fringes or in those systems with specific demand for mutant labour (promethium  refinaries, plasma conduit cleaners etc), an Alien that appears* very roughly humanoid, could get away with it.

One then has to wonder what kind of Alien would be happy to be viewed as scum by humanity (nefarious schemes aside). Or would they aspire to be viewed akin to the Squats - sorry, Demiurge, as a proto-human or the Jokero, as essentially harmless but useful?

Cutting the waffle, it strikes me as a seam of rich potential for a character.

* Appears through disguise, physical/morphological form or mental projection etc etc...
Title: Re: Undercover Aliens
Post by: Kaled on January 25, 2011, 08:47:22 AM
Demiurg are the conceptual successors to the Squats, but they're xenos not abhumans. And while Squats may have been written off as a playable race in 40k, their strongholds destroyed by the Tyranids - they haven't been written out of the canon entirely so there's no reason they couldn't be used ad player characters in Inquisitor.
Title: Re: Undercover Aliens
Post by: Macabre on January 25, 2011, 12:52:59 PM
The tolerance to mutation varies from world to world, some see such genetic deviation as abomination and have them destroyed as soon as they are born, some are put into ghettos to be used as slave labour, some worlds will operate a segregation policy (see American in the 50's with the afro-caribbean populous), some even grant the same rights and privileges as ordinary citizens, although this is very rare.

Understand also that not all mutation is 'extreme', some can be simple vestigial/cosmetic variances (such as extra fingers/toes/a small tail), and can be removed via surgical intervention. The more extreme mutations are often those that riddle the body and are clearly noticeable and beyond and such practical measures above. Also understand that naturally occurring mutation is as a result of biological degeneration of the human gene-pool, and so the mutations that manifest will be entirely random and only be within the scope possible of human genetics (by which I mean tentacles and cloven hooves were never part of our genetic structure no matter how much you tinker with it).

Abhumans, or Homo Sapien Variatus (such as Ogryns, Ratlings, Squats, the Navigator Third Eye, Pseudo-Beastmen, Nightsider adaptions, Necromundan Scalies etc) are considered a stable mutation that is caused by generations of evolution to a particular planetary bio-sphere, such as Ogryn's that adapted to the high gravity of their world. Again, abhumans are still treated with suspicion and phobic abuse, but are often much more tolerated by Imperial society than the mutants formerly mentioned. Theories as to why this is range from; their genetic stock is still relatively pure and they are seen as an evolutionary step rather than a degenerative one, to the simple fact they are more 'symmetrical' in appearance and less hideous than those afflicted by random mutation.

Xenos very very rarely can pass as human (even mutated/abhuman ones), simply because of what they are; xenos. Even the most radically mutated human, still has vestiges of their human ancestry, whilst xenos are simply too alien to be mistaken for anything other than what they are. Even GW further separated the gulf between the Eldar and Humans by altering their appearance slightly (especially the shape of the eyes) and added the utterly inhuman grace by which they move, in order (I guess) to stop such similarities being made (no, they're not just humans with pointy ears) when before, back in the 2nd ed 40k, Eldar could pass for human and indeed did infiltrate Imperial society by that means.
Title: Re: Undercover Aliens
Post by: Elva on January 25, 2011, 07:36:13 PM
The tactic of blending into human society as a "mutant" relies strongly on the ignorance of those it is meant to fool. Its not perfect, hence the cloak and even a mask if necessary would work best as a first line of defense against inquiry.

Not perfect, but I think it could do the job effectively. Also in my case, the Prawn-like Xeno would be used to being treated like scum(at least the way I'm writing his backstory, which has a lot of parallels with D9, though that disappears pretty quickly once he becomes involved with the Inquisition).
Title: Re: Undercover Aliens
Post by: Alyster Wick on January 26, 2011, 03:15:42 AM
DISCLAIMER: I started writing this about 4 days ago before I started moving but never got to hit the "post" button.  I have about 15 minutes before internet is going down so before I lose anyone with an irrelevant explanation, I apologize if any of this was covered in the last few days (no time to read new replies).

There are many different ways to approach this idea (and I think it's great).  I absolutely side with Marco though in that having a "lone wolf" type Inquisitor just get drunk and replaced is a little silly.  Here are a couple questions along with some ideas that can be used alone or together to actually create a warband, hope they're helpful!

First, we need to know more about the alien species.  While the specifics of how and who gets replaced by them is still up in the air I think the most important aspect of your character is going to be what they're story is.  As such you need to create a background for the race that they're part of.  So, here's a quick list:

1) What race is your character?  Give a full background, how they look, what they eat, what planet are they from, etc.

2) How does this race disguise themselves as other races?  I'm assuming that this is a common racial ploy they use so how have they utilized it before? Do they use technology, psychic trickery, some kind of super-species ability for guile or some combination/something I haven't even listed?

3) How unified is this group?  Do they operate in cells or do they have a galactic empire?  Is this empire a loosely connected group that operates underground or do they have larger ambitions?

4) What is the end-game of infiltrating other species?  Do they observe and balance or attempt to divide and conquer?  If they're conquerors then what keeps them from attacking outright?

Okay, so there are probably TONS more questions to ask but those are the ones that come to mind.  Taking those into account, here are some ideas I have that can be used independently or in combination.

Agents from birth:  This species trains their young starting at an extremely early age (it's also convenient that it takes them about 50 human years to reach full maturation) to be infiltrators. As such they replace incredibly young imperial children (too young to have a defined personality) and do so en masse.  Many go on to live incredibly normal lives by human standards, doing little more than reporting periodically on menial details of their society and planet.  Others gain posts of modest importance, able to subtly shift local events or provide important intelligence occasionally.  But every now and again one of their ranks will ascend to a key post as an adviser to a planetary governor or high ranking official in the military.  The real question is, how often are individuals randomly screened for being xenos in disguise, how well can these aliens disguise themselves and is there some aspect of their alien-ness that they cannot hide (psychic signature, energy they emit, perhaps they smell like almonds and there are no almonds within 500 light years of that location)?

Indoctrinate and replace: These aliens utilize the skins of fully formed adults and arrive on planets in waves.  The first wave is large enough to gather intelligence but small enough to not arouse suspicion.  When they have enough details they send a smaller second wave which tries to ingratiate themselves with important locals (the "benefactor"), eeking their way into their minds (psychologically) and slowly turning them.  They utilize a philosophy similar to the Tau's "greater good" which appeals to their logic and sentiment.  By the time the aliens reveal their true nature to their benefactor they would be willing to do anything in the name of their enlightenment.  Depending on the benefactor, how much they trust their indoctrination and how thoroughly the infiltration has been the aliens may or may not replace them but will certainly start their next step: large term replacement of key figures in order to facilitate an invasion.

Puppet Masters:  This one is kind of cheating (and not all that different from the others, but with an important twist).  Unlike the other two strategies, this one can be achieved with a minimal effort.  The aliens send only a few infiltrators who gradually work their way up.  They can begin as a hobo, slowly moving up the food chain and utilizing their psychic abilities to "read" and replace individuals until they have a position of power.  Only the most powerful alien is able to immediately ingest and "read" an unwillingly host to a degree that would allow them to replace the individual.  More often they must become familiar with them and their habits and sometimes even need to establish a rapport along with a certain degree of trust before they can mine their brains enough to replace them reliably.  Of course there is always the challenge of keeping straight all the personalities the alien has bouncing around in their parasitic heads...



So those are three different options for plausible ways (in my opinion) that this could be done.  You could even use combinations of them, they aren't mutually exclusive! In closing, let me offer a hybrid scenario that could achieve something you're thinking of...

The alien race is interested in taking over the sector.  Their young are (relatively) numerous but often die before they can reach the age to reproduce due to a gene-virus.  While the oldest (and they can live VERY long) can still reproduce they are slowly dying off due to eventual old age.  After three centuries they are able to attain respectable psychic abilities but they don't even begin to manifest until 250 or so (most are dying off well in advance).  Only an ample supply of genetic material (it has to be specific) can inoculate the young against the gene-virus.  Humans just so happen to have that material but it takes A LOT to cure them.

So the aliens send their numerous impotent (psychically and sexually) young to research an area by replacing infants/prepubescents.  Once they have a combination of information and agents with status, the ancients come in to take on the identities of key individuals in the area.  From there they systematically create a smorgasbord or genetic material to ensure the survival of their race, at least for a time.

In the Carlax sector strange things have become to happen.  The reclusive but brilliant Inquisitor Lord Sirius recently took on a new adviser after the mysterious death of his old council and his actions have been erratic as of late.  Slowly the other active Inquisitors in the area begin to follow suit with the dissenters going underground or disappearing all together. 

One of his intermediary agents are confused and he contacts some of Sirius's old allies from out of the sector to investigate. When they arrive they find the intermediary is missing, but coincidentally they are in time to attend Sirius's calling of the XXth Carlaxian Conclave as esteemed guests.  Who shows up on the guest list is anyone's guess...

Hmm, me thinks I may have the basis of a campaign...
Title: Re: Undercover Aliens
Post by: Locke on January 30, 2011, 01:29:29 AM
Alright so Ive been thinking of changing the way the aliens(now called Quentyllians) come into contact with the Inquisitor. The Inquisitor is ordo Xenos and comes to a dead world with his entourage investigating ancient alien ruins. Turns out the Quentyllians have been watching him for a while and ambushed him and his team and replaced them. The only problem I have now is trying to find how they get off world(they couldnt use the craft they used to get there because the crew onboard would know somethings up).

For the rough history of the Quentyllians I was thinking of this:
Quentyllians originate from a swamp planet in the Veruno sub-sector. Originally they were large reptilians but after contact with humans they decided the only way they can beat humanity is through infiltration and self destruction(theres cultural reasons to this, they dont think the galaxy is bigger than the sub-sector so dont realize how vast humanity is, and their numbers arent very high at the present) so they undergo extensive selective breeding to create a subspecies thats slightly smaller than an average human. They then wear a artifical skin thats been grown using the dna from the person theyve been trying to impersonate.

Traits for pointing them out include them having slits at the end of their fingers for their claws to come out, they cant wear contacts so they have to wear glasses or bionics over their eyes to hide their obvious repltilian nature.  Also they have to take the human skin off once every few days in order to stretch and shed.
Title: Re: Undercover Aliens
Post by: Inquisitor Octavian Lars on January 30, 2011, 07:56:03 AM
I like that idea for an alien
very imaginative